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-rw-r--r--keyboards/dztech/dz60rgb/config.h3
-rw-r--r--keyboards/dztech/dz60rgb/v1/config.h58
-rw-r--r--keyboards/dztech/dz60rgb/v2/config.h76
-rw-r--r--keyboards/dztech/dz60rgb_ansi/config.h1
-rw-r--r--keyboards/dztech/dz60rgb_ansi/v1/config.h58
-rw-r--r--keyboards/dztech/dz60rgb_ansi/v2/config.h76
-rw-r--r--keyboards/dztech/dz60rgb_wkl/config.h3
-rw-r--r--keyboards/dztech/dz60rgb_wkl/v1/config.h58
-rw-r--r--keyboards/dztech/dz60rgb_wkl/v2/config.h76
-rw-r--r--keyboards/dztech/dz65rgb/config.h3
-rw-r--r--keyboards/dztech/dz65rgb/v1/config.h87
-rw-r--r--keyboards/dztech/dz65rgb/v2/config.h87
12 files changed, 381 insertions, 205 deletions
diff --git a/keyboards/dztech/dz60rgb/config.h b/keyboards/dztech/dz60rgb/config.h
index 434b6c591..b8c5759db 100644
--- a/keyboards/dztech/dz60rgb/config.h
+++ b/keyboards/dztech/dz60rgb/config.h
@@ -1,2 +1,3 @@
1#pragma once 1#pragma once
2#include "config_common.h" \ No newline at end of file 2
3#include "config_common.h"
diff --git a/keyboards/dztech/dz60rgb/v1/config.h b/keyboards/dztech/dz60rgb/v1/config.h
index d0358a243..b22b8f5dc 100644
--- a/keyboards/dztech/dz60rgb/v1/config.h
+++ b/keyboards/dztech/dz60rgb/v1/config.h
@@ -1,36 +1,56 @@
1#pragma once 1#pragma once
2
2/* USB Device descriptor parameter */ 3/* USB Device descriptor parameter */
3#define VENDOR_ID 0xFEED 4#define VENDOR_ID 0xFEED
4#define PRODUCT_ID 0x1219 5#define PRODUCT_ID 0x1219
5#define DEVICE_VER 0x0001 6#define DEVICE_VER 0x0001
6#define MANUFACTURER DZTECH 7#define MANUFACTURER DZTECH
7
8#define PRODUCT DZ60RGB 8#define PRODUCT DZ60RGB
9#define DESCRIPTION DZ60 ARM RGB keyboard 9#define DESCRIPTION DZ60 ARM RGB keyboard
10
11/* key matrix size */
10#define MATRIX_ROWS 5 12#define MATRIX_ROWS 5
11#define MATRIX_COLS 14 13#define MATRIX_COLS 14
12 14
15/*
16 * Keyboard Matrix Assignments
17 *
18 * Change this to how you wired your keyboard
19 * COLS: AVR pins used for columns, left to right
20 * ROWS: AVR pins used for rows, top to bottom
21 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
22 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
23 *
24 */
13#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 } 25#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
14#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 } 26#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
15 27#define UNUSED_PINS
16/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
17 28
29/* COL2ROW, ROW2COL*/
18#define DIODE_DIRECTION COL2ROW 30#define DIODE_DIRECTION COL2ROW
19 31
32/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
20#define DEBOUNCE 3 33#define DEBOUNCE 3
34
35/* disable these deprecated features by default */
36#ifndef LINK_TIME_OPTIMIZATION_ENABLE
37# define NO_ACTION_MACRO
38# define NO_ACTION_FUNCTION
39#endif
40
21#ifdef RGB_MATRIX_ENABLE 41#ifdef RGB_MATRIX_ENABLE
22#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects 42# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
23#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended 43# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
24#define RGB_MATRIX_KEYPRESSES 44# define RGB_MATRIX_KEYPRESSES
25#define RGB_MATRIX_LED_PROCESS_LIMIT 4 45# define RGB_MATRIX_LED_PROCESS_LIMIT 4
26#define RGB_MATRIX_LED_FLUSH_LIMIT 26 46# define RGB_MATRIX_LED_FLUSH_LIMIT 26
27#define DISABLE_RGB_MATRIX_SPLASH 47# define DISABLE_RGB_MATRIX_SPLASH
28#define DISABLE_RGB_MATRIX_MULTISPLASH 48# define DISABLE_RGB_MATRIX_MULTISPLASH
29#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 49# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
30#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL 50# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
31#define DRIVER_ADDR_1 0b1010000 51# define DRIVER_ADDR_1 0b1010000
32#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. 52# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
33#define DRIVER_COUNT 2 53# define DRIVER_COUNT 2
34#define DRIVER_1_LED_TOTAL 63 54# define DRIVER_1_LED_TOTAL 63
35#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL 55# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
36#endif \ No newline at end of file 56#endif
diff --git a/keyboards/dztech/dz60rgb/v2/config.h b/keyboards/dztech/dz60rgb/v2/config.h
index ed1056ca9..c145cf03b 100644
--- a/keyboards/dztech/dz60rgb/v2/config.h
+++ b/keyboards/dztech/dz60rgb/v2/config.h
@@ -1,44 +1,66 @@
1#pragma once 1#pragma once
2
2/* USB Device descriptor parameter */ 3/* USB Device descriptor parameter */
3#define VENDOR_ID 0xFEED 4#define VENDOR_ID 0xFEED
4#define PRODUCT_ID 0x1219 5#define PRODUCT_ID 0x1219
5#define DEVICE_VER 0x0002 6#define DEVICE_VER 0x0002
6#define MANUFACTURER DZTECH 7#define MANUFACTURER DZTECH
7
8#define PRODUCT DZ60RGB 8#define PRODUCT DZ60RGB
9#define DESCRIPTION DZ60 AVR RGB keyboard 9#define DESCRIPTION DZ60 AVR RGB keyboard
10
11/* key matrix size */
10#define MATRIX_ROWS 5 12#define MATRIX_ROWS 5
11#define MATRIX_COLS 14 13#define MATRIX_COLS 14
12 14
13#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 } 15/*
14#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } 16 * Keyboard Matrix Assignments
17 *
18 * Change this to how you wired your keyboard
19 * COLS: AVR pins used for columns, left to right
20 * ROWS: AVR pins used for rows, top to bottom
21 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
22 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
23 *
24 */
25#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
26#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
15#define UNUSED_PINS 27#define UNUSED_PINS
28
29/* COL2ROW, ROW2COL*/
16#define DIODE_DIRECTION COL2ROW 30#define DIODE_DIRECTION COL2ROW
17 31
32/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
18#define DEBOUNCE 3 33#define DEBOUNCE 3
34
35/* disable these deprecated features by default */
36#ifndef LINK_TIME_OPTIMIZATION_ENABLE
37# define NO_ACTION_MACRO
38# define NO_ACTION_FUNCTION
39#endif
40
19#ifdef RGB_MATRIX_ENABLE 41#ifdef RGB_MATRIX_ENABLE
20#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects 42# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
21#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended 43# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
22#define RGB_MATRIX_KEYPRESSES 44# define RGB_MATRIX_KEYPRESSES
23#define RGB_MATRIX_FRAMEBUFFER_EFFECTS 45# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
24#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN 46# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
25#define DISABLE_RGB_MATRIX_BAND_SAT 47# define DISABLE_RGB_MATRIX_BAND_SAT
26#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT 48# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
27#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT 49# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
28#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 50# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
29#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 51# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
30#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS 52# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
31#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS 53# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
32#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 54# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
33#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 55# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
34#define DISABLE_RGB_MATRIX_SPLASH 56# define DISABLE_RGB_MATRIX_SPLASH
35#define DISABLE_RGB_MATRIX_MULTISPLASH 57# define DISABLE_RGB_MATRIX_MULTISPLASH
36#define DISABLE_RGB_MATRIX_SOLID_SPLASH 58# define DISABLE_RGB_MATRIX_SOLID_SPLASH
37#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 59# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
38#define DISABLE_RGB_MATRIX_DIGITAL_RAIN 60# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
39#define DRIVER_ADDR_1 0b1010000 61# define DRIVER_ADDR_1 0b1010000
40#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. 62# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
41#define DRIVER_COUNT 2 63# define DRIVER_COUNT 2
42#define DRIVER_1_LED_TOTAL 63 64# define DRIVER_1_LED_TOTAL 63
