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authorfauxpark <fauxpark@gmail.com>2019-08-22 10:41:29 +1000
committerDrashna Jaelre <drashna@live.com>2019-08-21 17:41:29 -0700
commitfcf87370a835942681592891dcab6b3a0809bb1f (patch)
tree5e3ea553575f53dca7cbdec3e36e6deb1d53fdc4
parent63b96c34ce254f552cdb098060a9e7d7705263b2 (diff)
downloadqmk_firmware-fcf87370a835942681592891dcab6b3a0809bb1f.tar.gz
qmk_firmware-fcf87370a835942681592891dcab6b3a0809bb1f.zip
[Keyboard] Update NovelPad (#6559)
* Update NovelPad * Lowercase readme * Update keyboards/novelpad/keymaps/default/keymap.c Co-Authored-By: Joel Challis <git@zvecr.com> * Remove default F_CPU, F_USB, ARCH, and OPT_DEFS - covered in mcu_selection.mk
-rwxr-xr-xkeyboards/novelpad/config.h218
-rw-r--r--keyboards/novelpad/info.json27
-rwxr-xr-xkeyboards/novelpad/keymaps/default/keymap.c139
-rwxr-xr-xkeyboards/novelpad/novelpad.c1
-rwxr-xr-xkeyboards/novelpad/novelpad.h26
-rw-r--r--keyboards/novelpad/readme.md (renamed from keyboards/novelpad/README.md)2
-rwxr-xr-xkeyboards/novelpad/rules.mk45
7 files changed, 293 insertions, 165 deletions
diff --git a/keyboards/novelpad/config.h b/keyboards/novelpad/config.h
index c9b6b91a5..a2d24d7f8 100755
--- a/keyboards/novelpad/config.h
+++ b/keyboards/novelpad/config.h
@@ -14,8 +14,8 @@ GNU General Public License for more details.
14You should have received a copy of the GNU General Public License 14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>. 15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/ 16*/
17#ifndef CONFIG_H 17
18#define CONFIG_H 18#pragma once
19 19
20#include "config_common.h" 20#include "config_common.h"
21 21
@@ -31,35 +31,219 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
31#define MATRIX_ROWS 5 31#define MATRIX_ROWS 5
32#define MATRIX_COLS 4 32#define MATRIX_COLS 4
33 33
34/* key matrix pins */ 34/*
35 * Keyboard Matrix Assignments
36 *
37 * Change this to how you wired your keyboard
38 * COLS: AVR pins used for columns, left to right
39 * ROWS: AVR pins used for rows, top to bottom
40 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
41 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
42 *
43*/
35#define MATRIX_ROW_PINS { C2, C4, C5, C6, C7 } 44#define MATRIX_ROW_PINS { C2, C4, C5, C6, C7 }
36#define MATRIX_COL_PINS { D7, D6, D5, D4 } 45#define MATRIX_COL_PINS { D7, D6, D5, D4 }
37#define UNUSED_PINS 46#define UNUSED_PINS
38 47
39/* COL2ROW or ROW2COL */ 48/* COL2ROW, ROW2COL*/
40#define DIODE_DIRECTION COL2ROW 49#define DIODE_DIRECTION COL2ROW
41 50
42/* Set 0 if debouncing isn't needed */ 51#define BACKLIGHT_PIN B7
52//#define BACKLIGHT_BREATHING
53#define BACKLIGHT_LEVELS 10
54
55/*
56 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
57 */
58#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
59
60#define RGB_DI_PIN D3
61#ifdef RGB_DI_PIN
62 #define RGBLED_NUM 4
63// #define RGBLIGHT_HUE_STEP 8
64// #define RGBLIGHT_SAT_STEP 8
65// #define RGBLIGHT_VAL_STEP 8
66// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
67// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
68// /*== all animations enable ==*/
69 #define RGBLIGHT_ANIMATIONS
70// /*== or choose animations ==*/
71// #define RGBLIGHT_EFFECT_BREATHING
72// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
73// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
74// #define RGBLIGHT_EFFECT_SNAKE
75// #define RGBLIGHT_EFFECT_KNIGHT
76// #define RGBLIGHT_EFFECT_CHRISTMAS
77// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
78// #define RGBLIGHT_EFFECT_RGB_TEST
79// #define RGBLIGHT_EFFECT_ALTERNATING
80// /*== customize breathing effect ==*/
81// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
82// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
83// /*==== use exp() and sin() ====*/
84// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
85// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
86#endif
87
88/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
43#define DEBOUNCE 5 89#define DEBOUNCE 5
44 90
91/* define if matrix has ghost (lacks anti-ghosting diodes) */
92//#define MATRIX_HAS_GHOST
93
45/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ 94/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
46#define LOCKING_SUPPORT_ENABLE 95#define LOCKING_SUPPORT_ENABLE
47
48/* Locking resynchronize hack */ 96/* Locking resynchronize hack */
49#define LOCKING_RESYNC_ENABLE 97#define LOCKING_RESYNC_ENABLE
50 98
51/* key combination for command */ 99/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
52#define IS_COMMAND() ( \ 100 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
53 false \ 101 */
54) 102// #define GRAVE_ESC_CTRL_OVERRIDE
55 103
56#define BACKLIGHT_LEVELS 10 104/*
57#define BACKLIGHT_PIN B7 105 * Force NKRO
106 *
107 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
108 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
109 * makefile for this to work.)
110 *
111 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
112 * until the next keyboard reset.
113 *
114 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
115 * fully operational during normal computer usage.
116 *
117 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
118 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
119 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
120 * power-up.
121 *
122 */
123//#define FORCE_NKRO
58 124
59#ifdef RGBLIGHT_ENABLE 125/*
60#define RGB_DI_PIN D3 126 * Magic Key Options
61#define RGBLIGHT_ANIMATIONS 127 *
62#define RGBLED_NUM 4 128 * Magic keys are hotkey commands that allow control over firmware functions of
63#endif 129 * the keyboard. They are best used in combination with the HID Listen program,
130 * found here: https://www.pjrc.com/teensy/hid_listen.html
131 *
132 * The options below allow the magic key functionality to be changed. This is
133 * useful if your keyboard/keypad is missing keys and you want magic key support.
134 *
135 */
136
137/* key combination for magic key command */
138/* defined by default; to change, uncomment and set to the combination you want */
139// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
140
141/* control how magic key switches layers */
142//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
143//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
144//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
64 145
146/* override magic key keymap */
147//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
148//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
149//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
150//#define MAGIC_KEY_HELP H
151//#define MAGIC_KEY_HELP_ALT SLASH
152//#define MAGIC_KEY_DEBUG D
153//#define MAGIC_KEY_DEBUG_MATRIX X
154//#define MAGIC_KEY_DEBUG_KBD K
155//#define MAGIC_KEY_DEBUG_MOUSE M
156//#define MAGIC_KEY_VERSION V
157//#define MAGIC_KEY_STATUS S
158//#define MAGIC_KEY_CONSOLE C
159//#define MAGIC_KEY_LAYER0 0
160//#define MAGIC_KEY_LAYER0_ALT GRAVE
161//#define MAGIC_KEY_LAYER1 1
162//#define MAGIC_KEY_LAYER2 2
163//#define MAGIC_KEY_LAYER3 3
164//#define MAGIC_KEY_LAYER4 4
165//#define MAGIC_KEY_LAYER5 5
166//#define MAGIC_KEY_LAYER6 6
167//#define MAGIC_KEY_LAYER7 7
168//#define MAGIC_KEY_LAYER8 8
169//#define MAGIC_KEY_LAYER9 9
170//#define MAGIC_KEY_BOOTLOADER B
171//#define MAGIC_KEY_BOOTLOADER_ALT ESC
172//#define MAGIC_KEY_LOCK CAPS
173//#define MAGIC_KEY_EEPROM E
174//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
175//#define MAGIC_KEY_NKRO N
176//#define MAGIC_KEY_SLEEP_LED Z
177
178/*
179 * Feature disable options
180 * These options are also useful to firmware size reduction.
181 */
182
183/* disable debug print */
184//#define NO_DEBUG
185
186/* disable print */
187//#define NO_PRINT
188
189/* disable action features */
190//#define NO_ACTION_LAYER
191//#define NO_ACTION_TAPPING
192//#define NO_ACTION_ONESHOT
193//#define NO_ACTION_MACRO
194//#define NO_ACTION_FUNCTION
195
196/*
197 * MIDI options
198 */
199
200/* Prevent use of disabled MIDI features in the keymap */
201//#define MIDI_ENABLE_STRICT 1
202
203/* enable basic MIDI features:
204 - MIDI notes can be sent when in Music mode is on
205*/
206//#define MIDI_BASIC
207
208/* enable advanced MIDI features:
209 - MIDI notes can be added to the keymap
210 - Octave shift and transpose
211 - Virtual sustain, portamento, and modulation wheel
212 - etc.
213*/
214//#define MIDI_ADVANCED
215
216/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
217//#define MIDI_TONE_KEYCODE_OCTAVES 1
218
219/*
220 * HD44780 LCD Display Configuration
221 */
222/*
223#define LCD_LINES 2 //< number of visible lines of the display
224#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
225
226#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
227
228#if LCD_IO_MODE
229#define LCD_PORT PORTB //< port for the LCD lines
230#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
231#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
232#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
233#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
234#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
235#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
236#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
237#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
238#define LCD_RS_PORT LCD_PORT //< port for RS line
239#define LCD_RS_PIN 3 //< pin for RS line
240#define LCD_RW_PORT LCD_PORT //< port for RW line
241#define LCD_RW_PIN 2 //< pin for RW line
242#define LCD_E_PORT LCD_PORT //< port for Enable line
243#define LCD_E_PIN 1 //< pin for Enable line
65#endif 244#endif
245*/
246
247/* Bootmagic Lite key configuration */
248// #define BOOTMAGIC_LITE_ROW 0
249// #define BOOTMAGIC_LITE_COLUMN 0
diff --git a/keyboards/novelpad/info.json b/keyboards/novelpad/info.json
index 7523bf5dd..4bd648754 100644
--- a/keyboards/novelpad/info.json
+++ b/keyboards/novelpad/info.json
@@ -6,7 +6,32 @@
6 "height": 5, 6 "height": 5,
7 "layouts": { 7 "layouts": {
8 "LAYOUT_ortho_5x4": { 8 "LAYOUT_ortho_5x4": {
9 "layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":0, "y":4}, {"x":1, "y":4}, {"x":2, "y":4}, {"x":3, "y":4}] 9 "layout": [
10 {"x":0, "y":0},
11 {"x":1, "y":0},
12 {"x":2, "y":0},
13 {"x":3, "y":0},
14
15 {"x":0, "y":1},
16 {"x":1, "y":1},
17 {"x":2, "y":1},
18 {"x":3, "y":1},
19
20 {"x":0, "y":2},
21 {"x":1, "y":2},
22 {"x":2, "y":2},
23 {"x":3, "y":2},
24
25 {"x":0, "y":3},
26 {"x":1, "y":3},
27 {"x":2, "y":3},
28 {"x":3, "y":3},
29
30 {"x":0, "y":4},
31 {"x":1, "y":4},
32 {"x":2, "y":4},
33 {"x":3, "y":4}
34 ]
10 } 35 }
11 } 36 }
12} 37}
diff --git a/keyboards/novelpad/keymaps/default/keymap.c b/keyboards/novelpad/keymaps/default/keymap.c
index 76e0937e6..cbac67eaa 100755
--- a/keyboards/novelpad/keymaps/default/keymap.c
+++ b/keyboards/novelpad/keymaps/default/keymap.c
@@ -14,111 +14,60 @@ GNU General Public License for more details.
