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author | James Young <18669334+noroadsleft@users.noreply.github.com> | 2021-05-03 17:31:36 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-05-03 17:31:36 -0700 |
commit | 8ed1addd1e3ab783d86ba5d0a0935e2e7ec400f2 (patch) | |
tree | 6801b258b126562c5da2760f905e6c7d60ce0967 /keyboards/kc60 | |
parent | 25c97e0019aff7c529b09d177f23fd1271a120dc (diff) | |
download | qmk_firmware-8ed1addd1e3ab783d86ba5d0a0935e2e7ec400f2.tar.gz qmk_firmware-8ed1addd1e3ab783d86ba5d0a0935e2e7ec400f2.zip |
Update noroadsleft userspace and keymaps (2021-05-03) (#12796)
* Set Dvorak as the standard base layer
* Remove unneeded includes
* Remove custom handling for Quake 2
Have now rewritten my in-game configuration to use Dvorak mapping instead of QWERTY, which means I don't need any of this stuff.
* Clean up comments in KC60 keymap
Diffstat (limited to 'keyboards/kc60')
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/keymap.c | 141 | ||||
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme.md | 46 |
2 files changed, 41 insertions, 146 deletions
diff --git a/keyboards/kc60/keymaps/noroadsleft/keymap.c b/keyboards/kc60/keymaps/noroadsleft/keymap.c index f69371061..fc56ea54f 100644 --- a/keyboards/kc60/keymaps/noroadsleft/keymap.c +++ b/keyboards/kc60/keymaps/noroadsleft/keymap.c | |||
@@ -15,27 +15,22 @@ | |||
15 | */ | 15 | */ |
16 | 16 | ||
17 | #include "noroadsleft.h" | 17 | #include "noroadsleft.h" |
18 | #include "sendstring_dvorak.h" | ||
19 | //#include "sendstring_colemak.h" | ||
20 | #include "print.h" | ||
21 | 18 | ||
22 | 19 | ||
23 | /********************** | 20 | // LAYER DEFINITIONS |
24 | ** LAYER DEFINITIONS ** | ||
25 | **********************/ | ||
26 | enum layer_names { | 21 | enum layer_names { |
27 | // BASE LAYERS | 22 | // BASE LAYERS |
28 | _QW, // QWERTY | 23 | _DV, |
29 | _DV, // Dvorak | 24 | _QW, |
30 | _CM, // Colemak | 25 | _CM, |
31 | // QUAKE 2 OVERLAY | 26 | // QUAKE 2 OVERLAY |
32 | _Q2, // Quake 2 | 27 | _Q2, |
33 | // FUNCTION LAYER | 28 | // FUNCTION LAYER |
34 | _FN, // Function | 29 | _FN, |
35 | // OTHER LAYERS | 30 | // OTHER LAYERS |
36 | _NP, // Numpad | 31 | _NP, |
37 | _MA, // Macros | 32 | _MA, |
38 | _SY, // System | 33 | _SY, |
39 | }; | 34 | }; |
40 | 35 | ||
41 | 36 | ||
@@ -44,97 +39,11 @@ enum layer_names { | |||
44 | #define CTL_GRV MT(MOD_LCTL, KC_GRV) // Left Control when held, Grave accent when tapped | 39 | #define CTL_GRV MT(MOD_LCTL, KC_GRV) // Left Control when held, Grave accent when tapped |
45 | 40 | ||
46 | 41 | ||
47 | // MACRO DEFINITIONS | ||
48 | enum custom_keycodes { | ||
49 | GO_Q2 = KEYMAP_SAFE_RANGE, | ||
50 | Q2_ENT | ||
51 | }; | ||
52 | |||
53 | |||
54 | /******************* | ||
55 | ** MODIFIER MASKS ** | ||
56 | *******************/ | ||
57 | unsigned char q2InputMode = 0; | ||
58 | |||
59 | |||
60 | bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { | ||
61 | switch(keycode) { | ||
62 | // these are our macros! | ||
63 | case GO_Q2: | ||
64 | if (record->event.pressed) { | ||
65 | //default_layer_set(_QW); | ||
66 | layer_move(_QW); // TO(_QW); | ||
67 | layer_on(_Q2); | ||
68 | //layer_off(_SY); | ||
69 | }; | ||
70 | return false; | ||
71 | case Q2_ENT: | ||
72 | if (record->event.pressed) { | ||
73 | if (q2InputMode == 0) { | ||
74 | tap_code(KC_ENT); | ||
75 | q2InputMode = 1; | ||
76 | layer_on(_DV); | ||
77 | //layer_on(_Q2); | ||
78 | } else if (q2InputMode == 1) { | ||
79 | tap_code(KC_ENT); | ||
80 | q2InputMode = 0; | ||
81 | layer_off(_DV); | ||
