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authorKamel Makhloufi <742898+melka@users.noreply.github.com>2020-05-19 23:42:09 +0200
committerGitHub <noreply@github.com>2020-05-19 22:42:09 +0100
commit1044519f3666667d576fc448be0d7569c1969db7 (patch)
treef517aab157c8a67ee0072331dc90529342331ae5
parent209942366b7da264d349c37ac6f4f69a3484b526 (diff)
downloadqmk_firmware-1044519f3666667d576fc448be0d7569c1969db7.tar.gz
qmk_firmware-1044519f3666667d576fc448be0d7569c1969db7.zip
Added custom keymap with french mac layout. (#9115)
* Added custom keymap with french mac layout. * Update keyboards/xd60/keymaps/melka/config.h Tested on my branch, seems to work well, thanks @drashna ! Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/xd60/keymaps/melka/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/xd60/keymaps/melka/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/xd60/keymaps/melka/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Comitted changes from merge request - Removed rules.mk Co-authored-by: Kamel Makhloufi <fabmanager@esaaa.fr> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
-rw-r--r--keyboards/xd60/keymaps/melka/.gitignore1
-rw-r--r--keyboards/xd60/keymaps/melka/config.h20
-rw-r--r--keyboards/xd60/keymaps/melka/keymap.c165
-rw-r--r--keyboards/xd60/keymaps/melka/passwd_template.h10
-rw-r--r--keyboards/xd60/keymaps/melka/readme.md21
5 files changed, 217 insertions, 0 deletions
diff --git a/keyboards/xd60/keymaps/melka/.gitignore b/keyboards/xd60/keymaps/melka/.gitignore
new file mode 100644
index 000000000..c79982f2e
--- /dev/null
+++ b/keyboards/xd60/keymaps/melka/.gitignore
@@ -0,0 +1 @@
passwd.h
diff --git a/keyboards/xd60/keymaps/melka/config.h b/keyboards/xd60/keymaps/melka/config.h
new file mode 100644
index 000000000..37581d12e
--- /dev/null
+++ b/keyboards/xd60/keymaps/melka/config.h
@@ -0,0 +1,20 @@
1#pragma once
2
3#if __GNUC__ > 5
4# if __has_include("passwd.h")
5# include "passwd.h"
6# endif // if file exists
7#endif // __GNUC__
8
9#ifndef PASSWORD_A
10 #define PASSWORD_A "1234567890"
11#endif
12
13#ifndef PASSWORD_B
14 #define PASSWORD_B "pass123"
15#endif
16
17#define RGBLIGHT_LAYERS
18
19#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_5
20#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_MINS
diff --git a/keyboards/xd60/keymaps/melka/keymap.c b/keyboards/xd60/keymaps/melka/keymap.c
new file mode 100644
index 000000000..bb3159981
--- /dev/null
+++ b/keyboards/xd60/keymaps/melka/keymap.c
@@ -0,0 +1,165 @@
1#include QMK_KEYBOARD_H
2
3/*
4Security Note: While it is possible to use macros to send passwords, credit card numbers,
5and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
6of your keyboard will be able to access that information by opening a text editor.
7*/
8enum custom_keycodes
9{
10 PASS_A = SAFE_RANGE,
11 PASS_B
12};
13
14#define ___ KC_NO
15
16#define LAYOUT_melka( \
17 K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
18 K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
19 K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
20 K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
21 K40, K41, K42, K43, K44, K45, K46, K47, K48) \
22 { \
23 {K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D}, \
24 {K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, ___}, \
25 {K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K1D}, \
26 {K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3E, K3D}, \
27 {K40, K41, K42, ___, ___, K43, ___, K3C, K46, K0E, K44, K45, K47, K48} \
28 }
29
30const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
31 // 0: Base Layer
32 LAYOUT_melka(
33 KC_NUBS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC,
34 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT,
35 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS,
36 MT(KC_LSFT, KC_5), KC_GRV, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(KC_RSFT, KC_MINS), KC_UP, MO(1),
37 KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT),
38
39 // 1: Function Layer
40 LAYOUT_melka(
41 KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
42 _______, KC_WH_U, KC_UP, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
43 _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______,
44 TO(2), TO(3), _______, KC_APP, BL_STEP, _______, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_VOLU, _______,
45 _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_MUTE),
46
47 // 2: RGB Layer
48 LAYOUT_melka(
49 RGB_TOG, RGB_M_P, RGB_RMOD, RGB_MOD, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, _______, _______, RESET,
50 _______, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
51 _______, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
52 TO(0), _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, PASS_A, PASS_B, _______, _______,
53 _______, _______, _______, _______, _______, _______, _______, _______, _______),
54
55 // 3: Keypad Layer
56 LAYOUT_melka(
57 KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PEQL, KC_PSLS, KC_PAST, _______, _______,
58 _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
59 _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS,
60 TO(0), _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, TO(0),
61 _______, _______, _______, _______, KC_P0, KC_P0, KC_PDOT, KC_PENT, _______)
62};
63
64// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
65const rgblight_segment_t PROGMEM rgb_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
66 {2, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
67 {6, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
68);
69// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
70const rgblight_segment_t PROGMEM rgb_function_layer[] = RGBLIGHT_LAYER_SEGMENTS(
71 {9, 2, HSV_CYAN}
72);
73// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
74const rgblight_segment_t PROGMEM rgb_backlight_layer[] = RGBLIGHT_LAYER_SEGMENTS(
75 {10, 2, HSV_PURPLE}
76);
77const rgblight_segment_t PROGMEM rgb_keypad_layer[] = RGBLIGHT_LAYER_SEGMENTS(
78 {4, 4, HSV_RED}
79);
80// Now define the array of layers. Later layers take precedence
81const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
82 rgb_capslock_layer,
83 rgb_function_layer,
84 rgb_backlight_layer, // Overrides caps lock layer
85 rgb_keypad_layer // Overrides other layers
86);
87
88layer_state_t layer_state_set_user(layer_state_t state) {
89 // Both layers will light up if both kb layers are active
90 rgblight_set_layer_state(1, layer_state_cmp(state, 1));
91 rgblight_set_layer_state(2, layer_state_cmp(state, 2));
92 return state;
93}
94
95bool led_update_user(led_t led_state) {
96 rgblight_set_layer_state(0, led_state.caps_lock);
97 return true;
98}
99
100void keyboard_post_init_user(void) {
101 // Enable the LED layers
102 rgblight_layers = rgb_layers;
103}
104// Loop
105void matrix_scan_user(void) {
106 // Empty
107};
108
109static bool control_disabled = false;
110static bool delete_pressed = false;
111
112bool process_record_user(uint16_t keycode, keyrecord_t *record)
113{
114 if (keycode == KC_BSPC)
115 {
116 if (record->event.pressed)
117 {
118 if (keyboard_report->mods & MOD_BIT(KC_LCTL))
119 {
120 delete_pressed = true;
121 control_disabled = true;
122 unregister_code(KC_LCTL);
123 register_code(KC_DEL);
124 return false;
125 }
126 }
127 else if (delete_pressed)
128 {
129 delete_pressed = false;
130 unregister_code(KC_DEL);
131
132 if (control_disabled)
133 {
134 control_disabled = false;
135 register_code(KC_LCTL);
136 }
137 return false;
138 }
139 }
140 else if (keycode == KC_LCTL && !record->event.pressed && delete_pressed)
141 {
142 delete_pressed = false;
143 control_disabled = false;
144 unregister_code(KC_DEL);
145 register_code(KC_BSPC);
146 return false;
147 }
148
149 switch (keycode)
150 {
151 case PASS_A:
152 if (record->event.pressed)
153 {
154 SEND_STRING(PASSWORD_A "\n");
155 }
156 break;
157 case PASS_B:
158 if (record->event.pressed)
159 {
160 SEND_STRING(PASSWORD_B "\n");
161 }
162 break;
163 }
164 return true;
165}
diff --git a/keyboards/xd60/keymaps/melka/passwd_template.h b/keyboards/xd60/keymaps/melka/passwd_template.h
new file mode 100644
index 000000000..a78de6d40
--- /dev/null
+++ b/keyboards/xd60/keymaps/melka/passwd_template.h
@@ -0,0 +1,10 @@
1/*
2To define your password, rename this file to passwd.h and edit the defines below.
3
4Security Note: While it is possible to use macros to send passwords, credit card numbers,
5and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
6of your keyboard will be able to access that information by opening a text editor.
7*/
8
9#define PASSWORD_A "enter your first password here"
10#define PASSWORD_B "second password if you need"
diff --git a/keyboards/xd60/keymaps/melka/readme.md b/keyboards/xd60/keymaps/melka/readme.md
new file mode 100644
index 000000000..b9d9065da
--- /dev/null
+++ b/keyboards/xd60/keymaps/melka/readme.md
@@ -0,0 +1,21 @@
1# melka's keymap for XIUDI's 60% XD60 rev3 PCB
2
3## Additional Notes
4Custom Keymap for XD60 rev3. French Mac layout.
5
6## Security Note
7This keymap includes macros for entering passwords.
8
9While it is possible to use macros to send passwords, credit card numbers,
10and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
11of your keyboard will be able to access that information by opening a text editor.
12
13Use this functionnality at your own risk.
14
15To define your password, rename passwd_template.h file to passwd.h and edit the defines inside.
16
17## Build
18
19To build this keymap, simply run:
20
21 make xd60/rev3:melka # XD60 rev3