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authorLouis Orleans <louis@orleans.io>2019-10-04 20:32:52 -0700
committernoroadsleft <18669334+noroadsleft@users.noreply.github.com>2019-10-04 20:32:52 -0700
commitc5ffd182c8daeaa0b50c45f4f959b5615ae2a6e6 (patch)
tree3ddc7c6341e935caa5068891d918395c94b55a6a /keyboards/ergodox_infinity
parent93bce832555f0f34b2b9a681a7d5d0dbe4462a26 (diff)
downloadqmk_firmware-c5ffd182c8daeaa0b50c45f4f959b5615ae2a6e6.tar.gz
qmk_firmware-c5ffd182c8daeaa0b50c45f4f959b5615ae2a6e6.zip
[Keymap] update my keymap for Infinity Ergodox (#6864)
* 🎉 Building simple flasher * 🎉 Flashing works * 🎨 Cleaning up * 🐛 Being more specific with board identity * 🐛 Flashing correct keymap * 🎉 Adding keymap * ✨ Updating keymap * 🚨 RGB * ⏪ Revert "🚨 RGB" This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4. * ✨ Improvements to flasher * ✨ Layout tweaks * 💄 Messing around with LCD * 💄 Enabling LCD backlight matching * 🔧 Updating layout * 🐛 Fixing console logging * 🎨 Cleaning up indentation * 🔧 Adding editorconfig * ✨ Adding game layer * 💄 Changing numpad layout * ✨🔥 redoing entire layout It's now more similar to the Planck default layout * ✨ add workman and dvorak layouts * 🐛 fix numpad * 🐛 fix layer orders * 🐛 fix layer toggling * 🐛 fix tri-layer switching * 🐛 fix LCD colors for adjustment layers * 🔥 remove old flasher project * 🔥 remove simple_visualizer * 💄 update LCD colors * 📝 fix layout comments * 💄 swapping 2u buttons * 🔥🔧 removing editorconfig * 🚨 using 2 spaces * 📝 add README * ⏪ Revert "💄 Enabling LCD backlight matching" This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e. * ⏪ Revert "💄 Messing around with LCD" This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5. * 🐛 fix thumb inconsistency in QWERTY * 🐛 fix media keys * ✨ add F# shortcuts to vertical 1.5u buttons * ✨ hold enter for RShift * ✨ hold for numpad * 🎨 remove unnecessary breaks * 🎨 reoganizing layers * ✨ add Colmak layer * 🚧🔧 add basic config * ✨ use more standard numpad layout * 💄 change layer orders * ✨ add caps lock on adjust layer * 🔥 disable space cadet * 📝 update README * 🔨 use userspace config * 🎨 clean up a bit * 🐛 undefine tapping toggle from base config * 🔨 rename LED functions * 💩 someone commited Windows line endings * ✨ left hand thumb is space * ♻️ extract layers def to new file * 🔥 remove unnecessary hooks * ✨💄 set LCD text and color by layer * 💄 update keymap removing layer buttons that I don't really use * ✨ set backlight to full brightness on boot * 🔥 remove unnecessary includes
Diffstat (limited to 'keyboards/ergodox_infinity')
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c174
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h14
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h123
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c384
4 files changed, 263 insertions, 432 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
index cf0b452bd..26de392f9 100644
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
@@ -1,20 +1,6 @@
1#include QMK_KEYBOARD_H 1#include QMK_KEYBOARD_H
2#include "debug.h"
3#include "action_layer.h"
4#include "version.h" 2#include "version.h"
5 3#include "layers.h"
6enum custom_layers {
7 _QWERTY,
8 _WORKMAN,
9 _DVORAK,
10 _COLEMAK,
11 _LOWER,
12 _RAISE,
13 _ADJUST,
14 _GAME,
15 _MOUSE,
16 _NUM,
17};
18 4
19enum custom_keycodes { 5enum custom_keycodes {
20 QWERTY = SAFE_RANGE, 6 QWERTY = SAFE_RANGE,
@@ -39,41 +25,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
39 * | Tab | Q | W | E | R | T | [{ | | ]} | Y | U | I | O | P | BSPC | 25 * | Tab | Q | W | E | R | T | [{ | | ]} | Y | U | I | O | P | BSPC |
40 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------| 26 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
41 * | ESC | A | S | D | F | G |------| |------| H | J | K | L | ; | ' | 27 * | ESC | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
42 * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------| 28 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
43 * | LShift | Z | X | C | V | B | | | | N | M | , | . | / | Enter | 29 * | LShift | Z | X | C | V | B | | | | N | M | , | . | / | Enter |
44 * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------' 30 * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
45 * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right | 31 * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
46 * `------------------------------' `------------------------------' 32 * `------------------------------' `------------------------------'
47 * ,------------. ,------------. 33 * ,------------. ,------------.
