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authorIBNobody <ibnobody@gmail.com>2016-09-03 20:33:34 -0500
committerIBNobody <ibnobody@gmail.com>2016-09-03 20:33:34 -0500
commitf065652812e6ac783db50e58a42fbb01ea817fbc (patch)
treed6fe86b5239cdb0f5bd2130fcb627dc4c12dc63f /readme.md
parent7fd5b6581a660b2d1d6e1605533a6b6f8bda3472 (diff)
downloadqmk_firmware-f065652812e6ac783db50e58a42fbb01ea817fbc.tar.gz
qmk_firmware-f065652812e6ac783db50e58a42fbb01ea817fbc.zip
Updated doc to contain breathing information.
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@@ -54,10 +54,10 @@ Here are the steps
541. Install the Windows 10 subsystem for Linux, following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). 541. Install the Windows 10 subsystem for Linux, following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/).
552. If you have previously cloned the repository using the normal Git bash, you will need to clean up the line endings. If you have cloned it after 20th of August 2016, you are likely fine. To clean up the line endings do the following 552. If you have previously cloned the repository using the normal Git bash, you will need to clean up the line endings. If you have cloned it after 20th of August 2016, you are likely fine. To clean up the line endings do the following
56 1. Make sure that you have no changes you haven't committed by running `git status`, if you do commit them first 56 1. Make sure that you have no changes you haven't committed by running `git status`, if you do commit them first
57 2. From within the Git bash run git rm --cached -r .` 57 2. From within the Git bash run `git rm --cached -r .`
58 3. Followed by `git reset --hard` 58 3. Followed by `git reset --hard`
593. Start the "Bash On Ubuntu On Windows" from the start menu 593. Start the "Bash On Ubuntu On Windows" from the start menu
604. With the bash open, navigate to your git checkout. The harddisk can be accessed from `/mnt` for example `/mnt/c` for the `c:\` drive. 604. With the bash open, navigate to your Git checkout. The harddisk can be accessed from `/mnt` for example `/mnt/c` for the `c:\` drive.
615. Run `sudo util/install_dependencies.sh`. 615. Run `sudo util/install_dependencies.sh`.
626. After a while the installation will finish, and you are good to go 626. After a while the installation will finish, and you are good to go
63 63
@@ -69,11 +69,12 @@ Here are the steps
69### Windows (Vista and later) 69### Windows (Vista and later)
701. If you have ever installed WinAVR, uninstall it. 701. If you have ever installed WinAVR, uninstall it.
712. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**. 712. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
723. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location. 723. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
734. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/jackhumbert/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer. 734. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
745. Double-click on the 1-setup-path-win batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up. 745. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/jackhumbert/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
756. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete! 756. Double-click on the 1-setup-path-win batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
767. Future build commands should be run from the MHV AVR Shell, which sets up an environment compatible with colorful build output. The standard Command Prompt will also work, but add `COLOR=false` to the end of all make commands when using it. 767. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
778. Future build commands should be run from the MHV AVR Shell, which sets up an environment compatible with colorful build output. The standard Command Prompt will also work, but add `COLOR=false` to the end of all make commands when using it.
77 78
78### Mac 79### Mac
79If you're using [homebrew,](http://brew.sh/) you can use the following commands: 80If you're using [homebrew,](http://brew.sh/) you can use the following commands:
@@ -90,6 +91,10 @@ You can also try these instructions:
902. Install the Command Line Tools from `Xcode->Preferences->Downloads`. 912. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
913. Install [DFU-Programmer][dfu-prog]. 923. Install [DFU-Programmer][dfu-prog].
92 93
94If you are going to flash Infinity based keyboards you will also need dfu-util
95
96 brew install dfu-util
97
93### Linux 98### Linux
94 99
95To ensure you are always up to date, you can just run `sudo utils/install_dependencies.sh`. That should always install all the dependencies needed. 100To ensure you are always up to date, you can just run `sudo utils/install_dependencies.sh`. That should always install all the dependencies needed.
@@ -157,43 +162,103 @@ In every keymap folder, the following files are recommended:
157 162
158## The `make` command 163## The `make` command
159 164
160The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). You can run `make` from the root (`/`), your keyboard folder (`/keyboards/<keyboard>/`), or your keymap folder (`/keyboards/<keyboard>/keymaps/<keymap>/`) if you have a `Makefile` there (see the example [here](/doc/keymap_makefile_example.mk)). 165The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys).
166
167**NOTE:** To abort a make command press `Ctrl-c`
168
169The following instruction refers to these folders.
170
171* The `root` (`/`) folder is the qmk_firmware folder, in which are `doc`, `keyboard`, `quantum`, etc.
172* The `keyboard` folder is any keyboard project's folder, like `/keyboards/planck`.
173* The `keymap` folder is any keymap's folder, like `/keyboards/planck/keymaps/default`.