82 | } else { | ||
83 | tap_code(KC_ENT); | ||
84 | } | ||
85 | }; | ||
86 | return false; | ||
87 | case KC_ESC: | ||
88 | if (record->event.pressed) { | ||
89 | if (q2InputMode > 0) { | ||
90 | tap_code(KC_ESC); | ||
91 | q2InputMode = 0; | ||
92 | layer_off(_DV); | ||
93 | } else { | ||
94 | tap_code(KC_ESC); | ||
95 | } | ||
96 | }; | ||
97 | return false; | ||
98 | case KC_GRV: | ||
99 | if (IS_LAYER_ON(_Q2) == true) { | ||
100 | if (record->event.pressed) { | ||
101 | if (q2InputMode == 0) { | ||
102 | tap_code(KC_GRV); | ||
103 | q2InputMode = 2; | ||
104 | layer_on(_DV); | ||
105 | } else if (q2InputMode == 1) { | ||
106 | tap_code(KC_GRV); | ||
107 | q2InputMode = 2; | ||
108 | } else { | ||
109 | tap_code(KC_GRV); | ||
110 | q2InputMode = 0; | ||
111 | layer_off(_DV); | ||
112 | } | ||
113 | } | ||
114 | }; | ||
115 | return false; | ||
116 | } // switch() | ||
117 | return true; | ||
118 | }; | ||
119 | |||
120 | |||
121 | // KEYMAPS | 42 | // KEYMAPS |
122 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | 43 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
123 | 44 | ||
124 | /**************** | 45 | // BASE LAYERS |
125 | ** BASE LAYERS ** | ||
126 | ****************/ | ||
127 | |||
128 | /* QWERTY */ | ||
129 | [_QW] = LAYOUT_60_ansi( | ||
130 | KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, | ||
131 | KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, | ||
132 | FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, | ||
133 | KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, | ||
134 | CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL | ||
135 | ), | ||
136 | 46 | ||
137 | /* Dvorak */ | ||
138 | [_DV] = LAYOUT_60_ansi( | 47 | [_DV] = LAYOUT_60_ansi( |
139 | KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC, | 48 | KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC, |
140 | KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, | 49 | KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, |
@@ -143,7 +52,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
143 | CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL | 52 | CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL |
144 | ), | 53 | ), |
145 | 54 | ||
146 | /* Colemak */ | 55 | [_QW] = LAYOUT_60_ansi( |
56 | KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, | ||
57 | KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, | ||
58 | FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, | ||
59 | KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, | ||
60 | CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL | ||
61 | ), | ||
62 | |||
147 | [_CM] = LAYOUT_60_ansi( | 63 | [_CM] = LAYOUT_60_ansi( |
148 | KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, | 64 | KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, |
149 | KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, | 65 | KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, |
@@ -152,24 +68,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
152 | CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL | 68 | CTL_GRV, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_MA), MO(_FN), KC_RCTL |
153 | ), | 69 | ), |
154 | 70 | ||
155 | /********************* | 71 | // QUAKE 2 OVERLAYS |
156 | ** QUAKE 2 OVERLAYS ** | ||
157 | *********************/ | ||
158 | 72 | ||
159 | /* Quake 2 */ | ||
160 | [_Q2] = LAYOUT_60_ansi( | 73 | [_Q2] = LAYOUT_60_ansi( |
161 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | 74 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