43#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL 65# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
44#endif 66#endif
diff --git a/keyboards/dztech/dz60rgb_ansi/config.h b/keyboards/dztech/dz60rgb_ansi/config.h
index e38246b22..b8c5759db 100644
--- a/keyboards/dztech/dz60rgb_ansi/config.h
+++ b/keyboards/dztech/dz60rgb_ansi/config.h
@@ -1,2 +1,3 @@
1#pragma once 1#pragma once
2
2#include "config_common.h" 3#include "config_common.h"
diff --git a/keyboards/dztech/dz60rgb_ansi/v1/config.h b/keyboards/dztech/dz60rgb_ansi/v1/config.h
index bd9d6e848..050f66c6f 100644
--- a/keyboards/dztech/dz60rgb_ansi/v1/config.h
+++ b/keyboards/dztech/dz60rgb_ansi/v1/config.h
@@ -1,36 +1,56 @@
1#pragma once 1#pragma once
2
2/* USB Device descriptor parameter */ 3/* USB Device descriptor parameter */
3#define VENDOR_ID 0xFEED 4#define VENDOR_ID 0xFEED
4#define PRODUCT_ID 0x1220 5#define PRODUCT_ID 0x1220
5#define DEVICE_VER 0x0001 6#define DEVICE_VER 0x0001
6#define MANUFACTURER DZTECH 7#define MANUFACTURER DZTECH
7
8#define PRODUCT DZ60RGB_ANSI 8#define PRODUCT DZ60RGB_ANSI
9#define DESCRIPTION DZ60 ARM RGB keyboard 9#define DESCRIPTION DZ60 ARM RGB keyboard
10
11/* key matrix size */
10#define MATRIX_ROWS 5 12#define MATRIX_ROWS 5
11#define MATRIX_COLS 14 13#define MATRIX_COLS 14
12 14
15/*
16 * Keyboard Matrix Assignments
17 *
18 * Change this to how you wired your keyboard
19 * COLS: AVR pins used for columns, left to right
20 * ROWS: AVR pins used for rows, top to bottom
21 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
22 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
23 *
24 */
13#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 } 25#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
14#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 } 26#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
15 27#define UNUSED_PINS
16/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
17 28
29/* COL2ROW, ROW2COL*/
18#define DIODE_DIRECTION COL2ROW 30#define DIODE_DIRECTION COL2ROW
19 31
32/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
20#define DEBOUNCE 3 33#define DEBOUNCE 3
34
35/* disable these deprecated features by default */
36#ifndef LINK_TIME_OPTIMIZATION_ENABLE
37# define NO_ACTION_MACRO
38# define NO_ACTION_FUNCTION
39#endif
40
21#ifdef RGB_MATRIX_ENABLE 41#ifdef RGB_MATRIX_ENABLE
22#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects 42# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
23#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended 43# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
24#define RGB_MATRIX_KEYPRESSES 44# define RGB_MATRIX_KEYPRESSES
25#define RGB_MATRIX_LED_PROCESS_LIMIT 4 45# define RGB_MATRIX_LED_PROCESS_LIMIT 4
26#define RGB_MATRIX_LED_FLUSH_LIMIT 26 46# define RGB_MATRIX_LED_FLUSH_LIMIT 26
27#define DISABLE_RGB_MATRIX_SPLASH 47# define DISABLE_RGB_MATRIX_SPLASH
28#define DISABLE_RGB_MATRIX_MULTISPLASH 48# define DISABLE_RGB_MATRIX_MULTISPLASH
29#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 49# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
30#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL 50# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
31#define DRIVER_ADDR_1 0b1010000 51# define DRIVER_ADDR_1 0b1010000
32#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. 52# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
33#define DRIVER_COUNT 2 53# define DRIVER_COUNT 2
34#define DRIVER_1_LED_TOTAL 61 54# define DRIVER_1_LED_TOTAL 61
35#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL 55# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
36#endif \ No newline at end of file 56#endif
diff --git a/keyboards/dztech/dz60rgb_ansi/v2/config.h b/keyboards/dztech/dz60rgb_ansi/v2/config.h
index b963fa2be..b357ceefe 100644
--- a/keyboards/dztech/dz60rgb_ansi/v2/config.h
+++ b/keyboards/dztech/dz60rgb_ansi/v2/config.h
@@ -1,44 +1,66 @@
1#pragma once 1#pragma once
2
2/* USB Device descriptor parameter */ 3/* USB Device descriptor parameter */
3#define VENDOR_ID 0xFEED 4#define VENDOR_ID 0xFEED
4#define PRODUCT_ID 0x1220 5#define PRODUCT_ID 0x1220
5#define DEVICE_VER 0x0002 6#define DEVICE_VER 0x0002
6#define MANUFACTURER DZTECH 7#define MANUFACTURER DZTECH
7
8#define PRODUCT DZ60RGB_ANSI 8#define PRODUCT DZ60RGB_ANSI
9#define DESCRIPTION DZ60 AVR RGB keyboard 9#define DESCRIPTION DZ60 AVR RGB keyboard
10
11/* key matrix size */
10#define MATRIX_ROWS 5 12#define MATRIX_ROWS 5
11#define MATRIX_COLS 14 13#define MATRIX_COLS 14
12 14
13#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 } 15/*
14#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } 16 * Keyboard Matrix Assignments
17 *
18 * Change this to how you wired your keyboard
19 * COLS: AVR pins used for columns, left to right
20 * ROWS: AVR pins used for rows, top to bottom
21 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
22 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
23 *
24 */
25#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
26#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
15#define UNUSED_PINS 27#define UNUSED_PINS
28
29/* COL2ROW, ROW2COL*/
16#define DIODE_DIRECTION COL2ROW 30#define DIODE_DIRECTION COL2ROW
17 31
32/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
18#define DEBOUNCE 3 33#define DEBOUNCE 3
34
35/* disable these deprecated features by default */
36#ifndef LINK_TIME_OPTIMIZATION_ENABLE
37# define NO_ACTION_MACRO
38# define NO_ACTION_FUNCTION
39#endif
40
19#ifdef RGB_MATRIX_ENABLE 41#ifdef RGB_MATRIX_ENABLE
20#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects 42# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
21#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended 43# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
22#define RGB_MATRIX_KEYPRESSES 44# define RGB_MATRIX_KEYPRESSES
23#define RGB_MATRIX_FRAMEBUFFER_EFFECTS 45# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
24#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN 46# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
25#define DISABLE_RGB_MATRIX_BAND_SAT 47# define DISABLE_RGB_MATRIX_BAND_SAT
26#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT 48# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
27#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT 49# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
28#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 50# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
29#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 51# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
30#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS 52# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
31#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS 53# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
32#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 54# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
33#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 55# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
34#define DISABLE_RGB_MATRIX_SPLASH 56# define DISABLE_RGB_MATRIX_SPLASH
35#define DISABLE_RGB_MATRIX_MULTISPLASH 57# define DISABLE_RGB_MATRIX_MULTISPLASH
36#define DISABLE_RGB_MATRIX_SOLID_SPLASH 58# define DISABLE_RGB_MATRIX_SOLID_SPLASH
37#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 59# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
38#define DISABLE_RGB_MATRIX_DIGITAL_RAIN 60# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
39#define DRIVER_ADDR_1 0b1010000 61# define DRIVER_ADDR_1 0b1010000
40#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. 62# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
41#define DRIVER_COUNT 2 63# define DRIVER_COUNT 2
42#define DRIVER_1_LED_TOTAL 61 64# define DRIVER_1_LED_TOTAL 61
43#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL 65# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
44#endif 66#endif
diff --git a/keyboards/dztech/dz60rgb_wkl/config.h b/keyboards/dztech/dz60rgb_wkl/config.h
index 434b6c591..b8c5759db 100644
--- a/keyboards/dztech/dz60rgb_wkl/config.h
+++ b/keyboards/dztech/dz60rgb_wkl/config.h
@@ -1,2 +1,3 @@
1#pragma once 1#pragma once
2#include "config_common.h" \ No newline at end of file 2
3#include "config_common.h"
diff --git a/keyboards/dztech/dz60rgb_wkl/v1/config.h b/keyboards/dztech/dz60rgb_wkl/v1/config.h
index 97dd46c5f..f7195a1c7 100644
--- a/keyboards/dztech/dz60rgb_wkl/v1/config.h
+++ b/keyboards/dztech/dz60rgb_wkl/v1/config.h
@@ -1,36 +1,56 @@
1#pragma once 1#pragma once
2
2/* USB Device descriptor parameter */ 3/* USB Device descriptor parameter */
3#define VENDOR_ID 0xFEED 4#define VENDOR_ID 0xFEED
4#define PRODUCT_ID 0x1221 5#define PRODUCT_ID 0x1221
5#define DEVICE_VER 0x0001 6#define DEVICE_VER 0x0001
6#define MANUFACTURER DZTECH 7#define MANUFACTURER DZTECH
7
8#define PRODUCT DZ60RGB_WKL 8#define PRODUCT DZ60RGB_WKL
9#define DESCRIPTION DZ60 ARM RGB keyboard 9#define DESCRIPTION DZ60 ARM RGB keyboard
10
11/* key matrix size */
10#define MATRIX_ROWS 5 12#define MATRIX_ROWS 5
11#define MATRIX_COLS 14 13#define MATRIX_COLS 14
12 14
15/*
16 * Keyboard Matrix Assignments
17 *
18 * Change this to how you wired your keyboard
19 * COLS: AVR pins used for columns, left to right
20 * ROWS: AVR pins used for rows, top to bottom
21 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
22 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
23 *
24 */
13#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 } 25#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
14#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 } 26#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 }
15 27#define UNUSED_PINS
16/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/
17 28
29/* COL2ROW, ROW2COL*/
18#define DIODE_DIRECTION COL2ROW 30#define DIODE_DIRECTION COL2ROW
19 31
32/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
20#define DEBOUNCE 3 33#define DEBOUNCE 3
34
35/* disable these deprecated features by default */
36#ifndef LINK_TIME_OPTIMIZATION_ENABLE
37# define NO_ACTION_MACRO
38# define NO_ACTION_FUNCTION
39#endif
40
21#ifdef RGB_MATRIX_ENABLE 41#ifdef RGB_MATRIX_ENABLE
22#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects 42# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
23#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended 43# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
24#define RGB_MATRIX_KEYPRESSES 44# define RGB_MATRIX_KEYPRESSES
25#define RGB_MATRIX_LED_PROCESS_LIMIT 4 45# define RGB_MATRIX_LED_PROCESS_LIMIT 4
26#define RGB_MATRIX_LED_FLUSH_LIMIT 26 46# define RGB_MATRIX_LED_FLUSH_LIMIT 26
27#define DISABLE_RGB_MATRIX_SPLASH 47# define DISABLE_RGB_MATRIX_SPLASH
28#define DISABLE_RGB_MATRIX_MULTISPLASH 48# define DISABLE_RGB_MATRIX_MULTISPLASH
29#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 49# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
30#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL 50# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
31#define DRIVER_ADDR_1 0b1010000 51# define DRIVER_ADDR_1 0b1010000
32#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. 52# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
33#define DRIVER_COUNT 2 53# define DRIVER_COUNT 2
34#define DRIVER_1_LED_TOTAL 62 54# define DRIVER_1_LED_TOTAL 62
35#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL 55# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
36#endif \ No newline at end of file 56#endif
diff --git a/keyboards/dztech/dz60rgb_wkl/v2/config.h b/keyboards/dztech/dz60rgb_wkl/v2/config.h
index e2b29d2f8..7dace7b1e 100644
--- a/keyboards/dztech/dz60rgb_wkl/v2/config.h
+++ b/keyboards/dztech/dz60rgb_wkl/v2/config.h
@@ -1,44 +1,66 @@
1#pragma once 1#pragma once
2
2/* USB Device descriptor parameter */ 3/* USB Device descriptor parameter */
3#define VENDOR_ID 0xFEED 4#define VENDOR_ID 0xFEED
4#define PRODUCT_ID 0x1221 5#define PRODUCT_ID 0x1221
5#define DEVICE_VER 0x0002 6#define DEVICE_VER 0x0002
6#define MANUFACTURER DZTECH 7#define MANUFACTURER DZTECH
7
8#define PRODUCT DZ60RGB_WKL 8#define PRODUCT DZ60RGB_WKL
9#define DESCRIPTION DZ60 AVR RGB keyboard 9#define DESCRIPTION DZ60 AVR RGB keyboard
10
11/* key matrix size */
10#define MATRIX_ROWS 5 12#define MATRIX_ROWS 5
11#define MATRIX_COLS 14 13#define MATRIX_COLS 14
12 14
13#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 } 15/*
14#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } 16 * Keyboard Matrix Assignments
17 *
18 * Change this to how you wired your keyboard
19 * COLS: AVR pins used for columns, left to right
20 * ROWS: AVR pins used for rows, top to bottom
21 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
22 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
23 *
24 */
25#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
26#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
15#define UNUSED_PINS 27#define UNUSED_PINS
28
29/* COL2ROW, ROW2COL*/
16#define DIODE_DIRECTION COL2ROW 30#define DIODE_DIRECTION COL2ROW
17 31
32/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
18#define DEBOUNCE 3 33#define DEBOUNCE 3
34
35/* disable these deprecated features by default */
36#ifndef LINK_TIME_OPTIMIZATION_ENABLE
37# define NO_ACTION_MACRO
38# define NO_ACTION_FUNCTION
39#endif
40
19#ifdef RGB_MATRIX_ENABLE 41#ifdef RGB_MATRIX_ENABLE
20#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects 42# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
21#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended 43# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
22#define RGB_MATRIX_KEYPRESSES 44# define RGB_MATRIX_KEYPRESSES
23#define RGB_MATRIX_FRAMEBUFFER_EFFECTS 45# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
24#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN 46# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
25#define DISABLE_RGB_MATRIX_BAND_SAT 47# define DISABLE_RGB_MATRIX_BAND_SAT
26#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT 48# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
27#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT 49# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
28#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 50# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
29#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 51# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
30#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS 52# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
31#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS 53# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
32#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 54# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
33#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 55# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
34#define DISABLE_RGB_MATRIX_SPLASH 56# define DISABLE_RGB_MATRIX_SPLASH
35#define DISABLE_RGB_MATRIX_MULTISPLASH 57# define DISABLE_RGB_MATRIX_MULTISPLASH
36#define DISABLE_RGB_MATRIX_SOLID_SPLASH 58# define DISABLE_RGB_MATRIX_SOLID_SPLASH
37#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 59# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
38#define DISABLE_RGB_MATRIX_DIGITAL_RAIN 60# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
39#define DRIVER_ADDR_1 0b1010000 61# define DRIVER_ADDR_1 0b1010000
40#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. 62# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
41#define DRIVER_COUNT 2 63# define DRIVER_COUNT 2
42#define DRIVER_1_LED_TOTAL 62 64# define DRIVER_1_LED_TOTAL 62
43#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL 65# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
44#endif 66#endif
diff --git a/keyboards/dztech/dz65rgb/config.h b/keyboards/dztech/dz65rgb/config.h
index 434b6c591..b8c5759db 100644
--- a/keyboards/dztech/dz65rgb/config.h
+++ b/keyboards/dztech/dz65rgb/config.h
@@ -1,2 +1,3 @@
1#pragma once 1#pragma once
2#include "config_common.h" \ No newline at end of file 2
3#include "config_common.h"
diff --git a/keyboards/dztech/dz65rgb/v1/config.h b/keyboards/dztech/dz65rgb/v1/config.h
index 361c27df3..cc40fdc5a 100644
--- a/keyboards/dztech/dz65rgb/v1/config.h
+++ b/keyboards/dztech/dz65rgb/v1/config.h
@@ -1,4 +1,6 @@
1#pragma once 1#pragma once
2
3/* USB Device descriptor parameter */
2#define VENDOR_ID 0xFEED 4#define VENDOR_ID 0xFEED
3#define PRODUCT_ID 0x1222 5#define PRODUCT_ID 0x1222
4#define DEVICE_VER 0x0001 6#define DEVICE_VER 0x0001
@@ -6,40 +8,61 @@
6#define PRODUCT DZ65RGB 8#define PRODUCT DZ65RGB
7#define DESCRIPTION DZ65 ARM RGB keyboard 9#define DESCRIPTION DZ65 ARM RGB keyboard
8 10
11/* key matrix size */
9#define MATRIX_ROWS 5 12#define MATRIX_ROWS 5
