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authorLukas Alexandre <the.lukelex@gmail.com>2019-12-12 20:45:56 +0100
committerDrashna Jaelre <drashna@live.com>2019-12-12 11:45:56 -0800
commitdf78593b1ba800223c049f3f61df6ad4bf4abe7c (patch)
treed3fda1a12d9df27826e58de0898b1c9523d4af86 /keyboards/gami_studio
parent45e71aedf030d80e62c491c4a906fdf88ccaec0c (diff)
downloadqmk_firmware-df78593b1ba800223c049f3f61df6ad4bf4abe7c.tar.gz
qmk_firmware-df78593b1ba800223c049f3f61df6ad4bf4abe7c.zip
[Keyboard] Added Lex60 keyboard (#7600)
Diffstat (limited to 'keyboards/gami_studio')
-rw-r--r--keyboards/gami_studio/lex60/config.h53
-rw-r--r--keyboards/gami_studio/lex60/keymaps/default/keymap.c42
-rw-r--r--keyboards/gami_studio/lex60/lex60.c1
-rw-r--r--keyboards/gami_studio/lex60/lex60.h21
-rw-r--r--keyboards/gami_studio/lex60/readme.md12
-rw-r--r--keyboards/gami_studio/lex60/rules.mk32
6 files changed, 161 insertions, 0 deletions
diff --git a/keyboards/gami_studio/lex60/config.h b/keyboards/gami_studio/lex60/config.h
new file mode 100644
index 000000000..8a038ccce
--- /dev/null
+++ b/keyboards/gami_studio/lex60/config.h
@@ -0,0 +1,53 @@
1/*
2Copyright 2019 Maarten Dekkers <maartenwut@gmail.com>
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18#pragma once
19
20#include "config_common.h"
21
22/* USB Device descriptor parameter */
23#define VENDOR_ID 0x7353
24#define PRODUCT_ID 0x0160
25#define DEVICE_VER 0x0001
26#define MANUFACTURER Maartenwut
27#define PRODUCT Lex60
28#define DESCRIPTION A 60% PCB
29
30/* key matrix size */
31#define MATRIX_ROWS 5
32#define MATRIX_COLS 15
33
34// ROWS: Top to bottom, COLS: Left to right
35
36#define MATRIX_ROW_PINS {D5,D4,B0,D2,D3}
37#define MATRIX_COL_PINS {B7,F7,C7,E6,C6,F0,B6,F1,B5,F4,B4,F5,D7,F6,D6}
38
39/* COL2ROW or ROW2COL */
40#define DIODE_DIRECTION COL2ROW
41
42/* define if matrix has ghost */
43//#define MATRIX_HAS_GHOST
44
45/* Set 0 if debouncing isn't needed */
46#define DEBOUNCE 5
47
48#define QMK_ESC_OUTPUT B7 // usually COL
49#define QMK_ESC_INPUT D5 // usually ROW
50
51#define RGB_DI_PIN D1
52#define RGBLED_NUM 12
53#define RGBLIGHT_ANIMATIONS
diff --git a/keyboards/gami_studio/lex60/keymaps/default/keymap.c b/keyboards/gami_studio/lex60/keymaps/default/keymap.c
new file mode 100644
index 000000000..039eb93b3
--- /dev/null
+++ b/keyboards/gami_studio/lex60/keymaps/default/keymap.c
@@ -0,0 +1,42 @@
1#include QMK_KEYBOARD_H
2
3// Each layer gets a name for readability, which is then used in the keymap matrix below.
4// The underscores don't mean anything - you can have a layer called STUFF or any other name.
5// Layer names don't all need to be of the same length, obviously, and you can also skip them
6// entirely and just use numbers.
