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authorJack Humbert <jack.humb@gmail.com>2017-08-30 11:27:52 -0400
committerGitHub <noreply@github.com>2017-08-30 11:27:52 -0400
commita729d852fe502d62e09bab1a31f49b738f8892e4 (patch)
tree5caaf1de34f2d46afa2b5991a7ea4e0663f2db85
parentda7aece043759f055063cb5d20bea4109891f917 (diff)
parent4a9e16b39499294a3ccc0e52e97696cab5d77668 (diff)
downloadqmk_firmware-a729d852fe502d62e09bab1a31f49b738f8892e4.tar.gz
qmk_firmware-a729d852fe502d62e09bab1a31f49b738f8892e4.zip
Merge pull request #1574 from danamlund/master
New clueboard keymap that is a tetris game
-rw-r--r--keyboards/clueboard/keymaps/tetris/Makefile1
-rw-r--r--keyboards/clueboard/keymaps/tetris/keymap.c209
-rw-r--r--keyboards/clueboard/keymaps/tetris/readme.md33
-rw-r--r--keyboards/clueboard/keymaps/tetris/tetris_text.c505
-rw-r--r--keyboards/clueboard/keymaps/tetris/tetris_text.h45
5 files changed, 793 insertions, 0 deletions
diff --git a/keyboards/clueboard/keymaps/tetris/Makefile b/keyboards/clueboard/keymaps/tetris/Makefile
new file mode 100644
index 000000000..461353129
--- /dev/null
+++ b/keyboards/clueboard/keymaps/tetris/Makefile
@@ -0,0 +1 @@
SRC = tetris_text.c
diff --git a/keyboards/clueboard/keymaps/tetris/keymap.c b/keyboards/clueboard/keymaps/tetris/keymap.c
new file mode 100644
index 000000000..c5a16b158
--- /dev/null
+++ b/keyboards/clueboard/keymaps/tetris/keymap.c
@@ -0,0 +1,209 @@
1#include "clueboard.h"
2#include "tetris_text.h"
3
4// Helpful defines
5#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
6#define _______ KC_TRNS
7
8// Each layer gets a name for readability, which is then used in the keymap matrix below.
9// The underscores don't mean anything - you can have a layer called STUFF or any other name.
10// Layer names don't all need to be of the same length, obviously, and you can also skip them
11// entirely and just use numbers.
12#define _BL 0
13#define _FL 1
14#define _CL 2
15
16const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
17 /* Keymap _BL: Base Layer (Default Layer)
18 */
19[_BL] = KEYMAP(
20 F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
21 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
22 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
23 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
24 KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
25
26 /* Keymap _FL: Function Layer
27 */
28[_FL] = KEYMAP(
29 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
30 _______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
31 _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
32 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
33 _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
34
35 /* Keymap _CL: Control layer
36 */
37[_CL] = KEYMAP(
38 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
39 _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
40 _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
41 MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
42 _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
43};
44
45/* This is a list of user defined functions. F(N) corresponds to item N
46 of this list.
47 */
48const uint16_t PROGMEM fn_actions[] = {
49 [0] = ACTION_FUNCTION(0), // Calls action_function()
50 [1] = ACTION_FUNCTION(1)
51};
52
53static uint8_t tetris_key_presses = 0;
54static uint16_t tetris_timer = 0;
55static uint8_t tetris_running = 0;
56static int tetris_keypress = 0;
57
58void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
59 static uint8_t mods_pressed;
60 static bool mod_flag;
61
62 switch (id) {
63 case 0:
64 // clueboard specific hook to make escape quite tetris
65 if (tetris_running) {
66 tetris_running = 0;
67 return;
68 }
69
70 /* Handle the combined Grave/Esc key
71 */
72 mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
73
74 if (record->event.pressed) {
75 /* The key is being pressed.
76 */
77 if (mods_pressed) {
78 mod_flag = true;
79 add_key(KC_GRV);
80 send_keyboard_report();
81 } else {
82 add_key(KC_ESC);
83 send_keyboard_report();
84 }
85 } else {
86 /* The key is being released.
87 */
88 if (mod_flag) {
89 mod_flag = false;
90 del_key(KC_GRV);
91 send_keyboard_report();
92 } else {
93 del_key(KC_ESC);
94 send_keyboard_report();
95 }
96 }
97 break;
98 case 1:
99 if (record->event.pressed) {
100 tetris_running = 1;
101 tetris_timer = 0;
102 tetris_keypress = 0;
103 // set randomness using total number of key presses
104 tetris_start(tetris_key_presses);
105 }
106 break;
107 }
108}
109
110/*
111 * Set up tetris
112 */
113
114bool process_record_user(uint16_t keycode, keyrecord_t *record) {
115 if (record->event.pressed) {
116 tetris_key_presses++;
117 }
118
119 if (tetris_running && record->event.pressed) {
120 tetris_keypress = 0;
121 switch (keycode) {
122 case KC_UP: tetris_keypress = 1; break;
123 case KC_LEFT: tetris_keypress = 2; break;
124 case KC_DOWN: tetris_keypress = 3; break;
125 case KC_RIGHT: tetris_keypress = 4; break;
126 // Make ESC stop tetris (on keyboards other than clueboard)
127 // case KC_ESC: tetris_running = 0; return false;
128 }
129 if (tetris_keypress != 0) {
130 return false;
131 }
132 }
133
134 return true;
135}
136
137// Runs constantly in the background, in a loop.
138void matrix_scan_user(void) {
139 if (tetris_running) {
140 tetris_timer++;
141 if (tetris_timer > 1000) {
142 // every 1000 times this is run is about 100 ms.
143 if (!tetris_tick(100)) {
144 // game over
145 tetris_running = 0;
146 }
147 tetris_timer = 0;
148 }
149 }
150}
151
152void send_keycode(uint16_t keycode) {
153 register_code(keycode);
154 unregister_code(keycode);
155}
156
157void send_keycode_shift(uint16_t keycode) {
158 register_code(KC_LSFT);
159 register_code(keycode);
160 unregister_code(keycode);
161 unregister_code(KC_LSFT);
162}
163
164void tetris_send_up(void) {
165 send_keycode(KC_UP);
166}
167void tetris_send_left(void) {
168 send_keycode(KC_LEFT);
169}
170void tetris_send_down(void) {
171 send_keycode(KC_DOWN);
172}
173void tetris_send_right(void) {
174 send_keycode(KC_RGHT);
175}
176void tetris_send_backspace(void) {
177 send_keycode(KC_BSPC);
178}
179void tetris_send_delete(void) {
180 send_keycode(KC_DEL);
181}
182
183void tetris_send_string(const char *s) {
184 for (int i = 0; s[i] != 0; i++) {
185 if (s[i] >= 'a' && s[i] <= 'z') {
186 send_keycode(KC_A + (s[i] - 'a'));
187 } else if (s[i] >= 'A' && s[i] <= 'Z') {
188 send_keycode_shift(KC_A + (s[i] - 'A'));
189 } else if (s[i] >= '1' && s[i] <= '9') {
190 send_keycode(KC_1 + (s[i] - '1'));
191 } else {
192 switch (s[i]) {
193 case ' ': send_keycode(KC_SPACE); break;
194 case '.': send_keycode(KC_DOT); break;
195 case '0': send_keycode(KC_0); break;
196 }
197 }
198 }
199}
200
201void tetris_send_newline(void) {
202 send_keycode(KC_ENT);
203}
204
205int tetris_get_keypress(void) {
206 int out = tetris_keypress;
207 tetris_keypress = 0;
208 return out;
209}
diff --git a/keyboards/clueboard/keymaps/tetris/readme.md b/keyboards/clueboard/keymaps/tetris/readme.md
new file mode 100644
index 000000000..20e97fb19
--- /dev/null
+++ b/keyboards/clueboard/keymaps/tetris/readme.md
@@ -0,0 +1,33 @@
1Default layout but with a tetris game
2=====================================
3Tetris works by outputting key-presses to make ascii-art in a regular text editor.
4It reads key presses to rotate and move the bricks like a regular tetris game.
5
6Example
7=======
8![tetris](https://raw.githubusercontent.com/danamlund/meckb_tetris/master/tetris.gif)
9
10Usage
11=====
121) Open a default text editor
132) Press the tetris button (Fn + t)
143) Play tetris
15
16It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.
17
18Problems
19========
20Drawing ascii-art is too slow to make a pleasant playing experience.
21While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.
22
23Adds 5000 bytes to the hex file.
24
25Implement in other keyboards
26============================
27 - Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
28 - Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c``
29 - Copy-paste the tetris-related code from this keymap.c to yours.
30 - Set a key to trigger F(1) to start tetris mode.
31 - Its also a good idea to set a key to stop tetris, here its escape.
32
33You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/>
diff --git a/keyboards/clueboard/keymaps/tetris/tetris_text.c b/keyboards/clueboard/keymaps/tetris/tetris_text.c
new file mode 100644
index 000000000..1376ead00
--- /dev/null
+++ b/keyboards/clueboard/keymaps/tetris/tetris_text.c
@@ -0,0 +1,505 @@
1/* Copyright 2017 Dan Amlund Thomsen
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16#include <stdio.h>
17#include <stdlib.h>
18#include <stdarg.h>
19#include <stdint.h>
20
21#include "tetris_text.h"
22
23static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 },
24 { 0, 0, 0, 0, 0, 0, 0 },
25 { 0, 0, 0, 0, 0, 0, 0 },
26 { 0, 0, 0, 0, 0, 0, 0 },
27 { 0, 0, 0, 0, 0, 0, 0 },
28 { 0, 0, 0, 0, 0, 0, 0 },
29 { 0, 0, 0, 0, 0, 0, 0 } };
30
31static char temp_piece[7][7];
32
33static int curx = 0;
34static int cury = 0;
35
36static void clear_piece(char piece[7][7]) {
37 for (int y = 0; y < 7; y++) {
38 for (int x = 0; x < 7; x++) {
39 piece[x][y] = 0;
40 }
41 }
42}
43
44static void copy_piece_from_to(char from[7][7], char to[7][7]) {
45 for (int y = 0; y < 7; y++) {
46 for (int x = 0; x < 7; x++) {
47 to[x][y] = from[x][y];
48 }
49 }
50}
51
52static void rotate_piece(char piece[7][7]) {
53 // transpose
54 for (int y = 0; y < 7; y++) {
55 for (int x = y + 1; x < 7; x++) {
56 char tmp = piece[y][x];
57 piece[y][x] = piece[x][y];
58 piece[x][y] = tmp;
59 }
60 }
61
62 // reverse rows
63 for (int y = 0; y < 7; y++) {
64 for (int x = 0; x < 3; x++) {
65 char tmp = piece[y][6 - x];
66 piece[y][6 - x] = piece[y][x];
67 piece[y][x] = tmp;
68 }
69 }
70}
71
72static char get_shape_char(int shape) {
73 switch (shape) {
74 case 0: return 'I';
75 case 1: return 'J';
76 case 2: return 'L';
77 case 3: return 'O';
78 case 4: return 'S';
79 case 5: return 'T';
80 case 6: return 'Z';
81 }
82 return 'Q';
83}
84
85static void set_piece(char piece[7][7], int shape, int rotation) {
86 clear_piece(piece);
87 switch (shape) {
88 case 0:
89 if (rotation % 2 == 0) {
90 // xxXx
91 piece[3][1] = 1;
92 piece[3][2] = 1;
93 piece[3][3] = 1;
94 piece[3][4] = 1;
95 } else {
96 // x
97 // x
98 // X
99 // x
100 piece[1][3] = 1;
101 piece[2][3] = 1;
102 piece[3][3] = 1;
103 piece[4][3] = 1;
104 }
105 break;
106 case 1:
107 // xXx
108 // x
109 piece[3][2] = 1;
110 piece[3][3] = 1;
111 piece[3][4] = 1;
112 piece[4][4] = 1;
113 for (int i = 0; i < rotation; i++) {
114 rotate_piece(piece);
115 }
116 break;
117 case 2:
118 // xXx
119 // x
120 piece[3][2] = 1;
121 piece[3][3] = 1;
122 piece[3][4] = 1;
123 piece[4][2] = 1;
124 for (int i = 0; i < rotation; i++) {
125 rotate_piece(piece);
126 }
127 break;
128 case 3:
129 // xX
130 // xx
131 piece[3][2] = 1;
132 piece[3][3] = 1;
133 piece[4][2] = 1;
134 piece[4][3] = 1;
135 break;
136 case 4:
137 if (rotation % 2 == 0) {
138 // xX
139 // xx
140 piece[3][2] = 1;
141 piece[3][3] = 1;
142 piece[4][3] = 1;
143 piece[4][4] = 1;
144 } else {
145 // x
146 // xX
147 // x
148 piece[2][3] = 1;
149 piece[3][2] = 1;
150 piece[3][3] = 1;
151 piece[4][2] = 1;
152 }
153 break;
154 case 5:
155 // xXx
156 // x
157 piece[3][2] = 1;
158 piece[3][3] = 1;
159 piece[3][4] = 1;
160 piece[4][3] = 1;
161 for (int i = 0; i < rotation; i++) {
162 rotate_piece(piece);
163 }
164 break;
165 case 6:
166 if (rotation % 2 == 0) {
167 // Xx
168 // xx
169 piece[3][3] = 1;
170 piece[3][4] = 1;
171 piece[4][2] = 1;
172 piece[4][3] = 1;
173 } else {
174 // x
175 // Xx
176 // x
177 piece[2][3] = 1;
178 piece[3][3] = 1;
179 piece[3][4] = 1;
180 piece[4][4] = 1;
181 }
182 break;
183 }
184}
185
186static void send_deletes(int deletes) {
187 for (int i = 0; i < deletes; i++) {
188 tetris_send_delete();
189 }
190}
191
192static void send_backspaces(int backspaces) {
193 for (int i = 0; i < backspaces; i++) {
194 tetris_send_backspace();
195 curx--;
196 }
197}
198
199static void send_goto_xy(int x, int y) {
200 while (curx < x) {
201 tetris_send_right();
202 curx++;
203 }
204 while (curx > x) {
205 tetris_send_left();
206 curx--;
207 }
208 while (cury < y) {
209 tetris_send_down();
210 cury++;
211 }
212 while (cury > y) {
213 tetris_send_up();
214 cury--;
215 }
216}
217
218static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) {
219 char str[2] = { c, 0 };
220 char row_is_del[7] = { 0 };
221 int first = -1;
222 int last = -1;
223 for (int px = 0; px < 7; px++) {
224 if (oldrow[px] && !newrow[px]) {
225 row_is_del[px] = 1;
226 }
227 if (newrow[px] || oldrow[px]) {
228 if (first == -1) first = px;
229 last = px;
230 }
231 }
232
233 if (first >= 0) {
234 if (curx > x + last + 1) {
235 send_goto_xy(x + last + 1, cury);
236 }
237 if (curx < x + first) {
238 send_goto_xy(x + first, cury);
239 }
240 send_goto_xy(curx, y);
241 send_deletes((x + last + 1) - curx);
242 send_backspaces(curx - (x + first));
243 for (int i = first; i <= last; i++) {
244 if (row_is_del[i]) {
245 tetris_send_string(".");
246 } else {
247 tetris_send_string(str);
248 }
249 curx++;
250 }
251 }
252}
253
254static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) {
255 for (int y = 0; y < 7; y++) {
256 for (int x = 0; x < 7; x++) {
257 if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) {
258 to[y][x] = from[y + yadd][x + xadd];
259 } else {
260 to[y][x] = 0;
261 }
262 }
263 }
264}
265
266static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) {
267 for (int py = 0; py < 7; py++) {
