diff options
-rw-r--r-- | docs/feature_rgb_matrix.md | 4 | ||||
-rw-r--r-- | quantum/rgb_matrix/animations/fractal_anim.h | 61 | ||||
-rw-r--r-- | quantum/rgb_matrix/animations/rgb_matrix_effects.inc | 1 |
3 files changed, 65 insertions, 1 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 708cb9f73..41d0bca37 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md | |||
@@ -422,6 +422,7 @@ enum rgb_matrix_effects { | |||
422 | RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back | 422 | RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back |
423 | RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left | 423 | RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left |
424 | RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right | 424 | RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right |
425 | RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges | ||
425 | #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) | 426 | #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) |
426 | RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! | 427 | RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! |
427 | RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation | 428 | RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation |
@@ -474,7 +475,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con | |||
474 | |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | | 475 | |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | |
475 | |`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` | | 476 | |`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` | |
476 | |`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | | 477 | |`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | |
477 | |`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` | | 478 | |`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` | |
479 | |`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` | | ||
478 | |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | | 480 | |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | |
479 | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | | 481 | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |
480 | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | | 482 | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | |
diff --git a/quantum/rgb_matrix/animations/fractal_anim.h b/quantum/rgb_matrix/animations/fractal_anim.h new file mode 100644 index 000000000..99693165d --- /dev/null +++ b/quantum/rgb_matrix/animations/fractal_anim.h | |||
@@ -0,0 +1,61 @@ | |||
1 | /* Copyright (C) 2021 @filterpaper | ||
2 | * | ||
3 | * This program is free software: you can redistribute it and/or modify | ||
4 | * it under the terms of the GNU General Public License as published by | ||
5 | * the Free Software Foundation, either version 2 of the License, or | ||
6 | * (at your option) any later version. | ||
7 | * | ||
8 | * This program is distributed in the hope that it will be useful, | ||
9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
11 | * GNU General Public License for more details. | ||
12 | * | ||
13 | * You should have received a copy of the GNU General Public License | ||
14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
15 | */ | ||
16 | |||
17 | // Inspired from 4x12 fractal created by @schwarzgrau | ||
18 | |||
19 | #ifdef ENABLE_RGB_MATRIX_FRACTAL | ||
20 | RGB_MATRIX_EFFECT(FRACTAL) | ||
21 | # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
22 | |||
23 | static bool FRACTAL(effect_params_t* params) { | ||
24 | #define MID_COL MATRIX_COLS / 2 | ||
25 | static bool led[MATRIX_ROWS][MATRIX_COLS]; | ||
26 | |||
27 | static uint32_t wait_timer = 0; | ||
28 | if (wait_timer > g_rgb_timer) { return false; } | ||
29 | |||
30 | inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } | ||
31 | |||
32 | RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv); | ||
33 | for (uint8_t h = 0; h < MATRIX_ROWS; ++h) { | ||
34 | |||
35 | for (uint8_t l = 0; l < MID_COL-1; ++l) { // Light and move left columns outwards | ||
36 | if (led[h][l]) { rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); } | ||
37 | else { rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); } | ||
38 | led[h][l] = led[h][l+1]; | ||
39 | } | ||
40 | |||
41 | for (uint8_t r = MATRIX_COLS-1; r > MID_COL; --r) { // Light and move right columns outwards | ||
42 | if (led[h][r]) { rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); } | ||
43 | else { rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); } | ||
44 | led[h][r] = led[h][r-1]; | ||
45 | } | ||
46 | |||
47 | // Light both middle columns | ||
48 | if (led[h][MID_COL]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); } | ||
49 | else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); } | ||
50 | if (led[h][MID_COL-1]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], rgb.r, rgb.g, rgb.b); } | ||
51 | else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], 0, 0, 0); } | ||
52 | |||
53 | // Generate new random fractal columns | ||
54 | led[h][MID_COL] = led[h][MID_COL-1] = (random8() & 3) ? false : true; | ||
55 | } | ||
56 | |||
57 | wait_timer = g_rgb_timer + interval(); | ||
58 | return false; | ||
59 | } | ||
60 | # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
61 | #endif // ENABLE_RGB_MATRIX_FRACTAL | ||
diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index 302ad79c0..33d2b4228 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc | |||
@@ -26,6 +26,7 @@ | |||
26 | #include "hue_breathing_anim.h" | 26 | #include "hue_breathing_anim.h" |
27 | #include "hue_pendulum_anim.h" | 27 | #include "hue_pendulum_anim.h" |
28 | #include "hue_wave_anim.h" | 28 | #include "hue_wave_anim.h" |
29 | #include "fractal_anim.h" | ||
29 | #include "typing_heatmap_anim.h" | 30 | #include "typing_heatmap_anim.h" |
30 | #include "digital_rain_anim.h" | 31 | #include "digital_rain_anim.h" |
31 | #include "solid_reactive_simple_anim.h" | 32 | #include "solid_reactive_simple_anim.h" |