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-rw-r--r--common_features.mk4
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h2
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c4
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h123
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c79
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h35
-rw-r--r--keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c384
-rw-r--r--keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h125
-rw-r--r--layouts/community/ergodox/333fred/keymap.c40
-rw-r--r--layouts/community/ergodox/333fred/rules.mk3
-rw-r--r--layouts/community/ergodox/333fred/visualizer.c39
-rw-r--r--layouts/community/ergodox/adnw_p_u_q/visualizer.c34
-rw-r--r--layouts/community/ergodox/belak/keymap.c35
-rw-r--r--layouts/community/ergodox/belak/visualizer.c49
-rw-r--r--layouts/community/ergodox/choromanski/visualizer.c62
-rw-r--r--layouts/community/ergodox/drashna/visualizer.c_old77
-rw-r--r--layouts/community/ergodox/osx_neo2/visualizer.c47
-rw-r--r--show_options.mk1
-rw-r--r--users/talljoe/visualizer.c21
19 files changed, 57 insertions, 1107 deletions
diff --git a/common_features.mk b/common_features.mk
index 083aa4aaa..af538b696 100644
--- a/common_features.mk
+++ b/common_features.mk
@@ -326,10 +326,6 @@ ifneq ($(strip $(VARIABLE_TRACE)),no)
326 endif 326 endif
327endif 327endif
328 328
329ifeq ($(strip $(LCD_ENABLE)), yes)
330 CIE1931_CURVE := yes
331endif
332
333VALID_BACKLIGHT_TYPES := pwm timer software custom 329VALID_BACKLIGHT_TYPES := pwm timer software custom
334 330
335BACKLIGHT_ENABLE ?= no 331BACKLIGHT_ENABLE ?= no
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h
index 161958233..9dcf8a7f4 100644
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h
@@ -6,6 +6,4 @@
6#include "../../config.h" 6#include "../../config.h"
7#include "dudeofawesome.h" 7#include "dudeofawesome.h"
8 8
9#include "./visualizer.h"
10
11#endif 9#endif
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
index c3ea48654..675b56ede 100644
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
@@ -471,8 +471,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
471}; 471};
472 472
473void matrix_init_user() { 473void matrix_init_user() {
474 backlight_enable(); 474 led_matrix_enable_noeeprom();
475 backlight_level(BACKLIGHT_LEVELS); 475 led_matrix_set_val_noeeprom(UINT8_MAX);
476} 476}
477 477
478bool process_record_user(uint16_t keycode, keyrecord_t *record) { 478bool process_record_user(uint16_t keycode, keyrecord_t *record) {
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
deleted file mode 100644
index 9213e99f4..000000000
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
+++ /dev/null
@@ -1,123 +0,0 @@
1/* Copyright 2017 Fred Sundvik
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
18#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
19
20// Currently we are assuming that both the backlight and LCD are enabled
21// But it's entirely possible to write a custom visualizer that use only
22// one of them
23#ifndef LCD_BACKLIGHT_ENABLE
24#error This visualizer needs that LCD backlight is enabled
25#endif
26
27#ifndef LCD_ENABLE
28#error This visualizer needs that LCD is enabled
29#endif
30
31#include "visualizer.h"
32#include "visualizer_keyframes.h"
33#include "lcd_keyframes.h"
34#include "lcd_backlight_keyframes.h"
35#include "system/serial_link.h"
36#include "led.h"
37#include "default_animations.h"
38
39static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
40static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
41
42static bool initial_update = true;
43
44// Feel free to modify the animations below, or even add new ones if needed
45
46static keyframe_animation_t lcd_layer_display = {
47 .num_frames = 1,
48 .loop = false,
49 .frame_lengths = {gfxMillisecondsToTicks(0)},
50 .frame_functions = {lcd_keyframe_display_layer_and_led_states}
51};
52
53// The color animation animates the LCD color when you change layers
54static keyframe_animation_t color_animation = {
55 .num_frames = 2,
56 .loop = false,
57 // Note that there's a 200 ms no-operation frame,
58 // this prevents the color from changing when activating the layer
59 // momentarily
60 .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
61 .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
62};
63
64void initialize_user_visualizer(visualizer_state_t* state) {
65 // The brightness will be dynamically adjustable in the future
66 // But for now, change it here.
67 lcd_backlight_brightness(130);
68 state->current_lcd_color = initial_color;
69 state->target_lcd_color = logo_background_color;
70 initial_update = true;
71 start_keyframe_animation(&default_startup_animation);
72}
73
74
75// This function should be implemented by the keymap visualizer
76// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
77// that the simple_visualizer assumes that you are updating
78// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
79// stopped. This can be done by either double buffering it or by using constant strings
80static void get_visualizer_layer_and_color(visualizer_state_t* state);
81
82void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
83 // Add more tests, change the colors and layer texts here
84 // Usually you want to check the high bits (higher layers first)
85 // because that's the order layers are processed for keypresses
86 // You can for check for example:
87 // state->status.layer
88 // state->status.default_layer
89 // state->status.leds (see led.h for available statuses)
90
91 uint32_t prev_color = state->target_lcd_color;
92 const char* prev_layer_text = state->layer_text;
93
94 get_visualizer_layer_and_color(state);
95
96 if (initial_update || prev_color != state->target_lcd_color) {
97 start_keyframe_animation(&color_animation);
98 }
99
100 if (initial_update || prev_layer_text != state->layer_text) {
101 start_keyframe_animation(&lcd_layer_display);
102 }
103 // You can also stop existing animations, and start your custom ones here
104 // remember that you should normally have only one animation for the LCD
105 // and one for the background. But you can also combine them if you want.
106}
107
108void user_visualizer_suspend(visualizer_state_t* state) {
109 state->layer_text = "Suspending...";
110 uint8_t hue = LCD_HUE(state->current_lcd_color);
111 uint8_t sat = LCD_SAT(state->current_lcd_color);
112 state->target_lcd_color = LCD_COLOR(hue, sat, 0);
113 start_keyframe_animation(&default_suspend_animation);
114}
115
116void user_visualizer_resume(visualizer_state_t* state) {
117 state->current_lcd_color = initial_color;
118 state->target_lcd_color = logo_background_color;
119 initial_update = true;
120 start_keyframe_animation(&default_startup_animation);
121}
122
123#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
deleted file mode 100644
index 54fc2363c..000000000
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
+++ /dev/null
@@ -1,79 +0,0 @@
1/*
2Copyright 2017 Fred Sundvik
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18#include "./simple_visualizer.h"
19#include "util.h"
20#include "layers.h"
21
22// This function should be implemented by the keymap visualizer
23// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
24// that the simple_visualizer assumes that you are updating
25// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
26// stopped. This can be done by either double buffering it or by using constant strings
27static void get_visualizer_layer_and_color(visualizer_state_t* state) {
28 switch(biton32(default_layer_state)) {
29 case _QWERTY:
30 state->layer_text = "QWERTY";
31 state->target_lcd_color = LCD_COLOR(0, 255, 128);
32 break;
33 case _WORKMAN:
34 state->layer_text = "Workman";
35 state->target_lcd_color = LCD_COLOR(80, 255, 128);
36 break;
37 case _DVORAK:
38 state->layer_text = "Dvorak";
39 state->target_lcd_color = LCD_COLOR(194, 255, 128);
40 break;
41 case _COLEMAK:
42 state->layer_text = "Colemak";
43 state->target_lcd_color = LCD_COLOR(18, 255, 128);
44 break;
45 }
46
47 switch(biton32(state->status.layer)) {
48 case _LOWER:
49 state->layer_text = "Lower";
50 state->target_lcd_color = LCD_COLOR(141, 255, 255);
51 break;
52 case _RAISE:
53 state->layer_text = "Raise";
54 state->target_lcd_color = LCD_COLOR(18, 255, 255);
55 break;
56 case _ADJUST:
57 state->layer_text = "Adjust";
58 state->target_lcd_color = LCD_COLOR(194, 255, 255);
59 break;
60 case _NUM:
61 state->layer_text = "Numpad";
62 state->target_lcd_color = LCD_COLOR(80, 255, 255);
63 break;
64 case _MOUSE:
65 state->layer_text = "Mouse";
66 state->target_lcd_color = LCD_COLOR(300, 255, 255);
67 break;
68 case _GAME:
69 state->layer_text = "Game";
70 state->target_lcd_color = LCD_COLOR(300, 255, 255);
71 break;
72 case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
73 break;
74 default:
75 state->layer_text = "NONE";
76 state->target_lcd_color = LCD_COLOR(0, 255, 255);
77 break;
78 }
79}
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h
deleted file mode 100644
index 740a951ec..000000000
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h
+++ /dev/null
@@ -1,35 +0,0 @@
1/* Copyright 2017 Fred Sundvik
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17#ifndef VISUALIZER_H_
18#define VISUALIZER_H_
19
20#include "visualizer.h"
21#include "led.h"
22
23void ergodox_led_lower_on (void);
24void ergodox_led_raise_on (void);
25void ergodox_led_adjust_on (void);
26
27void ergodox_led_lower_off (void);
28void ergodox_led_raise_off (void);
29void ergodox_led_adjust_off (void);
30
31void ergodox_led_lower_set (uint8_t n);
32void ergodox_led_raise_set (uint8_t n);
33void ergodox_led_adjust_set (uint8_t n);
34
35#endif /* VISUALIZER_H_ */
diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
deleted file mode 100644
index 61a724c63..000000000
--- a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
+++ /dev/null
@@ -1,384 +0,0 @@
1/*
2Copyright 2017 Fred Sundvik
3This program is free software: you can redistribute it and/or modify
4it under the terms of the GNU General Public License as published by
5the Free Software Foundation, either version 2 of the License, or
6(at your option) any later version.
7This program is distributed in the hope that it will be useful,
8but WITHOUT ANY WARRANTY; without even the implied warranty of
9MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10GNU General Public License for more details.
11You should have received a copy of the GNU General Public License
12along with this program. If not, see <http://www.gnu.org/licenses/>.
13*/
14
15#include "visualizer.h"
16#include "gfx.h"
17#include "math.h"
18#include "default_animations.h"
19#include "led_backlight_keyframes.h"
20
21#define NUM_ROWS LED_HEIGHT
22#define NUM_COLS LED_WIDTH
23
24#define ONESIDESCAN 10
25#define BOTHSIDESCAN 20
26#define FULL_ON LUMA2COLOR(255)
27#define THREE_QUARTER LUMA2COLOR(200)
28#define HALF_ON LUMA2COLOR(150)
29#define ONE_QUARTER LUMA2COLOR(50)
30
31#define CROSSFADE_TIME 500
32#define GRADIENT_TIME 3000
33bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
34bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
35bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
36keyframe_animation_t Fade_in_all_leds = {
37 .num_frames = 1,
38 .loop = false,
39 .frame_lengths = {
40 CROSSFADE_TIME,
41 },
42 .frame_functions = {
43 led_backlight_keyframe_fade_in_all,
44 },
45};
46keyframe_animation_t decreasing_gradient = {
47 .num_frames = 8,
48 .loop = true,
49 .frame_lengths = {
50 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
51 0, // mirror leds
52 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
53 0, // normal leds
54 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
55 0, // mirror leds
56 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
57 0, // normal leds
58 },
59 .frame_functions = {
60 led_backlight_keyframe_one_period_sweep,
61 led_backlight_keyframe_mirror_orientation,
62 keyframe_no_operation,
63 keyframe_no_operation,
64 keyframe_no_operation,
65 keyframe_no_operation,
66 led_backlight_keyframe_one_period_sweep,
67 led_backlight_keyframe_normal_orientation,
68
69 },
70};
71
72
73
74static uint8_t off_on_off_gradient(float t, float index, float num) {
75 const float two_pi = M_PI * 2.0f;
76 float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
77 float x = t * two_pi + normalized_index-M_PI;
78 if((1*M_PI) < x && x < (3*M_PI))
79 {
80 float v = 0.5 * (cosf(x) + 1.0f);
81 return (uint8_t)(255.0f * v);
82 }
83 else
84 {
85 return 0;
86 }
87}
88static uint8_t off_on_gradient(float t, float index, float num) {
89 const float two_pi = M_PI * 2.0f;
90 float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
91 float x = t * two_pi + normalized_index-M_PI;
92 float v;
93 if((1*M_PI) < x && x < (2*M_PI))
94 {
95 v = 0.5 * (cosf(x) + 1.0f);
96 }
97 else if(x >= (2*M_PI))
98 {
99 v = 1;
100 }
101 else
102 {
103 v = 0;
104 }
105 return (uint8_t)(255.0f * v);
106}
107static uint8_t on_off_gradient(float t, float index, float num) {
108 const float two_pi = M_PI * 2.0f;
109 float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
110 float x = t * two_pi + normalized_index-M_PI;
111 float v;
112 if((2*M_PI) < x && x < (3*M_PI))
113 {
114 v = 0.5 * (cosf(x) + 1.0f);
115
116 }
117 else if(x >= (3*M_PI))
118 {
119 v = 0;
120 }
121 else
122 {
123 v = 1;
124 }
125 return (uint8_t)(255.0f * v);
126}
127
128bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
129 (void)state;
130 float frame_length = animation->frame_lengths[animation->current_frame];
131 float current_pos = frame_length - animation->time_left_in_frame;
132 float t = current_pos / frame_length;
133 for (int i=0; i< NUM_COLS; i++) {
134 uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
135 gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
136 }
137 return true;
138}
139
140bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
141 (void)state;
142 float frame_length = animation->frame_lengths[animation->current_frame];
143 float current_pos = frame_length - animation->time_left_in_frame;
144 float t = current_pos / frame_length;
145 for (int i=0; i< NUM_COLS; i++) {
146 uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
147 gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
148 }
149 return true;
150}
151bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
152 (void)state;
153 float frame_length = animation->frame_lengths[animation->current_frame];
154 float current_pos = frame_length - animation->time_left_in_frame;
155 float t = current_pos / frame_length;
156 for (int i=0; i< NUM_COLS; i++) {
157 uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
158 gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
159 }
160 return true;
161}
162
163
164/*
165 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
166| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
167+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
168| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
169| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
170| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
171| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
172| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
173| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
174| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
175| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
176| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
177| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 |
178| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 |
179| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 |
180| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 |
181| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 |
182| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |
183| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 |
184| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 |
185| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 |
186| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 |
187| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 |
188| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 |
189+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
190*/
191
192#ifdef MASTER_IS_ON_RIGHT /*right side*/
193keyframe_animation_t sweep_on_sweep_off_left_and_right = {
194 .num_frames = 12,
195 .loop = true,
196 .frame_lengths = {
197 0,
198 1,
199 gfxMillisecondsToTicks(GRADIENT_TIME), // left on
200 gfxMillisecondsToTicks(GRADIENT_TIME), // right on
201 gfxMillisecondsToTicks(GRADIENT_TIME), // left off
202 gfxMillisecondsToTicks(GRADIENT_TIME), // right off
203 0, // mirror leds
204 gfxMillisecondsToTicks(GRADIENT_TIME), // right on
205 gfxMillisecondsToTicks(GRADIENT_TIME), // left on
206 gfxMillisecondsToTicks(GRADIENT_TIME), // right off
207 gfxMillisecondsToTicks(GRADIENT_TIME), // left off
208 0, // normal leds
209 },
210 .frame_functions = {
211 led_backlight_keyframe_mirror_orientation,
212 led_backlight_keyframe_fade_out_all,
213 keyframe_no_operation,
214 led_backlight_keyframe_half_period_sweep_to_on,
215 keyframe_no_operation,
216 led_backlight_keyframe_half_period_sweep_to_off,
217 led_backlight_keyframe_normal_orientation,
218 led_backlight_keyframe_half_period_sweep_to_on,
219 keyframe_no_operation,
220 led_backlight_keyframe_half_period_sweep_to_off,
221 keyframe_no_operation,
222 led_backlight_keyframe_mirror_orientation,
223
224 },
225};
226keyframe_animation_t both_sides_fade_across = {
227 .num_frames = 10,
228 .loop = true,
229 .frame_lengths = {
230 0,
231 1,
232 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
233 0, // mirror leds
234 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
235 0, // normal leds
236 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
237 0, // mirror leds
238 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
239 0, // normal leds
240 },
241 .frame_functions = {
242 led_backlight_keyframe_mirror_orientation,
243 led_backlight_keyframe_fade_out_all,
244 keyframe_no_operation,
245 keyframe_no_operation,
246 led_backlight_keyframe_one_period_sweep,
247 led_backlight_keyframe_normal_orientation,
248 led_backlight_keyframe_one_period_sweep,
249 led_backlight_keyframe_mirror_orientation,
250 keyframe_no_operation,
251 keyframe_no_operation,
252 },
253};
254
255#else /*left side*/
256keyframe_animation_t sweep_on_sweep_off_left_and_right = {
257 .num_frames = 10,
258 .loop = true,
259 .frame_lengths = {
260 gfxMillisecondsToTicks(GRADIENT_TIME), // left on
261 gfxMillisecondsToTicks(GRADIENT_TIME), // right on
262 gfxMillisecondsToTicks(GRADIENT_TIME), // left off
263 gfxMillisecondsToTicks(GRADIENT_TIME), // right off
264 0, // mirror leds
265 gfxMillisecondsToTicks(GRADIENT_TIME), // right on
266 gfxMillisecondsToTicks(GRADIENT_TIME), // left on
267 gfxMillisecondsToTicks(GRADIENT_TIME), // right off
268 gfxMillisecondsToTicks(GRADIENT_TIME), // left off
269 0, // normal leds
270 },
271 .frame_functions = {
272 led_backlight_keyframe_half_period_sweep_to_on,
273 keyframe_no_operation,
274 led_backlight_keyframe_half_period_sweep_to_off,
275 keyframe_no_operation,
276 led_backlight_keyframe_mirror_orientation,
277 keyframe_no_operation,
278 led_backlight_keyframe_half_period_sweep_to_on,
279 keyframe_no_operation,
280 led_backlight_keyframe_half_period_sweep_to_off,
281 led_backlight_keyframe_normal_orientation,
282
283 },
284};
285keyframe_animation_t both_sides_fade_across = {
286 .num_frames = 8,
287 .loop = true,
288 .frame_lengths = {
289 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
290 0, // mirror leds
291 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
292 0, // normal leds
293 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
294 0, // mirror leds
295 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
296 0, // normal leds
297 },
298 .frame_functions = {
299 led_backlight_keyframe_one_period_sweep,
300 led_backlight_keyframe_mirror_orientation,
301 keyframe_no_operation,
302 keyframe_no_operation,
303 keyframe_no_operation,
304 keyframe_no_operation,
305 led_backlight_keyframe_one_period_sweep,
306 led_backlight_keyframe_normal_orientation,
307
308 },
309};
310
311
312#endif
313
314#define RED 0
315#define ORANGE 21
316#define YELLOW 42
317#define SPRING_GREEN 64
318#define GREEN 85
319#define TURQUOISE 107
320#define CYAN 127
321#define OCEAN 149
322#define BLUE 170
323#define VIOLET 192
324#define MAGENTA 212
325#define RASPBERRY 234
326
327// This function should be implemented by the keymap visualizer
328// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
329// that the simple_visualizer assumes that you are updating
330// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
331// stopped. This can be done by either double buffering it or by using constant strings
332static void get_visualizer_layer_and_color(visualizer_state_t* state) {
333 uint8_t saturation = 255;
334 /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
335 saturation = 255;
336 } */
337
338 if (state->status.layer & 0x400) {
339 state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
340 state->layer_text = "STENOGRAPHY";
341 }
342 else if (state->status.layer & 0x200) {
343 state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
344 state->layer_text = "FUNCTION";
345 }
346 else if (state->status.layer & 0x100) {
347 state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
348 state->layer_text = "Shortcuts Layer";
349 stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
350 start_keyframe_animation(&led_test_animation);
351 }
352 else if (state->status.layer & 0x80) {
353 state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
354 state->layer_text = "Plover";
355 }
356 else if (state->status.layer & 0x40) {
357 state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
358 state->layer_text = "Mirrored Symbols";
359 }
360 else if (state->status.layer & 0x20) {
361 state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
362 state->layer_text = "Symbols";
363 }
364 else if (state->status.layer & 0x8) {
365 state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
366 state->layer_text = "Mirrored Dvorak";
367 }
368 else if (state->status.layer & 0x4) {
369 state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
370 state->layer_text = "Dvorak";
371 stop_keyframe_animation(&led_test_animation);
372 start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
373 }
374 else if (state->status.layer & 0x2) {
375 state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
376 state->layer_text = "Mirrored Qwerty";
377 }
378 else {
379 state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
380 state->layer_text = "Qwerty";
381 stop_keyframe_animation(&led_test_animation);
382 start_keyframe_animation(&Fade_in_all_leds);
383 }
384}
diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h
deleted file mode 100644
index c97a7a22a..000000000
--- a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h
+++ /dev/null
@@ -1,125 +0,0 @@
1/* Copyright 2017 Fred Sundvik
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17#ifndef VISUALIZER_H_
18#define VISUALIZER_H_
19
20// Currently we are assuming that both the backlight and LCD are enabled
21// But it's entirely possible to write a custom visualizer that use only
22// one of them
23#ifndef LCD_BACKLIGHT_ENABLE
24#error This visualizer needs that LCD backlight is enabled
25#endif
26
27#ifndef LCD_ENABLE
28#error This visualizer needs that LCD is enabled
29#endif
30
31#include "visualizer.h"
32#include "visualizer_keyframes.h"
33#include "lcd_keyframes.h"
34#include "lcd_backlight_keyframes.h"
35#include "system/serial_link.h"
36#include "led.h"
37#include "default_animations.h"
38
39static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
40static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
41
42static bool initial_update = true;
43
44// Feel free to modify the animations below, or even add new ones if needed
45extern keyframe_animation_t KITT_Scanner_animation;
46
47static keyframe_animation_t lcd_layer_display = {
48 .num_frames = 1,
49 .loop = false,
50 .frame_lengths = {gfxMillisecondsToTicks(0)},
51 .frame_functions = {lcd_keyframe_display_layer_and_led_states}
52};
53
54// The color animation animates the LCD color when you change layers
55static keyframe_animation_t color_animation = {
56 .num_frames = 2,
57 .loop = false,
58 // Note that there's a 200 ms no-operation frame,
59 // this prevents the color from changing when activating the layer
60 // momentarily
61 .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
62 .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
63};
64
65void initialize_user_visualizer(visualizer_state_t* state) {
66 // The brightness will be dynamically adjustable in the future
67 // But for now, change it here.
68 lcd_backlight_brightness(130);
69 state->current_lcd_color = initial_color;
70 state->target_lcd_color = logo_background_color;
71 initial_update = true;
72 start_keyframe_animation(&default_startup_animation);
73}
74
75
76// This function should be implemented by the keymap visualizer
77// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
78// that the simple_visualizer assumes that you are updating
79// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
80// stopped. This can be done by either double buffering it or by using constant strings
81static void get_visualizer_layer_and_color(visualizer_state_t* state);
82
83void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
84 // Add more tests, change the colors and layer texts here
85 // Usually you want to check the high bits (higher layers first)
86 // because that's the order layers are processed for keypresses
87 // You can for check for example:
88 // state->status.layer
89 // state->status.default_layer
90 // state->status.leds (see led.h for available statuses)
91
92 uint32_t prev_color = state->target_lcd_color;
93 const char* prev_layer_text = state->layer_text;
94
95 get_visualizer_layer_and_color(state);
96
97 if (initial_update || prev_color != state->target_lcd_color) {
98 start_keyframe_animation(&color_animation);
99 }
100
101 if (initial_update || prev_layer_text != state->layer_text) {
102 start_keyframe_animation(&lcd_layer_display);
103 }
104 // You can also stop existing animations, and start your custom ones here
105 // remember that you should normally have only one animation for the LCD
106 // and one for the background. But you can also combine them if you want.
107
108}
109
110void user_visualizer_suspend(visualizer_state_t* state) {
111 state->layer_text = "Suspending...";
112 uint8_t hue = LCD_HUE(state->current_lcd_color);
113 uint8_t sat = LCD_SAT(state->current_lcd_color);
114 state->target_lcd_color = LCD_COLOR(hue, sat, 0);
115 start_keyframe_animation(&default_suspend_animation);
116}
117
118void user_visualizer_resume(visualizer_state_t* state) {
119 state->current_lcd_color = initial_color;
120 state->target_lcd_color = logo_background_color;
121 initial_update = true;
122 start_keyframe_animation(&default_startup_animation);
123}
124
125#endif /* VISUALIZER_H_ */
diff --git a/layouts/community/ergodox/333fred/keymap.c b/layouts/community/ergodox/333fred/keymap.c
index b9aefd929..5dee9a1e3 100644
--- a/layouts/community/ergodox/333fred/keymap.c
+++ b/layouts/community/ergodox/333fred/keymap.c
@@ -272,3 +272,43 @@ void matrix_scan_user(void) {
272 ergodox_led_all_on(); 272 ergodox_led_all_on();
273} 273}
274 274
275#ifdef ST7565_ENABLE
276
277void st7565_task_user(void) {
278 // The colors will need to be ported over to the quantum painter API when
279 // https://github.com/qmk/qmk_firmware/pull/10174 is merged.
280
281 st7565_clear();
282 switch (get_highest_layer(layer_state)) {
283 case BASE:
284 //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
285 st7565_write_P(PSTR("Default\n"), false);
286 break;
287 case CODEFLOW:
288 //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
289 st7565_write_P(PSTR("Code\n"), false);
290 break;
291 case SYMB:
292 //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
293 st7565_write_P(PSTR("Symbol\n"), false);
294 break;
295 case MDIA:
296 //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
297 st7565_write_P(PSTR("Media\n"), false);
298 break;
299 case VIM:
300 //state->target_lcd_color = LCD_COLOR(140, 100, 60);
301 st7565_write_P(PSTR("Movement\n"), false);
302 break;
303 case GAME:
304 //state->target_lcd_color = LCD_COLOR(0, 255, 60);
305 st7565_write_P(PSTR("Game\n"), false);
306 break;
307 case GAME_ARROW:
308 //state->target_lcd_color = LCD_COLOR(0, 255, 60);
309 st7565_write_P(PSTR("Game Arrow\n"), false);
310 break;
311 }
312}
313
314#endif
diff --git a/layouts/community/ergodox/333fred/rules.mk b/layouts/community/ergodox/333fred/rules.mk
index f6c71feb4..9a3e2b97e 100644
--- a/layouts/community/ergodox/333fred/rules.mk
+++ b/layouts/community/ergodox/333fred/rules.mk
@@ -1,5 +1,2 @@
1LCD_BACKLIGHT_ENABLE = yes
2LCD_ENABLE = yes
3BACKLIGHT_ENABLE = yes
4KEY_LOCK_ENABLE = yes 1KEY_LOCK_ENABLE = yes
5CONSOLE_ENABLE = no 2CONSOLE_ENABLE = no
diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c
deleted file mode 100644
index d13b3cd79..000000000
--- a/layouts/community/ergodox/333fred/visualizer.c
+++ /dev/null
@@ -1,39 +0,0 @@
1/*
2Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
3*/
4
5#include "simple_visualizer.h"
6
7// This function should be implemented by the keymap visualizer
8// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
9// that the simple_visualizer assumes that you are updating
10// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
11// stopped. This can be done by either double buffering it or by using constant strings
12static void get_visualizer_layer_and_color(visualizer_state_t* state) {
13 uint8_t saturation = 60;
14 if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
15 saturation = 255;
16 }