162 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | 75 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
163 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, Q2_ENT, | 76 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
164 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | 77 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
165 | KC_GRV, _______, _______, _______, _______, _______, _______, _______ | 78 | KC_GRV, _______, _______, _______, _______, _______, _______, _______ |
166 | ), | 79 | ), |
167 | 80 | ||
168 | /******************** | 81 | // FUNCTION LAYER |
169 | ** FUNCTION LAYERS ** | ||
170 | ********************/ | ||
171 | 82 | ||
172 | /* Fn layer */ | ||
173 | [_FN] = LAYOUT_60_ansi( | 83 | [_FN] = LAYOUT_60_ansi( |
174 | KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, | 84 | KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, |
175 | _______, KC_CALC, KC_APP, _______, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_SLCK, KC_PAUS, | 85 | _______, KC_CALC, KC_APP, _______, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_SLCK, KC_PAUS, |
@@ -178,11 +88,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
178 | _______, _______, _______, TG(_NP), _______, _______, _______, _______ | 88 | _______, _______, _______, TG(_NP), _______, _______, _______, _______ |
179 | ), | 89 | ), |
180 | 90 | ||
181 | /***************** | 91 | // OTHER LAYERS |
182 | ** OTHER LAYERS ** | ||
183 | *****************/ | ||
184 | 92 | ||
185 | /* Numpad layer */ | ||
186 | [_NP] = LAYOUT_60_ansi( | 93 | [_NP] = LAYOUT_60_ansi( |
187 | _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, _______, _______, | 94 | _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, _______, _______, |
188 | _______, _______, _______, _______, KC_E, KC_F, _______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, KC_PEQL, _______, | 95 | _______, _______, _______, _______, KC_E, KC_F, _______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, KC_PEQL, _______, |
@@ -191,7 +98,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
191 | _______, _______, _______, TG(_NP), _______, _______, _______, _______ | 98 | _______, _______, _______, TG(_NP), _______, _______, _______, _______ |
192 | ), | 99 | ), |
193 | 100 | ||
194 | /* Macro layer */ | ||
195 | [_MA] = LAYOUT_60_ansi( | 101 | [_MA] = LAYOUT_60_ansi( |
196 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DM_REC1, DM_REC2, _______, | 102 | _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DM_REC1, DM_REC2, _______, |
197 | _______, _______, _______, G_PUSH, _______, _______, _______, _______, _______, _______, _______, DM_PLY1, DM_PLY2, DM_RSTP, | 103 | _______, _______, _______, G_PUSH, _______, _______, _______, _______, _______, _______, _______, DM_PLY1, DM_PLY2, DM_RSTP, |
@@ -200,9 +106,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
200 | _______, _______, _______, _______, _______, _______, _______, _______ | 106 | _______, _______, _______, _______, _______, _______, _______, _______ |
201 | ), | 107 | ), |
202 | 108 | ||
203 | /* System layer */ | ||
204 | [_SY] = LAYOUT_60_ansi( | 109 | [_SY] = LAYOUT_60_ansi( |
205 | TG(_SY), TO(_QW), TO(_DV), TO(_CM), GO_Q2, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, DEBUG, XXXXXXX, VRSN, XXXXXXX, | 110 | TG(_SY), TO(_QW), TO(_DV), TO(_CM), TG(_Q2), XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, DEBUG, XXXXXXX, VRSN, XXXXXXX, |