174* The `subproject` folder is the subproject folder of a keyboard, like `/keyboards/ergodox/ez`
175
176### Simple instructions for building and uploading a keyboard
177
178**Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first**
179
180If the `keymap` folder contains a file name `Makefile`
181
1821. Change the directory to the `keymap` folder
1832. Run `make <subproject>-<programmer>`
184
185Otherwise, if there's no `Makefile` in the `keymap` folder
186
1871. Enter the `keyboard` folder
1882. Run `make <subproject>-<keymap>-<programmer>`
161 189
162By default, this will generate a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests. 190In the above commands, replace:
163 191
164Below are some definitions that will be useful: 192* `<keymap>` with the name of your keymap
193* `<subproject>` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
194 * If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command.
195* `<programmer>` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use.
196 * If you don't add `-<programmer` to the command line, the firmware will be still be compiled into a hex file, but the upload will be skipped.
165 197
166* The "root" (`/`) folder is the qmk_firmware folder, in which are `doc`, `keyboard`, `quantum`, etc. 198**NOTE:** Some operating systems will refuse to program unless you run the make command as root for example `sudo make dfu`
167* The "keyboard" folder is any keyboard project's folder, like `/keyboards/planck`.
168* The "keymap" folder is any keymap's folder, like `/keyboards/planck/keymaps/default`.
169 199
170Below is a list of the useful `make` commands in QMK: 200### More detailed make instruction
171 201
172* `make` - builds your keyboard and keymap depending on which folder you're in. This defaults to the "default" layout (unless in a keymap folder), and Planck keyboard in the root folder 202The full syntax of the `make` command is the following, but parts of the command can be left out if you run it from other directories than the `root` (as you might already have noticed by reading the simple instructions).
173 * `make keyboard=<keyboard>` - specifies the keyboard (only to be used in root) 203
174 * `make keymap=<keymap>` - specifies the keymap (only to be used in root and keyboard folder - not needed when in keymap folder) 204`<keyboard>-<subproject>-<keymap>-<target>`, where:
175* `make clean` - cleans the `.build` folder, ensuring that everything is re-built 205
176* `make dfu` - (requires dfu-programmer) builds and flashes the keymap to your keyboard once placed in reset/dfu mode (button or press `KC_RESET`). This does not work for Teensy-based keyboards like the ErgoDox EZ. 206* `<keyboard>` is the name of the keyboard, for example `planck`
177 * `keyboard=` and `keymap=` are compatible with this 207 * Use `allkb` to compile all keyboards
178* `make all-keyboards` - builds all keymaps for all keyboards and outputs status of each (use in root) 208* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
179* `make all-keyboards-default` - builds all default keymaps for all keyboards and outputs status of each (use in root) 209 * If the keyboard doesn't have any subprojects, it can be left out
180* `make all-keymaps [keyboard=<keyboard>]` - builds all of the keymaps for whatever keyboard folder you're in, or specified by `<keyboard>` 210 * To compile the default subproject, you can leave it out, or specify `defaultsp`
181* `make all-keyboards-*`, `make all-keyboards-default-*` and `make all-keymaps-* [keyboard=<keyboard>]` - like the normal "make-all-*" commands, but the last string aftter the `-` (for example clean) is passed to the keyboard make command. 211 * Use `allsp` to compile all subprojects
182Other, less useful functionality: 212* `<keymap>` is the name of the keymap, for example `algernon`
213 * Use `allkm` to compile all keymaps
214* `<target>` will be explained in more detail below.
215
216**Note:** When you leave some parts of the command out, you should also remove the dash (`-`).
217
218As mentioned above, there are some shortcuts, when you are in a:
219
220* `keyboard` folder, the command will automatically fill the `<keyboard>` part. So you only need to type `<subproject>-<keymap>-<target>`
221* `subproject` folder, it will fill in both `<keyboard>` and `<subproject>`
222* `keymap` folder, then `<keyboard>` and `<keymap>` will be filled in. If you need to specify the `<subproject>` use the following syntax `<subproject>-<target>`
223 * Note in order to support this shortcut, the keymap needs its own Makefile (see the example [here](/doc/keymap_makefile_example.mk))
224* `keymap` folder of a `subproject`, then everything except the `<target>` will be filled in
225
226The `<target>` means the following
227* If no target is given, then it's the same as `all` below
228* `all` compiles the keyboard and generates a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
229* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for Infinity keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. **Note** that some operating systems needs root access for these commands to work, so in that case you need to run for example `sudo make dfu`.
230* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
231
232Some other targets are supported but, but not important enough to be documented here. Check the source code of the make files for more information.