268 draw_row(c, oldpiece[py], piece[py], x, y + py);
269 }
270}
271
272static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) {
273 move_piece_from_to(piece, temp_piece, oldxadd, oldyadd);
274 draw_piece(c, x, y, temp_piece, piece);
275}
276
277static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) {
278 for (int py = 0; py < 7; py++) {
279 for (int px = 0; px < 7; px++) {
280 if (piece[py][px] &&
281 (px + x >= 10 || px + x < 0
282 || py + y >= 20 || py + y < 0
283 || board[py + y][px + x])) {
284 return 1;
285 }
286 }
287 }
288 return 0;
289}
290
291static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) {
292 for (int py = 0; py < 7; py++) {
293 for (int px = 0; px < 7; px++) {
294 if (piece[py][px]) {
295 board[py + y][px + x] = piece[py][px];
296 }
297 }
298 }
299}
300
301static void draw_board_line(void) {
302 //send_string("l l");
303 tetris_send_string("l..........l");
304 tetris_send_newline();
305}
306static void init(void) {
307 for (int i = 0; i < 20; i++) {
308 draw_board_line();
309 }
310 tetris_send_string("doooooooooob");
311 curx = 12;
312 cury = 20;
313}
314
315static int get_piece_min_y(char piece[7][7]) {
316 for (int y = 0; y < 7; y++) {
317 for (int x = 0; x < 7; x++) {
318 if (piece[y][x])
319 return y;
320 }
321 }
322 return 0;
323}
324
325static int clear_lines(char board[20][10]) {
326 int cleared_lines = 0;
327 for (int y = 19; y >= 0; y--) {
328 char isfull = 1;
329 for (int x = 0; x < 10; x++) {
330 if (!board[y][x]) {
331 isfull = 0;
332 }
333 }
334 if (isfull) {
335 // delete clear line
336 send_goto_xy(12, y);
337 send_backspaces(12); // delete line contents
338 // delete newline
339 tetris_send_backspace();
340 cury--;
341 curx = 12;
342 cleared_lines++;
343 } else {
344 if (cleared_lines > 0) {
345 // move cleared lines down on board
346 for (int x = 0; x < 10; x++) {
347 board[y + cleared_lines][x] = board[y][x];
348 }
349 }
350 }
351 }
352 // clear cleared top lines
353 for (int y = 0; y < cleared_lines; y++) {
354 for (int x = 0; x < 10; x++) {
355 board[y][x] = 0;
356 }
357 }
358 if (cleared_lines > 0) {
359 send_goto_xy(0, 0);
360 for (int i = 0; i < cleared_lines; i++) {
361 draw_board_line();
362 curx = 0;
363 cury++;
364 }
365 }
366 return cleared_lines;
367}
368
369static uint8_t myrandom(uint8_t seed) {
370 uint8_t out = seed >> 1;
371 if (seed & 1) {
372 out = out ^ 0xB8;
373 }
374 return out;
375}
376
377static char piece[7][7];
378static char board[20][10];
379static uint8_t r;
380static int score;
381static int x;
382static int y;
383static int shape;
384static int rotation;
385static int time;
386static int next_down;
387static int down_delay;
388static int first_run;
389static int game_over;
390
391void tetris_start(uint8_t seed) {
392 for (int y = 0; y < 20; y++) {
393 for (int x = 0; x < 10; x++) {
394 board[y][x] = 0;
395 }
396 }
397
398 clear_piece(piece);
399
400 init();
401
402 game_over = 0;
403
404 r = seed;
405 score = 0;
406
407 copy_piece_from_to(empty_piece, piece);
408 x = 0;
409 y = 0;
410 shape = 0;
411 rotation = 0;
412 time = 0;
413 next_down = 0;
414 down_delay = -1;
415 first_run = 1;
416}
417