48 * |Play |Mouse | | Num |Mouse| 34 * |Play | | | |Play |
49 * ,----|-----|------| |------+-----+-----. 35 * ,-----|-----|------| |------+-----+-----.
50 * | | | Alt | | Alt | | | 36 * | | | Alt | | Alt | | |
51 * |BSPC|LOWER|------| |------|RAISE|Space| 37 * |Space|LOWER|------| |------|RAISE|Space|
52 * | | | LGUI | | LGUI | | | 38 * | | | LGUI | | LGUI | | |
53 * `-----------------' `------------------' 39 * `------------------' `------------------'
54 */ 40 */
55[_QWERTY] = LAYOUT_ergodox( 41[_QWERTY] = LAYOUT_ergodox(
56 // left hand 42 // left hand
57 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, 43 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
58 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRACKET, 44 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRACKET,
59 KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, 45 KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G,
60 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_FN1, 46 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______,
61 TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER, 47 TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
62 48
63 KC_MPLY, TG(_MOUSE), 49 KC_MPLY, _______,
64 KC_LALT, 50 KC_LALT,
65 KC_BSPACE, LOWER, KC_LGUI, 51 KC_SPACE, LOWER, KC_LGUI,
66 52
67 // right hand 53 // right hand
68 KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, 54 KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
69 KC_RBRACKET, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE, 55 KC_RBRACKET, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE,
70 KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE, 56 KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE,
71 KC_FN1, KC_N, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT), 57 _______, KC_N, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
72 RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, 58 RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
73 59
74 TT(_NUM), TG(_MOUSE), 60 _______, KC_MPLY,
75 KC_LALT, 61 KC_LALT,
76 KC_LGUI, RAISE, KC_SPACE 62 KC_LGUI, RAISE, KC_SPACE
77), 63),
78 64
79/* Keymap 0: Basic Workman layer 65/* Keymap 0: Basic Workman layer
@@ -84,41 +70,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
84 * | Tab | Q | D | R | W | B | [{ | | ]} | J | F | U | P | ; | BSPC | 70 * | Tab | Q | D | R | W | B | [{ | | ]} | J | F | U | P | ; | BSPC |
85 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------| 71 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
86 * | ESC | A | S | H | T | G |------| |------| Y | N | E | O | I | ' | 72 * | ESC | A | S | H | T | G |------| |------| Y | N | E | O | I | ' |
87 * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------| 73 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
88 * | LShift | Z | X | M | C | V | | | | K | L | , | . | / | Enter | 74 * | LShift | Z | X | M | C | V | | | | K | L | , | . | / | Enter |
89 * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------' 75 * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
90 * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right | 76 * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
91 * `------------------------------' `------------------------------' 77 * `------------------------------' `------------------------------'
92 * ,------------. ,------------. 78 * ,------------. ,------------.
93 * |Play |Mouse | | Num |Mouse| 79 * |Play | | | |Play |
94 * ,----|-----|------| |------+-----+-----. 80 * ,-----|-----|------| |------+-----+-----.
95 * | | | Alt | | Alt | | | 81 * | | | Alt | | Alt | | |
96 * |BSPC|LOWER|------| |------|RAISE|Space| 82 * |Space|LOWER|------| |------|RAISE|Space|
97 * | | | LGUI | | LGUI | | | 83 * | | | LGUI | | LGUI | | |
98 * `-----------------' `------------------' 84 * `------------------' `------------------'
99 */ 85 */
100[_WORKMAN] = LAYOUT_ergodox( 86[_WORKMAN] = LAYOUT_ergodox(
101 // left hand 87 // left hand
102 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, 88 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
103 KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LBRACKET, 89 KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LBRACKET,
104 KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, 90 KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G,
105 KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_FN1, 91 KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, _______,
106 TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER, 92 TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
107 93
108 KC_MPLY, TG(_MOUSE), 94 KC_MPLY, _______,
109 KC_LALT, 95 KC_LALT,
110 KC_BSPACE, LOWER, KC_LGUI, 96 KC_SPACE, LOWER, KC_LGUI,
111 97
112 // right hand 98 // right hand
113 KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, 99 KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
114 KC_RBRACKET, KC_J, KC_F, KC_U, KC_P, KC_SCOLON, KC_BSPACE, 100 KC_RBRACKET, KC_J, KC_F, KC_U, KC_P, KC_SCOLON, KC_BSPACE,
115 KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE, 101 KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
116 KC_FN1, KC_K, KC_L, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT), 102 _______, KC_K, KC_L, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
117 RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, 103 RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
118 104
119 TT(_NUM), TG(_MOUSE), 105 _______, KC_MPLY,
120 KC_LALT, 106 KC_LALT,
121 KC_LGUI, RAISE, KC_SPACE 107 KC_LGUI, RAISE, KC_SPACE
122), 108),
123 109
124/* Keymap 0: Basic Dvorak layer 110/* Keymap 0: Basic Dvorak layer
@@ -129,41 +115,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
129 * | Tab | ' | , | . | P | Y | [{ | | ]} | F | G | C | R | L | BSPC | 115 * | Tab | ' | , | . | P | Y | [{ | | ]} | F | G | C | R | L | BSPC |
130 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------| 116 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
131 * | ESC | A | O | E | U | I |------| |------| D | H | T | N | S | / | 117 * | ESC | A | O | E | U | I |------| |------| D | H | T | N | S | / |
132 * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------| 118 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
133 * | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | Enter | 119 * | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | Enter |
134 * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------' 120 * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
135 * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right | 121 * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
136 * `------------------------------' `------------------------------' 122 * `------------------------------' `------------------------------'
137 * ,------------. ,------------. 123 * ,------------. ,------------.
138 * |Play |Mouse | | Num |Mouse| 124 * |Play | | | |Play |
139 * ,----|-----|------| |------+-----+-----. 125 * ,-----|-----|------| |------+-----+-----.
140 * | | | Alt | | Alt | | | 126 * | | | Alt | | Alt | | |
141 * |BSPC|LOWER|------| |------|RAISE|Space| 127 * |Space|LOWER|------| |------|RAISE|Space|
142 * | | | LGUI | | LGUI | | | 128 * | | | LGUI | | LGUI | | |
143 * `-----------------' `------------------' 129 * `------------------' `------------------'
144 */ 130 */
145[_DVORAK] = LAYOUT_ergodox( 131[_DVORAK] = LAYOUT_ergodox(
146 // left hand 132 // left hand
147 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, 133 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
148 KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_LBRACKET, 134 KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_LBRACKET,
149 KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, 135 KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I,
150 KC_LSFT, KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, KC_FN1, 136 KC_LSFT, KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, _______,
151 TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER, 137 TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
152 138
153 KC_MPLY, TG(_MOUSE), 139 KC_MPLY, _______,
154 KC_LALT, 140 KC_LALT,
155 KC_BSPACE, LOWER, KC_LGUI, 141 KC_SPACE, LOWER, KC_LGUI,
156 142
157 // right hand 143 // right hand
158 KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, 144 KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
159 KC_RBRACKET, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPACE, 145 KC_RBRACKET, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPACE,
160 KC_D, KC_H, KC_T, KC_N, KC_S, LT(MOUSE, KC_SLSH), 146 KC_D, KC_H, KC_T, KC_N, KC_S, LT(MOUSE, KC_SLSH),
161 KC_FN1, KC_B, KC_M, KC_W, KC_V, KC_Z, RSFT_T(KC_ENT), 147 _______, KC_B, KC_M, KC_W, KC_V, KC_Z, RSFT_T(KC_ENT),
162 RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, 148 RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
163 149
164 TT(_NUM), TG(_MOUSE), 150 _______, KC_MPLY,
165 KC_LALT, 151 KC_LALT,
166 KC_LGUI, RAISE, KC_SPACE 152 KC_LGUI, RAISE, KC_SPACE
167), 153),
168 154
169/* Keymap 0: Basic Colemak layer 155/* Keymap 0: Basic Colemak layer
@@ -174,41 +160,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
174 * | Tab | Q | W | F | P | G | [{ | | ]} | J | L | U | Y | ; | BSPC | 160 * | Tab | Q | W | F | P | G | [{ | | ]} | J | L | U | Y | ; | BSPC |
175 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------| 161 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
176 * | ESC | A | R | S | T | D |------| |------| H | N | E | I | O | ' | 162 * | ESC | A | R | S | T | D |------| |------| H | N | E | I | O | ' |
177 * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------| 163 * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
178 * | LShift | Z | X | C | V | B | | | | K | M | , | . | / | Enter | 164 * | LShift | Z | X | C | V | B | | | | K | M | , | . | / | Enter |
179 * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------' 165 * `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
180 * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right | 166 * | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
181 * `------------------------------' `------------------------------' 167 * `------------------------------' `------------------------------'
182 * ,------------. ,------------. 168 * ,------------. ,------------.
183 * |Play |Mouse | | Num |Mouse| 169 * |Play | | | |Play |
184 * ,----|-----|------| |------+-----+-----. 170 * ,-----|-----|------| |------+-----+-----.
