aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--keyboards/clueboard/keymaps/magicmonty/Makefile2
-rw-r--r--keyboards/clueboard/keymaps/magicmonty/keymap.c152
-rw-r--r--keyboards/clueboard/keymaps/magicmonty/layout.pngbin0 -> 165761 bytes
-rw-r--r--keyboards/clueboard/keymaps/magicmonty/readme.md32
4 files changed, 186 insertions, 0 deletions
diff --git a/keyboards/clueboard/keymaps/magicmonty/Makefile b/keyboards/clueboard/keymaps/magicmonty/Makefile
new file mode 100644
index 000000000..1ae727708
--- /dev/null
+++ b/keyboards/clueboard/keymaps/magicmonty/Makefile
@@ -0,0 +1,2 @@
1MOUSEKEY_ENABLE = yes
2EXTRAKEY_ENABLE = yes
diff --git a/keyboards/clueboard/keymaps/magicmonty/keymap.c b/keyboards/clueboard/keymaps/magicmonty/keymap.c
new file mode 100644
index 000000000..fdfe2151d
--- /dev/null
+++ b/keyboards/clueboard/keymaps/magicmonty/keymap.c
@@ -0,0 +1,152 @@
1#include "clueboard.h"
2
3// Helpful defines
4#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
5#define _______ KC_TRNS
6
7// Each layer gets a name for readability, which is then used in the keymap matrix below.
8// The underscores don't mean anything - you can have a layer called STUFF or any other name.
9// Layer names don't all need to be of the same length, obviously, and you can also skip them
10// entirely and just use numbers.
11#define _BL 0
12#define _FL 1
13#define _ME 2
14#define _CL 3
15#define _ML 4
16
17const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
18 /* Keymap _BL: Base Layer (Default Layer)
19 */
20 [_BL] = KEYMAP(
21 F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
22 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
23 MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
24 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
25 KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
26
27 /* Keymap _FL: Function Layer
28 */
29 [_FL] = KEYMAP(
30 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
31 _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, _______, _______, _______, _______, _______, \
32 MO(_FL), _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
33 _______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, _______, KC_PGUP, \
34 _______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
35
36 /* Keymap _ME: Media layer
37 */
38 [_ME] = KEYMAP(
39 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
40 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \
41 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
42 MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \
43 _______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT),
44
45 /* Keymap _CL: Control layer
46 */
47 [_CL] = KEYMAP(
48 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
49 _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
50 _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
51 MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
52 _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
53
54 /* Keymap _ML: Mouse layer
55 */
56 [_ML] = KEYMAP(
57 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \
58 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
59 _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \
60 _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \
61 _______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
62};
63
64/* This is a list of user defined functions. F(N) corresponds to item N
65 of this list.
66 */
67const uint16_t PROGMEM fn_actions[] = {
68 [0] = ACTION_FUNCTION(0), // Calls action_function()
69};
70
71void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
72 static uint8_t mods_pressed;
73 static bool mod_flag;
74
75 switch (id) {
76 case 0:
77 /* Handle the combined Grave/Esc key
78 */
79 mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
80
81 if (record->event.pressed) {
82 /* The key is being pressed.
83 */
84 if (mods_pressed) {
85 mod_flag = true;
86 add_key(KC_GRV);
87 send_keyboard_report();
88 } else {
89 add_key(KC_ESC);
90 send_keyboard_report();
91 }
92 } else {
93 /* The key is being released.
94 */
95 if (mod_flag) {
96 mod_flag = false;
97 del_key(KC_GRV);
98 send_keyboard_report();
99 } else {
100 del_key(KC_ESC);
101 send_keyboard_report();
102 }
103 }
104 break;
105 }
106}
107
108enum layer_id {
109 LAYER_BASE,
110 LAYER_FUNCTION,
111 LAYER_MEDIA,
112 LAYER_CONTROL,
113 LAYER_MOUSE
114};
115
116void clueboard_set_led(uint8_t id) {
117 switch (id) {
118 case LAYER_BASE:
119 rgblight_sethsv(346, 0, 255);
120 break;
121 case LAYER_FUNCTION:
122 rgblight_sethsv(46, 255, 255);
123 break;
124 case LAYER_MEDIA:
125 rgblight_sethsv(86, 255, 255);
126 break;
127 case LAYER_CONTROL:
128 rgblight_sethsv(346, 255, 255);
129 break;
130 case LAYER_MOUSE:
131 rgblight_sethsv(206, 255, 255);
132 break;
133 }
134};
135
136void matrix_scan_user(void) {
137 uint32_t layer = layer_state;
138
139 if (layer & (1<<_FL)) {
140 if (layer & (1<<_ME)) {
141 clueboard_set_led(LAYER_MEDIA);
142 } else if (layer & (1<<_CL)) {
143 clueboard_set_led(LAYER_CONTROL);
144 } else {
145 clueboard_set_led(LAYER_FUNCTION);
146 }
147 } else if (layer & (1<<_ML)) {
148 clueboard_set_led(LAYER_MOUSE);
149 } else {
150 clueboard_set_led(LAYER_BASE);
151 }
152};
diff --git a/keyboards/clueboard/keymaps/magicmonty/layout.png b/keyboards/clueboard/keymaps/magicmonty/layout.png
new file mode 100644
index 000000000..168eec2d6
--- /dev/null
+++ b/keyboards/clueboard/keymaps/magicmonty/layout.png
Binary files differ
diff --git a/keyboards/clueboard/keymaps/magicmonty/readme.md b/keyboards/clueboard/keymaps/magicmonty/readme.md
new file mode 100644
index 000000000..728c18822
--- /dev/null
+++ b/keyboards/clueboard/keymaps/magicmonty/readme.md
@@ -0,0 +1,32 @@
1```
2 ___ _____ _ _ _ __ __ _ __
3|__ \ / ____| | | | | | / / / /(_) / /
4 ||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
5 |/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
6 |_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
7 (_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
8```
9
10![Clueboard Layout Image](layout.png)
11
12# MouseKeys Layout
13
14This layout is a combination of the `mouse_keys` and the `win_optimized` layouts.
15This layout is optimized for an ISO layout.
16
17It adds a mouse layer. When you hold down the spacebar the arrow keys
18will move your mouse cursor. You can click using the 3 mods to the left of the
19arrow keys, or the 3 keys under your primary fingers on the home row.
20The Left, Down, Up and Right for the mouse movement are also VIM-Like on the HJKL keys
21
22The CapsLock is disabled and works as Function key.
23
24There is also a separate media layer with Volume/Play controls
25
26The different layers are signalled throug setting of the underlight:
27
28- Base layer: White
29- Function layer: Yellow
30- Media layer: Green
31- Mouse layer: Blue
32- Control layer: Red