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authorRyan <fauxpark@gmail.com>2021-07-20 23:04:36 +1000
committerGitHub <noreply@github.com>2021-07-20 14:04:36 +0100
commit7ea1b97785da1bdf16b5f144b50121f1a0adfa2b (patch)
tree29f4326b53252ee3ca752af6faa984582f9101a8
parent815c17b726918bdb4ebff2877d83bff72d81c443 (diff)
downloadqmk_firmware-7ea1b97785da1bdf16b5f144b50121f1a0adfa2b.tar.gz
qmk_firmware-7ea1b97785da1bdf16b5f144b50121f1a0adfa2b.zip
Fix CRLF in xbows/knight:via config.h (#13614)
-rw-r--r--keyboards/xbows/knight/keymaps/via/config.h128
1 files changed, 64 insertions, 64 deletions
diff --git a/keyboards/xbows/knight/keymaps/via/config.h b/keyboards/xbows/knight/keymaps/via/config.h
index 4fafee0a9..aa5e4c1cd 100644
--- a/keyboards/xbows/knight/keymaps/via/config.h
+++ b/keyboards/xbows/knight/keymaps/via/config.h
@@ -1,64 +1,64 @@
1/* Copyright 2021 Shulin Huang <mumu@x-bows.com> 1/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
2 * 2 *
3 * This program is free software: you can redistribute it and/or modify 3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by 4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or 5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version. 6 * (at your option) any later version.
7 * 7 *
8 * This program is distributed in the hope that it will be useful, 8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details. 11 * GNU General Public License for more details.
12 * 12 *
13 * You should have received a copy of the GNU General Public License 13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>. 14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */ 15 */
16#pragma once 16#pragma once
17 17
18#ifdef RGB_MATRIX_ENABLE 18#ifdef RGB_MATRIX_ENABLE
19# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set 19# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
20# define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue 20# define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
21# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes 21# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
22# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes 22# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
23//# define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation 23//# define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
24# define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right 24# define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
25# define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right 25# define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
26# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation 26# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
27# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness 27# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
28# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation 28# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
29# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness 29# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
30//# define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient 30//# define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
31//# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right 31//# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
32# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom 32# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
33//# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in 33//# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
34# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in 34# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
35# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right 35# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
36# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard 36# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
37# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard 37# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
38# define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard 38# define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
39//# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard 39//# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
40# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard 40# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
41# define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue 41# define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
42# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation 42# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
43//# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back 43//# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
44# define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left 44# define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
45//# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right 45//# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
46 46
47# define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation 47# define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
48# define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! 48# define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
49 49
50//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out 50//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
51//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue 51//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
52# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out 52# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
53# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out 53# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
54# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out 54# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
55# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out 55# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
56# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out 56# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
57# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out 57# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
58//# define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out 58//# define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
59# define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out 59# define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
60# define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out 60# define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
61//# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out 61//# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
62 62
63 63
64#endif 64#endif