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| author | skullY <skullydazed@gmail.com> | 2019-01-23 15:43:48 -0800 |
|---|---|---|
| committer | skullydazed <skullydazed@users.noreply.github.com> | 2019-02-10 15:37:12 -0800 |
| commit | fd698c43d78ebbc42c1eb2bec74078b791616ad1 (patch) | |
| tree | f55a2cd8a3af7052d9244e5ad96dd3fffa6fb5e0 /docs/feature_led_matrix.md | |
| parent | aeafcc9fd3f41fce6506af5ccf9d9a1fe3b968d8 (diff) | |
| download | qmk_firmware-fd698c43d78ebbc42c1eb2bec74078b791616ad1.tar.gz qmk_firmware-fd698c43d78ebbc42c1eb2bec74078b791616ad1.zip | |
The beginning of a simple led matrix driver for is31fl3731
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| -rw-r--r-- | docs/feature_led_matrix.md | 217 |
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diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md new file mode 100644 index 000000000..5a62cc530 --- /dev/null +++ b/docs/feature_led_matrix.md | |||
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| 1 | # RGB Matrix Lighting | ||
| 2 | |||
| 3 | ## Driver configuration | ||
| 4 | |||
| 5 | ### IS31FL3731 | ||
| 6 | |||
| 7 | There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: | ||
| 8 | |||
| 9 | LED_MATRIX_ENABLE = IS31FL3731 | ||
| 10 | |||
| 11 | Configure the hardware via your `config.h`: | ||
| 12 | |||
| 13 | // This is a 7-bit address, that gets left-shifted and bit 0 | ||
| 14 | // set to 0 for write, 1 for read (as per I2C protocol) | ||
| 15 | // The address will vary depending on your wiring: | ||
| 16 | // 0b1110100 AD <-> GND | ||
| 17 | // 0b1110111 AD <-> VCC | ||
| 18 | // 0b1110101 AD <-> SCL | ||
| 19 | // 0b1110110 AD <-> SDA | ||
| 20 | #define LED_DRIVER_ADDR_1 0b1110100 | ||
| 21 | #define LED_DRIVER_ADDR_2 0b1110110 | ||
| 22 | |||
| 23 | #define LED_DRIVER_COUNT 2 | ||
| 24 | #define LED_DRIVER_1_LED_TOTAL 25 | ||
| 25 | #define LED_DRIVER_2_LED_TOTAL 24 | ||
| 26 | #define LED_DRIVER_LED_TOTAL LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL | ||
| 27 | |||
| 28 | Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. | ||
| 29 | |||
| 30 | Define these arrays listing all the LEDs in your `<keyboard>.c`: | ||
| 31 | |||
| 32 | const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { | ||
| 33 | /* Refer to IS31 manual for these locations | ||
| 34 | * driver | ||
| 35 | * | R location | ||
| 36 | * | | G location | ||
| 37 | * | | | B location | ||
| 38 | * | | | | */ | ||
| 39 | {0, C1_3, C2_3, C3_3}, | ||
| 40 | .... | ||
| 41 | } | ||
| 42 | |||
| 43 | Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now). | ||
| 44 | |||
| 45 | ### IS31FL3733 | ||
| 46 | |||
| 47 | There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`: | ||
| 48 | |||
| 49 | RGB_MATRIX_ENABLE = IS31FL3733 | ||
| 50 | |||
| 51 | Configure the hardware via your `config.h`: | ||
| 52 | |||
| 53 | // This is a 7-bit address, that gets left-shifted and bit 0 | ||
| 54 | // set to 0 for write, 1 for read (as per I2C protocol) | ||
| 55 | // The address will vary depending on your wiring: | ||
| 56 | // 00 <-> GND | ||
| 57 | // 01 <-> SCL | ||
| 58 | // 10 <-> SDA | ||
| 59 | // 11 <-> VCC | ||
| 60 | // ADDR1 represents A1:A0 of the 7-bit address. | ||
| 61 | // ADDR2 represents A3:A2 of the 7-bit address. | ||
| 62 | // The result is: 0b101(ADDR2)(ADDR1) | ||
| 63 | #define DRIVER_ADDR_1 0b1010000 | ||
| 64 | #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. | ||
| 65 | |||
| 66 | #define DRIVER_COUNT 1 | ||
| 67 | #define DRIVER_1_LED_TOTAL 64 | ||
| 68 | #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL | ||
| 69 | |||
| 70 | Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1` | ||
| 71 | |||
| 72 | Define these arrays listing all the LEDs in your `<keyboard>.c`: | ||
| 73 | |||
| 74 | const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { | ||
| 75 | /* Refer to IS31 manual for these locations | ||
| 76 | * driver | ||
| 77 | * | R location | ||
| 78 | * | | G location | ||
| 79 | * | | | B location | ||
| 80 | * | | | | */ | ||
| 81 | {0, B_1, A_1, C_1}, | ||
| 82 | .... | ||
| 83 | } | ||
| 84 | |||
| 85 | Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now). | ||
| 86 | |||
| 87 | From this point forward the configuration is the same for all the drivers. | ||
| 88 | |||
| 89 | const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { | ||
| 90 | /* {row | col << 4} | ||
| 91 | * | {x=0..224, y=0..64} | ||
| 92 | * | | modifier | ||
| 93 | * | | | */ | ||
| 94 | {{0|(0<<4)}, {20.36*0, 21.33*0}, 1}, | ||
| 95 | {{0|(1<<4)}, {20.36*1, 21.33*0}, 1}, | ||
| 96 | .... | ||
| 97 | } | ||
| 98 | |||
| 99 | The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is: | ||
| 100 | |||
| 101 | x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION | ||
| 102 | y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION | ||
| 103 | |||
| 104 | Where all variables are decimels/floats. | ||
