aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorChristoffer Holmberg <mr.skug@gmail.com>2019-10-29 10:39:15 +0200
committernoroadsleft <18669334+noroadsleft@users.noreply.github.com>2019-10-29 01:39:15 -0700
commit476f5566132032af227a4fa95ceab56f4f3e06f7 (patch)
treedf971d0dc52eaaf38bf29b61ef1598ee7af1999b
parente0e26957d43018998c405783a2609b99f0e098a7 (diff)
downloadqmk_firmware-476f5566132032af227a4fa95ceab56f4f3e06f7.tar.gz
qmk_firmware-476f5566132032af227a4fa95ceab56f4f3e06f7.zip
[Keymap] Update layout for my nyquist (#7188)
* Add layer for gaming without fancy Shift & Ctrl keys * Add default layer select to ARRW layer * Define layers with an enum to save fw space
-rw-r--r--keyboards/keebio/nyquist/keymaps/skug/keymap.c49
1 files changed, 35 insertions, 14 deletions
diff --git a/keyboards/keebio/nyquist/keymaps/skug/keymap.c b/keyboards/keebio/nyquist/keymaps/skug/keymap.c
index 3d67b2a73..be77cb24b 100644
--- a/keyboards/keebio/nyquist/keymaps/skug/keymap.c
+++ b/keyboards/keebio/nyquist/keymaps/skug/keymap.c
@@ -19,16 +19,6 @@
19 19
20extern keymap_config_t keymap_config; 20extern keymap_config_t keymap_config;
21 21
22// Each layer gets a name for readability, which is then used in the keymap matrix below.
23// The underscores don't mean anything - you can have a layer called STUFF or any other name.
24// Layer names don't all need to be of the same length, obviously, and you can also skip them
25// entirely and just use numbers.
26#define BASE 0
27#define SYMB 1
28#define MDIA 2
29#define ARRW 3
30#define _ADJUST 16
31
32#define CT_APOS CTL_T(SE_APOS) 22#define CT_APOS CTL_T(SE_APOS)
33#define CT_TILD CTL_T(SE_TILD) 23#define CT_TILD CTL_T(SE_TILD)
34#define MD_OSLH LT(MDIA, SE_OSLH) 24#define MD_OSLH LT(MDIA, SE_OSLH)
@@ -36,6 +26,15 @@ extern keymap_config_t keymap_config;
36#define SE_LT SE_LESS 26#define SE_LT SE_LESS
37#define SE_GT LSFT(SE_LESS) 27#define SE_GT LSFT(SE_LESS)
38 28
29enum layer_names {
30 BASE,
31 GAME,
32 SYMB,
33 MDIA,
34 ARRW,
35 _ADJUST,
36};
37
39enum custom_keycodes { 38enum custom_keycodes {
40 PLACEHOLDER = SAFE_RANGE, 39 PLACEHOLDER = SAFE_RANGE,
41 ADJUST, 40 ADJUST,
@@ -68,6 +67,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
68 CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \ 67 CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \
69), 68),
70 69
70/* Gaming layer
71 * ,-----------------------------------------. .-----------------------------------------.
72 * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
73 * |------+------+------+------+------+------+ +------+------+------+------+------+------|
74 * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
75 * |------+------+------+------+------+------| |------+------+------+------+------+------|
76 * | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
77 * |------+------+------+------+------+------| |------+------+------+------+------+------|
78 * |Shift | Z | X | C | V | B | | N | M | , | . | - | Shift|
79 * |------+------+------+------+------+------+ +------+------+------+------+------+------|
80 * | Ctrl | ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * | Ctrl |
81 * `-----------------------------------------' '-----------------------------------------'
82 */
83[GAME] = LAYOUT( \
84 // LEFT HAND RIGHT HAND
85 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
86 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
87 MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
88 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSFT, \
89 KC_LCTL, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL \
90),
91
71/* Symbols layer 92/* Symbols layer
72 * ,-----------------------------------------. .-----------------------------------------. 93 * ,-----------------------------------------. .-----------------------------------------.
73 * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | 94 * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
@@ -112,9 +133,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
112 133
113/* Arrow layer 134/* Arrow layer
114 * ,-----------------------------------------. .-----------------------------------------. 135 * ,-----------------------------------------. .-----------------------------------------.
115 * | §/½ | | | | | | | | | | Ins | Home | PgUp | 136 * | §/½ | | | | | | | | | BASE | Ins | Home | PgUp |
116 * |------+------+------+------+------+------+ +------+------+------+------+------+------| 137 * |------+------+------+------+------+------+ +------+------+------+------+------+------|
117 * | | | Up | | | | | | | | Del | End | PgDn | 138 * | | | Up | | | | | | | GAME | Del | End | PgDn |
118 * |------+------+------+------+------+------| |------+------+------+------+------+------| 139 * |------+------+------+------+------+------| |------+------+------+------+------+------|
119 * | | Left | Down | Right| | Back | | Fwd | | | | | | 140 * | | Left | Down | Right| | Back | | Fwd | | | | | |
120 * |------+------+------+------+------+------| |------+------+------+------+------+------| 141 * |------+------+------+------+------+------| |------+------+------+------+------+------|
@@ -124,8 +145,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
124 * `-----------------------------------------' '-----------------------------------------' 145 * `-----------------------------------------' '-----------------------------------------'
125 */ 146 */
126[ARRW] = LAYOUT( \ 147[ARRW] = LAYOUT( \
127 SE_HALF, _______, _______, _______ , _______, _______, _______, _______, _______, KC_INS , KC_HOME, KC_PGUP, \ 148 SE_HALF, _______, _______, _______ , _______, _______, _______, _______, DF(BASE), KC_INS , KC_HOME, KC_PGUP, \
128 _______, _______, KC_UP , _______ , _______, _______, _______, _______, _______, KC_DEL , KC_END , KC_PGDN, \ 149 _______, _______, KC_UP , _______ , _______, _______, _______, _______, DF(GAME), KC_DEL , KC_END , KC_PGDN, \
129 _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \ 150 _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \
130 _______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \ 151 _______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \
131 _______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \ 152 _______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \