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authorfOmey <pauly.galea@gmail.com>2022-01-24 12:37:26 +1100
committerGitHub <noreply@github.com>2022-01-24 01:37:26 +0000
commit0c3c34e589e7b6cfe52b94be2c05197c3baaf444 (patch)
tree16a96610406522b21a6aae40b6d4c884c6e0a094
parent0015f15f9ad10a84cf9a8071fc4543056057ddec (diff)
downloadqmk_firmware-0c3c34e589e7b6cfe52b94be2c05197c3baaf444.tar.gz
qmk_firmware-0c3c34e589e7b6cfe52b94be2c05197c3baaf444.zip
RGB matrix effects definiton fix (#15930)
* RGB matrix effects definiton fix * Move LTO to board rules & add some comments * Whitespace fix * Whitespace fix 2 Co-authored-by: Ryan <fauxpark@gmail.com> * Whitespace fix 3 Co-authored-by: Ryan <fauxpark@gmail.com> * Comment fix Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
-rw-r--r--keyboards/atlantis/ak81_ve/config.h84
-rw-r--r--keyboards/atlantis/ak81_ve/keymaps/via/rules.mk1
-rw-r--r--keyboards/atlantis/ak81_ve/rules.mk5
3 files changed, 45 insertions, 45 deletions
diff --git a/keyboards/atlantis/ak81_ve/config.h b/keyboards/atlantis/ak81_ve/config.h
index 0167d0e18..44507c47f 100644
--- a/keyboards/atlantis/ak81_ve/config.h
+++ b/keyboards/atlantis/ak81_ve/config.h
@@ -71,47 +71,47 @@
71#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 71#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
72#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS 72#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
73 73
74#define RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue 74#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
75#define RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes 75#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
76#define RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes 76#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
77#define RGB_MATRIX_BREATHING // Single hue brightness cycling animation 77#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
78#define RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right 78#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
79#define RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right 79#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
80#define RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation 80#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
81#define RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness 81#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
82#define RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation 82#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
83#define RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness 83#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
84#define RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient 84#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
85#define RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right 85#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
86#define RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom 86#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
87#define RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in 87#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
88#define RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in 88#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
89#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right 89#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
90#define RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard 90#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
91#define RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard 91#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
92#define RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard 92#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
93#define RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard 93#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
94#define RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard 94#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
95#define RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue 95#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
96#define RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation 96#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
97#define RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back 97#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
98#define RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left 98#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
99#define RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right 99#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
100#define RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges 100#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
101#define RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues 101#define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
102#define RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! 102#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
103#define RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation 103#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
104#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out 104#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
105#define RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue 105#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
106#define RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out 106#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
107#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out 107#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
108#define RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out 108#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
109#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out 109#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
110#define RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out 110#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
111#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out 111#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
112#define RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out 112#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
113#define RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out 113#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
114#define RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out 114#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
115#define RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out 115#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
116 116
117#endif \ No newline at end of file 117#endif \ No newline at end of file
diff --git a/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk b/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk
index 041588872..f74ca2c24 100644
--- a/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk
+++ b/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk
@@ -1,4 +1,3 @@
1VIA_ENABLE = yes 1VIA_ENABLE = yes
2LTO_ENABLE = yes
3 2
4SRC += encoder_actions.c \ No newline at end of file 3SRC += encoder_actions.c \ No newline at end of file
diff --git a/keyboards/atlantis/ak81_ve/rules.mk b/keyboards/atlantis/ak81_ve/rules.mk
index 45d044f9f..f0a3589a4 100644
--- a/keyboards/atlantis/ak81_ve/rules.mk
+++ b/keyboards/atlantis/ak81_ve/rules.mk
@@ -15,8 +15,9 @@ COMMAND_ENABLE = no # Commands for debug and configuration
15NKRO_ENABLE = yes # Enable N-Key Rollover 15NKRO_ENABLE = yes # Enable N-Key Rollover
16BACKLIGHT_ENABLE = no # Keyboard backlight functionality 16BACKLIGHT_ENABLE = no # Keyboard backlight functionality
17RGBLIGHT_ENABLE = no # Keyboard RGB underglow 17RGBLIGHT_ENABLE = no # Keyboard RGB underglow
18RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects
19RGB_MATRIX_DRIVER = WS2812
20AUDIO_ENABLE = no # Audio output 18AUDIO_ENABLE = no # Audio output
19RGB_MATRIX_ENABLE = yes
20RGB_MATRIX_DRIVER = WS2812
21LTO_ENABLE = yes
21DYNAMIC_MACRO_ENABLE = yes 22DYNAMIC_MACRO_ENABLE = yes
22ENCODER_ENABLE = yes \ No newline at end of file 23ENCODER_ENABLE = yes \ No newline at end of file