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-rw-r--r--docs/feature_split_keyboard.md8
-rw-r--r--quantum/split_common/split_util.c4
2 files changed, 11 insertions, 1 deletions
diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md
index 603c387c2..428d581ca 100644
--- a/docs/feature_split_keyboard.md
+++ b/docs/feature_split_keyboard.md
@@ -89,7 +89,13 @@ You can configure the firmware to read a pin on the controller to determine hand
89#define SPLIT_HAND_PIN B7 89#define SPLIT_HAND_PIN B7
90``` 90```
91 91
92This will read the specified pin. If it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side. 92This will read the specified pin. By default, if it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side.
93
94This behaviour can be flipped by adding this to you `config.h` file:
95
96```c
97#define SPLIT_HAND_PIN_LOW_IS_LEFT
98```
93 99
94#### Handedness by Matrix Pin 100#### Handedness by Matrix Pin
95 101
diff --git a/quantum/split_common/split_util.c b/quantum/split_common/split_util.c
index 9e75e19ce..989829d2d 100644
--- a/quantum/split_common/split_util.c
+++ b/quantum/split_common/split_util.c
@@ -77,7 +77,11 @@ __attribute__((weak)) bool is_keyboard_left(void) {
77#if defined(SPLIT_HAND_PIN) 77#if defined(SPLIT_HAND_PIN)
78 // Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand 78 // Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
79 setPinInput(SPLIT_HAND_PIN); 79 setPinInput(SPLIT_HAND_PIN);
80# ifdef SPLIT_HAND_PIN_LOW_IS_LEFT
81 return !readPin(SPLIT_HAND_PIN);
82# else
80 return readPin(SPLIT_HAND_PIN); 83 return readPin(SPLIT_HAND_PIN);
84# endif
81#elif defined(SPLIT_HAND_MATRIX_GRID) 85#elif defined(SPLIT_HAND_MATRIX_GRID)
82# ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT 86# ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
83 return peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID); 87 return peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID);