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authorJouke Witteveen <j.witteveen@gmail.com>2022-02-06 18:36:44 +0100
committerGitHub <noreply@github.com>2022-02-06 17:36:44 +0000
commit14f886d03bead5022d1a3ebcc72c75ae1f2b622e (patch)
treebfa4ccdd7f5dc7dfbf15054ae35e15fe78e5baa8
parent8da9588bfb6b3ce89c4624ad61d2de7b73274c22 (diff)
downloadqmk_firmware-14f886d03bead5022d1a3ebcc72c75ae1f2b622e.tar.gz
qmk_firmware-14f886d03bead5022d1a3ebcc72c75ae1f2b622e.zip
[Docs] Address some typos (also in moonlander matrix.c) (#16248)
* [Docs] Fix repeated words * [Keyboard] Fix moonlander output The left/right orientation differs from Ergodox EZ.
-rw-r--r--docs/api_docs.md4
-rw-r--r--docs/cli_commands.md2
-rw-r--r--docs/feature_tap_dance.md2
-rw-r--r--docs/hardware_avr.md2
-rw-r--r--docs/ja/cli_commands.md2
-rw-r--r--docs/keycodes_us_ansi_shifted.md2
-rw-r--r--docs/mod_tap.md2
-rw-r--r--docs/other_eclipse.md2
-rw-r--r--docs/other_vscode.md2
-rw-r--r--docs/zh-cn/cli_commands.md2
-rw-r--r--keyboards/moonlander/matrix.c4
-rw-r--r--keyboards/moonlander/readme.md2
12 files changed, 14 insertions, 14 deletions
diff --git a/docs/api_docs.md b/docs/api_docs.md
index 5032dbc87..eefb61a54 100644
--- a/docs/api_docs.md
+++ b/docs/api_docs.md
@@ -62,7 +62,7 @@ This shows us that the job has made it through the queue and is currently runnin
62 62
63Once your compile job has finished you'll check the `result` key. The value of this key is a hash containing several key bits of information: 63Once your compile job has finished you'll check the `result` key. The value of this key is a hash containing several key bits of information:
64 64
65* `firmware_binary_url`: A list of URLs for the the flashable firmware 65* `firmware_binary_url`: A list of URLs for the flashable firmware
66* `firmware_keymap_url`: A list of URLs for the the `keymap.c` 66* `firmware_keymap_url`: A list of URLs for the `keymap.c`
67* `firmware_source_url`: A list of URLs for the full firmware source code 67* `firmware_source_url`: A list of URLs for the full firmware source code
68* `output`: The stdout and stderr for this compile job. Errors will be found here. 68* `output`: The stdout and stderr for this compile job. Errors will be found here.
diff --git a/docs/cli_commands.md b/docs/cli_commands.md
index 01241b00d..dfbd4c6a2 100644
--- a/docs/cli_commands.md
+++ b/docs/cli_commands.md
@@ -54,7 +54,7 @@ or in keymap directory
54``` 54```
55$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak 55$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
56$ qmk compile 56$ qmk compile
57Ψ Compiling keymap with make make gh60/satan:colemak 57Ψ Compiling keymap with make gh60/satan:colemak
58... 58...
59``` 59```
60 60
diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md
index 6edce651c..c055a9989 100644
--- a/docs/feature_tap_dance.md
+++ b/docs/feature_tap_dance.md
@@ -243,7 +243,7 @@ Now, at the bottom of your `keymap.c` file, you'll need to add the following:
243 * 243 *
244 * How to figure out tap dance state: interrupted and pressed. 244 * How to figure out tap dance state: interrupted and pressed.
245 * 245 *
246 * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit 246 * Interrupted: If the state of a dance is "interrupted", that means that another key has been hit
247 * under the tapping term. This is typically indicitive that you are trying to "tap" the key. 247 * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
248 * 248 *
249 * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term 249 * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
diff --git a/docs/hardware_avr.md b/docs/hardware_avr.md
index 3d58cdc05..69aca2cf3 100644
--- a/docs/hardware_avr.md
+++ b/docs/hardware_avr.md
@@ -1,6 +1,6 @@
1# Keyboards with AVR Processors 1# Keyboards with AVR Processors
2 2
3This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCUs that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today. 3This page describes the support for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCUs that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
4 4
5If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK. 5If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.
6 6
diff --git a/docs/ja/cli_commands.md b/docs/ja/cli_commands.md
index 35937dbbc..8a661d56e 100644
--- a/docs/ja/cli_commands.md
+++ b/docs/ja/cli_commands.md
@@ -59,7 +59,7 @@ $ qmk compile -km 66_iso
59``` 59```
60$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak 60$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
61$ qmk compile 61$ qmk compile
62Ψ Compiling keymap with make make gh60/satan:colemak 62Ψ Compiling keymap with make gh60/satan:colemak
63... 63...
64``` 64```
65 65
diff --git a/docs/keycodes_us_ansi_shifted.md b/docs/keycodes_us_ansi_shifted.md
index 85dd61759..e9749b7b1 100644
--- a/docs/keycodes_us_ansi_shifted.md
+++ b/docs/keycodes_us_ansi_shifted.md
@@ -8,7 +8,7 @@ Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since an
8 8
9Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes. 9Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
10 10
11To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly. 11To fix this, open Remote Desktop Connection, click on "Show Options", open the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
12 12
13## Keycodes 13## Keycodes
14 14
diff --git a/docs/mod_tap.md b/docs/mod_tap.md
index dc11b0dea..ca3a2752c 100644
--- a/docs/mod_tap.md
+++ b/docs/mod_tap.md
@@ -58,7 +58,7 @@ Currently, the `kc` argument of `MT()` is limited to the [Basic Keycode set](key
58Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this. 58Expanding this would be complicated, at best. Moving to a 32-bit keycode would solve a lot of this, but would double the amount of space that the keymap matrix uses. And it could potentially cause issues, too. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this.