10#define MATRIX_COLS 15 13#define MATRIX_COLS 15
14
15/*
16 * Keyboard Matrix Assignments
17 *
18 * Change this to how you wired your keyboard
19 * COLS: AVR pins used for columns, left to right
20 * ROWS: AVR pins used for rows, top to bottom
21 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
22 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
23 *
24 */
11#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 } 25#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 }
12#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14, C15 } 26#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14, C15 }
27
28/* COL2ROW, ROW2COL*/
13#define DIODE_DIRECTION COL2ROW 29#define DIODE_DIRECTION COL2ROW
30
31/* disable these deprecated features by default */
32#ifndef LINK_TIME_OPTIMIZATION_ENABLE
33# define NO_ACTION_MACRO
34# define NO_ACTION_FUNCTION
35#endif
36
14#ifdef RGB_MATRIX_ENABLE 37#ifdef RGB_MATRIX_ENABLE
15#define RGB_MATRIX_LED_PROCESS_LIMIT 4 38# define RGB_MATRIX_LED_PROCESS_LIMIT 4
16#define RGB_MATRIX_LED_FLUSH_LIMIT 26 39# define RGB_MATRIX_LED_FLUSH_LIMIT 26
17#define DEBOUNCE 3 40# define DEBOUNCE 3
18#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects 41# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
19#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended 42# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
20#define RGB_MATRIX_KEYPRESSES 43# define RGB_MATRIX_KEYPRESSES
21#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN 44# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
22#define DISABLE_RGB_MATRIX_BAND_SAT 45# define DISABLE_RGB_MATRIX_BAND_SAT
23#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT 46# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
24#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT 47# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
25#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE 48# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
26#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 49# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
27#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 50# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
28#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS 51# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
29#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS 52# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
30#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 53# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
31#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 54# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
32#define DISABLE_RGB_MATRIX_SPLASH 55# define DISABLE_RGB_MATRIX_SPLASH
33#define DISABLE_RGB_MATRIX_MULTISPLASH 56# define DISABLE_RGB_MATRIX_MULTISPLASH
34#define DISABLE_RGB_MATRIX_SOLID_SPLASH 57# define DISABLE_RGB_MATRIX_SOLID_SPLASH
35#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 58# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
36#define DISABLE_RGB_MATRIX_DIGITAL_RAIN 59# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
37#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 60# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
38#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL 61# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
39#define DRIVER_ADDR_1 0b1110100 62# define DRIVER_ADDR_1 0b1110100
40#define DRIVER_ADDR_2 0b1110111 63# define DRIVER_ADDR_2 0b1110111
41#define DRIVER_COUNT 2 64# define DRIVER_COUNT 2
42#define DRIVER_1_LED_TOTAL 35 65# define DRIVER_1_LED_TOTAL 35
43#define DRIVER_2_LED_TOTAL 33 66# define DRIVER_2_LED_TOTAL 33
44#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) 67# define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
45#endif \ No newline at end of file 68#endif
diff --git a/keyboards/dztech/dz65rgb/v2/config.h b/keyboards/dztech/dz65rgb/v2/config.h
index 44bf0b734..778d43df9 100644
--- a/keyboards/dztech/dz65rgb/v2/config.h
+++ b/keyboards/dztech/dz65rgb/v2/config.h
@@ -1,4 +1,6 @@
1#pragma once 1#pragma once
2
3/* USB Device descriptor parameter */
2#define VENDOR_ID 0xFEED 4#define VENDOR_ID 0xFEED
3#define PRODUCT_ID 0x1222 5#define PRODUCT_ID 0x1222
4#define DEVICE_VER 0x0002 6#define DEVICE_VER 0x0002
@@ -6,40 +8,61 @@
6#define PRODUCT DZ65RGB 8#define PRODUCT DZ65RGB
7#define DESCRIPTION DZ65 AVR RGB keyboard 9#define DESCRIPTION DZ65 AVR RGB keyboard
8 10
11/* key matrix size */
9#define MATRIX_ROWS 5 12#define MATRIX_ROWS 5
10#define MATRIX_COLS 15 13#define MATRIX_COLS 15
11#define MATRIX_ROW_PINS {F0, F1, F4, E6, C6 } 14
12#define MATRIX_COL_PINS {F7, F6, F5, C7, B0, B1, B2, B3, B4, D7, D6, D4, D5, D3, D2} 15/*
16 * Keyboard Matrix Assignments
17 *
18 * Change this to how you wired your keyboard
19 * COLS: AVR pins used for columns, left to right
20 * ROWS: AVR pins used for rows, top to bottom
21 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
22 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
23 *
24 */
25#define MATRIX_ROW_PINS { F0, F1, F4, E6, C6 }
26#define MATRIX_COL_PINS { F7, F6, F5, C7, B0, B1, B2, B3, B4, D7, D6, D4, D5, D3, D2 }
27
28/* COL2ROW, ROW2COL*/
13#define DIODE_DIRECTION COL2ROW 29#define DIODE_DIRECTION COL2ROW
30
31/* disable these deprecated features by default */
32#ifndef LINK_TIME_OPTIMIZATION_ENABLE
33# define NO_ACTION_MACRO
34# define NO_ACTION_FUNCTION
35#endif
36
14#ifdef RGB_MATRIX_ENABLE 37#ifdef RGB_MATRIX_ENABLE
15#define RGB_MATRIX_LED_PROCESS_LIMIT 4 38# define RGB_MATRIX_LED_PROCESS_LIMIT 4
16#define RGB_MATRIX_LED_FLUSH_LIMIT 26 39# define RGB_MATRIX_LED_FLUSH_LIMIT 26
17#define DEBOUNCE 3 40# define DEBOUNCE 3
18#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects 41# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
19#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended 42# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
20#define RGB_MATRIX_KEYPRESSES 43# define RGB_MATRIX_KEYPRESSES
21#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN 44# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
22#define DISABLE_RGB_MATRIX_BAND_SAT 45# define DISABLE_RGB_MATRIX_BAND_SAT
23#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT 46# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
24#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT 47# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
25#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE 48# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
26#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 49# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
27#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 50# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
28#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS 51# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
29#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS 52# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
30#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 53# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
31#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 54# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
32#define DISABLE_RGB_MATRIX_SPLASH 55# define DISABLE_RGB_MATRIX_SPLASH
33#define DISABLE_RGB_MATRIX_MULTISPLASH 56# define DISABLE_RGB_MATRIX_MULTISPLASH
34#define DISABLE_RGB_MATRIX_SOLID_SPLASH 57# define DISABLE_RGB_MATRIX_SOLID_SPLASH
35#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 58# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
36#define DISABLE_RGB_MATRIX_DIGITAL_RAIN 59# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
37#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 60# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
38#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL 61# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
39#define DRIVER_ADDR_1 0b1110100 62# define DRIVER_ADDR_1 0b1110100
40#define DRIVER_ADDR_2 0b1110111 63# define DRIVER_ADDR_2 0b1110111
41#define DRIVER_COUNT 2 64# define DRIVER_COUNT 2
42#define DRIVER_1_LED_TOTAL 35 65# define DRIVER_1_LED_TOTAL 35
43#define DRIVER_2_LED_TOTAL 33 66# define DRIVER_2_LED_TOTAL 33
44#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) 67# define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
45#endif 68#endif