17 if (state->status.layer & 0x80) {
18 state->target_lcd_color = LCD_COLOR(0, 255, 60);
19 state->layer_text = "Game Arrow";
20 } else if (state->status.layer & 0x40) {
21 state->target_lcd_color = LCD_COLOR(0, 255, 60);
22 state->layer_text = "Game";
23 } else if (state->status.layer & 0x20) {
24 state->target_lcd_color = LCD_COLOR(140, 100, 60);
25 state->layer_text = "Movement";
26 } else if (state->status.layer & 0x10) {
27 state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
28 state->layer_text = "Media";
29 } else if (state->status.layer & 0x8) {
30 state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
31 state->layer_text = "Symbol";
32 } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
33 state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
34 state->layer_text = "Code";
35 } else {
36 state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
37 state->layer_text = "Default";
38 }
39}
diff --git a/layouts/community/ergodox/adnw_p_u_q/visualizer.c b/layouts/community/ergodox/adnw_p_u_q/visualizer.c
deleted file mode 100644
index 9a4d48538..000000000
--- a/layouts/community/ergodox/adnw_p_u_q/visualizer.c
+++ /dev/null
@@ -1,34 +0,0 @@
1/*
2Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
3*/
4
5#include "simple_visualizer.h"
6
7// This function should be implemented by the keymap visualizer
8// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
9// that the simple_visualizer assumes that you are updating
10// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
11// stopped. This can be done by either double buffering it or by using constant strings
12static void get_visualizer_layer_and_color(visualizer_state_t* state) {
13
14 if (state->status.layer & 0x20) {
15 state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
16 state->layer_text = "Mouse";
17 } else if (state->status.layer & 0x10) {
18 state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
19 state->layer_text = "Symbol";
20 } else if (state->status.layer & 0x8) {
21 state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
22 state->layer_text = "Brackets";
23 } else if (state->status.layer & 0x4) {
24 state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
25 state->layer_text = "Diak";
26 } else if (state->status.layer & 0x2) {
27 state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
28 state->layer_text = "Terminal";
29 } else {
30 state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
31 state->layer_text = "Vim";
32 }
33}
34
diff --git a/layouts/community/ergodox/belak/keymap.c b/layouts/community/ergodox/belak/keymap.c
index bca0dec91..de0fe1b1a 100644
--- a/layouts/community/ergodox/belak/keymap.c
+++ b/layouts/community/ergodox/belak/keymap.c
@@ -33,11 +33,6 @@ enum belak_keycodes {
33 E_TSET, 33 E_TSET,
34}; 34};
35 35
36inline void tap(uint16_t keycode) {
37 register_code(keycode);
38 unregister_code(keycode);
39};
40
41// TODO: Add LED support to the tap dance by using the advanced macro 36// TODO: Add LED support to the tap dance by using the advanced macro
42#define LTOGGLE TD(TD_LAYER_TOGGLE) 37#define LTOGGLE TD(TD_LAYER_TOGGLE)
43 38
@@ -273,17 +268,17 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
273 case E_SHRUG: // ¯\_(ツ)_/¯ 268 case E_SHRUG: // ¯\_(ツ)_/¯
274 if (record->event.pressed) { 269 if (record->event.pressed) {
275 process_unicode((0x00AF|QK_UNICODE), record); // Hand 270 process_unicode((0x00AF|QK_UNICODE), record); // Hand
276 tap(KC_BSLS); // Arm 271 tap_code16(KC_BSLS); // Arm
277 register_code(KC_RSFT); 272 register_code(KC_RSFT);
278 tap(KC_UNDS); // Arm 273 tap_code16(KC_UNDS); // Arm
279 tap(KC_LPRN); // Head 274 tap_code16(KC_LPRN); // Head
280 unregister_code(KC_RSFT); 275 unregister_code(KC_RSFT);
281 process_unicode((0x30C4|QK_UNICODE), record); // Face 276 process_unicode((0x30C4|QK_UNICODE), record); // Face
282 register_code(KC_RSFT); 277 register_code(KC_RSFT);
283 tap(KC_RPRN); // Head 278 tap_code16(KC_RPRN); // Head
284 tap(KC_UNDS); // Arm 279 tap_code16(KC_UNDS); // Arm
285 unregister_code(KC_RSFT); 280 unregister_code(KC_RSFT);
286 tap(KC_SLSH); // Arm 281 tap_code16(KC_SLSH); // Arm
287 process_unicode((0x00AF|QK_UNICODE), record); // Hand 282 process_unicode((0x00AF|QK_UNICODE), record); // Hand
288 } 283 }
289 return false; 284 return false;
@@ -291,19 +286,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
291 case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻ 286 case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
292 if (record->event.pressed) { 287 if (record->event.pressed) {
293 register_code(KC_RSFT); 288 register_code(KC_RSFT);
294 tap(KC_9); 289 tap_code16(KC_9);
295 unregister_code(KC_RSFT); 290 unregister_code(KC_RSFT);
296 process_unicode((0x256F|QK_UNICODE), record); // Arm 291 process_unicode((0x256F|QK_UNICODE), record); // Arm
297 process_unicode((0x00B0|QK_UNICODE), record); // Eye 292 process_unicode((0x00B0|QK_UNICODE), record); // Eye
298 process_unicode((0x25A1|QK_UNICODE), record); // Mouth 293 process_unicode((0x25A1|QK_UNICODE), record); // Mouth
