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| author | Danilo de Klerk <966801+ddeklerk@users.noreply.github.com> | 2020-10-01 23:14:46 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-01 22:14:46 +0100 |
| commit | f68bb0cc3dc6883681919e721da70aca14440026 (patch) | |
| tree | 46b1baa84ae91fbd35fae37f711de5ccace16e33 | |
| parent | 2f01c6ee188986cc21a6485c65f1a404761a704f (diff) | |
| download | qmk_firmware-f68bb0cc3dc6883681919e721da70aca14440026.tar.gz qmk_firmware-f68bb0cc3dc6883681919e721da70aca14440026.zip | |
Add ddeklerk split_3x6_3 layout (#10470)
| -rw-r--r-- | layouts/community/split_3x6_3/ddeklerk/keymap.c | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/layouts/community/split_3x6_3/ddeklerk/keymap.c b/layouts/community/split_3x6_3/ddeklerk/keymap.c new file mode 100644 index 000000000..6ffc5732c --- /dev/null +++ b/layouts/community/split_3x6_3/ddeklerk/keymap.c | |||
| @@ -0,0 +1,78 @@ | |||
| 1 | /* Copyright 2015-2017 Jack Humbert | ||
| 2 | * | ||
| 3 | * This program is free software: you can redistribute it and/or modify | ||
| 4 | * it under the terms of the GNU General Public License as published by | ||
| 5 | * the Free Software Foundation, either version 2 of the License, or | ||
| 6 | * (at your option) any later version. | ||
| 7 | * | ||
| 8 | * This program is distributed in the hope that it will be useful, | ||
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 11 | * GNU General Public License for more details. | ||
| 12 | * | ||
| 13 | * You should have received a copy of the GNU General Public License | ||
| 14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 15 | */ | ||
| 16 | |||
| 17 | #include QMK_KEYBOARD_H | ||
| 18 | |||
| 19 | enum layers { | ||
| 20 | _BASE, | ||
| 21 | _GAME, | ||
| 22 | _FN1, | ||
| 23 | _FN2, | ||
| 24 | _FN3, | ||
| 25 | _ADJUST | ||
| 26 | }; | ||
| 27 | |||
| 28 | #define BASE DF(_BASE) | ||
| 29 | #define GAME DF(_GAME) | ||
| 30 | #define FN1 LT(_FN1, KC_BSPC) | ||
| 31 | #define FN2 LT(_FN2, KC_ENT) | ||
| 32 | #define FN3SPC LT(_FN3, KC_SPC) | ||
| 33 | |||
| 34 | #define CTRLESC MT(MOD_LCTL, KC_ESC) | ||
| 35 | #define CTRLMIN MT(MOD_RCTL, KC_MINS) | ||
| 36 | |||
| 37 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 38 | [_BASE] = LAYOUT_split_3x6_3( | ||
| 39 | KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, XXXXXXX, | ||
| 40 | CTRLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, CTRLMIN, | ||
| 41 | KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, | ||
| 42 | KC_LGUI, FN1, FN3SPC, FN3SPC, FN2, KC_RALT | ||
| 43 | ), | ||
| 44 | [_GAME] = LAYOUT_split_3x6_3( | ||
| 45 | KC_3, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_BSPC, | ||
| 46 | KC_2, CTRLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_UP, KC_ENT, | ||
| 47 | KC_1, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LEFT, KC_DOWN, KC_RGHT, | ||
| 48 | KC_LALT, _______, KC_SPC, _______, _______, _______ | ||
| 49 | ), | ||
| 50 | [_FN1] = LAYOUT_split_3x6_3( | ||
| 51 | KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, | ||
| 52 | KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PIPE, | ||
| 53 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 54 | _______, _______, _______, _______, _______, _______ | ||
| 55 | ), | ||
| 56 | [_FN2] = LAYOUT_split_3x6_3( | ||
| 57 | KC_GRV, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_LCBR, KC_RCBR, KC_QUES, KC_PLUS, _______, | ||
| 58 | KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LBRC, KC_RBRC, KC_SLSH, KC_EQL, KC_BSLS, | ||
| 59 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
| 60 | _______, _______, _______, _______, _______, _______ | ||
| 61 | ), | ||
| 62 | [_FN3] = LAYOUT_split_3x6_3( | ||
| 63 | _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_BSPC, _______, | ||
| 64 | _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, | ||
| 65 | _______, KC_APP, _______, _______, _______, _______, KC_PGDN, KC_DEL, _______, _______, _______, _______, | ||
| 66 | _______, _______, _______, _______, _______, _______ | ||
| 67 | ), | ||
| 68 | [_ADJUST] = LAYOUT_split_3x6_3( | ||
| 69 | XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | ||
| 70 | XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, GAME, BASE, XXXXXXX, XXXXXXX, XXXXXXX, | ||
| 71 | XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | ||
| 72 | XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX | ||
| 73 | ) | ||
| 74 | }; | ||
| 75 | |||
| 76 | layer_state_t layer_state_set_user(layer_state_t state) { | ||
| 77 | return update_tri_layer_state(state, _FN1, _FN2, _ADJUST); | ||
| 78 | }; | ||
