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-rw-r--r--docs/feature_rgb_matrix.md4
-rw-r--r--quantum/rgb_matrix/animations/fractal_anim.h61
-rw-r--r--quantum/rgb_matrix/animations/rgb_matrix_effects.inc1
3 files changed, 65 insertions, 1 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 708cb9f73..41d0bca37 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -422,6 +422,7 @@ enum rgb_matrix_effects {
422 RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back 422 RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
423 RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left 423 RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
424 RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right 424 RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
425 RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
425#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) 426#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
426 RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! 427 RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
427 RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation 428 RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
@@ -474,7 +475,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
474|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | 475|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
475|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` | 476|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
476|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | 477|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
477|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` | 478|`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` |
479|`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` |
478|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | 480|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
479|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | 481|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
480|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | 482|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
diff --git a/quantum/rgb_matrix/animations/fractal_anim.h b/quantum/rgb_matrix/animations/fractal_anim.h
new file mode 100644
index 000000000..99693165d
--- /dev/null
+++ b/quantum/rgb_matrix/animations/fractal_anim.h
@@ -0,0 +1,61 @@
1/* Copyright (C) 2021 @filterpaper
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17// Inspired from 4x12 fractal created by @schwarzgrau
18
19#ifdef ENABLE_RGB_MATRIX_FRACTAL
20RGB_MATRIX_EFFECT(FRACTAL)
21# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
22
23static bool FRACTAL(effect_params_t* params) {
24 #define MID_COL MATRIX_COLS / 2
25 static bool led[MATRIX_ROWS][MATRIX_COLS];
26
27 static uint32_t wait_timer = 0;
28 if (wait_timer > g_rgb_timer) { return false; }
29
30 inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); }
31
32 RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
33 for (uint8_t h = 0; h < MATRIX_ROWS; ++h) {
34
35 for (uint8_t l = 0; l < MID_COL-1; ++l) { // Light and move left columns outwards
36 if (led[h][l]) { rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); }
37 else { rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); }
38 led[h][l] = led[h][l+1];
39 }
40
41 for (uint8_t r = MATRIX_COLS-1; r > MID_COL; --r) { // Light and move right columns outwards
42 if (led[h][r]) { rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); }
43 else { rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); }
44 led[h][r] = led[h][r-1];
45 }
46
47 // Light both middle columns
48 if (led[h][MID_COL]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); }
49 else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); }
50 if (led[h][MID_COL-1]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], rgb.r, rgb.g, rgb.b); }
51 else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], 0, 0, 0); }
52
53 // Generate new random fractal columns
54 led[h][MID_COL] = led[h][MID_COL-1] = (random8() & 3) ? false : true;
55 }
56
57 wait_timer = g_rgb_timer + interval();
58 return false;
59}
60# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
61#endif // ENABLE_RGB_MATRIX_FRACTAL
diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
index 302ad79c0..33d2b4228 100644
--- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
+++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc
@@ -26,6 +26,7 @@
26#include "hue_breathing_anim.h" 26#include "hue_breathing_anim.h"
27#include "hue_pendulum_anim.h" 27#include "hue_pendulum_anim.h"
28#include "hue_wave_anim.h" 28#include "hue_wave_anim.h"
29#include "fractal_anim.h"
29#include "typing_heatmap_anim.h" 30#include "typing_heatmap_anim.h"
30#include "digital_rain_anim.h" 31#include "digital_rain_anim.h"
31#include "solid_reactive_simple_anim.h" 32#include "solid_reactive_simple_anim.h"