| 105 | |||
| 106 | `modifier` is a boolean, whether or not a certain key is considered a modifier (used in some effects). | ||
| 107 | |||
| 108 | ## Keycodes | ||
| 109 | |||
| 110 | All RGB keycodes are currently shared with the RGBLIGHT system: | ||
| 111 | |||
| 112 | * `RGB_TOG` - toggle | ||
| 113 | * `RGB_MOD` - cycle through modes | ||
| 114 | * `RGB_HUI` - increase hue | ||
| 115 | * `RGB_HUD` - decrease hue | ||
| 116 | * `RGB_SAI` - increase saturation | ||
| 117 | * `RGB_SAD` - decrease saturation | ||
| 118 | * `RGB_VAI` - increase value | ||
| 119 | * `RGB_VAD` - decrease value | ||
| 120 | * `RGB_SPI` - increase speed effect (no EEPROM support) | ||
| 121 | * `RGB_SPD` - decrease speed effect (no EEPROM support) | ||
| 122 | |||
| 123 | |||
| 124 | * `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system | ||
| 125 | |||
| 126 | ## RGB Matrix Effects | ||
| 127 | |||
| 128 | These are the effects that are currently available: | ||
| 129 | |||
| 130 | enum rgb_matrix_effects { | ||
| 131 | RGB_MATRIX_SOLID_COLOR = 1, | ||
| 132 | RGB_MATRIX_ALPHAS_MODS, | ||
| 133 | RGB_MATRIX_DUAL_BEACON, | ||
| 134 | RGB_MATRIX_GRADIENT_UP_DOWN, | ||
| 135 | RGB_MATRIX_RAINDROPS, | ||
| 136 | RGB_MATRIX_CYCLE_ALL, | ||
| 137 | RGB_MATRIX_CYCLE_LEFT_RIGHT, | ||
| 138 | RGB_MATRIX_CYCLE_UP_DOWN, | ||
| 139 | RGB_MATRIX_RAINBOW_BEACON, | ||
| 140 | RGB_MATRIX_RAINBOW_PINWHEELS, | ||
| 141 | RGB_MATRIX_RAINBOW_MOVING_CHEVRON, | ||
| 142 | RGB_MATRIX_JELLYBEAN_RAINDROPS, | ||
| 143 | RGB_MATRIX_DIGITAL_RAIN, | ||
| 144 | #ifdef RGB_MATRIX_KEYPRESSES | ||
| 145 | RGB_MATRIX_SOLID_REACTIVE, | ||
| 146 | RGB_MATRIX_SPLASH, | ||
| 147 | RGB_MATRIX_MULTISPLASH, | ||
| 148 | RGB_MATRIX_SOLID_SPLASH, | ||
| 149 | RGB_MATRIX_SOLID_MULTISPLASH, | ||
| 150 | #endif | ||
| 151 | RGB_MATRIX_EFFECT_MAX | ||
| 152 | }; | ||
| 153 | |||
| 154 | You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`: | ||
| 155 | |||
| 156 | |||
| 157 | |Define |Description | | ||
| 158 | |---------------------------------------------------|--------------------------------------------| | ||
| 159 | |`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` | | ||
| 160 | |`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | | ||
| 161 | |`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` | | ||
| 162 | |`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | | ||
| 163 | |`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | | ||
| 164 | |`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | | ||
| 165 | |`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | | ||
| 166 | |`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | | ||
| 167 | |`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | | ||
| 168 | |`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`| | ||
| 169 | |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | | ||
| 170 | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | | ||
| 171 | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | | ||
| 172 | |`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | | ||
| 173 | |`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` | | ||
| 174 | |`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | | ||
| 175 | |`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | | ||
| 176 | |||
| 177 | |||
| 178 | ## Custom layer effects | ||
| 179 | |||
| 180 | Custom layer effects can be done by defining this in your `<keyboard>.c`: | ||
| 181 | |||
| 182 | void rgb_matrix_indicators_kb(void) { | ||
| 183 | rgb_matrix_set_color(index, red, green, blue); | ||
| 184 | } | ||
| 185 | |||
| 186 | A similar function works in the keymap as `rgb_matrix_indicators_user`. | ||
| 187 | |||
| 188 | ## Additional `config.h` Options | ||
| 189 | |||
| 190 | #define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot) | ||
| 191 | #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened) | ||
| 192 | #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects | ||
| 193 | #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended | ||
| 194 | #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1 | ||
| 195 | #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 | ||
| 196 | |||
| 197 | ## EEPROM storage | ||
| 198 | |||
| 199 | The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with: | ||
| 200 | |||
| 201 | #define EECONFIG_RGB_MATRIX (uint32_t *)16 | ||
| 202 | |||
| 203 | Where `16` is an unused index from `eeconfig.h`. | ||
| 204 | |||
| 205 | ## Suspended state | ||
| 206 | |||
| 207 | To use the suspend feature, add this to your `<keyboard>.c`: | ||
| 208 | |||
| 209 | void suspend_power_down_kb(void) | ||
| 210 | { | ||
| 211 | rgb_matrix_set_suspend_state(true); | ||
| 212 | } | ||
| 213 | |||
| 214 | void suspend_wakeup_init_kb(void) | ||
| 215 | { | ||
| 216 | rgb_matrix_set_suspend_state(false); | ||
| 217 | } | ||