14You should have received a copy of the GNU General Public License 14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>. 15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/ 16*/
17
17#include QMK_KEYBOARD_H 18#include QMK_KEYBOARD_H
18 19
19enum custom_keycodes { 20enum custom_keycodes {
20 BL = SAFE_RANGE, 21 WK_RED = SAFE_RANGE,
21 WK_RED, 22 WK_GREEN,
22 WK_GREEN, 23 WK_BLUE
23 WK_BLUE
24}; 24};
25 25
26const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 26const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
27 27 [0] = LAYOUT(
28 [0] = LAYOUT( 28 KC_NLCK, KC_PSLS, KC_PAST, KC_ESC,
29 KC_NLCK, KC_PSLS, KC_PAST, KC_ESC, 29 KC_P7, KC_P8, KC_P9, KC_PMNS,
30 KC_P7, KC_P8, KC_P9, KC_PMNS, 30 KC_P4, KC_P5, KC_P6, KC_PPLS,
31 KC_P4, KC_P5, KC_P6, KC_PPLS, 31 KC_P1, KC_P2, KC_P3, KC_TAB,
32 KC_P1, KC_P2, KC_P3, KC_TAB, 32 MO(1), KC_P0, KC_PDOT, KC_ENT
33 MO(1), KC_P0, KC_PDOT, KC_ENT 33 ),
34 ), 34
35 35 [1] = LAYOUT(
36 [1] = LAYOUT( 36 _______, BL_STEP, RGB_M_SW, RESET,
37 _______, BL, RGB_MODE_SWIRL, RESET, 37 RGB_TOG, RGB_MOD, RGB_M_P, RGB_M_SN,
38 RGB_TOG, RGB_MOD, RGB_MODE_PLAIN, RGB_MODE_SNAKE, 38 RGB_HUI, RGB_SAI, RGB_VAI, RGB_M_K,
39 RGB_HUI, RGB_SAI, RGB_VAI, RGB_MODE_KNIGHT, 39 RGB_HUD, RGB_SAD, RGB_VAD, RGB_M_X,
40 RGB_HUD, RGB_SAD, RGB_VAD, RGB_MODE_XMAS, 40 _______, WK_RED, WK_GREEN, WK_BLUE
41 _______, WK_RED, WK_GREEN, WK_BLUE 41 )
42 ),
43
44}; 42};
45 43
46void matrix_init_user(void) { 44void keyboard_post_init_user(void) {
47 45 rgblight_setrgb(0, 255, 0);
48 rgblight_setrgb(0,255,0);
49}
50
51void matrix_scan_user(void) {
52} 46}
53 47
54bool process_record_user(uint16_t keycode, keyrecord_t *record) { 48bool process_record_user(uint16_t keycode, keyrecord_t *record) {
55 switch (keycode) { 49 switch (keycode) {
56 case BL: 50 case WK_RED:
57 if (record->event.pressed) { 51 if (record->event.pressed) {
58#ifdef BACKLIGHT_ENABLE 52 rgblight_show_solid_color(0xFF, 0x00, 0x00);
59 backlight_step(); 53 } else {
60#endif 54 rgblight_show_solid_color(0xFF, 0xFF, 0xFF);
55 }
56 return false;
57 case WK_GREEN:
58 if (record->event.pressed) {
59 rgblight_show_solid_color(0x00, 0xFF, 0x00);
60 } else {
61 rgblight_show_solid_color(0xFF, 0xFF, 0xFF);
62 }
63 return false;
64 case WK_BLUE:
65 if (record->event.pressed) {
66 rgblight_show_solid_color(0x00, 0x00, 0xFF);
67 } else {
68 rgblight_show_solid_color(0xFF, 0xFF, 0xFF);
69 }
70 return false;
61 } 71 }
62 return false; 72 return true;
63 break;
64 case WK_RED:
65 if (record->event.pressed) {
66 rgblight_show_solid_color(0xFF, 0, 0);
67 } else {
68 rgblight_show_solid_color(0xFF, 0xFF, 0xFF);
69 }
70 return false;
71 break;
72 case WK_GREEN:
73 if (record->event.pressed) {
74 rgblight_show_solid_color(0, 0xFF, 0);
75 } else {
76 rgblight_show_solid_color(0xFF, 0xFF, 0xFF);
77 }
78 return false;
79 break;
80 case WK_BLUE:
81 if (record->event.pressed) {
82 rgblight_show_solid_color(0, 0, 0xFF);
83 } else {
84 rgblight_show_solid_color(0xFF, 0xFF, 0xFF);
85 }
86 return false;
87 break;
88 }
89 return true;
90}
91
92void led_set_user(uint8_t usb_led) {
93
94 if (usb_led & (1 << USB_LED_NUM_LOCK)) {
95
96 } else {
97
98 }
99
100 if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
101
102 } else {
103
104 }
105
106 if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
107
108 } else {
109
110 }
111
112 if (usb_led & (1 << USB_LED_COMPOSE)) {
113
114 } else {
115
116 }
117
118 if (usb_led & (1 << USB_LED_KANA)) {
119
120 } else {
121
122 }
123
124} 73}
diff --git a/keyboards/novelpad/novelpad.c b/keyboards/novelpad/novelpad.c
index 719cb89d6..9f6ee7dae 100755
--- a/keyboards/novelpad/novelpad.c
+++ b/keyboards/novelpad/novelpad.c
@@ -14,4 +14,5 @@ GNU General Public License for more details.