299 process_unicode((0x00B0|QK_UNICODE), record); // Eye 294 process_unicode((0x00B0|QK_UNICODE), record); // Eye
300 register_code(KC_RSFT); 295 register_code(KC_RSFT);
301 tap(KC_0); 296 tap_code16(KC_0);
302 unregister_code(KC_RSFT); 297 unregister_code(KC_RSFT);
303 process_unicode((0x256F|QK_UNICODE), record); // Arm 298 process_unicode((0x256F|QK_UNICODE), record); // Arm
304 tap(KC_SPC); 299 tap_code16(KC_SPC);
305 process_unicode((0x0361|QK_UNICODE), record); // Flippy 300 process_unicode((0x0361|QK_UNICODE), record); // Flippy
306 tap(KC_SPC); 301 tap_code16(KC_SPC);
307 process_unicode((0x253B|QK_UNICODE), record); // Table 302 process_unicode((0x253B|QK_UNICODE), record); // Table
308 process_unicode((0x2501|QK_UNICODE), record); // Table 303 process_unicode((0x2501|QK_UNICODE), record); // Table
309 process_unicode((0x253B|QK_UNICODE), record); // Table 304 process_unicode((0x253B|QK_UNICODE), record); // Table
@@ -316,18 +311,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
316 process_unicode((0x2500|QK_UNICODE), record); // Table 311 process_unicode((0x2500|QK_UNICODE), record); // Table
317 process_unicode((0x2500|QK_UNICODE), record); // Table 312 process_unicode((0x2500|QK_UNICODE), record); // Table
318 process_unicode((0x252C|QK_UNICODE), record); // Table 313 process_unicode((0x252C|QK_UNICODE), record); // Table
319 tap(KC_SPC); 314 tap_code16(KC_SPC);
320 process_unicode((0x30CE|QK_UNICODE), record); // Arm 315 process_unicode((0x30CE|QK_UNICODE), record); // Arm
321 register_code(KC_RSFT); 316 register_code(KC_RSFT);
322 tap(KC_9); 317 tap_code16(KC_9);
323 unregister_code(KC_RSFT); 318 unregister_code(KC_RSFT);
324 tap(KC_SPC); 319 tap_code16(KC_SPC);
325 process_unicode((0x309C|QK_UNICODE), record); // Eye 320 process_unicode((0x309C|QK_UNICODE), record); // Eye
326 tap(KC_MINS); 321 tap_code16(KC_MINS);
327 process_unicode((0x309C|QK_UNICODE), record); // Eye 322 process_unicode((0x309C|QK_UNICODE), record); // Eye
328 process_unicode((0x30CE|QK_UNICODE), record); // Arm 323 process_unicode((0x30CE|QK_UNICODE), record); // Arm
329 register_code(KC_RSFT); 324 register_code(KC_RSFT);
330 tap(KC_0); 325 tap_code16(KC_0);
331 unregister_code(KC_RSFT); 326 unregister_code(KC_RSFT);
332 } 327 }
333 return false; 328 return false;
diff --git a/layouts/community/ergodox/belak/visualizer.c b/layouts/community/ergodox/belak/visualizer.c
deleted file mode 100644
index b92890a66..000000000
--- a/layouts/community/ergodox/belak/visualizer.c
+++ /dev/null
@@ -1,49 +0,0 @@
1/*
2Copyright 2017 Fred Sundvik
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18// Currently we are assuming that both the backlight and LCD are enabled
19// But it's entirely possible to write a custom visualizer that use only
20// one of them
21#ifndef LCD_BACKLIGHT_ENABLE
22#error This visualizer needs that LCD backlight is enabled
23#endif
24
25#ifndef LCD_ENABLE
26#error This visualizer needs that LCD is enabled
27#endif
28
29#include "simple_visualizer.h"
30
31static void get_visualizer_layer_and_color(visualizer_state_t* state) {
32 uint8_t saturation = 60;
33 if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
34 saturation = 255;
35 }
36
37 if (state->status.layer & 0x4) {
38 state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
39 state->layer_text = "Media";
40 }
41 else if (state->status.layer & 0x2) {
42 state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
43 state->layer_text = "Symbols";
44 }
45 else {
46 state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
47 state->layer_text = "Base";
48 }
49}
diff --git a/layouts/community/ergodox/choromanski/visualizer.c b/layouts/community/ergodox/choromanski/visualizer.c
deleted file mode 100644
index e207c6682..000000000
--- a/layouts/community/ergodox/choromanski/visualizer.c
+++ /dev/null
@@ -1,62 +0,0 @@
1/*
2Copyright 2017 Fred Sundvik
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18#include "simple_visualizer.h"
19
20// This function should be implemented by the keymap visualizer
21// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
22// that the simple_visualizer assumes that you are updating
23// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
24// stopped. This can be done by either double buffering it or by using constant strings
25static void get_visualizer_layer_and_color(visualizer_state_t* state) {
26
27 if (state->status.layer & 0x20) {
28 //GREEN
29 state->target_lcd_color = LCD_COLOR(85, 255, 128);
30 state->layer_text = "Gaming";
31 }
32 else if (state->status.layer & 0x10) {
33 //ORANGE
34 state->target_lcd_color = LCD_COLOR(28, 255, 230);
35 state->layer_text = "Numpad & Mouse";
36 }
37 else if (state->status.layer & 0x8) {
38 //YELLOW
39 state->target_lcd_color = LCD_COLOR(38, 255, 230);
40 state->layer_text = "Symbols";
41 }
42 else if (state->status.layer & 0x4) {
43 //RED
44 state->target_lcd_color = LCD_COLOR(0, 255, 95);
45 if (state->status.layer & 0x2){
46 state->layer_text = "Qwerty - Fn";
47 }else{
48 state->layer_text = "Colemak - Fn";
49 }
50 }
51 else if (state->status.layer & 0x2) {
52 //BLUE
53 state->target_lcd_color = LCD_COLOR(149, 255, 192);
54 state->layer_text = "Qwerty";
55 }
56 else {
57 //PURPLE
58 state->target_lcd_color = LCD_COLOR(200, 255, 192);
59 state->layer_text = "Colemak";
60 }
61}
62
diff --git a/layouts/community/ergodox/drashna/visualizer.c_old b/layouts/community/ergodox/drashna/visualizer.c_old
deleted file mode 100644
index 6b1c3ff49..000000000
--- a/layouts/community/ergodox/drashna/visualizer.c_old
+++ /dev/null
@@ -1,77 +0,0 @@
1/*
2Copyright 2017 Fred Sundvik
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18#include "./simple_visualizer.h"
19#include "util.h"
20#include "drashna.h"
21#include "rgblight_list.h"
22
23#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
24// This function should be implemented by the keymap visualizer
25// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
26// that the simple_visualizer assumes that you are updating
27// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
28// stopped. This can be done by either double buffering it or by using constant strings
29static void get_visualizer_layer_and_color(visualizer_state_t* state) {
30
31 switch(get_highest_layer(state->status.layer|default_layer_state)) {
32 case _LOWER:
33 state->layer_text = "Lower";
34 state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
35 break;
36 case _RAISE:
37 state->layer_text = "Raise";
38 state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
39 break;
40 case _ADJUST:
41 state->layer_text = "Adjust";
42 state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
43 break;
44 case _MACROS:
45 state->layer_text = "Macros";
46 state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
47 break;
48 case _MEDIA:
49 state->layer_text = "Media";
50 state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
51 break;
52 case _GAMEPAD:
53 state->layer_text = "Game";
54 state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
55 break;
56 case _QWERTY:
57 state->layer_text = "QWERTY";
58 state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
59 break;
60 case _WORKMAN:
61 state->layer_text = "Workman";
62 state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
63 break;
64 case _DVORAK:
65 state->layer_text = "Dvorak";
66 state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
67 break;
68 case _COLEMAK:
69 state->layer_text = "Colemak";
70 state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
71 break; break;
72 default:
73 state->layer_text = "NONE";
74 state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
75 break;
76 }
77}
diff --git a/layouts/community/ergodox/osx_neo2/visualizer.c b/layouts/community/ergodox/osx_neo2/visualizer.c
deleted file mode 100644
index 653201bb8..000000000
--- a/layouts/community/ergodox/osx_neo2/visualizer.c
+++ /dev/null
@@ -1,47 +0,0 @@
1#include "layers.h"
2#include "simple_visualizer.h"
3#include "util.h"
4
5static void get_visualizer_layer_and_color(visualizer_state_t *state) {
6 uint8_t layer = biton32(state->status.layer);
7
8 // Go from highest to lowest layer to get the right text/color combination.
9 switch (layer) {
10 // #AEB2F4 / hsv(65.71%, 28.69%, 95.69%)
11 case FKEYS:
12 // #F4AEDC / hsv(89.05%, 28.69%, 95.69%)
13 state->layer_text = "FUNCTION KEYS";
14 state->target_lcd_color = LCD_COLOR(228, 73, 245);
15 break;
16 case US_1:
17 // #F4B993 / hsv(6.53%, 39.75%, 95.69%)
18 state->layer_text = "QWERTY";
19 state->target_lcd_color = LCD_COLOR(17, 102, 245);
20 break;
21 case NEO_6:
22 // #F4E393 / hsv(13.75%, 39.75%, 95.69%)
23 state->layer_text = "NEO: 6";
24 state->target_lcd_color = LCD_COLOR(35, 102, 245);
25 break;
26 case NEO_5:
27 // #C6F493 / hsv(24.57%, 39.75%, 95.69%)
28 state->layer_text = "NEO: 5";
29 state->target_lcd_color = LCD_COLOR(63, 102, 245);
30 break;
31 case NEO_4:
32 // #8EEBC9 / hsv(43.91%, 39.57%, 92.16%)
33 state->layer_text = "NEO: 4";
34 state->target_lcd_color = LCD_COLOR(112, 101, 189);
35 break;
36 case NEO_3:
37 // #93D2F4 / hsv(55.84%, 39.75%, 95.69%)
38 state->layer_text = "NEO: 3";
39 state->target_lcd_color = LCD_COLOR(143, 102, 245);
40 break;
41 default:
42 // #EEEEEE / hsv(0%, 0%, 93%)
43 state->layer_text = "NEO: 1";
44 state->target_lcd_color = LCD_COLOR(0, 0, 255);
45 break;
46 }
47}
diff --git a/show_options.mk b/show_options.mk
index e0d7c9b07..c1da90bcb 100644
--- a/show_options.mk
+++ b/show_options.mk
@@ -28,7 +28,6 @@ HARDWARE_OPTION_NAMES = \
28 AUDIO_ENABLE \ 28 AUDIO_ENABLE \
29 HD44780_ENABLE \ 29 HD44780_ENABLE \
30 ENCODER_ENABLE \ 30 ENCODER_ENABLE \
31 LCD_ENABLE \
32 LED_TABLES \ 31 LED_TABLES \
33 POINTING_DEVICE_ENABLE \ 32 POINTING_DEVICE_ENABLE \
34 DIP_SWITCH_ENABLE 33 DIP_SWITCH_ENABLE
diff --git a/users/talljoe/visualizer.c b/users/talljoe/visualizer.c
deleted file mode 100644
index c17b56706..000000000
--- a/users/talljoe/visualizer.c
+++ /dev/null
@@ -1,21 +0,0 @@
1/* Copyright 2020 Joseph Wasson
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17#include "talljoe.h"
18
19static void get_visualizer_layer_and_color(visualizer_state_t* state) {
20 state->status_text = layer_names[biton32(state->status.layer)];
21}