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author | Ryan <fauxpark@gmail.com> | 2021-07-20 23:04:36 +1000 |
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committer | GitHub <noreply@github.com> | 2021-07-20 14:04:36 +0100 |
commit | 7ea1b97785da1bdf16b5f144b50121f1a0adfa2b (patch) | |
tree | 29f4326b53252ee3ca752af6faa984582f9101a8 | |
parent | 815c17b726918bdb4ebff2877d83bff72d81c443 (diff) | |
download | qmk_firmware-7ea1b97785da1bdf16b5f144b50121f1a0adfa2b.tar.gz qmk_firmware-7ea1b97785da1bdf16b5f144b50121f1a0adfa2b.zip |
Fix CRLF in xbows/knight:via config.h (#13614)
-rw-r--r-- | keyboards/xbows/knight/keymaps/via/config.h | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/keyboards/xbows/knight/keymaps/via/config.h b/keyboards/xbows/knight/keymaps/via/config.h index 4fafee0a9..aa5e4c1cd 100644 --- a/keyboards/xbows/knight/keymaps/via/config.h +++ b/keyboards/xbows/knight/keymaps/via/config.h | |||
@@ -1,64 +1,64 @@ | |||
1 | /* Copyright 2021 Shulin Huang <mumu@x-bows.com> | 1 | /* Copyright 2021 Shulin Huang <mumu@x-bows.com> |
2 | * | 2 | * |
3 | * This program is free software: you can redistribute it and/or modify | 3 | * This program is free software: you can redistribute it and/or modify |
4 | * it under the terms of the GNU General Public License as published by | 4 | * it under the terms of the GNU General Public License as published by |
5 | * the Free Software Foundation, either version 2 of the License, or | 5 | * the Free Software Foundation, either version 2 of the License, or |
6 | * (at your option) any later version. | 6 | * (at your option) any later version. |
7 | * | 7 | * |
8 | * This program is distributed in the hope that it will be useful, | 8 | * This program is distributed in the hope that it will be useful, |
9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
11 | * GNU General Public License for more details. | 11 | * GNU General Public License for more details. |
12 | * | 12 | * |
13 | * You should have received a copy of the GNU General Public License | 13 | * You should have received a copy of the GNU General Public License |
14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | 14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
15 | */ | 15 | */ |
16 | #pragma once | 16 | #pragma once |
17 | 17 | ||
18 | #ifdef RGB_MATRIX_ENABLE | 18 | #ifdef RGB_MATRIX_ENABLE |
19 | # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set | 19 | # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set |
20 | # define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue | 20 | # define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue |
21 | # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes | 21 | # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes |
22 | # define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes | 22 | # define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes |
23 | //# define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation | 23 | //# define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation |
24 | # define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right | 24 | # define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right |
25 | # define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right | 25 | # define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right |
26 | # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation | 26 | # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation |
27 | # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness | 27 | # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness |
28 | # define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation | 28 | # define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation |
29 | # define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness | 29 | # define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness |
30 | //# define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient | 30 | //# define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient |
31 | //# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right | 31 | //# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right |
32 | # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom | 32 | # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom |
33 | //# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in | 33 | //# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in |
34 | # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in | 34 | # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in |
35 | # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right | 35 | # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right |
36 | # define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard | 36 | # define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard |
37 | # define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard | 37 | # define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard |
38 | # define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard | 38 | # define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard |
39 | //# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard | 39 | //# define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard |
40 | # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard | 40 | # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard |
41 | # define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue | 41 | # define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue |
42 | # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation | 42 | # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation |
43 | //# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back | 43 | //# define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back |
44 | # define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left | 44 | # define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left |
45 | //# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right | 45 | //# define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right |
46 | 46 | ||
47 | # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation | 47 | # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation |
48 | # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! | 48 | # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! |
49 | 49 | ||
50 | //# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out | 50 | //# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out |
51 | //# define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue | 51 | //# define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue |
52 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out | 52 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out |
53 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out | 53 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out |
54 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out | 54 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out |
55 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out | 55 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out |
56 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out | 56 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out |
57 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out | 57 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out |
58 | //# define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out | 58 | //# define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out |
59 | # define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out | 59 | # define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out |
60 | # define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out | 60 | # define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out |
61 | //# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out | 61 | //# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out |
62 | 62 | ||
63 | 63 | ||
64 | #endif | 64 | #endif |