418int tetris_tick(int ms_since_previous_tick) {
419 if (game_over) {
420 return 0;
421 }
422
423 time += ms_since_previous_tick;
424
425 if (first_run || time > next_down) {
426 if (first_run || is_piece_hitting(board, piece, x, y + 1)) {
427 first_run = 0;
428 add_piece_to_board(piece, board, x, y);
429
430 score += clear_lines(board);
431
432 down_delay = 500 - score * 10;
433 if (down_delay < 100) {
434 down_delay = 100;
435 }
436
437 rotation = 0;
438 shape = r % 7;
439 r = myrandom(r);
440 set_piece(piece, shape, rotation);
441
442 x = 1;
443 y = - get_piece_min_y(piece);
444 draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0);
445
446 if (is_piece_hitting(board, piece, x, y)) {
447 game_over = 1;
448 send_goto_xy(12, 10);
449 tetris_send_string(" game over");
450 tetris_send_down();
451 tetris_send_string(" score ");
452 char tmp[10];
453 sprintf(tmp, "%d", score);
454 tetris_send_string(tmp);
455 return 0;
456 }
457 } else {
458 y++;
459 draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1);
460 }
461 next_down = time + down_delay;
462 } else {
463
464 switch (tetris_get_keypress()) {
465 case 1: { // up
466 int oldrotation = rotation;
467 rotation = (rotation + 1) % 4;
468 copy_piece_from_to(piece, temp_piece);
469 set_piece(piece, shape, rotation);
470 if (is_piece_hitting(board, piece, x, y)) {
471 rotation = oldrotation;
472 set_piece(piece, shape, rotation);
473 } else {
474 draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece);
475 }
476 break;
477 }
478 case 2: // left
479 if (!is_piece_hitting(board, piece, x - 1, y)) {
480 x--;
481 draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0);
482 }
483 break;
484 case 3: {// down
485 int starty = y;
486 while (!is_piece_hitting(board, piece, x, y + 1)) {
487 y++;
488 }
489
490 draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece);
491 draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece);
492
493 next_down = time + down_delay;
494 break;
495 }
496 case 4: // right
497 if (!is_piece_hitting(board, piece, x + 1, y)) {
498 x++;
499 draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0);
500 }
501 break;
502 }
503 }
504 return 1;
505}
diff --git a/keyboards/clueboard/keymaps/tetris/tetris_text.h b/keyboards/clueboard/keymaps/tetris/tetris_text.h
new file mode 100644
index 000000000..25b4177e0
--- /dev/null
+++ b/keyboards/clueboard/keymaps/tetris/tetris_text.h
@@ -0,0 +1,45 @@
1/* Copyright 2017 Dan Amlund Thomsen
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16#ifndef TETRIS_TEXT_H
17#define TETRIS_TEXT_H
18
19//// to implement
20void tetris_send_up(void);
21void tetris_send_left(void);
22void tetris_send_down(void);
23void tetris_send_right(void);
24
25void tetris_send_backspace(void);
26void tetris_send_delete(void);
27
28void tetris_send_string(const char *s);
29
30void tetris_send_newline(void);
31
32// return = meaning
33// 0 = no keys pressed
34// 1 = up
35// 2 = left
36// 3 = down
37// 4 = right
38int tetris_get_keypress(void);
39
40//// to call
41void tetris_start(uint8_t seed);
42// returns 0 when game is over
43int tetris_tick(int ms_since_previous_tick);
44
45#endif