14You should have received a copy of the GNU General Public License 14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>. 15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/ 16*/
17
17#include "novelpad.h" 18#include "novelpad.h"
diff --git a/keyboards/novelpad/novelpad.h b/keyboards/novelpad/novelpad.h
index f5a0b95f5..6650a6722 100755
--- a/keyboards/novelpad/novelpad.h
+++ b/keyboards/novelpad/novelpad.h
@@ -14,25 +14,23 @@ GNU General Public License for more details.
14You should have received a copy of the GNU General Public License 14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>. 15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/ 16*/
17#ifndef KB_H 17
18#define KB_H 18#pragma once
19 19
20#include "quantum.h" 20#include "quantum.h"
21 21
22#define LAYOUT_ortho_5x4( \ 22#define LAYOUT_ortho_5x4( \
23 K00, K01, K02, K03, \ 23 K00, K01, K02, K03, \
24 K10, K11, K12, K13, \ 24 K10, K11, K12, K13, \
25 K20, K21, K22, K23, \ 25 K20, K21, K22, K23, \
26 K30, K31, K32, K33, \ 26 K30, K31, K32, K33, \
27 K40, K41, K42, K43 \ 27 K40, K41, K42, K43 \
28) { \ 28) { \
29 { K00, K01, K02, K03 }, \ 29 { K00, K01, K02, K03 }, \
30 { K10, K11, K12, K13 }, \ 30 { K10, K11, K12, K13 }, \
31 { K20, K21, K22, K23 }, \ 31 { K20, K21, K22, K23 }, \
32 { K30, K31, K32, K33 }, \ 32 { K30, K31, K32, K33 }, \
33 { K40, K41, K42, K43 } \ 33 { K40, K41, K42, K43 } \
34} 34}
35 35
36#define LAYOUT LAYOUT_ortho_5x4 36#define LAYOUT LAYOUT_ortho_5x4
37
38#endif
diff --git a/keyboards/novelpad/README.md b/keyboards/novelpad/readme.md
index 5c73644a2..0cde8337c 100644
--- a/keyboards/novelpad/README.md
+++ b/keyboards/novelpad/readme.md
@@ -12,4 +12,4 @@ Make example for this keyboard (after setting up your build environment):
12 12
13 make novelpad:default 13 make novelpad:default
14 14
15See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. 15See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/novelpad/rules.mk b/keyboards/novelpad/rules.mk
index 8d35c6c05..e77a0d651 100755
--- a/keyboards/novelpad/rules.mk
+++ b/keyboards/novelpad/rules.mk
@@ -1,44 +1,15 @@
1# MCU name 1# MCU name
2MCU = atmega32u2 2MCU = atmega32u2
3 3
4# Processor frequency.
5# This will define a symbol, F_CPU, in all source code files equal to the
6# processor frequency in Hz. You can then use this symbol in your source code to
7# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
8# automatically to create a 32-bit value in your source code.
9#
10# This will be an integer division of F_USB below, as it is sourced by
11# F_USB after it has run through any CPU prescalers. Note that this value
12# does not *change* the processor frequency - it should merely be updated to
13# reflect the processor speed set externally so that the code can use accurate
14# software delays.
15F_CPU = 16000000
16
17#
18# LUFA specific
19#
20# Target architecture (see library "Board Types" documentation).
21ARCH = AVR8
22
23# Input clock frequency.
24# This will define a symbol, F_USB, in all source code files equal to the
25# input clock frequency (before any prescaling is performed) in Hz. This value may
26# differ from F_CPU if prescaling is used on the latter, and is required as the
27# raw input clock is fed directly to the PLL sections of the AVR for high speed
28# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
29# at the end, this will be done automatically to create a 32-bit value in your
30# source code.
31#
32# If no clock division is performed on the input clock inside the AVR (via the
33# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
34F_USB = $(F_CPU)
35
36# Interrupt driven control endpoint task(+60)
37OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
38
39 4
40# Boot Section Size in *bytes* 5# Bootloader selection
41OPT_DEFS += -DBOOTLOADER_SIZE=4096 6# Teensy halfkay
7# Pro Micro caterina
8# Atmel DFU atmel-dfu
9# LUFA DFU lufa-dfu
10# QMK DFU qmk-dfu
11# atmega32a bootloadHID
12BOOTLOADER = atmel-dfu
42 13
43 14
44# Build Options 15# Build Options