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-rw-r--r--common.mk1
-rw-r--r--common/action.c50
-rw-r--r--common/action_oneshot.c21
-rw-r--r--common/action_oneshot.h52
4 files changed, 82 insertions, 42 deletions
diff --git a/common.mk b/common.mk
index e4c9fb269..de1c6c360 100644
--- a/common.mk
+++ b/common.mk
@@ -2,6 +2,7 @@ COMMON_DIR = common
2SRC += $(COMMON_DIR)/host.c \ 2SRC += $(COMMON_DIR)/host.c \
3 $(COMMON_DIR)/keyboard.c \ 3 $(COMMON_DIR)/keyboard.c \
4 $(COMMON_DIR)/action.c \ 4 $(COMMON_DIR)/action.c \
5 $(COMMON_DIR)/action_oneshot.c \
5 $(COMMON_DIR)/action_macro.c \ 6 $(COMMON_DIR)/action_macro.c \
6 $(COMMON_DIR)/layer_switch.c \ 7 $(COMMON_DIR)/layer_switch.c \
7 $(COMMON_DIR)/keymap.c \ 8 $(COMMON_DIR)/keymap.c \
diff --git a/common/action.c b/common/action.c
index 3d81318a9..49bfc54e7 100644
--- a/common/action.c
+++ b/common/action.c
@@ -25,6 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
25#include "debug.h" 25#include "debug.h"
26#include "led.h" 26#include "led.h"
27#include "layer_switch.h" 27#include "layer_switch.h"
28#include "action_oneshot.h"
28#include "action_macro.h" 29#include "action_macro.h"
29#include "action.h" 30#include "action.h"
30 31
@@ -125,44 +126,6 @@ bool waiting_buffer_has_anykey_pressed(void)
125 } 126 }
126 return false; 127 return false;
127} 128}
128
129
130/* Oneshot modifier
131 *
132 * Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
133 * Solution: Oneshot modifier have its effect on only one key coming next.
134 * Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
135 *
136 * Hold: works as normal modifier.
137 * Tap: one shot modifier.
138 * 2 Tap: cancel one shot modifier.
139 * 5-Tap: toggles enable/disable oneshot feature.
140 */
141static struct {
142 uint8_t mods;
143 uint8_t time;
144 bool ready;
145 bool disabled;
146} oneshot_state;
147
148static void oneshot_start(uint8_t mods, uint16_t time)
149{
150 oneshot_state.mods = mods;
151 oneshot_state.time = time;
152 oneshot_state.ready = true;
153}
154
155static void oneshot_cancel(void)
156{
157 oneshot_state.mods = 0;
158 oneshot_state.time = 0;
159 oneshot_state.ready = false;
160}
161
162static void oneshot_toggle(void)
163{
164 oneshot_state.disabled = !oneshot_state.disabled;
165}
166#endif 129#endif
167 130
168 131
@@ -263,6 +226,7 @@ static void process_action(keyrecord_t *record)
263 uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods : 226 uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
264 action.key.mods<<4; 227 action.key.mods<<4;
265 switch (action.layer.code) { 228 switch (action.layer.code) {
229 #ifndef NO_ACTION_ONESHOT
266 case 0x00: 230 case 0x00:
267 // Oneshot modifier 231 // Oneshot modifier
268 if (event.pressed) { 232 if (event.pressed) {
@@ -272,7 +236,7 @@ static void process_action(keyrecord_t *record)
272 } 236 }
273 else if (tap_count == 1) { 237 else if (tap_count == 1) {
274 debug("MODS_TAP: Oneshot: start\n"); 238 debug("MODS_TAP: Oneshot: start\n");
275 oneshot_start(mods, event.time); 239 oneshot_start(mods);
276 } 240 }
277 else if (tap_count == TAPPING_TOGGLE) { 241 else if (tap_count == TAPPING_TOGGLE) {
278 debug("MODS_TAP: Oneshot: toggle\n"); 242 debug("MODS_TAP: Oneshot: toggle\n");
@@ -303,6 +267,7 @@ static void process_action(keyrecord_t *record)
303 } 267 }
304 } 268 }
305 break; 269 break;
270 #endif
306 default: 271 default:
307 if (event.pressed) { 272 if (event.pressed) {
308 if (tap_count > 0) { 273 if (tap_count > 0) {
@@ -930,15 +895,16 @@ void register_code(uint8_t code)
930 // TODO: should push command_proc out of this block? 895 // TODO: should push command_proc out of this block?
931 if (command_proc(code)) return; 896 if (command_proc(code)) return;
932 897
933#ifndef NO_ACTION_TAPPING 898#ifndef NO_ACTION_ONESHOT
934 if (oneshot_state.mods && oneshot_state.ready && !oneshot_state.disabled) { 899 if (oneshot_state.mods && !oneshot_state.disabled) {
935 uint8_t tmp_mods = host_get_mods(); 900 uint8_t tmp_mods = host_get_mods();
936 host_add_mods(oneshot_state.mods); 901 host_add_mods(oneshot_state.mods);
902
937 host_add_key(code); 903 host_add_key(code);
938 host_send_keyboard_report(); 904 host_send_keyboard_report();
939 905
940 host_set_mods(tmp_mods); 906 host_set_mods(tmp_mods);
941 oneshot_state.ready = false; 907 oneshot_cancel();
942 } else 908 } else
943#endif 909#endif
944 { 910 {
diff --git a/common/action_oneshot.c b/common/action_oneshot.c
new file mode 100644
index 000000000..d34f44b5a
--- /dev/null
+++ b/common/action_oneshot.c
@@ -0,0 +1,21 @@
1#include "action_oneshot.h"
2
3
4#ifndef NO_ACTION_ONESHOT
5oneshot_state_t oneshot_state;
6
7void oneshot_start(uint8_t mods)
8{
9 oneshot_state.mods = mods;
10}
11
12void oneshot_cancel(void)
13{
14 oneshot_state.mods = 0;
15}
16
17void oneshot_toggle(void)
18{
19 oneshot_state.disabled = !oneshot_state.disabled;
20}
21#endif
diff --git a/common/action_oneshot.h b/common/action_oneshot.h
new file mode 100644
index 000000000..36ef9e9bc
--- /dev/null
+++ b/common/action_oneshot.h
@@ -0,0 +1,52 @@
1/*
2Copyright 2013 Jun Wako <wakojun@gmail.com>
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17#ifndef ACTION_ONESHOT_H
18#define ACTION_ONESHOT_H
19
20#include <stdint.h>
21#include <stdbool.h>
22
23#ifdef NO_ACTION_TAPPING
24 #define NO_ACTION_ONESHOT
25#endif
26
27#ifndef NO_ACTION_ONESHOT
28/* Oneshot modifier
29 *
30 * Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
31 * Solution: Oneshot modifier have its effect on only one key coming next.
32 * Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
33 *
34 * Hold: works as normal modifier.
35 * Tap: one shot modifier.
36 * 2 Tap: cancel one shot modifier.
37 * 5-Tap: toggles enable/disable oneshot feature.
38 */
39typedef struct {
40 uint8_t mods;
41 bool disabled;
42} oneshot_state_t;
43
44
45oneshot_state_t oneshot_state;
46
47void oneshot_start(uint8_t mods);
48void oneshot_cancel(void);
49void oneshot_toggle(void);
50#endif
51
52#endif