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authorThomas Baart <mail@thomasbaart.nl>2019-02-05 19:19:56 +0100
committerDrashna Jaelre <drashna@live.com>2019-02-05 10:19:56 -0800
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Add One Shot Key callbacks (#4697)
* Added callbacks to one shot modifier changes * Altered signature of callback functions * Reordered the callback methods, shortened brief documentation * Added One Shot Modifier callback documentation * First attempt at unit tests * Revert "First attempt at unit tests" This reverts commit 5ec21a782202c0d74cf21cb852bd319f0c8b4842. * Simplified oneshot function implementations * Made clear_oneshot_locked_mods to be conform action_util.h, adhering to the (void) signature * Made used datatypes for oneshot mods consistently unsigned integers * Corrected callback to call clear callback when clear_oneshot_locked_mods is invoked * Simplified oneshot equals statements * Corrected return type and signature of get and set oneshot locked mods * Consolidated one shot callbacks, added initial layer callback version * Fixed non-updating one shot layer variable after timeout or other clear, added code comments * Added better one shot key docs
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@@ -161,6 +161,81 @@ For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear
161 161
162!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop. 162!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
163 163
164## Callbacks
165
166When you'd like to perform custom logic when pressing a one shot key, there are several callbacks you can choose to implement. You could indicate changes in one shot keys by flashing an LED or making a sound, for example.
167
168There is a callback for `OSM(mod)`. It is called whenever the state of any one shot modifier key is changed: when it toggles on, but also when it is toggled off. You can use it like this:
169
170```c
171void oneshot_mods_changed_user(uint8_t mods) {
172 if (mods & MOD_MASK_SHIFT) {
173 println("Oneshot mods SHIFT");
174 }
175 if (mods & MOD_MASK_CTRL) {
176 println("Oneshot mods CTRL");
177 }
178 if (mods & MOD_MASK_ALT) {
179 println("Oneshot mods ALT");
180 }
181 if (mods & MOD_MASK_GUI) {
182 println("Oneshot mods GUI");
183 }
184 if (!mods) {
185 println("Oneshot mods off");
186 }
187}
188```
189
190The `mods` argument contains the active mods after the change, so it reflects the current state.
191
192When you use One Shot Tap Toggle (by adding `#define ONESHOT_TAP_TOGGLE 2` in your `config.h` file), you may lock a modifier key by pressing it the specified amount of times. There's a callback for that, too:
193
194```c
195void oneshot_locked_mods_changed_user(uint8_t mods) {
196 if (mods & MOD_MASK_SHIFT) {
197 println("Oneshot locked mods SHIFT");
198 }
199 if (mods & MOD_MASK_CTRL) {
200 println("Oneshot locked mods CTRL");
201 }
202 if (mods & MOD_MASK_ALT) {
203 println("Oneshot locked mods ALT");
204 }
205 if (mods & MOD_MASK_GUI) {
206 println("Oneshot locked mods GUI");
207 }
208 if (!mods) {
209 println("Oneshot locked mods off");
210 }
211}
212```
213
214Last, there is also a callback for the `OSL(layer)` one shot key:
215
216```c
217void oneshot_layer_changed_user(uint8_t layer) {
218 if (layer == 1) {
219 println("Oneshot layer 1 on");
220 }
221 if (!layer) {
222 println("Oneshot layer off");
223 }
224}
225```
226
227If any one shot layer is switched off, `layer` will be zero. When you're looking to do something on any layer change instead of one shot layer changes, `layer_state_set_user` is a better callback to use.
228
229If you are making your own keyboard, there are also `_kb` equivalent functions:
230
231```c
232void oneshot_locked_mods_changed_kb(uint8_t mods);
233void oneshot_mods_changed_kb(uint8_t mods);
234void oneshot_layer_changed_kb(uint8_t layer);
235```
236
237As with any callback, be sure to call the `_user` variant to allow for further customizability.
238
164# Tap-Hold Configuration Options 239# Tap-Hold Configuration Options
165 240
166While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people. 241While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.