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authorJack Humbert <jack.humb@gmail.com>2017-06-10 12:27:05 -0400
committerGitHub <noreply@github.com>2017-06-10 12:27:05 -0400
commit2508b9b6e23d9569569ff0c99b83f1a81bc66f45 (patch)
tree00c0ba26b4e068e810ba4ad52b7569d01607c81b
parent1da0a19177effe3a946a5188c692fa8749a3a4f1 (diff)
parent43b6179febfd25d6d9ce672c7303edff26f3c300 (diff)
downloadqmk_firmware-2508b9b6e23d9569569ff0c99b83f1a81bc66f45.tar.gz
qmk_firmware-2508b9b6e23d9569569ff0c99b83f1a81bc66f45.zip
Merge pull request #1380 from qmk/improve_macro_docs
Clean up and improve the macro documentation
-rw-r--r--docs/Custom-Quantum-Functions.md20
-rw-r--r--docs/Dynamic-Macros.md63
-rw-r--r--docs/FAQ-Keymap.md21
-rw-r--r--docs/Home.md49
-rw-r--r--docs/Macros.md267
-rw-r--r--docs/SUMMARY.md2
6 files changed, 199 insertions, 223 deletions
diff --git a/docs/Custom-Quantum-Functions.md b/docs/Custom-Quantum-Functions.md
index 1c4929e5a..0fb1c163b 100644
--- a/docs/Custom-Quantum-Functions.md
+++ b/docs/Custom-Quantum-Functions.md
@@ -4,7 +4,7 @@ A custom keyboard is about more than sending button presses to your computer. QM
4 4
5We have structured QMK as a hierarchy: 5We have structured QMK as a hierarchy:
6 6
7* Core 7* Core (`_quantum`)
8 * Keyboard/Revision (`_kb`) 8 * Keyboard/Revision (`_kb`)
9 * Keymap (`_user`) 9 * Keymap (`_user`)
10 10
@@ -64,14 +64,14 @@ The `record` variable contains infomation about the actual press:
64 64
65``` 65```
66keyrecord_t record { 66keyrecord_t record {
67 keyevent_t event { 67+-keyevent_t event {
68 keypos_t key { 68| +-keypos_t key {
69 uint8_t col 69| | +-uint8_t col
70 uint8_t row 70| | +-uint8_t row
71 } 71| | }
72 bool pressed 72| +-bool pressed
73 uint16_t time 73| +-uint16_t time
74 } 74| }
75} 75}
76``` 76```
77 77
@@ -120,4 +120,4 @@ void led_set_kb(uint8_t usb_led) {
120 PORTB &= ~(1<<4); 120 PORTB &= ~(1<<4);
121 } 121 }
122} 122}
123``` \ No newline at end of file 123```
diff --git a/docs/Dynamic-Macros.md b/docs/Dynamic-Macros.md
new file mode 100644
index 000000000..8fb54c322
--- /dev/null
+++ b/docs/Dynamic-Macros.md
@@ -0,0 +1,63 @@
1# Dynamic macros: record and replay macros in runtime
2
3QMK supports temporarily macros created on the fly. We call these Dynamic Macros. They are defined by the user from the keyboard and are lost when the keyboard is unplugged or otherwise rebooted.
4
5You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
6
7To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`:
8
9```c
10enum planck_keycodes {
11 QWERTY = SAFE_RANGE,
12 COLEMAK,
13 DVORAK,
14 PLOVER,
15 LOWER,
16 RAISE,
17 BACKLIT,
18 EXT_PLV,
19 DYNAMIC_MACRO_RANGE,
20};
21```
22
23It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
24
25Below it include the `dynamic_macro.h` header:
26
27```c
28 #include "dynamic_macro.h"`
29```
30
31Add the following keys to your keymap:
32
33* `DYN_REC_START1` — start recording the macro 1,
34* `DYN_REC_START2` — start recording the macro 2,
35* `DYN_MACRO_PLAY1` — replay the macro 1,
36* `DYN_MACRO_PLAY2` — replay the macro 2,
37* `DYN_REC_STOP` — finish the macro that is currently being recorded.
38
39Add the following code to the very beginning of your `process_record_user()` function:
40
41```c
42 if (!process_record_dynamic_macro(keycode, record)) {
43 return false;
44 }
45```
46
47That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
48
49Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
50
51For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
52
53```c
54 uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
55
56 if (!process_record_dynamic_macro(macro_kc, record)) {
57 return false;
58 }
59```
60
61If the LED's start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
62
63For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.
diff --git a/docs/FAQ-Keymap.md b/docs/FAQ-Keymap.md
index 7c73f571f..623726ab2 100644
--- a/docs/FAQ-Keymap.md
+++ b/docs/FAQ-Keymap.md
@@ -111,7 +111,6 @@ https://github.com/tekezo/Karabiner/issues/403
111 111
112## Esc and `~ on a key 112## Esc and `~ on a key
113 113
114
115You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`. 114You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`.