233
234You can also add extra options at the end of the make command line, after the target
183 235
184* `make COLOR=false` - turns off color output 236* `make COLOR=false` - turns off color output
185* `make SILENT=true` - turns off output besides errors/warnings 237* `make SILENT=true` - turns off output besides errors/warnings
186* `make VERBOSE=true` - outputs all of the avr-gcc stuff (not interesting) 238* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
239
240The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
241
242Here are some examples commands
243
244* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
245* `make` from within a `keyboard` directory, is the same as `make keyboard-allsp-allkm`, which compiles all subprojects and keymaps of the keyboard. **NOTE** that this behaviour has changed. Previously it compiled just the default keymap.
246* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile`
247* `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output.
187 248
188## The `Makefile` 249## The `Makefile`
189 250
190There are 3 different `make` and `Makefile` locations: 251There are 5 different `make` and `Makefile` locations:
191 252
192* root (`/`) 253* root (`/`)
193* keyboard (`/keyboards/<keyboard>/`) 254* keyboard (`/keyboards/<keyboard>/`)
194* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`) 255* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
256* subproject (`/keyboards/<keyboard>/<subproject>`)
257* subproject keymap (`/keyboards/<keyboard>/<subproject>/keymaps/<keymap>`)
195 258
196The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **It is required if you want to run `make` in the keymap folder.** 259The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **The file is required if you want to run `make` in the keymap folder.**
260
261For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity.
197 262
198### Makefile options 263### Makefile options
199 264
@@ -1136,4 +1201,54 @@ Here is where you can (optionally) define your `KEYMAP` function to remap your m
1136} 1201}
1137``` 1202```
1138 1203
1139Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix. \ No newline at end of file 1204Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix.
1205
1206# Unit Testing
1207
1208If you are new to unit testing, then you can find many good resources on internet. However most of it is scattered around in small pieces here and there, and there's also many different opinions, so I won't give any recommendations.
1209
1210Instead I recommend these two books, explaining two different styles of Unit Testing in detail.
1211
1212* "Test Driven Development: By Example: Kent Beck"
1213* "Growing Object-Oriented Software, Guided By Tests: Steve Freeman, Nat Pryce"
1214
1215If you prefer videos there are Uncle Bob's [Clean Coders Videos](https://cleancoders.com/), which unfortunately cost quite a bit, especially if you want to watch many of them. But James Shore has a free [Let's Play](http://www.jamesshore.com/Blog/Lets-Play) video series.
1216
1217## Google Test and Google Mock
1218It's possible to Unit Test your code using [Google Test](https://github.com/google/googletest). The Google Test framework also includes another component for writing testing mocks and stubs, called "Google Mock". For information how to write the actual tests, please refer to the documentation on that site.
1219
1220## Use of C++
1221
1222Note that Google Test and therefore any test has to be written in C++, even if the rest of the QMK codebases is written in C. This should hopefully not be a problem even if you don't know any C++, since there's quite clear documentation and examples of the required C++ features, and you can write the rest of the test code almost as you would write normal C. Note that some compiler errors which you might get can look quite scary, but just read carefully what it says, and you should be ok.
1223
1224One thing to remember, is that you have to append `extern "C"` around all of your C file includes.
1225
1226## Adding tests for new or existing features
1227
1228If you want to unit test some feature, then take a look at the existing serial_link tests, in the `quantum/serial_link/tests folder`, and follow the steps below to create a similar structure.
1229
12301. If it doesn't already exist, add a test subfolder to the folder containing the feature.
12312. Create a `testlist.mk` and a `rules.mk` file in that folder.
12323. Include those files from the root folder `testlist.mk`and `build_test.mk` respectively.
12334. Add a new name for your testgroup to the `testlist.mk` file. Each group defined there will be a separate executable. And that's how you can support mocking out different parts. Note that it's worth adding some common prefix, just like it's done for the serial_link tests. The reason for that is that the make command allows substring filtering, so this way you can easily run a subset of the tests.
12345. Define the source files and required options in the `rules.mk` file.
1235 * `_SRC` for source files
1236 * `_DEFS` for additional defines
1237 * `_INC` for additional include folders
12386. Write the tests in a new cpp file inside the test folder you created. That file has to be one of the files included from the `rules.mk` file.
1239
1240Note how there's several different tests, each mocking out a separate part. Also note that each of them only compiles the very minimum that's needed for the tests. It's recommend that you try to do the same. For a relevant video check out [Matt Hargett "Advanced Unit Testing in C & C++](https://www.youtube.com/watch?v=Wmy6g-aVgZI)
1241
1242## Running the tests
1243
1244To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test-matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer.
1245
1246## Debugging the tests
1247
1248If there are problems with the tests, you can find the executable in the `./build/test` folder. You should be able to run those with GDB or a similar debugger.
1249
1250## Full Integration tests
1251
1252It's not yet possible to do a full integration test, where you would compile the whole firmware and define a keymap that you are going to test. However there are plans for doing that, because writing tests that way would probably be easier, at least for people that are not used to unit testing.
1253
1254In that model you would emulate the input, and expect a certain output from the emulated keyboard.