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authorAlbert Y <76888457+filterpaper@users.noreply.github.com>2021-11-02 01:30:07 +0800
committerGitHub <noreply@github.com>2021-11-02 04:30:07 +1100
commit4bf7ce2298dff3f9e256115ff551a86cf239b421 (patch)
tree9825222b20245c8e6d4ac47d19fa97a9af4ae75f /docs/feature_rgb_matrix.md
parent2980c63d3d4480a10bb1f7e6cf417bc9c9b65b72 (diff)
downloadqmk_firmware-4bf7ce2298dff3f9e256115ff551a86cf239b421.tar.gz
qmk_firmware-4bf7ce2298dff3f9e256115ff551a86cf239b421.zip
Add Fractal RGB matrix effects (#12670)
* Squashed fractal effect commit for easier rebase * Update documentation * Squashed fractal effect commit for easier rebase * Update documentation * Update doc spacing Co-authored-by: Ryan <fauxpark@gmail.com> * Update feature_rgb_matrix.md Co-authored-by: filterpaper <filterpaper@localhost> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Nick Brassel <nick@tzarc.org>
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r--docs/feature_rgb_matrix.md4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 708cb9f73..41d0bca37 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -422,6 +422,7 @@ enum rgb_matrix_effects {
422 RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back 422 RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
423 RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left 423 RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
424 RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right 424 RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
425 RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
425#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) 426#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
426 RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! 427 RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
427 RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation 428 RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
@@ -474,7 +475,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
474|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | 475|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
475|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` | 476|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
476|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | 477|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
477|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` | 478|`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` |
479|`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` |
478|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | 480|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
479|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | 481|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
480|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | 482|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |