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authorskullY <skullydazed@gmail.com>2019-01-27 16:19:55 -0800
committerskullydazed <skullydazed@users.noreply.github.com>2019-02-10 15:37:12 -0800
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Add documentation for led matrix
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diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md
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@@ -1,14 +1,31 @@
1# RGB Matrix Lighting 1# LED Matrix Lighting
2
3This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it.
4
5If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead.
2 6
3## Driver configuration 7## Driver configuration
4 8
5### IS31FL3731 9### IS31FL3731
6 10
7There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: 11There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
8 12
9 LED_MATRIX_ENABLE = IS31FL3731 13 LED_MATRIX_ENABLE = IS31FL3731
14
15You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
10 16
11Configure the hardware via your `config.h`: 17| Variable | Description | Default |
18|----------|-------------|---------|
19| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 |
20| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
21| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
22| `LED_DRIVER_LED_COUNT` | (Required) How many LED lights are present across all drivers | |
23| `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | |
24| `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | |
25| `LED_DRIVER_ADDR_3` | (Optional) Address for the third LED driver | |
26| `LED_DRIVER_ADDR_4` | (Optional) Address for the fourth LED driver | |
27
28Here is an example using 2 drivers.
12 29
13 // This is a 7-bit address, that gets left-shifted and bit 0 30 // This is a 7-bit address, that gets left-shifted and bit 0
14 // set to 0 for write, 1 for read (as per I2C protocol) 31 // set to 0 for write, 1 for read (as per I2C protocol)
@@ -21,9 +38,9 @@ Configure the hardware via your `config.h`:
21 #define LED_DRIVER_ADDR_2 0b1110110 38 #define LED_DRIVER_ADDR_2 0b1110110
22 39
23 #define LED_DRIVER_COUNT 2 40 #define LED_DRIVER_COUNT 2
24 #define LED_DRIVER_1_LED_TOTAL 25 41 #define LED_DRIVER_1_LED_COUNT 25
25 #define LED_DRIVER_2_LED_TOTAL 24 42 #define LED_DRIVER_2_LED_COUNT 24
26 #define LED_DRIVER_LED_TOTAL LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL 43 #define LED_DRIVER_LED_COUNT LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL
27 44
28Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. 45Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
29 46
@@ -32,175 +49,31 @@ Define these arrays listing all the LEDs in your `<keyboard>.c`:
32 const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { 49 const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
33 /* Refer to IS31 manual for these locations 50 /* Refer to IS31 manual for these locations
34 * driver 51 * driver
35 * | R location 52 * | LED address
36 * | | G location 53 * | | */
37 * | | | B location 54 {0, C3_3},
38 * | | | | */
39 {0, C1_3, C2_3, C3_3},
40 .... 55 ....
41 } 56 }
42 57
43Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now). 58Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
44
45### IS31FL3733
46
47There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
48
49 RGB_MATRIX_ENABLE = IS31FL3733
50
51Configure the hardware via your `config.h`:
52
53 // This is a 7-bit address, that gets left-shifted and bit 0
54 // set to 0 for write, 1 for read (as per I2C protocol)
55 // The address will vary depending on your wiring:
56 // 00 <-> GND
57 // 01 <-> SCL
58 // 10 <-> SDA
59 // 11 <-> VCC
60 // ADDR1 represents A1:A0 of the 7-bit address.
61 // ADDR2 represents A3:A2 of the 7-bit address.
62 // The result is: 0b101(ADDR2)(ADDR1)
63 #define DRIVER_ADDR_1 0b1010000
64 #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
65
66 #define DRIVER_COUNT 1
67 #define DRIVER_1_LED_TOTAL 64
68 #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
69
70Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
71
72Define these arrays listing all the LEDs in your `<keyboard>.c`:
73
74 const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
75 /* Refer to IS31 manual for these locations
76 * driver
77 * | R location
78 * | | G location
79 * | | | B location
80 * | | | | */
81 {0, B_1, A_1, C_1},
82 ....
83 }
84
85Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
86
87From this point forward the configuration is the same for all the drivers.
88
89 const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
90 /* {row | col << 4}
91 * | {x=0..224, y=0..64}
92 * | | modifier
93 * | | | */
94 {{0|(0<<4)}, {20.36*0, 21.33*0}, 1},
95 {{0|(1<<4)}, {20.36*1, 21.33*0}, 1},
96 ....
97 }
98
99The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
100
101 x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION
102 y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION
103
104Where all variables are decimels/floats.
105
106`modifier` is a boolean, whether or not a certain key is considered a modifier (used in some effects).
107 59
108## Keycodes 60## Keycodes
109 61
110All RGB keycodes are currently shared with the RGBLIGHT system: 62All LED matrix keycodes are currently shared with the [backlight system](feature_backlight.md).
111 63
112 * `RGB_TOG` - toggle 64## LED Matrix Effects
113 * `RGB_MOD` - cycle through modes
114 * `RGB_HUI` - increase hue
115 * `RGB_HUD` - decrease hue
116 * `RGB_SAI` - increase saturation
117 * `RGB_SAD` - decrease saturation
118 * `RGB_VAI` - increase value
119 * `RGB_VAD` - decrease value
120 * `RGB_SPI` - increase speed effect (no EEPROM support)
121 * `RGB_SPD` - decrease speed effect (no EEPROM support)
122
123
124 * `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
125
126## RGB Matrix Effects
127
128These are the effects that are currently available:
129
130 enum rgb_matrix_effects {
131 RGB_MATRIX_SOLID_COLOR = 1,
132 RGB_MATRIX_ALPHAS_MODS,
133 RGB_MATRIX_DUAL_BEACON,
134 RGB_MATRIX_GRADIENT_UP_DOWN,
135 RGB_MATRIX_RAINDROPS,
136 RGB_MATRIX_CYCLE_ALL,
137 RGB_MATRIX_CYCLE_LEFT_RIGHT,
138 RGB_MATRIX_CYCLE_UP_DOWN,
139 RGB_MATRIX_RAINBOW_BEACON,
140 RGB_MATRIX_RAINBOW_PINWHEELS,
141 RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
142 RGB_MATRIX_JELLYBEAN_RAINDROPS,
143 RGB_MATRIX_DIGITAL_RAIN,
144 #ifdef RGB_MATRIX_KEYPRESSES
145 RGB_MATRIX_SOLID_REACTIVE,
146 RGB_MATRIX_SPLASH,
147 RGB_MATRIX_MULTISPLASH,
148 RGB_MATRIX_SOLID_SPLASH,
149 RGB_MATRIX_SOLID_MULTISPLASH,
150 #endif
151 RGB_MATRIX_EFFECT_MAX
152 };
153
154You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
155
156
157|Define |Description |
158|---------------------------------------------------|--------------------------------------------|
159|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
160|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
161|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
162|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
163|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
164|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
165|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
166|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
167|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
168|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
169|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
170|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
171|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
172|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
173|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
174|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
175|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
176 65
66Currently no LED matrix effects have been created.
177 67
178## Custom layer effects 68## Custom layer effects
179 69
180Custom layer effects can be done by defining this in your `<keyboard>.c`: 70Custom layer effects can be done by defining this in your `<keyboard>.c`:
181 71
182 void rgb_matrix_indicators_kb(void) { 72 void led_matrix_indicators_kb(void) {
183 rgb_matrix_set_color(index, red, green, blue); 73 led_matrix_set_index_value(index, value);
184 } 74 }
185 75
186A similar function works in the keymap as `rgb_matrix_indicators_user`. 76A similar function works in the keymap as `led_matrix_indicators_user`.
187
188## Additional `config.h` Options
189
190 #define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
191 #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
192 #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
193 #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
194 #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
195 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
196
197## EEPROM storage
198
199The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
200
201 #define EECONFIG_RGB_MATRIX (uint32_t *)16
202
203Where `16` is an unused index from `eeconfig.h`.
204 77
205## Suspended state 78## Suspended state
206 79
@@ -208,10 +81,10 @@ To use the suspend feature, add this to your `<keyboard>.c`:
208 81
209 void suspend_power_down_kb(void) 82 void suspend_power_down_kb(void)
210 { 83 {
211 rgb_matrix_set_suspend_state(true); 84 led_matrix_set_suspend_state(true);
212 } 85 }
213 86
214 void suspend_wakeup_init_kb(void) 87 void suspend_wakeup_init_kb(void)
215 { 88 {
216 rgb_matrix_set_suspend_state(false); 89 led_matrix_set_suspend_state(false);
217 } 90 }