206 | XXXXXXX, XXXXXXX, M_MDSWP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | 111 | XXXXXXX, XXXXXXX, M_MDSWP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
207 | XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | 112 | XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
208 | XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_BRTG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, | 113 | XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_BRTG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
diff --git a/keyboards/kc60/keymaps/noroadsleft/readme.md b/keyboards/kc60/keymaps/noroadsleft/readme.md index 8d0c6547a..dbab96d02 100644 --- a/keyboards/kc60/keymaps/noroadsleft/readme.md +++ b/keyboards/kc60/keymaps/noroadsleft/readme.md | |||
@@ -1,6 +1,6 @@ | |||
1 | # @noroadsleft's KC60 keymap | 1 | # @noroadsleft's KC60 keymap |
2 | 2 | ||
3 | ### Last updated: April 26, 2021 13:33 (-0700) | 3 | ### Last updated: May 3, 2021 16:42 (-0700) |
4 | 4 | ||
5 |  | 5 |  |
6 | 6 | ||
@@ -24,9 +24,9 @@ Descriptions of the physical locations of keys will use the key's function in a | |||
24 | ## Outline | 24 | ## Outline |
25 | 25 | ||
26 | - [Base Layers](#base-layers) | 26 | - [Base Layers](#base-layers) |
27 | - Layer 0: QWERTY `_QW` | 27 | - Layer 0: Dvorak `_DV` |
28 | - Layer 1: Hardware Dvorak `_DV` | 28 | - Layer 1: QWERTY `_QW` |
29 | - Layer 2: Hardware Colemak `_CM` | 29 | - Layer 2: Colemak `_CM` |
30 | - [Quake 2 Layer](#quake-2-layer) | 30 | - [Quake 2 Layer](#quake-2-layer) |
31 | - Layer 3: Quake 2 `_Q2` | 31 | - Layer 3: Quake 2 `_Q2` |
32 | - [Function Layer](#function-layer) | 32 | - [Function Layer](#function-layer) |
@@ -41,30 +41,28 @@ Descriptions of the physical locations of keys will use the key's function in a | |||
41 | 41 | ||
42 | ## Base Layers | 42 | ## Base Layers |
43 | 43 | ||
44 | ### Layer 0: QWERTY - `_QW` | 44 | My base layers are pretty standard for a 60%, with the following changes: |
45 | 45 | ||
46 | Standard QWERTY layout, with four QMK features: | 46 | - The `Menu` key has been replaced by `MO(_FN)`, which moves to my Function layer when held. |
47 | |||
48 | - The `Menu` key has been replaced by `MO(_FW)`, which moves to my Windows Fn layer when held. | ||
49 | - The Right `GUI` key has been replaced with a `MO(_MA)` key, which moves to the Macro layer when held. | 47 | - The Right `GUI` key has been replaced with a `MO(_MA)` key, which moves to the Macro layer when held. |
50 | - The `Caps Lock` key has been replaced with a dual function `LT()` key, which opens the Windows Fn layer when held, and is `Caps Lock` when tapped | 48 | - The `Caps Lock` key has been replaced with a dual function `LT()` key, which opens the Function layer when held, and is `Caps Lock` when tapped. |
51 | - The Left `Control` key has been replaced with a `MT(MOD_CTRL, KC_GRV)` key, which is <code>` ~</code> when tapped and `Ctrl` when held. | 49 | - The Left `Control` key has been replaced with a `MT(MOD_CTRL, KC_GRV)` key, which is `Ctrl` when held and <code>` ~</code> when tapped. |
52 | 50 | ||
53 |  | 51 | ### Layer 0: Dvorak - `_DV` |
54 | 52 | ||
53 | A hardware-based Dvorak Simplified layout. In this layer, I can leave the host system in QWERTY, plug my keyboard in, and still type in Dvorak. | ||
55 | 54 | ||
56 | ---- | 55 |  |
57 | 56 | ||
58 | ### Layer 1: Hardware Dvorak - `_DV` | ||
59 | 57 | ||
60 | - Accessed by holding either `Fn` and tapping `/?` key, then tapping `2@`. | 58 | ### Layer 1: QWERTY - `_QW` |
61 | 59 | ||
