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authorDaniel Gordon <dgordon8765@gmail.com>2017-12-18 16:01:59 -0600
committerJack Humbert <jack.humb@gmail.com>2018-01-12 13:14:19 -0500
commit383a3c1e08d0f4e00b1c6f07e8468c5eac544eb4 (patch)
treeda3b144f92948ef92c0cd3dc4df43f755103b4b2 /users/gordon/gordon.c
parente2352d4fbf6b11cc70b578abadb322b2401017ef (diff)
downloadqmk_firmware-383a3c1e08d0f4e00b1c6f07e8468c5eac544eb4.tar.gz
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Add Daniel Gordon's Ergodox Infinity and Chimera
* gordon.c defines many aliases for KC codes. * gordon.c defines many advanced tap dance functions. * This is a squashed commit of about 6 months of work on chimera and ergodox infinity changes. * Ignore the change-id below. Change-Id: I83927139e8a80fe08992ae91ec7d62571498f7f7
Diffstat (limited to 'users/gordon/gordon.c')
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1 files changed, 275 insertions, 0 deletions
diff --git a/users/gordon/gordon.c b/users/gordon/gordon.c
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1#include "gordon.h"
2#include "quantum.h"
3#include "action.h"
4#include "process_keycode/process_tap_dance.h"
5
6#if (__has_include("secret.h"))
7#include "secret.h"
8#else
9const char secret[][64] = {
10 "test1",
11 "test2",
12 "test3",
13 "test4",
14 "test5"
15};
16#endif
17
18
19
20
21void register_hyper (void) { //Helper function to invoke Hyper
22 register_code (KC_LSFT);
23 register_code (KC_LCTL);
24 register_code (KC_LALT);
25 register_code (KC_LGUI);
26}
27void unregister_hyper (void) { //Helper function to invoke Hyper
28 unregister_code (KC_LSFT);
29 unregister_code (KC_LCTL);
30 unregister_code (KC_LALT);
31 unregister_code (KC_LGUI);
32}
33
34void register_ctrl_a (void) {
35 register_code(KC_LCTL);
36 register_code(KC_A);
37}
38
39void unregister_ctrl_a (void) {
40 unregister_code(KC_LCTL);
41 unregister_code(KC_A);
42}
43
44void register_alt_f7 (void) {
45 register_code (KC_LALT);
46 register_code (KC_F7);
47}
48
49void unregister_alt_f7 (void) {
50 unregister_code (KC_LALT);
51 unregister_code (KC_F7);
52}
53
54void register_shift_f6 (void) {
55 register_code (KC_LSFT);
56 register_code (KC_F6);
57}
58
59void unregister_shift_f6 (void) {
60 unregister_code (KC_LSFT);
61 unregister_code (KC_F6);
62}
63
64void register_ctrl_shift (void) {
65 register_code (KC_LSFT);
66 register_code (KC_LCTRL);
67}
68
69void unregister_ctrl_shift (void) {
70 unregister_code (KC_LSFT);
71 unregister_code (KC_LCTRL);
72}
73
74void register_alt_shift (void) {
75 register_code (KC_LSFT);
76 register_code (KC_LALT);
77}
78
79void unregister_alt_shift (void) {
80 unregister_code (KC_LSFT);
81 unregister_code (KC_LALT);
82}
83
84// To activate SINGLE_HOLD, you will need to hold for 200ms first.
85// This tap dance favors keys that are used frequently in typing like 'f'
86int cur_dance (qk_tap_dance_state_t *state) {
87 if (state->count == 1) {
88 //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
89 if (state->interrupted) {
90 // if (!state->pressed) return SINGLE_TAP;
91 //need "permissive hold" here.
92 // else return SINsGLE_HOLD;
93 //If the interrupting key is released before the tap-dance key, then it is a single HOLD
94 //However, if the tap-dance key is released first, then it is a single TAP
95 //But how to get access to the state of the interrupting key????