7enum layer_names {
8 _BASE,
9 _GAMING,
10 _FUNCTION,
11 _FIRMWARE
12};
13
14const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
15 [_BASE] = LAYOUT(
16 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,\
17 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
18 MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
19 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
20 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, LT(2, KC_ENT), KC_RGUI, KC_RALT, KC_APP, KC_RCTRL),
21
22 [_GAMING] = LAYOUT(
23 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,\
24 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
25 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
26 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(2), \
27 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, XXXXXXX, KC_RGUI, KC_RALT, KC_APP, KC_RCTRL),
28
29 [_FUNCTION] = LAYOUT(
30 KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSLS, KC_DEL,\
31 KC_TAB, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
32 KC_LCTL, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
33 KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
34 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, LT(2, KC_ENT), KC_RGUI, KC_RALT, KC_APP, KC_RCTRL),
35
36 [_FIRMWARE] = LAYOUT(
37 RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, BL_DEC, BL_TOGG, BL_INC, XXXXXXX, XXXXXXX, TG(1),\
38 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
39 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
40 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
41 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
42};
diff --git a/keyboards/gami_studio/lex60/lex60.c b/keyboards/gami_studio/lex60/lex60.c
new file mode 100644
index 000000000..939d6c558
--- /dev/null
+++ b/keyboards/gami_studio/lex60/lex60.c
@@ -0,0 +1 @@
#include "lex60.h"
diff --git a/keyboards/gami_studio/lex60/lex60.h b/keyboards/gami_studio/lex60/lex60.h
new file mode 100644
index 000000000..eea7a454b
--- /dev/null
+++ b/keyboards/gami_studio/lex60/lex60.h
@@ -0,0 +1,21 @@
1#pragma once
2
3#include "quantum.h"
4
5// readability
6#define XXX KC_NO
7
8#define LAYOUT( \
9 k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
10 k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
11 k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
12 k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \
13 k40, k41, k42, k45, k46, k4a, k4b, k4c, k4d \
14) \
15{ \
16 {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
17 {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, XXX}, \
18 {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, XXX}, \
19 {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, XXX}, \
20 {k40, k41, k42, XXX, XXX, k45, k46, XXX, XXX, XXX, k4a, k4b, k4c, k4d, XXX} \
21}
diff --git a/keyboards/gami_studio/lex60/readme.md b/keyboards/gami_studio/lex60/readme.md
new file mode 100644
index 000000000..2724719c0
--- /dev/null
+++ b/keyboards/gami_studio/lex60/readme.md
@@ -0,0 +1,12 @@
1# Gami Studio Lex60
2
3A 60% with split space bars made by Gami Studio.
4
5* Keyboard Maintainer: [Gami Studio](https://github.com/GamiStudio)
6* Hardware Supported: Lex60 powered by the ATmega32U4
7
8Make example for this keyboard (after setting up your build environment):
9
10 make gami_studio/lex60:default # postfix with `:flash` to load the firmware into the board
11
12See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/gami_studio/lex60/rules.mk b/keyboards/gami_studio/lex60/rules.mk
new file mode 100644
index 000000000..3b7f4dbd5
--- /dev/null
+++ b/keyboards/gami_studio/lex60/rules.mk
@@ -0,0 +1,32 @@
1# MCU name
2MCU = atmega32u4
3
4# Bootloader selection
5# Teensy halfkay
6# Pro Micro caterina
7# Atmel DFU atmel-dfu
8# LUFA DFU lufa-dfu
9# QMK DFU qmk-dfu
10# ATmega32A bootloadHID
11# ATmega328P USBasp
12BOOTLOADER = qmk-dfu
13
14# Build Options
15# change yes to no to disable
16#
17BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
18MOUSEKEY_ENABLE = no # Mouse keys
19EXTRAKEY_ENABLE = yes # Audio control and System control
20CONSOLE_ENABLE = no # Console for debug
21COMMAND_ENABLE = no # Commands for debug and configuration
22# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
23SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
24# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
25NKRO_ENABLE = no # USB Nkey Rollover
26BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
27RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
28MIDI_ENABLE = no # MIDI support
29BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
30AUDIO_ENABLE = no # Audio output on port C6
31FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
32HD44780_ENABLE = no # Enable support for HD44780 based LCDs