185 * | | | Alt | | Alt | | | 171 * | | | Alt | | Alt | | |
186 * |BSPC|LOWER|------| |------|RAISE|Space| 172 * |Space|LOWER|------| |------|RAISE|Space|
187 * | | | LGUI | | LGUI | | | 173 * | | | LGUI | | LGUI | | |
188 * `-----------------' `------------------' 174 * `------------------' `------------------'
189 */ 175 */
190[_COLEMAK] = LAYOUT_ergodox( 176[_COLEMAK] = LAYOUT_ergodox(
191 // left hand 177 // left hand
192 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, 178 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
193 KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRACKET, 179 KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRACKET,
194 KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, 180 KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D,
195 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_FN1, 181 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______,
196 TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER, 182 TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
197 183
198 KC_MPLY, TG(_MOUSE), 184 KC_MPLY, _______,
199 KC_LALT, 185 KC_LALT,
200 KC_BSPACE, LOWER, KC_LGUI, 186 KC_SPACE, LOWER, KC_LGUI,
201 187
202 // right hand 188 // right hand
203 KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, 189 KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
204 KC_RBRACKET, KC_J, KC_L, KC_U, KC_Y, KC_SCOLON, KC_BSPACE, 190 KC_RBRACKET, KC_J, KC_L, KC_U, KC_Y, KC_SCOLON, KC_BSPACE,
205 KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOTE, 191 KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOTE,
206 KC_FN1, KC_K, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT), 192 _______, KC_K, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
207 RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, 193 RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
208 194
209 TT(_NUM), TG(_MOUSE), 195 _______, KC_MPLY,
210 KC_LALT, 196 KC_LALT,
211 KC_LGUI, RAISE, KC_SPACE 197 KC_LGUI, RAISE, KC_SPACE
212), 198),
213 199
214/* Lower 200/* Lower
@@ -216,19 +202,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
216 * ,---------------------------------------------------. ,--------------------------------------------------. 202 * ,---------------------------------------------------. ,--------------------------------------------------.
217 * | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | | 203 * | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | |
218 * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------| 204 * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
219 * | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | | 205 * | ~ | ! | @ | # | $ | % | F6 | | F5 | ^ | & | * | ( | ) | |
220 * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------| 206 * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
221 * | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | _ | + | { | } | | | 207 * | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | _ | + | { | } | | |
222 * |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------| 208 * |---------+------+------+------+------+------| F12 | | F11 |------+------+------+------+------+--------|
223 * | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO ~ |ISO | | Home | End | | 209 * | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO ~ |ISO | | Home | End | |
224 * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' 210 * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
225 * | | | | | | | | Play | Vol- | Vol+ | Next | 211 * | | | | | | | | Play | Vol- | Vol+ | Next |
226 * `-----------------------------------' `----------------------------------' 212 * `-----------------------------------' `----------------------------------'
227 * ,-------------. ,-------------. 213 * ,-------------. ,-------------.
228 * |Animat| | |Toggle|Solid | 214 * | | | | | |
229 * ,------|------|------| |------+------+------. 215 * ,------|------|------| |------+------+------.
230 * |Bright|Bright| | | |Hue- |Hue+ | 216 * | | | | | | | |
231 * |ness- |ness+ |------| |------| | | 217 * | | |------| |------| | |
232 * | | | | | | | | 218 * | | | | | | | |
233 * `--------------------' `--------------------' 219 * `--------------------' `--------------------'
234 */ 220 */
@@ -261,10 +247,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
261 * ,---------------------------------------------------. ,--------------------------------------------------. 247 * ,---------------------------------------------------. ,--------------------------------------------------.
262 * | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | F11 | 248 * | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | F11 |
263 * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------| 249 * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
264 * | ` | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | | 250 * | ` | 1 | 2 | 3 | 4 | 5 | F6 | | F5 | 6 | 7 | 8 | 9 | 0 | |
265 * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------| 251 * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
266 * | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | - | = | [ | ] | \ | 252 * | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | - | = | [ | ] | \ |
267 * |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------| 253 * |---------+------+------+------+------+------| F12 | | F11 |------+------+------+------+------+--------|