96 return SINGLE_TAP;
97 }
98 else {
99 if (!state->pressed) return SINGLE_TAP;
100 else return SINGLE_HOLD;
101 }
102 }
103 //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
104 //with single tap.
105 else if (state->count == 2) {
106 if (state->interrupted) return DOUBLE_SINGLE_TAP;
107 else if (state->pressed) return DOUBLE_HOLD;
108 else return DOUBLE_TAP;
109 }
110 else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP;
111 else if (state->count == 3) return TRIPLE_HOLD;
112 else return 8; //magic number. At some point this method will expand to work for more presses
113}
114
115//This works well if you want this key to work as a "fast modifier". It favors being held over being tapped.
116int hold_cur_dance (qk_tap_dance_state_t *state) {
117 if (state->count == 1) {
118 if (state->interrupted) {
119 if (!state->pressed) return SINGLE_TAP;
120 else return SINGLE_HOLD;
121 }
122 else {
123 if (!state->pressed) return SINGLE_TAP;
124 else return SINGLE_HOLD;
125 }
126 }
127 //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
128 //with single tap.
129 else if (state->count == 2) {
130 if (state->pressed) return DOUBLE_HOLD;
131 else return DOUBLE_TAP;
132 }
133 else if (state->count == 3) {
134 if (!state->pressed) return TRIPLE_TAP;
135 else return TRIPLE_HOLD;
136 }
137 else return 8; //magic number. At some point this method will expand to work for more presses
138}
139
140
141static xtap htap_state = {
142 .is_press_action = true,
143 .state = 0
144};
145
146void h_finished (qk_tap_dance_state_t *state, void *user_data) {
147 htap_state.state = cur_dance(state);
148 switch (htap_state.state) {
149 case SINGLE_TAP: register_code(KC_H); break;
150 case SINGLE_HOLD: layer_on(8); register_code(KC_LALT); break;
151 case DOUBLE_TAP: layer_invert(8); register_code(KC_LALT); break;
152 // case DOUBLE_HOLD: register_code(KC_LALT);
153 case DOUBLE_SINGLE_TAP: register_code(KC_H);unregister_code(KC_H);register_code(KC_H);
154 }
155}
156
157void h_reset (qk_tap_dance_state_t *state, void *user_data) {
158 switch (htap_state.state) {
159 case SINGLE_TAP: unregister_code(KC_H); break;
160 case SINGLE_HOLD: layer_off(8); unregister_code(KC_LALT); break;
161 case DOUBLE_TAP: unregister_code(KC_LALT);break;
162 // case DOUBLE_HOLD: unregister_code(KC_LALT);
163 case DOUBLE_SINGLE_TAP: unregister_code(KC_H);
164 }
165 htap_state.state = 0;
166}
167
168
169/**************** QUAD FUNCTION FOR TAB ****************/
170// TAB, ALT + SHIFT, TAB TAB, CTRL + SHIFT
171static xtap tab_state = {
172 .is_press_action = true,
173 .state = 0
174};
175
176void tab_finished (qk_tap_dance_state_t *state, void *user_data) {
177 tab_state.state = cur_dance(state);
178 switch (tab_state.state) {
179 case SINGLE_TAP: register_code(KC_TAB); break; //send tab on single press
180 case SINGLE_HOLD: register_ctrl_shift(); break;
181 case DOUBLE_HOLD: register_alt_shift(); break; //alt shift on single hold
182 case DOUBLE_TAP: register_code(KC_TAB); unregister_code(KC_TAB); register_code(KC_TAB); break; //tab tab
183 case TRIPLE_TAP: register_code(KC_LSHIFT) ;register_code(KC_ESC); break;
184 case TRIPLE_HOLD: register_code(KC_LSHIFT); register_code(KC_LGUI); break;
185 }
186}
