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| author | fOmey <pauly.galea@gmail.com> | 2022-01-24 12:37:26 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-24 01:37:26 +0000 |
| commit | 0c3c34e589e7b6cfe52b94be2c05197c3baaf444 (patch) | |
| tree | 16a96610406522b21a6aae40b6d4c884c6e0a094 | |
| parent | 0015f15f9ad10a84cf9a8071fc4543056057ddec (diff) | |
| download | qmk_firmware-0c3c34e589e7b6cfe52b94be2c05197c3baaf444.tar.gz qmk_firmware-0c3c34e589e7b6cfe52b94be2c05197c3baaf444.zip | |
RGB matrix effects definiton fix (#15930)
* RGB matrix effects definiton fix
* Move LTO to board rules & add some comments
* Whitespace fix
* Whitespace fix 2
Co-authored-by: Ryan <fauxpark@gmail.com>
* Whitespace fix 3
Co-authored-by: Ryan <fauxpark@gmail.com>
* Comment fix
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
| -rw-r--r-- | keyboards/atlantis/ak81_ve/config.h | 84 | ||||
| -rw-r--r-- | keyboards/atlantis/ak81_ve/keymaps/via/rules.mk | 1 | ||||
| -rw-r--r-- | keyboards/atlantis/ak81_ve/rules.mk | 5 |
3 files changed, 45 insertions, 45 deletions
diff --git a/keyboards/atlantis/ak81_ve/config.h b/keyboards/atlantis/ak81_ve/config.h index 0167d0e18..44507c47f 100644 --- a/keyboards/atlantis/ak81_ve/config.h +++ b/keyboards/atlantis/ak81_ve/config.h | |||
| @@ -71,47 +71,47 @@ | |||
| 71 | #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 | 71 | #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130 |
| 72 | #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS | 72 | #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS |
| 73 | 73 | ||
| 74 | #define RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue | 74 | #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue |
| 75 | #define RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes | 75 | #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes |
| 76 | #define RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes | 76 | #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes |
| 77 | #define RGB_MATRIX_BREATHING // Single hue brightness cycling animation | 77 | #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation |
| 78 | #define RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right | 78 | #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right |
| 79 | #define RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right | 79 | #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right |
| 80 | #define RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation | 80 | #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation |
| 81 | #define RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness | 81 | #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness |
| 82 | #define RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation | 82 | #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation |
| 83 | #define RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness | 83 | #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness |
| 84 | #define RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient | 84 | #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient |
| 85 | #define RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right | 85 | #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right |
| 86 | #define RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom | 86 | #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom |
| 87 | #define RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in | 87 | #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in |
| 88 | #define RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in | 88 | #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in |
| 89 | #define RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right | 89 | #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right |
| 90 | #define RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard | 90 | #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard |
| 91 | #define RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard | 91 | #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard |
| 92 | #define RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard | 92 | #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard |
| 93 | #define RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard | 93 | #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard |
| 94 | #define RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard | 94 | #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard |
| 95 | #define RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue | 95 | #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue |
| 96 | #define RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation | 96 | #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation |
| 97 | #define RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back | 97 | #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back |
| 98 | #define RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left | 98 | #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left |
| 99 | #define RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right | 99 | #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right |
| 100 | #define RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges | 100 | #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges |
| 101 | #define RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues | 101 | #define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues |
| 102 | #define RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! | 102 | #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! |
| 103 | #define RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation | 103 | #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation |
| 104 | #define RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out | 104 | #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out |
| 105 | #define RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue | 105 | #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue |
| 106 | #define RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out | 106 | #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out |
| 107 | #define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out | 107 | #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out |
| 108 | #define RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out | 108 | #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out |
| 109 | #define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out | 109 | #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out |
| 110 | #define RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out | 110 | #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out |
| 111 | #define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out | 111 | #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out |
| 112 | #define RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out | 112 | #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out |
| 113 | #define RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out | 113 | #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out |
| 114 | #define RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out | 114 | #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out |
| 115 | #define RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out | 115 | #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out |
| 116 | 116 | ||
| 117 | #endif \ No newline at end of file | 117 | #endif \ No newline at end of file |
diff --git a/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk b/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk index 041588872..f74ca2c24 100644 --- a/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk +++ b/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk | |||
| @@ -1,4 +1,3 @@ | |||
| 1 | VIA_ENABLE = yes | 1 | VIA_ENABLE = yes |
| 2 | LTO_ENABLE = yes | ||
| 3 | 2 | ||
| 4 | SRC += encoder_actions.c \ No newline at end of file | 3 | SRC += encoder_actions.c \ No newline at end of file |
diff --git a/keyboards/atlantis/ak81_ve/rules.mk b/keyboards/atlantis/ak81_ve/rules.mk index 45d044f9f..f0a3589a4 100644 --- a/keyboards/atlantis/ak81_ve/rules.mk +++ b/keyboards/atlantis/ak81_ve/rules.mk | |||
| @@ -15,8 +15,9 @@ COMMAND_ENABLE = no # Commands for debug and configuration | |||
| 15 | NKRO_ENABLE = yes # Enable N-Key Rollover | 15 | NKRO_ENABLE = yes # Enable N-Key Rollover |
| 16 | BACKLIGHT_ENABLE = no # Keyboard backlight functionality | 16 | BACKLIGHT_ENABLE = no # Keyboard backlight functionality |
| 17 | RGBLIGHT_ENABLE = no # Keyboard RGB underglow | 17 | RGBLIGHT_ENABLE = no # Keyboard RGB underglow |
| 18 | RGB_MATRIX_ENABLE = yes # Enable RGB matrix effects | ||
| 19 | RGB_MATRIX_DRIVER = WS2812 | ||
| 20 | AUDIO_ENABLE = no # Audio output | 18 | AUDIO_ENABLE = no # Audio output |
| 19 | RGB_MATRIX_ENABLE = yes | ||
| 20 | RGB_MATRIX_DRIVER = WS2812 | ||
| 21 | LTO_ENABLE = yes | ||
| 21 | DYNAMIC_MACRO_ENABLE = yes | 22 | DYNAMIC_MACRO_ENABLE = yes |
| 22 | ENCODER_ENABLE = yes \ No newline at end of file | 23 | ENCODER_ENABLE = yes \ No newline at end of file |
