diff options
| -rw-r--r-- | docs/feature_rgb_matrix.md | 2 | ||||
| -rw-r--r-- | quantum/rgb_matrix/animations/pixel_rain_anim.h | 44 | ||||
| -rw-r--r-- | quantum/rgb_matrix/animations/rgb_matrix_effects.inc | 1 |
3 files changed, 47 insertions, 0 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index cad7c50f1..6370c637a 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md | |||
| @@ -454,6 +454,7 @@ enum rgb_matrix_effects { | |||
| 454 | RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left | 454 | RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left |
| 455 | RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right | 455 | RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right |
| 456 | RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges | 456 | RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges |
| 457 | RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues | ||
| 457 | #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) | 458 | #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) |
| 458 | RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! | 459 | RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! |
| 459 | RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation | 460 | RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation |
| @@ -508,6 +509,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con | |||
| 508 | |`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | | 509 | |`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | |
| 509 | |`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` | | 510 | |`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` | |
| 510 | |`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` | | 511 | |`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` | |
| 512 | |`#define DISABLE_RGB_MATRIX_PIXEL_RAIN ` |Disables `RGB_MATRIX_PIXEL_RAIN ` | | ||
| 511 | |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | | 513 | |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | |
| 512 | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | | 514 | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |
| 513 | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | | 515 | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | |
diff --git a/quantum/rgb_matrix/animations/pixel_rain_anim.h b/quantum/rgb_matrix/animations/pixel_rain_anim.h new file mode 100644 index 000000000..0209d3303 --- /dev/null +++ b/quantum/rgb_matrix/animations/pixel_rain_anim.h | |||
| @@ -0,0 +1,44 @@ | |||
| 1 | /* Copyright (C) 2021 @filterpaper | ||
| 2 | * | ||
| 3 | * This program is free software: you can redistribute it and/or modify | ||
| 4 | * it under the terms of the GNU General Public License as published by | ||
| 5 | * the Free Software Foundation, either version 2 of the License, or | ||
| 6 | * (at your option) any later version. | ||
| 7 | * | ||
| 8 | * This program is distributed in the hope that it will be useful, | ||
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 11 | * GNU General Public License for more details. | ||
| 12 | * | ||
| 13 | * You should have received a copy of the GNU General Public License | ||
| 14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 15 | */ | ||
| 16 | |||
| 17 | #ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN | ||
| 18 | RGB_MATRIX_EFFECT(PIXEL_RAIN) | ||
| 19 | # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
| 20 | |||
| 21 | static bool PIXEL_RAIN(effect_params_t* params) { | ||
| 22 | static uint32_t wait_timer = 0; | ||
| 23 | if (wait_timer > g_rgb_timer) { return false; } | ||
| 24 | |||
| 25 | inline uint32_t interval(void) { return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } | ||
| 26 | |||
| 27 | bool rain_pixel(uint8_t i, effect_params_t* params, bool off) { | ||
| 28 | if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) { return true; } | ||
| 29 | if (off) { | ||
| 30 | rgb_matrix_set_color(i, 0,0,0); | ||
| 31 | } else { | ||
| 32 | HSV hsv = {random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v}; | ||
| 33 | RGB rgb = rgb_matrix_hsv_to_rgb(hsv); | ||
| 34 | rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); | ||
| 35 | } | ||
| 36 | wait_timer = g_rgb_timer + interval(); | ||
| 37 | return false; | ||
| 38 | } | ||
| 39 | |||
| 40 | return rain_pixel(mod8(random8(), DRIVER_LED_TOTAL), params, random8() & 2); | ||
| 41 | } | ||
| 42 | |||
| 43 | # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
| 44 | #endif // ENABLE_RGB_MATRIX_PIXEL_RAIN | ||
diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index 33d2b4228..8ecf4367f 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc | |||
| @@ -27,6 +27,7 @@ | |||
| 27 | #include "hue_pendulum_anim.h" | 27 | #include "hue_pendulum_anim.h" |
| 28 | #include "hue_wave_anim.h" | 28 | #include "hue_wave_anim.h" |
| 29 | #include "fractal_anim.h" | 29 | #include "fractal_anim.h" |
| 30 | #include "pixel_rain_anim.h" | ||
| 30 | #include "typing_heatmap_anim.h" | 31 | #include "typing_heatmap_anim.h" |
| 31 | #include "digital_rain_anim.h" | 32 | #include "digital_rain_anim.h" |
| 32 | #include "solid_reactive_simple_anim.h" | 33 | #include "solid_reactive_simple_anim.h" |