116https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers 115https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
117 116
@@ -245,4 +244,22 @@ without weak mods,
245here real_mods lost state for 'physical left shift'. 244here real_mods lost state for 'physical left shift'.
246 245
247weak_mods is ORed with real_mods when keyboard report is sent. 246weak_mods is ORed with real_mods when keyboard report is sent.
248https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57 \ No newline at end of file 247https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57
248
249## Timer functionality
250
251It's possible to start timers and read values for time-specific events - here's an example:
252
253```c
254static uint16_t key_timer;
255key_timer = timer_read();
256
257if (timer_elapsed(key_timer) < 100) {
258 // do something if less than 100ms have passed
259} else {
260 // do something if 100ms or more have passed
261}
262```
263
264It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in.
265
diff --git a/docs/Home.md b/docs/Home.md
index 600438718..500712a22 100644
--- a/docs/Home.md
+++ b/docs/Home.md
@@ -132,52 +132,3 @@ case MACRO_RAISED:
132 132
133Enable the backlight from the Makefile. 133Enable the backlight from the Makefile.
134 134
135# Custom Quantum functions
136
137All of these functions are available in the `*_kb()` or `*_user()` variety. `kb` ones should only be used in the `<keyboard>/<keyboard>.c` file, and `user` ones should only be used in the `keymap.c`. The keyboard ones call the user ones - it's necessary to keep these calls to allow the keymap functions to work correctly.
138
139## `void matrix_init_user(void)`/`void matrix_init_kb(void)`
140
141This function gets called when the matrix is initiated, and can contain start-up code for your keyboard/keymap.
142
143## `void matrix_scan_user(void)`/`void matrix_scan_kb(void)`
144
145This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
146
147## `bool process_record_user(uint16_t keycode, keyrecord_t *record)`/`bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
148
149This function gets called on every keypress/release, and is where you can define custom functionality. The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution.
150
151The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed.
152
153The `record` variable contains infomation about the actual press:
154
155```
156keyrecord_t record {
157 keyevent_t event {
158 keypos_t key {
159 uint8_t col
160 uint8_t row
161 }
162 bool pressed
163 uint16_t time
164 }
165}
166```
167
168The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that.
169
170## `void led_set_user(uint8_t usb_led)`/`void led_set_kb(uint8_t usb_led)`
171
172This gets called whenever there is a state change on your host LEDs \(eg caps lock, scroll lock, etc\). The LEDs are defined as:
173
174```
175#define USB_LED_NUM_LOCK 0
176#define USB_LED_CAPS_LOCK 1
177#define USB_LED_SCROLL_LOCK 2
178#define USB_LED_COMPOSE 3
179#define USB_LED_KANA 4
180```
181
182and can be tested against the `usb_led` with a conditional like `if (usb_led & (1<<USB_LED_CAPS_LOCK))` - if this is true, you can turn your LED on, otherwise turn it off.
183
diff --git a/docs/Macros.md b/docs/Macros.md
index 994d01928..1418d24ab 100644
--- a/docs/Macros.md
+++ b/docs/Macros.md
@@ -1,20 +1,35 @@
1# Macro shortcuts: Send a whole string when pressing just one key 1# Macros - Send multiple keystrokes when pressing just one key
2 2
3Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c). 3QMK has a number of ways to define and use macros. These can do anything you want- type common phrases for you, copypasta, repetitive game movements, or even help you code.
4
5**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets ahold of your keyboard will be able to access that information by opening a text editor.
6
7# Macro Definitions
8
9By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
4 10
5```c 11```c
6const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. 12const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
7{ 13 if (record->event.pressed) {
8 switch(id) { 14 switch(id) {
9 case 0: // this would trigger when you hit a key mapped as M(0) 15 case 0:
10 if (record->event.pressed) { 16 return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
11 return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes 17 case 1:
12 } 18 return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
13 break; 19 }
14 } 20 }
15 return MACRO_NONE; 21 return MACRO_NONE;
16}; 22};
17``` 23```
24
25This defines two macros which will be run when the key they are assigned to is pressed. If you'd like them to run when the release is released instead you can change the if statement:
26
27```c
28 if (!record->event.pressed) {
29```
30
31## Macro Commands
32
18A macro can include the following commands: 33A macro can include the following commands:
19 34
20* I() change interval of stroke in milliseconds. 35* I() change interval of stroke in milliseconds.
@@ -24,192 +39,120 @@ A macro can include the following commands:
24* W() wait (milliseconds). 39* W() wait (milliseconds).
25* END end mark. 40* END end mark.
26 41
27So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends. 42## Sending strings
28
29Note: Using macros to have your keyboard send passwords for you is possible, but a bad idea.
30
31## Advanced macro functions
32 43
33To get more control over the keys/actions your keyboard takes, the following functions are available to you in the `action_get_macro` function block: 44Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string for you instead of having to build a `MACRO()`. Right now it assumes a US keymap with a QWERTY layout, so if you are using something else it may not behave as you expect.
34 45
35* `record->event.pressed` 46For example:
36
37This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
38 47
39```c 48```c
40if (record->event.pressed) { 49const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
41 // on keydown 50 if (record->event.pressed) {
42} else { 51 switch(id) {
43 // on keyup 52 case 0:
44} 53 SEND_STRING("QMK is the best thing ever!");
54 return false;
55 }
56 }
57 return MACRO_NONE;
58};
45``` 59```
46 60
47* `register_code(<kc>);` 61## Mapping a Macro to a key
48
49This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
50
51* `unregister_code(<kc>);`
52
53Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
54
55* `layer_on(<n>);`
56
57This will turn on the layer `<n>` - the higher layer number will always take priority. Make sure you have `KC_TRNS` for the key you're pressing on the layer you're switching to, or you'll get stick there unless you have another plan.
58
59* `layer_off(<n>);`
60
61This will turn off the layer `<n>`.
62
63* `clear_keyboard();`
64
65This will clear all mods and keys currently pressed.
66
67* `clear_mods();`
68
69This will clear all mods currently pressed.
70
71* `clear_keyboard_but_mods();`
72
73This will clear all keys besides the mods currently pressed.
74 62
75* `update_tri_layer(layer_1, layer_2, layer_3);` 63Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard:
76 64
77If the user attempts to activate layer 1 AND layer 2 at the same time (for example, by hitting their respective layer keys), layer 3 will be activated. Layers 1 and 2 will _also_ be activated, for the purposes of fallbacks (so a given key will fall back from 3 to 2, to 1 -- and only then to 0). 65```c
78 66const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
79### Naming your macros 67 [0] = KEYMAP(
80 68 M(0), M(1)
81If you have a bunch of macros you want to refer to from your keymap, while keeping the keymap easily readable, you can just name them like so: 69 ),
70};
82 71
83``` 72const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
84#define AUD_OFF M(6) 73 if (record->event.pressed) {
85#define AUD_ON M(7) 74 switch(id) {
86#define MUS_OFF M(8) 75 case 0:
87#define MUS_ON M(9) 76 return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
88#define VC_IN M(10) 77 case 1:
89#define VC_DE M(11) 78 return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
90#define PLOVER M(12) 79 }
91#define EXT_PLV M(13) 80 }
81 return MACRO_NONE;
82};
92``` 83```
93 84
94As was done on the [Planck default keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c#L33-L40) 85When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
95 86
96#### Timer functionality 87## Naming your macros
97 88
98It's possible to start timers and read values for time-specific events - here's an example: 89If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
99 90
100```c 91```c
101static uint16_t key_timer; 92#define M_HI M(0)
102key_timer = timer_read(); 93#define M_BYE M(1)
103if (timer_elapsed(key_timer) < 100) {
104 // do something if less than 100ms have passed
105} else {
106 // do something if 100ms or more have passed
107}
108```
109
110It's best to declare the `static uint16_t key_timer;` outside of the macro block (top of file, etc).
111
112### Example: Single-key copy/paste (hold to copy, tap to paste)
113
114With QMK, it's easy to make one key do two things, as long as one of those things is being a modifier. :) So if you want a key to act as Ctrl when held and send the letter R when tapped, that's easy: `CTL_T(KC_R)`. But what do you do when you want that key to send Ctrl-V (paste) when tapped, and Ctrl-C (copy) when held?
115 94
116Here's what you do: 95const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
117 96 [0] = KEYMAP(
118 97 M_HI, M_BYE
119``` 98 ),
120static uint16_t key_timer;
121
122const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
123{
124 switch(id) {
125 case 0: {
126 if (record->event.pressed) {
127 key_timer = timer_read(); // if the key is being pressed, we start the timer.
