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authorDaniel Shields <daniel.shields@bcs.org>2018-09-28 09:33:51 +0100
committerJack Humbert <jack.humb@gmail.com>2018-10-01 12:54:37 -0400
commitda6c58175a74e4bb5a6c67f7e8b63567c14800d7 (patch)
tree6dbc76f4b18db052386e22f18af9ff8d43fb9a41 /quantum/rgb_matrix.c
parentb3f6aa9480a5ddb0b0ba0d611d988121c0ff848b (diff)
downloadqmk_firmware-da6c58175a74e4bb5a6c67f7e8b63567c14800d7.tar.gz
qmk_firmware-da6c58175a74e4bb5a6c67f7e8b63567c14800d7.zip
Make digital rain RGB matrix effect #define configurable.
Diffstat (limited to 'quantum/rgb_matrix.c')
-rw-r--r--quantum/rgb_matrix.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c
index b282284a1..f0c2ddfdf 100644
--- a/quantum/rgb_matrix.c
+++ b/quantum/rgb_matrix.c
@@ -50,6 +50,11 @@ rgb_config_t rgb_matrix_config;
50 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 50 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
51#endif 51#endif
52 52
53#ifndef RGB_DIGITAL_RAIN_DROPS
54 // lower the number for denser effect/wider keyboard
55 #define RGB_DIGITAL_RAIN_DROPS 24
56#endif
57
53bool g_suspend_state = false; 58bool g_suspend_state = false;
54 59
55// Global tick at 20 Hz 60// Global tick at 20 Hz
@@ -466,7 +471,6 @@ void rgb_matrix_jellybean_raindrops( bool initialize ) {
466void rgb_matrix_digital_rain( const bool initialize ) { 471void rgb_matrix_digital_rain( const bool initialize ) {
467 // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain 472 // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
468 const uint8_t drop_ticks = 28; 473 const uint8_t drop_ticks = 28;
469 const uint8_t new_drop_probability = 24;
470 const uint8_t pure_green_intensity = 0xd0; 474 const uint8_t pure_green_intensity = 0xd0;
471 const uint8_t max_brightness_boost = 0xc0; 475 const uint8_t max_brightness_boost = 0xc0;
472 const uint8_t max_intensity = 0xff; 476 const uint8_t max_intensity = 0xff;
@@ -481,7 +485,7 @@ void rgb_matrix_digital_rain( const bool initialize ) {
481 } 485 }
482 for (uint8_t col = 0; col < MATRIX_COLS; col++) { 486 for (uint8_t col = 0; col < MATRIX_COLS; col++) {
483 for (uint8_t row = 0; row < MATRIX_ROWS; row++) { 487 for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
484 if (row == 0 && drop == 0 && rand() < RAND_MAX / new_drop_probability) { 488 if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
485 // top row, pixels have just fallen and we're 489 // top row, pixels have just fallen and we're
486 // making a new rain drop in this column 490 // making a new rain drop in this column
487 map[col][row] = max_intensity; 491 map[col][row] = max_intensity;