59 59
60You may also run into issues when using Remote Desktop Connection on Windows. Because these keycodes send key events faster than a human, Remote Desktop could miss them. 60You may also run into issues when using Remote Desktop Connection on Windows. Because these keycodes send key events faster than a human, Remote Desktop could miss them.
61To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly. 61To fix this, open Remote Desktop Connection, click on "Show Options", open the "Local Resources" tab, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
62It can also be mitigated by increasing [`TAP_CODE_DELAY`](config_options.md#behaviors-that-can-be-configured). 62It can also be mitigated by increasing [`TAP_CODE_DELAY`](config_options.md#behaviors-that-can-be-configured).
63 63
64## Intercepting Mod-Taps 64## Intercepting Mod-Taps
diff --git a/docs/other_eclipse.md b/docs/other_eclipse.md
index 58ab7e295..de8cdf9b8 100644
--- a/docs/other_eclipse.md
+++ b/docs/other_eclipse.md
@@ -74,7 +74,7 @@ Once both plugins are installed, restart Eclipse as prompted.
74 74
75## Build Your Keyboard 75## Build Your Keyboard
76 76
77We will now change the default make target of the the project from `all` to the 77We will now change the default make target of the project from `all` to the
78specific keyboard and keymap combination we are working on, 78specific keyboard and keymap combination we are working on,
79e.g. `kinesis/kint36:stapelberg`. This way, project-wide actions like cleaning 79e.g. `kinesis/kint36:stapelberg`. This way, project-wide actions like cleaning
80and building the project will complete quickly, instead of taking a long time or 80and building the project will complete quickly, instead of taking a long time or
diff --git a/docs/other_vscode.md b/docs/other_vscode.md
index 6af0a6f7b..aac46c182 100644
--- a/docs/other_vscode.md
+++ b/docs/other_vscode.md
@@ -15,7 +15,7 @@ The purpose of this page is to document how to set up VS Code for developing QMK
15This guide covers how to configure everything needed on Windows and Ubuntu 18.04 15This guide covers how to configure everything needed on Windows and Ubuntu 18.04
16 16
17# Set up VS Code 17# Set up VS Code
18Before starting, you will want to make sure that you have all of the build tools set up, and QMK Firmware cloned. Head to the the [Newbs Getting Started Guide](newbs_getting_started.md) to get things set up, if you haven't already. 18Before starting, you will want to make sure that you have all of the build tools set up, and QMK Firmware cloned. Head to the [Newbs Getting Started Guide](newbs_getting_started.md) to get things set up, if you haven't already.
19 19
20## Windows 20## Windows
21 21
diff --git a/docs/zh-cn/cli_commands.md b/docs/zh-cn/cli_commands.md
index 08d1cc7e7..ed36ed975 100644
--- a/docs/zh-cn/cli_commands.md
+++ b/docs/zh-cn/cli_commands.md
@@ -59,7 +59,7 @@ $ qmk compile -km 66_iso
59``` 59```
60$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak 60$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
61$ qmk compile 61$ qmk compile
62Ψ Compiling keymap with make make gh60/satan:colemak 62Ψ Compiling keymap with make gh60/satan:colemak
63... 63...
64``` 64```
65 65
diff --git a/keyboards/moonlander/matrix.c b/keyboards/moonlander/matrix.c
index 782f131a5..b6bac9515 100644
--- a/keyboards/moonlander/matrix.c
+++ b/keyboards/moonlander/matrix.c
@@ -102,9 +102,9 @@ bool matrix_scan_custom(matrix_row_t current_matrix[]) {
102 print("trying to reset mcp23018\n"); 102 print("trying to reset mcp23018\n");
103 mcp23018_init(); 103 mcp23018_init();
104 if (!mcp23018_initd) { 104 if (!mcp23018_initd) {
105 print("left side not responding\n"); 105 print("right side not responding\n");
106 } else { 106 } else {
107 print("left side attached\n"); 107 print("right side attached\n");
108#ifdef RGB_MATRIX_ENABLE 108#ifdef RGB_MATRIX_ENABLE
109 rgb_matrix_init(); 109 rgb_matrix_init();
110#endif 110#endif
diff --git a/keyboards/moonlander/readme.md b/keyboards/moonlander/readme.md
index 0ad2e4775..bf80f0556 100644
--- a/keyboards/moonlander/readme.md
+++ b/keyboards/moonlander/readme.md
@@ -31,7 +31,7 @@ By default, the Indicator LEDs are used to indicate the layer state for the keyb
31 31
32### Oryx Configuration 32### Oryx Configuration
33 33
34To enable the features from Oryx (ZSA's Configurator), either compile the the `default` keymap, or add `#define ORYX_CONFIGURATOR` to your `config.h` file. 34To enable the features from Oryx (ZSA's Configurator), either compile the `default` keymap, or add `#define ORYX_CONFIGURATOR` to your `config.h` file.
35 35
36This enables the front Indicator LEDs, and the `TOGGLE_LAYER_COLOR` keycode. The `TOGGLE_LAYER_COLOR` keycode toggles the customized LED map configured on Oryx. 36This enables the front Indicator LEDs, and the `TOGGLE_LAYER_COLOR` keycode. The `TOGGLE_LAYER_COLOR` keycode toggles the customized LED map configured on Oryx.
37 37