187
188void tab_reset (qk_tap_dance_state_t *state, void *user_data) {
189 switch (tab_state.state) {
190 case SINGLE_TAP: unregister_code(KC_TAB); break; //unregister tab
191 case DOUBLE_HOLD: unregister_alt_shift(); break; //let go of alt shift
192 case DOUBLE_TAP: unregister_code(KC_TAB); break;
193 case SINGLE_HOLD: unregister_ctrl_shift(); break;
194 case TRIPLE_TAP: unregister_code(KC_LSHIFT); unregister_code(KC_ESC); break;
195 case TRIPLE_HOLD: unregister_code(KC_LSHIFT); unregister_code(KC_LGUI); break;
196 }
197 tab_state.state = 0;
198}
199/**************** QUAD FUNCTION FOR TAB ****************/
200
201//*************** SUPER COMMA *******************//
202// Assumption: we don't care about trying to hit ,, quickly
203//*************** SUPER COMMA *******************//
204static xtap comma_state = {
205 .is_press_action = true,
206 .state = 0
207};
208
209void comma_finished (qk_tap_dance_state_t *state, void *user_data) {
210 comma_state.state = hold_cur_dance(state); //Use the dance that favors being held
211 switch (comma_state.state) {
212 case SINGLE_TAP: register_code(KC_COMMA); break;
213 case SINGLE_HOLD: layer_on(1); break; //turn on symbols layer
214 case DOUBLE_TAP: layer_invert(4); break; //toggle numbers layer
215 case DOUBLE_HOLD: layer_on(2); break;
216 case TRIPLE_TAP: register_code(KC_CALCULATOR); break;
217 case TRIPLE_HOLD: layer_on(3);
218 }
219}
220
221void comma_reset (qk_tap_dance_state_t *state, void *user_data) {
222 switch (comma_state.state) {
223 case SINGLE_TAP: unregister_code(KC_COMMA); break; //unregister comma
224 case SINGLE_HOLD: layer_off(1); break;
225 case DOUBLE_TAP: ;break;
226 case DOUBLE_HOLD: layer_off(2); break;
227 case TRIPLE_TAP: unregister_code(KC_CALCULATOR); break;
228 case TRIPLE_HOLD: layer_off(3);
229 }
230 comma_state.state = 0;
231}
232//*************** SUPER COMMA *******************//
233//*************** SUPER COMMA *******************//
234
235
236//*************** F3 TAP DANCE *******************//
237//Good example for accessing multiple layers from the same key.
238static xtap S1_state = {
239 .is_press_action = true,
240 .state = 0
241};
242
243void bt_finished (qk_tap_dance_state_t *state, void *user_data) {
244 S1_state.state = cur_dance(state);
245 switch (S1_state.state) {
246 case SINGLE_TAP: register_code(KC_F3); break;
247 case SINGLE_HOLD: layer_on(4); break;
248 case DOUBLE_TAP: layer_invert(4); break;
249 case DOUBLE_HOLD: layer_on(5); break;
250 case DOUBLE_SINGLE_TAP: layer_invert(4); break;
251 }
252}
253
254void bt_reset (qk_tap_dance_state_t *state, void *user_data) {
255 switch (S1_state.state) {
256 case SINGLE_TAP: unregister_code(KC_F3); break;
257 case SINGLE_HOLD: layer_off(4); break;
258 case DOUBLE_TAP: break; //already inverted. Don't do anything.
259 case DOUBLE_HOLD: layer_off(5); break;
260 case DOUBLE_SINGLE_TAP: break;
261 }
262 S1_state.state = 0;
263}
264
265bool process_record_user(uint16_t keycode, keyrecord_t *record) {
266 switch (keycode) {
267 case KC_SECRET_1 ... KC_SECRET_5:
268 if (!record->event.pressed) {
269 send_string(secret[keycode - KC_SECRET_1]);
270 }
271 return false;
272 break;
273 }
274 return true;
275} \ No newline at end of file