diff options
| -rw-r--r-- | keyboards/keebio/nyquist/keymaps/skug/keymap.c | 49 |
1 files changed, 35 insertions, 14 deletions
diff --git a/keyboards/keebio/nyquist/keymaps/skug/keymap.c b/keyboards/keebio/nyquist/keymaps/skug/keymap.c index 3d67b2a73..be77cb24b 100644 --- a/keyboards/keebio/nyquist/keymaps/skug/keymap.c +++ b/keyboards/keebio/nyquist/keymaps/skug/keymap.c | |||
| @@ -19,16 +19,6 @@ | |||
| 19 | 19 | ||
| 20 | extern keymap_config_t keymap_config; | 20 | extern keymap_config_t keymap_config; |
| 21 | 21 | ||
| 22 | // Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
| 23 | // The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
| 24 | // Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
| 25 | // entirely and just use numbers. | ||
| 26 | #define BASE 0 | ||
| 27 | #define SYMB 1 | ||
| 28 | #define MDIA 2 | ||
| 29 | #define ARRW 3 | ||
| 30 | #define _ADJUST 16 | ||
| 31 | |||
| 32 | #define CT_APOS CTL_T(SE_APOS) | 22 | #define CT_APOS CTL_T(SE_APOS) |
| 33 | #define CT_TILD CTL_T(SE_TILD) | 23 | #define CT_TILD CTL_T(SE_TILD) |
| 34 | #define MD_OSLH LT(MDIA, SE_OSLH) | 24 | #define MD_OSLH LT(MDIA, SE_OSLH) |
| @@ -36,6 +26,15 @@ extern keymap_config_t keymap_config; | |||
| 36 | #define SE_LT SE_LESS | 26 | #define SE_LT SE_LESS |
| 37 | #define SE_GT LSFT(SE_LESS) | 27 | #define SE_GT LSFT(SE_LESS) |
| 38 | 28 | ||
| 29 | enum layer_names { | ||
| 30 | BASE, | ||
| 31 | GAME, | ||
| 32 | SYMB, | ||
| 33 | MDIA, | ||
| 34 | ARRW, | ||
| 35 | _ADJUST, | ||
| 36 | }; | ||
| 37 | |||
| 39 | enum custom_keycodes { | 38 | enum custom_keycodes { |
| 40 | PLACEHOLDER = SAFE_RANGE, | 39 | PLACEHOLDER = SAFE_RANGE, |
| 41 | ADJUST, | 40 | ADJUST, |
| @@ -68,6 +67,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
| 68 | CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \ | 67 | CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \ |
| 69 | ), | 68 | ), |
| 70 | 69 | ||
| 70 | /* Gaming layer | ||
| 71 | * ,-----------------------------------------. .-----------------------------------------. | ||
| 72 | * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + | | ||
| 73 | * |------+------+------+------+------+------+ +------+------+------+------+------+------| | ||
| 74 | * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å | | ||
| 75 | * |------+------+------+------+------+------| |------+------+------+------+------+------| | ||
| 76 | * | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä | | ||
| 77 | * |------+------+------+------+------+------| |------+------+------+------+------+------| | ||
| 78 | * |Shift | Z | X | C | V | B | | N | M | , | . | - | Shift| | ||
| 79 | * |------+------+------+------+------+------+ +------+------+------+------+------+------| | ||
| 80 | * | Ctrl | ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * | Ctrl | | ||
| 81 | * `-----------------------------------------' '-----------------------------------------' | ||
| 82 | */ | ||
| 83 | [GAME] = LAYOUT( \ | ||
| 84 | // LEFT HAND RIGHT HAND | ||
| 85 | KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \ | ||
| 86 | KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \ | ||
| 87 | MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \ | ||
| 88 | KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSFT, \ | ||
| 89 | KC_LCTL, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL \ | ||
| 90 | ), | ||
| 91 | |||
| 71 | /* Symbols layer | 92 | /* Symbols layer |
| 72 | * ,-----------------------------------------. .-----------------------------------------. | 93 | * ,-----------------------------------------. .-----------------------------------------. |
| 73 | * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | | 94 | * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | |
| @@ -112,9 +133,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
| 112 | 133 | ||
| 113 | /* Arrow layer | 134 | /* Arrow layer |
| 114 | * ,-----------------------------------------. .-----------------------------------------. | 135 | * ,-----------------------------------------. .-----------------------------------------. |
| 115 | * | §/½ | | | | | | | | | | Ins | Home | PgUp | | 136 | * | §/½ | | | | | | | | | BASE | Ins | Home | PgUp | |
| 116 | * |------+------+------+------+------+------+ +------+------+------+------+------+------| | 137 | * |------+------+------+------+------+------+ +------+------+------+------+------+------| |
| 117 | * | | | Up | | | | | | | | Del | End | PgDn | | 138 | * | | | Up | | | | | | | GAME | Del | End | PgDn | |
| 118 | * |------+------+------+------+------+------| |------+------+------+------+------+------| | 139 | * |------+------+------+------+------+------| |------+------+------+------+------+------| |
| 119 | * | | Left | Down | Right| | Back | | Fwd | | | | | | | 140 | * | | Left | Down | Right| | Back | | Fwd | | | | | | |
| 120 | * |------+------+------+------+------+------| |------+------+------+------+------+------| | 141 | * |------+------+------+------+------+------| |------+------+------+------+------+------| |
| @@ -124,8 +145,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
| 124 | * `-----------------------------------------' '-----------------------------------------' | 145 | * `-----------------------------------------' '-----------------------------------------' |
| 125 | */ | 146 | */ |
| 126 | [ARRW] = LAYOUT( \ | 147 | [ARRW] = LAYOUT( \ |
| 127 | SE_HALF, _______, _______, _______ , _______, _______, _______, _______, _______, KC_INS , KC_HOME, KC_PGUP, \ | 148 | SE_HALF, _______, _______, _______ , _______, _______, _______, _______, DF(BASE), KC_INS , KC_HOME, KC_PGUP, \ |
| 128 | _______, _______, KC_UP , _______ , _______, _______, _______, _______, _______, KC_DEL , KC_END , KC_PGDN, \ | 149 | _______, _______, KC_UP , _______ , _______, _______, _______, _______, DF(GAME), KC_DEL , KC_END , KC_PGDN, \ |
| 129 | _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \ | 150 | _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \ |
| 130 | _______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \ | 151 | _______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \ |
| 131 | _______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \ | 152 | _______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \ |
