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author | Albert Y <76888457+filterpaper@users.noreply.github.com> | 2022-02-05 02:55:51 +0800 |
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committer | GitHub <noreply@github.com> | 2022-02-05 05:55:51 +1100 |
commit | e8fa329073d8752cad9b11b90287fd20f130ac6f (patch) | |
tree | f1f8e5ab2ba97b3fdf0832f1ad19ed701d0a0a57 /docs/feature_rgb_matrix.md | |
parent | 98916fd8629f0e8ac5bd3aef73dc59082be42d24 (diff) | |
download | qmk_firmware-e8fa329073d8752cad9b11b90287fd20f130ac6f.tar.gz qmk_firmware-e8fa329073d8752cad9b11b90287fd20f130ac6f.zip |
[Core] Add Pixel Flow RGB matrix effect (#15829)
* Initial PIXEL FLOW matrix effect commit
* Commit suggested use of rgb_matrix_check_finished_leds
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
* Code change support for split RGB
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r-- | docs/feature_rgb_matrix.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 3384aa718..0e2e68233 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md | |||
@@ -455,6 +455,7 @@ enum rgb_matrix_effects { | |||
455 | RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left | 455 | RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left |
456 | RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right | 456 | RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right |
457 | RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges | 457 | RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges |
458 | RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues | ||
458 | RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues | 459 | RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues |
459 | #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) | 460 | #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) |
460 | RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! | 461 | RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! |
@@ -510,6 +511,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi | |||
510 | |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` | | 511 | |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` | |
511 | |`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` | | 512 | |`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` | |
512 | |`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` | | 513 | |`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` | |
514 | |`#define ENABLE_RGB_MATRIX_PIXEL_FLOW` |Enables `RGB_MATRIX_PIXEL_FLOW` | | ||
513 | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | | 515 | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` | |
514 | 516 | ||
515 | ?> These modes don't require any additional defines. | 517 | ?> These modes don't require any additional defines. |