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authorfauxpark <fauxpark@gmail.com>2017-12-09 16:49:07 +1100
committerJack Humbert <jack.humb@gmail.com>2017-12-09 10:46:11 -0500
commitaf37bb2f78c39c224c995eb57c757c63034a3d9c (patch)
tree9ad591cb895d1ac13cce6145d11738569dff0a93 /docs/hardware_avr.md
parent4c675a83ba1d3561bfd6baad57a250066f5db4d3 (diff)
downloadqmk_firmware-af37bb2f78c39c224c995eb57c757c63034a3d9c.tar.gz
qmk_firmware-af37bb2f78c39c224c995eb57c757c63034a3d9c.zip
Fix some of the more obvious typos
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1 files changed, 2 insertions, 2 deletions
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@@ -28,7 +28,7 @@ This is where all the custom logic for your keyboard goes. Many keyboards do not
28 28
29## `<keyboard>.h` 29## `<keyboard>.h`
30 30
31This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minumum you should have a `#define LAYOUT` for your keyboard that looks something like this: 31This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
32 32
33``` 33```
34#define LAYOUT( \ 34#define LAYOUT( \
@@ -44,7 +44,7 @@ The first half of the `LAYOUT` pre-processor macro defines the physical arrangem
44 44
45Each of the `k__` variables needs to be unique, and typically they follow the format `k<row><col>`. 45Each of the `k__` variables needs to be unique, and typically they follow the format `k<row><col>`.
46 46
47The physical matrix (the second half) must have a number of rows equalling `MATRIX_ROWS`, and each row must have exactly `MATRIX_COLS` elements in it. If you do not have this many physical keys you can use `KC_NO` to fill in the blank spots. 47The physical matrix (the second half) must have a number of rows equaling `MATRIX_ROWS`, and each row must have exactly `MATRIX_COLS` elements in it. If you do not have this many physical keys you can use `KC_NO` to fill in the blank spots.
48 48
49## `config.h` 49## `config.h`
50 50