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authorDrashna Jaelre <drashna@live.com>2019-08-21 17:07:49 -0700
committerGitHub <noreply@github.com>2019-08-21 17:07:49 -0700
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parentd534c72a544454132b3c6c05af85c821f6a93d65 (diff)
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Additional changes for Layer State typedef compatibility (#5906)
* Additional changes for Layer State typedef compatibility * Replace biton32 with get_highest_layer in docs * Change additional layer structure code * Fix uGFX reference issue * Remove dynamic_keymap check * Where did all these extra spaces come from Co-Authored-By: fauxpark <fauxpark@gmail.com>
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diff --git a/docs/ref_functions.md b/docs/ref_functions.md
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@@ -50,7 +50,7 @@ The caveat to this method is that you cannot access the `z` layer without having
50#### Example 50#### Example
51 51
52```c 52```c
53uint32_t layer_state_set_user(uint32_t state) { 53layer_state_t layer_state_set_user(layer_state_t state) {
54 return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); 54 return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
55} 55}
56``` 56```
@@ -58,7 +58,7 @@ uint32_t layer_state_set_user(uint32_t state) {
58Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects. 58Alternatively, you don't have to immediately "return" the value. This is useful if you want to add multiple tri layers, or if you want to add additional effects.
59 59
60```c 60```c
61uint32_t layer_state_set_user(uint32_t state) { 61layer_state_t layer_state_set_user(layer_state_t state) {
62 state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); 62 state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
63 state = update_tri_layer_state(state, _RAISE, _SYMB, _SPECIAL); 63 state = update_tri_layer_state(state, _RAISE, _SYMB, _SPECIAL);
64 return state; 64 return state;