268 * | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO # |ISO / |Pg Up |Pg Dn | | 254 * | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
269 * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' 255 * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
270 * | | | | | | | | Play | Vol- | Vol+ | Next | 256 * | | | | | | | | Play | Vol- | Vol+ | Next |
@@ -308,7 +294,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
308 * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| 294 * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
309 * | |Reset |Debug | | | | | | | |TRM on|TRMoff| | | Del | 295 * | |Reset |Debug | | | | | | | |TRM on|TRMoff| | | Del |
310 * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| 296 * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
311 * | CPSLCK | | | | |AG Nrm|------| |------|AG Swp|QWERTY|Wrkman|Dvorak| | | 297 * | CPSLCK | | | | |AG Nrm|------| |------|AG Swp|QWERTY|Wrkman|Dvorak|Colmak| |
312 * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| 298 * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
313 * | | | | | | | | | | | | Prev | Next | | | 299 * | | | | | | | | | | | | Prev | Next | | |
314 * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' 300 * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
@@ -325,7 +311,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
325[_ADJUST] = LAYOUT_ergodox( 311[_ADJUST] = LAYOUT_ergodox(
326 // left hand 312 // left hand
327 VRSN, _______, _______, _______, _______, _______, _______, 313 VRSN, _______, _______, _______, _______, _______, _______,
328 _______, RESET, DEBUG, _______, _______, _______, _______, 314 _______, RESET, DEBUG, BL_TOGG, BL_STEP, _______, _______,
329 KC_CAPS, _______, _______, _______, _______, AG_NORM, 315 KC_CAPS, _______, _______, _______, _______, AG_NORM,
330 _______, _______, _______, _______, _______, _______, _______, 316 _______, _______, _______, _______, _______, _______, _______,
331 _______, _______, _______, _______, _______, 317 _______, _______, _______, _______, _______,
@@ -502,6 +488,11 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
502 return MACRO_NONE; 488 return MACRO_NONE;
503}; 489};
504 490
491void matrix_init_user() {
492 backlight_enable();
493 backlight_level(BACKLIGHT_LEVELS);
494}
495
505bool process_record_user(uint16_t keycode, keyrecord_t *record) { 496bool process_record_user(uint16_t keycode, keyrecord_t *record) {
506 switch (keycode) { 497 switch (keycode) {
507 case QWERTY: 498 case QWERTY:
@@ -576,34 +567,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
576 } 567 }
577 return true; 568 return true;
578} 569}
579
580/**
581 * Runs just one time when the keyboard initializes.
582 */
583void matrix_init_user(void) {
584
585};
586
587/**
588 * Runs constantly in the background, in a loop.
589 */
590void matrix_scan_user(void) {
591 uint8_t layer = biton32(layer_state);
592
593 ergodox_board_led_off();
594 ergodox_led_lower_off();
595 ergodox_led_raise_off();
596 ergodox_led_adjust_off();
597
598 switch (layer) {
599 case _LOWER:
600 ergodox_led_lower_on();
601 break;
602 case _RAISE:
603 ergodox_led_raise_on();
604 break;
605 case _ADJUST:
606 ergodox_led_adjust_on();
607 break;
608 }
609};
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h
new file mode 100644
index 000000000..d852fe980
--- /dev/null
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h
@@ -0,0 +1,14 @@
1#include QMK_KEYBOARD_H
2
3enum custom_layers {
4 _QWERTY,
5 _WORKMAN,
6 _DVORAK,
7 _COLEMAK,
8 _LOWER,
9 _RAISE,
10 _ADJUST,
11 _GAME,
12 _MOUSE,
13 _NUM,
14};
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
new file mode 100644
index 000000000..9213e99f4
--- /dev/null
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
@@ -0,0 +1,123 @@
1/* Copyright 2017 Fred Sundvik
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
18#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
19
20// Currently we are assuming that both the backlight and LCD are enabled
21// But it's entirely possible to write a custom visualizer that use only
22// one of them
23#ifndef LCD_BACKLIGHT_ENABLE
24#error This visualizer needs that LCD backlight is enabled
25#endif
26
27#ifndef LCD_ENABLE
28#error This visualizer needs that LCD is enabled
29#endif
30
31#include "visualizer.h"
32#include "visualizer_keyframes.h"
33#include "lcd_keyframes.h"
34#include "lcd_backlight_keyframes.h"
35#include "system/serial_link.h"
36#include "led.h"
37#include "default_animations.h"
38
39static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
40static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
41
42static bool initial_update = true;
43
44// Feel free to modify the animations below, or even add new ones if needed
45
46static keyframe_animation_t lcd_layer_display = {
47 .num_frames = 1,
48 .loop = false,
49 .frame_lengths = {gfxMillisecondsToTicks(0)},
50 .frame_functions = {lcd_keyframe_display_layer_and_led_states}
51};
52
53// The color animation animates the LCD color when you change layers
54static keyframe_animation_t color_animation = {
55 .num_frames = 2,
56 .loop = false,
57 // Note that there's a 200 ms no-operation frame,
58 // this prevents the color from changing when activating the layer
59 // momentarily
60 .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
61 .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
62};
63
64void initialize_user_visualizer(visualizer_state_t* state) {
65 // The brightness will be dynamically adjustable in the future
66 // But for now, change it here.