128 }
129 else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
130 if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
131 return MACRO( D(LCTL), T(C), U(LCTL), END );
132 }
133 else {
134 return MACRO( D(LCTL), T(V), U(LCTL), END );
135 }
136 }
137 break;
138 }
139 }
140 return MACRO_NONE;
141}; 99};
142``` 100```
143 101
144And then, to assign this macro to a key on your keyboard layout, you just use `M(0)` on the key you want to press for copy/paste. 102# Advanced macro functions
145
146# Dynamic macros: record and replay macros in runtime
147 103
148In addition to the static macros described above, you may enable the dynamic macros which you may record while writing. They are forgotten as soon as the keyboard is unplugged. Only two such macros may be stored at the same time, with the total length of 64 keypresses (by default). 104While working within the `action_get_macro()` function block there are some functions you may find useful. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
149 105
150To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`: 106#### `record->event.pressed`
151 107
152 enum planck_keycodes { 108This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
153 QWERTY = SAFE_RANGE,
154 COLEMAK,
155 DVORAK,
156 PLOVER,
157 LOWER,
158 RAISE,
159 BACKLIT,
160 EXT_PLV,
161 DYNAMIC_MACRO_RANGE,
162 };
163 109
164It must be the last element because `dynamic_macros.h` will add some more keycodes after it. 110```c
111 if (record->event.pressed) {
112 // on keydown
113 } else {
114 // on keyup
115 }
116```
165 117
166Below it include the `dynamic_macro.h` header: 118#### `register_code(<kc>);`
167 119
168 #include "dynamic_macro.h"` 120This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
169 121
170Add the following keys to your keymap: 122#### `unregister_code(<kc>);`
171 123
172- `DYN_REC_START1` — start recording the macro 1, 124Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
173- `DYN_REC_START2` — start recording the macro 2,
174- `DYN_MACRO_PLAY1` — replay the macro 1,
175- `DYN_MACRO_PLAY2` — replay the macro 2,
176- `DYN_REC_STOP` — finish the macro that is currently being recorded.
177 125
178Add the following code to the very beginning of your `process_record_user()` function: 126#### `clear_keyboard();`
179 127
180 if (!process_record_dynamic_macro(keycode, record)) { 128This will clear all mods and keys currently pressed.
181 return false;
182 }
183 129
184That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`. 130#### `clear_mods();`
185 131
186Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again. 132This will clear all mods currently pressed.
187 133
188For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above: 134#### `clear_keyboard_but_mods();`
189 135
190 uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode); 136This will clear all keys besides the mods currently pressed.
191 if (!process_record_dynamic_macro(macro_kc, record)) {
192 return false;
193 }
194 137
195If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header). 138# Advanced Example: Single-key copy/paste (hold to copy, tap to paste)
196 139
197For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header. 140This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.
198 141
199# Sending strings
200Some people want to have a password or some text on a key. This is possible without having to do every key individually using `SEND_STRING("<text>");`. Note the caps, because `send_string("<text>");` does something else. For example:
201```c 142```c
202const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. 143const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
203{ 144 switch(id) {
204 switch(id) { 145 case 0: {
205 case 0: // this would trigger when you hit a key mapped as M(0) 146 if (record->event.pressed) {
206 if (record->event.pressed) { 147 return MACRO( D(LCTL), T(C), U(LCTL), END );
207 SEND_STRING("QMK is the best thing ever!"); // This would type "QMK is the best thing ever!" (without quotation marks). 148 } else {
208 return false; // This is false because it has to return something. 149 return MACRO( D(LCTL), T(V), U(LCTL), END );
209 } 150 }
210 break; 151 break;
211 } 152 }
212 return MACRO_NONE; 153 }
154 return MACRO_NONE;
213}; 155};
214``` 156```
215If you'd want it to press enter as well, just replace `return false;` with `return MACRO( T(ENT), END );`. 157
158
diff --git a/docs/SUMMARY.md b/docs/SUMMARY.md
index 99845a7b6..1a2266343 100644
--- a/docs/SUMMARY.md
+++ b/docs/SUMMARY.md
@@ -6,10 +6,12 @@
6 6
7### Making a keymap 7### Making a keymap
8* [Keymap overview](/Keymap.md) 8* [Keymap overview](/Keymap.md)
9* [Custom Quantum Functions](Custom-Quantum-Functions.md)
9* [Keycodes](/Keycodes.md) 10* [Keycodes](/Keycodes.md)
10* [Layer switching](/Key-Functions.md) 11* [Layer switching](/Key-Functions.md)
11* [Leader Key](/Leader-Key.md) 12* [Leader Key](/Leader-Key.md)
12* [Macros](/Macros.md) 13* [Macros](/Macros.md)
14* [Dynamic Macros](/Dynamic-Macros.md)
13* [Space Cadet](/Space-Cadet-Shift.md) 15* [Space Cadet](/Space-Cadet-Shift.md)
14* [Tap Dance](/Tap-Dance.md) 16* [Tap Dance](/Tap-Dance.md)
15* [Mouse keys](/Mouse-keys.md) 17* [Mouse keys](/Mouse-keys.md)