62 | A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared computer that runs MacOS Sierra, in US QWERTY layout. In this layer, I can leave the system in QWERTY, plug my keyboard in, and still type in Dvorak. | 60 | - Accessed by holding either `Fn` and tapping `/?` key, then tapping `2@`. |
63 | 61 | ||
64 |  | 62 | For when other people need to use my keyboard. :) |
65 | 63 | ||
64 |  | ||
66 | 65 | ||
67 | ---- | ||
68 | 66 | ||
69 | ### Layer 2: Hardware Colemak `_CM` | 67 | ### Layer 2: Hardware Colemak `_CM` |
70 | 68 | ||
@@ -72,7 +70,7 @@ A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared com | |||
72 | 70 | ||
73 | A hardware-based Colemak layout. Been thinking of trying it, so it's here. | 71 | A hardware-based Colemak layout. Been thinking of trying it, so it's here. |
74 | 72 | ||
75 |  | 73 |  |
76 | 74 | ||
77 | 75 | ||
78 | ---- | 76 | ---- |
@@ -83,11 +81,7 @@ A hardware-based Colemak layout. Been thinking of trying it, so it's here. | |||
83 | 81 | ||
84 | - Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$` | 82 | - Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$` |
85 | 83 | ||
86 | These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method. | 84 | I used to have some macro craziness here. I've now switched to leaving my main system in QWERTY and having the Dvorak stuff happen on the keyboard, and setting my in-game key assignments to the Dvorak mapping (`.OEU` instead of `ESDF`). |
87 | |||
88 | I have solved this by writing a custom QMK macro. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L205), is a [macro](./keymap.c#L63-L70) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that changes the dual-function Left Control/Grave key to a standard Left Control, and the Enter key into a special Enter key specific to Quake 2. | ||
89 | |||
90 | When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L71-L86) I've created sends the keycode for `Enter`, then follows with flipping an internal boolean variable and enabling the Hardware Dvorak layer. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` key is sent, which sends the message, then the macro flips the boolean back to false and disables the Hardware Dvorak layer, which brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L87-L97) that cancels the sending of the message, and undoes the layers. | ||
91 | 85 | ||
92 |  | 86 |  |
93 | 87 | ||
@@ -96,7 +90,7 @@ When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./k | |||
96 | 90 | ||
97 | ## Function Layer | 91 | ## Function Layer |
98 | 92 | ||
99 | ### Layer 4: Fn layer - `_FN` | 93 | ### Layer 4: Function layer - `_FN` |
100 | 94 | ||
101 | - Accessed by holding either `Fn` key from any base layer | 95 | - Accessed by holding either `Fn` key from any base layer |
102 | 96 | ||
@@ -118,8 +112,6 @@ Puts a Numpad on the right-hand side of the keyboard. A through F included for h | |||
118 |  | 112 |  |
119 | 113 | ||
120 | 114 | ||
121 | ---- | ||
122 | |||
123 | ### Layer 6: Macro layer - `_MA` | 115 | ### Layer 6: Macro layer - `_MA` |
124 | 116 | ||
125 | - Accessed by holding the right-side `Win` key | 117 | - Accessed by holding the right-side `Win` key |
@@ -131,8 +123,6 @@ For macro documentation, see [my userspace readme](../../../../users/noroadsleft | |||
131 |  | 123 |  |
132 | 124 | ||
133 | 125 | ||
134 | ---- | ||
135 | |||
136 | ### Layer 7: System layer - `_SY` | 126 | ### Layer 7: System layer - `_SY` |
137 | 127 | ||
138 | - Accessed by holding either `Fn` key and tapping the `/?` key | 128 | - Accessed by holding either `Fn` key and tapping the `/?` key |