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authorskullY <skullydazed@gmail.com>2017-06-29 10:46:23 -0700
committerskullY <skullydazed@gmail.com>2017-06-29 10:46:23 -0700
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1A custom keyboard is about more than sending button presses to your computer. QMK has designed hooks to allow you to inject code, override functionality, and otherwise customize how your keyboard responds in different situations. 1# How To Customize Your Keyboard's Behavior
2 2
3## A Word on Keyboards vs Keymap 3For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
4
5This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.html) will help you understand what is going on at a more fundamental level.
6
7## A Word on Core vs Keyboards vs Keymap
4 8
5We have structured QMK as a hierarchy: 9We have structured QMK as a hierarchy:
6 10
@@ -8,59 +12,66 @@ We have structured QMK as a hierarchy:
8 * Keyboard/Revision (`_kb`) 12 * Keyboard/Revision (`_kb`)
9 * Keymap (`_user`) 13 * Keymap (`_user`)
10 14
11Each of the functions described below can be defined with a `_kb()` suffix or an `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level. 15Each of the functions described below can be defined with a `_kb()` suffix or a `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
12 16
13When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called. 17When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
14 18
15## Matrix Initialization Code 19# Custom Keycodes
16 20
17* Keyboard/Revision: `void matrix_init_kb(void)` 21By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
18* Keymap: `void matrix_init_user(void)` 22
23## Defining a New Keycode
19 24
20This function gets called when the matrix is initiated. You should use this function to initialize any custom hardware you may have, such as speakers, LED drivers, or other features which need to be setup after the keyboard powers on. 25The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the `SAFE_RANGE` macro. You can use `SAFE_RANGE` when enumerating your custom keycodes to guarantee that you get a unique number.
21 26
22### Example 27
28Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
23 29
24``` 30```
25void matrix_init_kb(void) { 31enum my_keycodes {
26 // put your keyboard start-up code here 32 FOO = SAFE_RANGE,
27 // runs once when the firmware starts up 33 BAR
28 matrix_init_user(); 34};
29
30 // JTAG disable for PORT F. write JTD bit twice within four cycles.
31 MCUCR |= (1<<JTD);
32 MCUCR |= (1<<JTD);
33
34 // * Set our LED pins as output
35 DDRB |= (1<<0);
36 DDRB |= (1<<1);
37 DDRB |= (1<<2);
38 DDRB |= (1<<3);
39 DDRB |= (1<<4);
40}
41``` 35```
42 36
43## Matrix Scanning Code 37## Programming The Behavior Of A Keycode
44 38
45* Keyboard/Revision: `void matrix_scan_kb(void)` 39When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_{kb,user}()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send and key up or down events that are required.
46* Keymap: `void matrix_scan_user(void)`
47 40
48This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot. 41These function are called every time a key is pressed or released.
49 42
50You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing. 43### Example `process_record_user()` implementation
51 44
52## Hook Into Key Presses 45This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
53 46
54* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)` 47```
55* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)` 48bool process_record_user(uint16_t keycode, keyrecord_t *record) {
49 switch (keycode) {
50 case FOO:
51 if (record->event.pressed) {
52 // Do something when pressed
53 } else {
54 // Do something else when release
55 }
56 return false; // Skip all further processing of this key
57 case KC_ENTER:
58 // Play a tone when enter is pressed
59 if (record->event.pressed) {
60 PLAY_NOTE_ARRAY(tone_enter);
61 }
62 return true; // Let QMK send the enter press/release events
63 }
64}
65```
56 66
57This function gets called every time a key is pressed or released. This is particularly useful when defining custom keys or overriding the behavior of existing keys. 67### `process_record_*` Function documentation
58 68
59The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution. 69* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
70* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
60 71
61The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed. 72The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. You should use a `switch...case` block to handle these events.
62 73
63The `record` variable contains infomation about the actual press: 74The `record` argument contains infomation about the actual press:
64 75
65``` 76```
66keyrecord_t record { 77keyrecord_t record {
@@ -75,13 +86,8 @@ keyrecord_t record {
75} 86}
76``` 87```
77 88
78The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that.
79
80## LED Control 89## LED Control
81 90
82* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
83* Keymap: `void led_set_user(uint8_t usb_led)`
84
85This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes. 91This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
86 92
87* `USB_LED_NUM_LOCK` 93* `USB_LED_NUM_LOCK`
@@ -90,7 +96,7 @@ This allows you to control the 5 LED's defined as part of the USB Keyboard spec.
90* `USB_LED_COMPOSE` 96* `USB_LED_COMPOSE`
91* `USB_LED_KANA` 97* `USB_LED_KANA`
92 98
93### Example: 99### Example `led_set_kb()` implementation
94 100
95``` 101```
96void led_set_kb(uint8_t usb_led) { 102void led_set_kb(uint8_t usb_led) {
@@ -121,3 +127,52 @@ void led_set_kb(uint8_t usb_led) {
121 } 127 }
122} 128}
123``` 129```
130
131### `led_set_*` Function documentation
132
133* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
134* Keymap: `void led_set_user(uint8_t usb_led)`
135
136## Matrix Initialization Code
137
138Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i&#xb2;c controllers you will need to set up that hardware before it can be used.
139
140### Example `matrix_init_kb()` implementation
141
142This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
143
144```
145void matrix_init_kb(void) {
146 // Call the keymap level matrix init.
147 matrix_init_user();
148
149 // Set our LED pins as output
150 DDRB |= (1<<1);
151 DDRB |= (1<<2);
152 DDRB |= (1<<3);
153}
154```
155
156### `matrix_init_*` Function documentation
157
158* Keyboard/Revision: `void matrix_init_kb(void)`
159* Keymap: `void matrix_init_user(void)`
160
161## Matrix Scanning Code
162
163Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
164
165### Example `matrix_scan_*` implementation
166
167This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on gitter](https://gitter.im/qmk/qmk_firmware).
168
169### `matrix_scan_*` Function documentation
170
171* Keyboard/Revision: `void matrix_scan_kb(void)`
172* Keymap: `void matrix_scan_user(void)`
173
174This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
175
176You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
177
178