67 lcd_backlight_brightness(130);
68 state->current_lcd_color = initial_color;
69 state->target_lcd_color = logo_background_color;
70 initial_update = true;
71 start_keyframe_animation(&default_startup_animation);
72}
73
74
75// This function should be implemented by the keymap visualizer
76// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
77// that the simple_visualizer assumes that you are updating
78// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
79// stopped. This can be done by either double buffering it or by using constant strings
80static void get_visualizer_layer_and_color(visualizer_state_t* state);
81
82void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
83 // Add more tests, change the colors and layer texts here
84 // Usually you want to check the high bits (higher layers first)
85 // because that's the order layers are processed for keypresses
86 // You can for check for example:
87 // state->status.layer
88 // state->status.default_layer
89 // state->status.leds (see led.h for available statuses)
90
91 uint32_t prev_color = state->target_lcd_color;
92 const char* prev_layer_text = state->layer_text;
93
94 get_visualizer_layer_and_color(state);
95
96 if (initial_update || prev_color != state->target_lcd_color) {
97 start_keyframe_animation(&color_animation);
98 }
99
100 if (initial_update || prev_layer_text != state->layer_text) {
101 start_keyframe_animation(&lcd_layer_display);
102 }
103 // You can also stop existing animations, and start your custom ones here
104 // remember that you should normally have only one animation for the LCD
105 // and one for the background. But you can also combine them if you want.
106}
107
108void user_visualizer_suspend(visualizer_state_t* state) {
109 state->layer_text = "Suspending...";
110 uint8_t hue = LCD_HUE(state->current_lcd_color);
111 uint8_t sat = LCD_SAT(state->current_lcd_color);
112 state->target_lcd_color = LCD_COLOR(hue, sat, 0);
113 start_keyframe_animation(&default_suspend_animation);
114}
115
116void user_visualizer_resume(visualizer_state_t* state) {
117 state->current_lcd_color = initial_color;
118 state->target_lcd_color = logo_background_color;
119 initial_update = true;
120 start_keyframe_animation(&default_startup_animation);
121}
122
123#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
index d339ecc97..54fc2363c 100644
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
@@ -1,5 +1,5 @@
1/* 1/*
2Copyright 2016 Fred Sundvik <fsundvik@gmail.com> 2Copyright 2017 Fred Sundvik
3 3
4This program is free software: you can redistribute it and/or modify 4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by 5it under the terms of the GNU General Public License as published by
@@ -15,331 +15,65 @@ You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>. 15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/ 16*/
17 17
18/** 18#include "./simple_visualizer.h"
19 * Currently we are assuming that both the backlight and LCD are enabled 19#include "util.h"
20 * But it's entirely possible to write a custom visualizer that use only 20#include "layers.h"
21 * one of them 21
22 */ 22// This function should be implemented by the keymap visualizer
23#ifndef LCD_BACKLIGHT_ENABLE 23// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
24#error This visualizer needs that LCD backlight is enabled 24// that the simple_visualizer assumes that you are updating
25#endif 25// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
26 26// stopped. This can be done by either double buffering it or by using constant strings
27#ifndef LCD_ENABLE 27static void get_visualizer_layer_and_color(visualizer_state_t* state) {
28#error This visualizer needs that LCD is enabled 28 switch(biton32(default_layer_state)) {
29#endif 29 case _QWERTY:
30 30 state->layer_text = "QWERTY";
31#include "./visualizer.h" 31 state->target_lcd_color = LCD_COLOR(0, 255, 128);
32#include "visualizer_keyframes.h" 32 break;
33#include "lcd_keyframes.h" 33 case _WORKMAN:
34#include "lcd_backlight_keyframes.h" 34 state->layer_text = "Workman";
35#include "system/serial_link.h" 35 state->target_lcd_color = LCD_COLOR(80, 255, 128);
36#include "default_animations.h" 36 break;
37 37 case _DVORAK:
38static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255); 38 state->layer_text = "Dvorak";
39static const uint32_t initial_color = LCD_COLOR(84, 255, 255); 39 state->target_lcd_color = LCD_COLOR(194, 255, 128);
40 40 break;
41static const uint32_t led_emulation_colors[4] = { 41 case _COLEMAK:
42 LCD_COLOR(0, 0, 255), 42 state->layer_text = "Colemak";
43 LCD_COLOR(141, 255, 255), 43 state->target_lcd_color = LCD_COLOR(18, 255, 128);
44 LCD_COLOR(18, 255, 255), 44 break;
45 LCD_COLOR(194, 255, 255),
46};
47
48static uint32_t next_led_target_color = 0;
49
50typedef enum {
51 LCD_STATE_INITIAL,
52 LCD_STATE_LAYER_BITMAP,
53 LCD_STATE_BITMAP_AND_LEDS,
54} lcd_state_t;
55
56static lcd_state_t lcd_state = LCD_STATE_INITIAL;
57
58typedef struct {
59 uint8_t led_on;
60 uint8_t led1;
61 uint8_t led2;
62 uint8_t led3;
63} visualizer_user_data_t;
64
65/**
66 * Don't access from visualization function, use the visualizer state instead
67 */
68static visualizer_user_data_t user_data_keyboard = {
69 .led_on = 0,
70 .led1 = LED_BRIGHTNESS_HI,
71 .led2 = LED_BRIGHTNESS_HI,
72 .led3 = LED_BRIGHTNESS_HI,
73};
74
75_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
76 "Please increase the VISUALIZER_USER_DATA_SIZE");
77
78// Feel free to modify the animations below, or even add new ones if needed
79
80// The color animation animates the LCD color when you change layers
81static keyframe_animation_t one_led_color = {
82 .num_frames = 1,
83 .loop = false,
84 .frame_lengths = {gfxMillisecondsToTicks(0)},
85 .frame_functions = {lcd_backlight_keyframe_set_color},
86};
87
88bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
89 uint32_t temp = next_led_target_color;
90 next_led_target_color = state->target_lcd_color;
91 state->target_lcd_color = temp;
92 return false;
93}
94
95// The color animation animates the LCD color when you change layers
96static keyframe_animation_t two_led_colors = {
97 .num_frames = 2,
98 .loop = true,
99 .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
100 .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
101};
102
103/**
104 * The LCD animation alternates between the layer name display and a
105 * bitmap that displays all active layers
106 */
107static keyframe_animation_t lcd_bitmap_animation = {
108 .num_frames = 1,
109 .loop = false,
110 .frame_lengths = {gfxMillisecondsToTicks(0)},
111 .frame_functions = {lcd_keyframe_display_layer_bitmap},
112};
113
114static keyframe_animation_t lcd_bitmap_leds_animation = {
115 .num_frames = 2,
116 .loop = true,
117 .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
118 .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
119};
120
121void initialize_user_visualizer(visualizer_state_t* state) {
122 /**
123 * The brightness will be dynamically adjustable in the future
124 * But for now, change it here.
125 */
126 lcd_backlight_brightness(180);
127 state->current_lcd_color = initial_color;
128 state->target_lcd_color = logo_background_color;
129 lcd_state = LCD_STATE_INITIAL;
130 start_keyframe_animation(&default_startup_animation);
131}
132
133static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
134 return user_data->led_on & (1u << num);
135}
136
137static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
138 for (int i=0; i < 4; i++) {
139 if (is_led_on(user_data, i)) {
140 return i + 1;
141 }
142 }
143 return 0;
144}
145
146static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
147 uint8_t master_index = get_led_index_master(user_data);
148 if (master_index!=0) {
149 for (int i=master_index; i < 4; i++) {
150 if (is_led_on(user_data, i)) {
151 return i + 1;
152 }
153 }
154 }
155
156 return 0;
157}
158
159static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
160 if (
161 is_led_on(user_data, 0) &&
162 is_led_on(user_data, 1) &&
163 is_led_on(user_data, 2)
164 ) {
165 return 3;
166 }
167 return 0;
168}
169
170static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
171 switch (index) {
172 case 1:
173 return user_data->led1;
174 case 2:
175 return user_data->led2;
176 case 3:
177 return user_data->led3;
178 }
179 return 0;
180}
181
182static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
183 visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
184 visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
185
186 uint8_t new_index;
187 uint8_t old_index;
188
189 if (true || is_serial_link_master()) {
190 new_index = get_led_index_master(user_data_new);
191 old_index = get_led_index_master(user_data_old);
192 } else {
193 new_index = get_led_index_slave(user_data_new);
194 old_index = get_led_index_slave(user_data_old);
195 }
196
197 uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
198 uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
199
200 uint8_t new_brightness = get_brightness(user_data_new, new_index);
201 uint8_t old_brightness = get_brightness(user_data_old, old_index);
202
203 uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
204 uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
205
206 if (
207 lcd_state == LCD_STATE_INITIAL ||
208 new_index != old_index ||
209 new_secondary_index != old_secondary_index ||
210 new_brightness != old_brightness ||
211 new_secondary_brightness != old_secondary_brightness
212 ) {
213 if (new_secondary_index != 0) {
214 state->target_lcd_color = change_lcd_color_intensity(
215 led_emulation_colors[new_index], new_brightness);
216 next_led_target_color = change_lcd_color_intensity(
217 led_emulation_colors[new_secondary_index], new_secondary_brightness);
218
219 stop_keyframe_animation(&one_led_color);
220 start_keyframe_animation(&two_led_colors);
221 } else {
222 state->target_lcd_color = change_lcd_color_intensity(
223 led_emulation_colors[new_index], new_brightness);
224
225 stop_keyframe_animation(&two_led_colors);
226 start_keyframe_animation(&one_led_color);
227 }
228 } 45 }
229}
230
231static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
232 if (state->status.leds) {
233 if (
234 lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
235 state->status.leds != prev_status->leds ||
236 state->status.layer != prev_status->layer ||
237 state->status.default_layer != prev_status->default_layer
238 ) {
239 // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
240 stop_keyframe_animation(&lcd_bitmap_animation);
241 46
242 lcd_state = LCD_STATE_BITMAP_AND_LEDS; 47 switch(biton32(state->status.layer)) {
243 /** 48 case _LOWER:
244 * For information: 49 state->layer_text = "Lower";
245 * The logic in this function makes sure that this doesn't happen, but if you call start on an 50 state->target_lcd_color = LCD_COLOR(141, 255, 255);
246 * animation that is already playing it will be restarted. 51 break;
247 */ 52 case _RAISE:
248 start_keyframe_animation(&lcd_bitmap_leds_animation); 53 state->layer_text = "Raise";
249 } 54 state->target_lcd_color = LCD_COLOR(18, 255, 255);
250 } else { 55 break;
251 if ( 56 case _ADJUST:
252 lcd_state != LCD_STATE_LAYER_BITMAP || 57 state->layer_text = "Adjust";
253 state->status.layer != prev_status->layer || 58 state->target_lcd_color = LCD_COLOR(194, 255, 255);
254 state->status.default_layer != prev_status->default_layer 59 break;
255 ) { 60 case _NUM:
256 stop_keyframe_animation(&lcd_bitmap_leds_animation); 61 state->layer_text = "Numpad";
257 62 state->target_lcd_color = LCD_COLOR(80, 255, 255);
258 lcd_state = LCD_STATE_LAYER_BITMAP; 63 break;
259 start_keyframe_animation(&lcd_bitmap_animation); 64 case _MOUSE:
260 } 65 state->layer_text = "Mouse";
66 state->target_lcd_color = LCD_COLOR(300, 255, 255);
67 break;
68 case _GAME:
69 state->layer_text = "Game";
70 state->target_lcd_color = LCD_COLOR(300, 255, 255);
71 break;
72 case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
73 break;
74 default:
75 state->layer_text = "NONE";
76 state->target_lcd_color = LCD_COLOR(0, 255, 255);
77 break;
261 } 78 }
262} 79}
263
264void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
265 /**
266 * Check the status here to start and stop animations
267 * You might have to save some state, like the current animation here so that you can start the right
268 * This function is called every time the status changes
269 *
270 * NOTE that this is called from the visualizer thread, so don't access anything else outside the status
271 * This is also important because the slave won't have access to the active layer for example outside the
272 * status.
273 */
274
275 update_emulated_leds(state, prev_status);
276 update_lcd_text(state, prev_status);
277}
278
279void user_visualizer_suspend(visualizer_state_t* state) {
280 state->layer_text = "Suspending...";
281 uint8_t hue = LCD_HUE(state->current_lcd_color);
282 uint8_t sat = LCD_SAT(state->current_lcd_color);
283 state->target_lcd_color = LCD_COLOR(hue, sat, 0);
284 start_keyframe_animation(&default_suspend_animation);
285}
286
287void user_visualizer_resume(visualizer_state_t* state) {
288 state->current_lcd_color = initial_color;
289 state->target_lcd_color = logo_background_color;
290 lcd_state = LCD_STATE_INITIAL;
291 start_keyframe_animation(&default_startup_animation);
292}
293
294void ergodox_board_led_on(void){
295 // No board led support
296}
297
298void ergodox_led_lower_on(void){
299 user_data_keyboard.led_on |= (1u << 0);
300 visualizer_set_user_data(&user_data_keyboard);
301}
302
303void ergodox_led_raise_on(void){
304 user_data_keyboard.led_on |= (1u << 1);
305 visualizer_set_user_data(&user_data_keyboard);
306}
307
308void ergodox_led_adjust_on(void){
309 user_data_keyboard.led_on |= (1u << 2);
310 visualizer_set_user_data(&user_data_keyboard);
311}
312
313void ergodox_board_led_off(void){
314 // No board led support
315}
316
317void ergodox_led_lower_off(void){
318 user_data_keyboard.led_on &= ~(1u << 0);
319 visualizer_set_user_data(&user_data_keyboard);
320}
321
322void ergodox_led_raise_off(void){
323 user_data_keyboard.led_on &= ~(1u << 1);
324 visualizer_set_user_data(&user_data_keyboard);
325}
326
327void ergodox_led_adjust_off(void){
328 user_data_keyboard.led_on &= ~(1u << 2);
329 visualizer_set_user_data(&user_data_keyboard);
330}
331
332void ergodox_led_lower_set(uint8_t n) {
333 user_data_keyboard.led1 = n;
334 visualizer_set_user_data(&user_data_keyboard);
335}
336
337void ergodox_led_raise_set(uint8_t n) {
338 user_data_keyboard.led2 = n;
339 visualizer_set_user_data(&user_data_keyboard);
340}
341
342void ergodox_led_adjust_set(uint8_t n) {
343 user_data_keyboard.led3 = n;
344 visualizer_set_user_data(&user_data_keyboard);
345}