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-rw-r--r--common/action.c356
-rw-r--r--common/action.h217
-rw-r--r--common/command.c7
-rw-r--r--common/keymap.c91
-rw-r--r--common/keymap.h17
-rw-r--r--common/layer_switch.c167
-rw-r--r--common/layer_switch.h71
7 files changed, 585 insertions, 341 deletions
diff --git a/common/action.c b/common/action.c
index 246fd99d8..3703b4e8c 100644
--- a/common/action.c
+++ b/common/action.c
@@ -202,23 +202,6 @@ void action_exec(keyevent_t event)
202 } 202 }
203} 203}
204 204
205static action_t get_action(key_t key)
206{
207 action_t action;
208 action.code = ACTION_NO;
209
210 /* layer_switch */
211 action = layer_switch_get_action(key);
212 if (action.code != ACTION_TRANSPARENT) {
213 return action;
214 }
215
216 /* default layer */
217 //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n");
218 action = action_for_key(default_layer, key);
219 return action;
220}
221
222static void process_action(keyrecord_t *record) 205static void process_action(keyrecord_t *record)
223{ 206{
224 keyevent_t event = record->event; 207 keyevent_t event = record->event;
@@ -226,9 +209,11 @@ static void process_action(keyrecord_t *record)
226 209
227 if (IS_NOEVENT(event)) { return; } 210 if (IS_NOEVENT(event)) { return; }
228 211
229 action_t action = get_action(event.key); 212 action_t action = layer_switch_get_action(event.key);
230 debug("ACTION: "); debug_action(action); debug(" "); 213 debug("ACTION: "); debug_action(action);
231 layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n"); 214 debug(" overlays: "); overlay_debug();
215 debug(" keymaps: "); keymap_debug();
216 debug(" default_layer: "); debug_dec(default_layer); debug("\n");
232 217
233 switch (action.kind.id) { 218 switch (action.kind.id) {
234 /* Key and Mods */ 219 /* Key and Mods */
@@ -368,207 +353,292 @@ static void process_action(keyrecord_t *record)
368#endif 353#endif
369 break; 354 break;
370 355
371 /* Layer key */ 356 case ACT_KEYMAP:
372 case ACT_LAYER_SET:
373 switch (action.layer.code) { 357 switch (action.layer.code) {
374 case LAYER_MOMENTARY: /* momentary */ 358 /* Keymap Reset */
375 if (event.pressed) { 359 case OP_RESET:
376 layer_switch_move(action.layer.val); 360 default_layer_set(action.layer.val);
377 }
378 else {
379 // NOTE: This is needed by legacy keymap support
380 layer_switch_move(0);
381 }
382 break; 361 break;
383 case LAYER_ON_PRESS: 362 /* Keymap Reset default layer */
363 case (OP_RESET | ON_PRESS):
384 if (event.pressed) { 364 if (event.pressed) {
385 layer_switch_move(action.layer.val); 365 default_layer_set(action.layer.val);
366 overlay_clear();
386 } 367 }
387 break; 368 break;
388 case LAYER_ON_RELEASE: 369 case (OP_RESET | ON_RELEASE):
389 if (!event.pressed) { 370 if (!event.pressed) {
390 layer_switch_move(action.layer.val); 371 default_layer_set(action.layer.val);
372 overlay_clear();
391 } 373 }
392 break; 374 break;
393 case LAYER_ON_BOTH: 375 case (OP_RESET | ON_BOTH):
394 layer_switch_move(action.layer.val); 376 default_layer_set(action.layer.val);
377 overlay_clear();
395 break; 378 break;
396 case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ 379
380 /* Keymap Bit invert */
381 case OP_INV:
382 /* with tap toggle */
397 if (event.pressed) { 383 if (event.pressed) {
398 if (tap_count < TAPPING_TOGGLE) { 384 if (tap_count < TAPPING_TOGGLE) {
399 layer_switch_move(action.layer.val); 385 debug("KEYMAP_INV: tap toggle(press).\n");
386 keymap_invert(action.layer.val);
400 } 387 }
401 } else { 388 } else {
402 if (tap_count >= TAPPING_TOGGLE) { 389 if (tap_count <= TAPPING_TOGGLE) {
403 debug("LAYER_PRESSED: tap toggle.\n"); 390 debug("KEYMAP_INV: tap toggle(release).\n");
404 layer_switch_move(action.layer.val); 391 keymap_invert(action.layer.val);
405 } 392 }
406 } 393 }
407 break; 394 break;
408 case LAYER_SET_DEFAULT_ON_PRESS: 395 case (OP_INV | ON_PRESS):
409 if (event.pressed) { 396 if (event.pressed) {
410 default_layer = action.layer.val; 397 keymap_invert(action.layer.val);
411 layer_switch_move(0);
412 } 398 }
413 break; 399 break;
414 case LAYER_SET_DEFAULT_ON_RELEASE: 400 case (OP_INV | ON_RELEASE):
415 if (!event.pressed) { 401 if (!event.pressed) {
416 default_layer = action.layer.val; 402 keymap_invert(action.layer.val);
417 layer_switch_move(0);
418 } 403 }
419 break; 404 break;
420 case LAYER_SET_DEFAULT_ON_BOTH: 405 case (OP_INV | ON_BOTH):
421 default_layer = action.layer.val; 406 keymap_invert(action.layer.val);
422 layer_switch_move(0);
423 break; 407 break;
424 default: 408
425 /* tap key */ 409 /* Keymap Bit on */
410 case OP_ON:
426 if (event.pressed) { 411 if (event.pressed) {
427 if (IS_TAPPING_KEY(event.key) && tap_count > 0) { 412 keymap_on(action.layer.val);
428 debug("LAYER_SET: Tap: register_code\n");
429 register_code(action.layer.code);
430 } else {
431 debug("LAYER_SET: No tap: layer_set(on press)\n");
432 layer_switch_move(action.layer.val);
433 }
434 } else { 413 } else {
435 if (IS_TAPPING_KEY(event.key) && tap_count > 0) { 414 keymap_off(action.layer.val);
436 debug("LAYER_SET: Tap: unregister_code\n");
437 unregister_code(action.layer.code);
438 } else {
439 // NOTE: This is needed by legacy keymap support
440 debug("LAYER_SET: No tap: return to default layer(on release)\n");
441 layer_switch_move(0);
442 }
443 } 415 }
444 break; 416 break;
445 } 417 case (OP_ON | ON_PRESS):
446 break;
447 case ACT_LAYER_BIT:
448 switch (action.layer.code) {
449 case LAYER_MOMENTARY: /* momentary */
450 if (event.pressed) { 418 if (event.pressed) {
451 layer_switch_move(layer_switch_get_layer() | action.layer.val); 419 keymap_on(action.layer.val);
420 }
421 break;
422 case (OP_ON | ON_RELEASE):
423 if (!event.pressed) {
424 keymap_on(action.layer.val);
425 }
426 break;
427 case (OP_ON | ON_BOTH):
428 keymap_on(action.layer.val);
429 break;
430
431 /* Keymap Bit off */
432 case OP_OFF:
433 if (event.pressed) {
434 keymap_off(action.layer.val);
452 } else { 435 } else {
453 layer_switch_move(layer_switch_get_layer() & ~action.layer.val); 436 keymap_on(action.layer.val);
454 } 437 }
455 break; 438 break;
456 case LAYER_ON_PRESS: 439 case (OP_OFF | ON_PRESS):
457 if (event.pressed) { 440 if (event.pressed) {
458 layer_switch_move(layer_switch_get_layer() ^ action.layer.val); 441 keymap_off(action.layer.val);
459 } 442 }
460 break; 443 break;
461 case LAYER_ON_RELEASE: 444 case (OP_OFF | ON_RELEASE):
462 if (!event.pressed) { 445 if (!event.pressed) {
463 layer_switch_move(layer_switch_get_layer() ^ action.layer.val); 446 keymap_off(action.layer.val);
464 } 447 }
465 break; 448 break;
466 case LAYER_ON_BOTH: 449 case (OP_OFF | ON_BOTH):
467 layer_switch_move(layer_switch_get_layer() ^ action.layer.val); 450 keymap_off(action.layer.val);
468 break; 451 break;
469 case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ 452
453 /* Keymap Bit set */
454 case OP_SET:
470 if (event.pressed) { 455 if (event.pressed) {
471 if (tap_count < TAPPING_TOGGLE) { 456 keymap_set(action.layer.val);
472 debug("LAYER_BIT: tap toggle(press).\n");
473 layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
474 }
475 } else { 457 } else {
476 if (tap_count <= TAPPING_TOGGLE) { 458 keymap_clear();
477 debug("LAYER_BIT: tap toggle(release).\n");
478 layer_switch_move(layer_switch_get_layer() ^ action.layer.val);
479 }
480 } 459 }
481 break; 460 break;
482 case LAYER_SET_DEFAULT_ON_PRESS: 461 case (OP_SET | ON_PRESS):
483 if (event.pressed) { 462 if (event.pressed) {
484 default_layer = default_layer ^ action.layer.val; 463 keymap_set(action.layer.val);
485 layer_switch_move(default_layer);
486 } 464 }
487 break; 465 break;
488 case LAYER_SET_DEFAULT_ON_RELEASE: 466 case (OP_SET | ON_RELEASE):
489 if (!event.pressed) { 467 if (!event.pressed) {
490 default_layer = default_layer ^ action.layer.val; 468 keymap_set(action.layer.val);
491 layer_switch_move(default_layer);
492 } 469 }
493 break; 470 break;
494 case LAYER_SET_DEFAULT_ON_BOTH: 471 case (OP_SET | ON_BOTH):
495 default_layer = default_layer ^ action.layer.val; 472 keymap_set(action.layer.val);
496 layer_switch_move(default_layer);
497 break; 473 break;
474
475 /* Keymap Bit invert with tap key */
498 default: 476 default:
499 // tap key
500 if (event.pressed) { 477 if (event.pressed) {
501 if (IS_TAPPING_KEY(event.key) && tap_count > 0) { 478 if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
502 debug("LAYER_BIT: Tap: register_code\n"); 479 debug("KEYMAP_TAP_KEY: Tap: register_code\n");
503 register_code(action.layer.code); 480 register_code(action.layer.code);
504 } else { 481 } else {
505 debug("LAYER_BIT: No tap: layer_bit(on press)\n"); 482 debug("KEYMAP_TAP_KEY: No tap: invert on press\n");
506 layer_switch_move(layer_switch_get_layer() ^ action.layer.val); 483 keymap_invert(action.layer.val);
507 } 484 }
508 } else { 485 } else {
509 if (IS_TAPPING_KEY(event.key) && tap_count > 0) { 486 if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
510 debug("LAYER_BIT: Tap: unregister_code\n"); 487 debug("KEYMAP_TAP_KEY: Tap: unregister_code\n");
511 unregister_code(action.layer.code); 488 unregister_code(action.layer.code);
512 } else { 489 } else {
513 debug("LAYER_BIT: No tap: layer_bit(on release)\n"); 490 debug("KEYMAP_TAP_KEY: No tap: invert on release\n");
514 layer_switch_move(layer_switch_get_layer() ^ action.layer.val); 491 keymap_invert(action.layer.val);
515 } 492 }
516 } 493 }
517 break; 494 break;
518 } 495 }
519 break; 496 break;
520 case ACT_LAYER_SWITCH: 497
498 case ACT_OVERLAY:
521 switch (action.layer.code) { 499 switch (action.layer.code) {
522 case LAYER_MOMENTARY: /* momentary */ 500 // Overlay Invert bit4
523 if (event.pressed) { 501 case OP_INV4 | 0:
524 layer_switch_on(action.layer.val); 502 if (action.layer.val == 0) {
503 overlay_clear();
525 } else { 504 } else {
526 layer_switch_off(action.layer.val); 505 overlay_set(overlay_stat ^ action.layer.val);
527 } 506 }
528 break; 507 break;
529 case LAYER_ON_PRESS: 508 case OP_INV4 | 1:
530 if (event.pressed) { 509 if (action.layer.val == 0) {
531 layer_switch_invert(action.layer.val); 510 if (event.pressed) overlay_clear();
511 } else {
512 overlay_set(overlay_stat ^ action.layer.val<<4);
532 } 513 }
533 break; 514 break;
534 case LAYER_ON_RELEASE: 515 case OP_INV4 | 2:
535 if (!event.pressed) { 516 if (action.layer.val == 0) {
536 layer_switch_invert(action.layer.val); 517 if (!event.pressed) overlay_clear();
518 } else {
519 overlay_set(overlay_stat ^ action.layer.val<<8);
537 } 520 }
538 break; 521 break;
539 case LAYER_ON_BOTH: 522 case OP_INV4 | 3:
540 layer_switch_invert(action.layer.val); 523 if (action.layer.val == 0) {
524 overlay_clear();
525 } else {
526 overlay_set(overlay_stat ^ action.layer.val<<12);
527 }
541 break; 528 break;
542 case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ 529
530 /* Overlay Bit invert */
531 case OP_INV:
532 /* with tap toggle */
543 if (event.pressed) { 533 if (event.pressed) {
544 if (tap_count < TAPPING_TOGGLE) { 534 if (tap_count < TAPPING_TOGGLE) {
545 debug("LAYER_SWITCH: tap toggle(press).\n"); 535 debug("OVERLAY_INV: tap toggle(press).\n");
546 layer_switch_invert(action.layer.val); 536 overlay_invert(action.layer.val);
547 } 537 }
548 } else { 538 } else {
549 if (tap_count <= TAPPING_TOGGLE) { 539 if (tap_count <= TAPPING_TOGGLE) {
550 debug("LAYER_SWITCH: tap toggle(release).\n"); 540 debug("OVERLAY_INV: tap toggle(release).\n");
551 layer_switch_invert(action.layer.val); 541 overlay_invert(action.layer.val);
552 } 542 }
553 } 543 }
554 break; 544 break;
545 case (OP_INV | ON_PRESS):
546 if (event.pressed) {
547 overlay_invert(action.layer.val);
548 }
549 break;
550 case (OP_INV | ON_RELEASE):
551 if (!event.pressed) {
552 overlay_invert(action.layer.val);
553 }
554 break;
555 case (OP_INV | ON_BOTH):
556 overlay_invert(action.layer.val);
557 break;
558
559 /* Overlay Bit on */
560 case OP_ON:
561 if (event.pressed) {
562 overlay_on(action.layer.val);
563 } else {
564 overlay_off(action.layer.val);
565 }
566 break;
567 case (OP_ON | ON_PRESS):
568 if (event.pressed) {
569 overlay_on(action.layer.val);
570 }
571 break;
572 case (OP_ON | ON_RELEASE):
573 if (!event.pressed) {
574 overlay_on(action.layer.val);
575 }
576 break;
577 case (OP_ON | ON_BOTH):
578 overlay_on(action.layer.val);
579 break;
580
581 /* Overlay Bit off */
582 case OP_OFF:
583 if (event.pressed) {
584 overlay_off(action.layer.val);
585 } else {
586 overlay_on(action.layer.val);
587 }
588 break;
589 case (OP_OFF | ON_PRESS):
590 if (event.pressed) {
591 overlay_off(action.layer.val);
592 }
593 break;
594 case (OP_OFF | ON_RELEASE):
595 if (!event.pressed) {
596 overlay_off(action.layer.val);
597 }
598 break;
599 case (OP_OFF | ON_BOTH):
600 overlay_off(action.layer.val);
601 break;
602
603 /* Overlay Bit set */
604 case OP_SET:
605 if (event.pressed) {
606 overlay_move(action.layer.val);
607 } else {
608 overlay_clear();
609 }
610 break;
611 case (OP_SET | ON_PRESS):
612 if (event.pressed) {
613 overlay_move(action.layer.val);
614 }
615 break;
616 case (OP_SET | ON_RELEASE):
617 if (!event.pressed) {
618 overlay_move(action.layer.val);
619 }
620 break;
621 case (OP_SET | ON_BOTH):
622 overlay_move(action.layer.val);
623 break;
624
625 /* Overlay Bit invert with tap key */
555 default: 626 default:
556 // tap key
557 if (event.pressed) { 627 if (event.pressed) {
558 if (IS_TAPPING_KEY(event.key) && tap_count > 0) { 628 if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
559 debug("LAYER_SWITCH: Tap: register_code\n"); 629 debug("OVERLAY_TAP_KEY: Tap: register_code\n");
560 register_code(action.layer.code); 630 register_code(action.layer.code);
561 } else { 631 } else {
562 debug("LAYER_SWITCH: No tap: layer_switch on press\n"); 632 debug("OVERLAY_TAP_KEY: No tap: invert on press\n");
563 layer_switch_invert(action.layer.val); 633 overlay_invert(action.layer.val);
564 } 634 }
565 } else { 635 } else {
566 if (IS_TAPPING_KEY(event.key) && tap_count > 0) { 636 if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
567 debug("LAYER_SWITCH: Tap: unregister_code\n"); 637 debug("OVERLAY_TAP_KEY: Tap: unregister_code\n");
568 unregister_code(action.layer.code); 638 unregister_code(action.layer.code);
569 } else { 639 } else {
570 debug("LAYER_SWITCH: No tap: layer_switch on release\n"); 640 debug("OVERLAY_TAP_KEY: No tap: invert on release\n");
571 layer_switch_invert(action.layer.val); 641 overlay_invert(action.layer.val);
572 } 642 }
573 } 643 }
574 break; 644 break;
@@ -877,28 +947,21 @@ bool sending_anykey(void)
877 947
878bool is_tap_key(key_t key) 948bool is_tap_key(key_t key)
879{ 949{
880 action_t action = get_action(key); 950 action_t action = layer_switch_get_action(key);
881 951
882 switch (action.kind.id) { 952 switch (action.kind.id) {
883 case ACT_LMODS_TAP: 953 case ACT_LMODS_TAP:
884 case ACT_RMODS_TAP: 954 case ACT_RMODS_TAP:
885 return true; 955 return true;
886 case ACT_LAYER_SET: 956 case ACT_KEYMAP:
887 case ACT_LAYER_BIT: 957 case ACT_OVERLAY:
888 switch (action.layer.code) { 958 switch (action.layer.code) {
889 case LAYER_MOMENTARY: 959 case 0x04 ... 0xEF: /* tap key */
890 case LAYER_ON_PRESS: 960 case OP_INV:
891 case LAYER_ON_RELEASE:
892 case LAYER_ON_BOTH:
893 case LAYER_SET_DEFAULT_ON_PRESS:
894 case LAYER_SET_DEFAULT_ON_RELEASE:
895 case LAYER_SET_DEFAULT_ON_BOTH:
896 return false;
897 case LAYER_TAP_TOGGLE:
898 default: /* tap key */
899 return true; 961 return true;
962 default:
963 return false;
900 } 964 }
901 return false;
902 case ACT_FUNCTION: 965 case ACT_FUNCTION:
903 if (action.func.opt & FUNC_TAP) { return true; } 966 if (action.func.opt & FUNC_TAP) { return true; }
904 return false; 967 return false;
@@ -929,9 +992,8 @@ static void debug_action(action_t action)
929 case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; 992 case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
930 case ACT_USAGE: debug("ACT_USAGE"); break; 993 case ACT_USAGE: debug("ACT_USAGE"); break;
931 case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; 994 case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
932 case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break; 995 case ACT_KEYMAP: debug("ACT_KEYMAP"); break;
933 case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; 996 case ACT_OVERLAY: debug("ACT_OVERLAY"); break;
934 case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break;
935 case ACT_MACRO: debug("ACT_MACRO"); break; 997 case ACT_MACRO: debug("ACT_MACRO"); break;
936 case ACT_COMMAND: debug("ACT_COMMAND"); break; 998 case ACT_COMMAND: debug("ACT_COMMAND"); break;
937 case ACT_FUNCTION: debug("ACT_FUNCTION"); break; 999 case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
diff --git a/common/action.h b/common/action.h
index 46ae809cb..c02a2e71f 100644
--- a/common/action.h
+++ b/common/action.h
@@ -150,40 +150,41 @@ bool waiting_buffer_has_anykey_pressed(void);
150 * 150 *
151 * Mouse Keys 151 * Mouse Keys
152 * ---------- 152 * ----------
153 * NOTE: can be combined with 'Other HID Usage'? to save action kind id.
154 * ACT_MOUSEKEY(0110): 153 * ACT_MOUSEKEY(0110):
155 * 0101|XXXX| keycode Mouse key 154 * 0101|XXXX| keycode Mouse key
156 * 155 *
157 * 156 *
158 * Layer Actions 157 * Layer Actions
159 * ------------- 158 * -------------
160 * ACT_LAYER_SET(1000): Set layer 159 * ACT_KEYMAP:
161 * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) 160 * 1000|LLLL|0000 0000 Reset default layer
162 * 1000|LLLL|0000 0001 set current layer on press 161 * 1000|LLLL|0000 00xx Reset default layer and clear overlay
163 * 1000|LLLL|0000 0010 set current layer on release 162 * 1000|LLLL| keycode Invert with tap key
164 * 1000|LLLL|0000 0011 set current layer on both 163 * 1000|LLLL|1111 0000 Invert with tap toggle
165 * 1000|LLLL| keycode set current layer on hold and send key on tap 164 * 1000|LLLL|1111 00xx Invert[^= L]
166 * 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps 165 * 1000|LLLL|1111 0100 On/Off
167 * 1000|DDDD|1111 1111 set default layer on press 166 * 1000|LLLL|1111 01xx On[|= L]
168 * L: 0 means default layer 167 * 1000|LLLL|1111 1000 Off/On
168 * 1000|LLLL|1111 10xx Off[&= ~L]
169 * 1000|LLLL|1111 1100 Set/Set(0)
170 * 1000|LLLL|1111 11xx Set[= L]
171 * default layer: 0-15(4bit)
172 * xx: On {00:for special use, 01:press, 10:release, 11:both}
169 * 173 *
170 * ACT_LAYER_BIT(1001): Bit-op layer 174 * ACT_OVERLAY:
171 * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) 175 * 1011|0000|0000 0000 Clear overlay
172 * 1001|BBBB|0000 0001 bit-xor current layer on press 176 * 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
173 * 1001|BBBB|0000 0010 bit-xor current layer on release 177 * 1011|LLLL| keycode Invert with tap key
174 * 1001|BBBB|0000 0011 bit-xor current layer on both 178 * 1011|LLLL|1111 0000 Invert with tap toggle
175 * 1001|BBBB| keycode bit-xor current layer on hold and send key on tap 179 * 1011|LLLL|1111 00xx Invert[^= 1<<L]
176 * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps 180 * 1011|LLLL|1111 0100 On/Off(momentary)
177 * 1001|BBBB|1111 1111 bit-xor default layer on both 181 * 1011|LLLL|1111 01xx On[|= 1<<L]
178 * 182 * 1011|LLLL|1111 1000 Off/On
179 * ACT_LAYER_SWITCH: Switch 183 * 1011|LLLL|1111 10xx Off[&= ~1<<L]
180 * 1011|LLLL|0000 0000 On on press and Off on release(momentary) 184 * 1011|LLLL|1111 1100 Set[= 1<<L]/Clear
181 * 1011|LLLL|0000 0001 Invert on press 185 * 1011|LLLL|1111 11xx Set[= 1<<L]
182 * 1011|LLLL|0000 0010 Invert on release 186 * overlays: 16-layer on/off status(16bit)
183 * 1011|LLLL|0000 0011 Invert on both 187 * xx: On {00:for special use, 01:press, 10:release, 11:both}
184 * 1011|LLLL| keycode Invert on hold and send key on tap
185 * 1011|LLLL|1111 0000 Invert on hold and toggle on several taps
186 * 1011|LLLL|1111 1111 (not used)
187 * 188 *
188 * 189 *
189 * Extensions(11XX) 190 * Extensions(11XX)
@@ -211,9 +212,8 @@ enum action_kind_id {
211 ACT_USAGE = 0b0100, 212 ACT_USAGE = 0b0100,
212 ACT_MOUSEKEY = 0b0101, 213 ACT_MOUSEKEY = 0b0101,
213 214
214 ACT_LAYER_SET = 0b1000, 215 ACT_KEYMAP = 0b1000,
215 ACT_LAYER_BIT = 0b1001, 216 ACT_OVERLAY = 0b1001,
216 ACT_LAYER_SWITCH = 0b1011,
217 217
218 ACT_MACRO = 0b1100, 218 ACT_MACRO = 0b1100,
219 ACT_COMMAND = 0b1110, 219 ACT_COMMAND = 0b1110,
@@ -254,73 +254,108 @@ enum mods_codes {
254#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT) 254#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
255 255
256 256
257/* 257/* Layer Operation:
258 * Layer switching 258 * Invert layer ^= (1<<layer)
259 * On layer |= (1<<layer)
260 * Off layer &= ~(1<<layer)
261 * Set layer = (1<<layer)
262 * Clear layer = 0
259 */ 263 */
260enum layer_codes { 264enum layer_params {
261 LAYER_MOMENTARY = 0, 265 ON_PRESS = 1,
262 LAYER_ON_PRESS = 1, 266 ON_RELEASE = 2,
263 LAYER_ON_RELEASE = 2, 267 ON_BOTH = 3,
264 LAYER_ON_BOTH =3, 268
265 LAYER_TAP_TOGGLE = 0xF0, 269 OP_RESET = 0x00,
266 LAYER_SET_DEFAULT_ON_PRESS = 0xFD, 270 OP_INV4 = 0x00,
267 LAYER_SET_DEFAULT_ON_RELEASE = 0xFE, 271 OP_INV = 0xF0,
268 LAYER_SET_DEFAULT_ON_BOTH = 0xFF 272 OP_ON = 0xF4,
273 OP_OFF = 0xF8,
274 OP_SET = 0xFC,
269}; 275};
276
270/* 277/*
271 * Default layer 278 * Default Layer
272 */
273/* set default layer */
274#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer)
275#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
276#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
277#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
278/* bit-xor default layer */
279#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits)
280#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
281#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
282#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
283/*
284 * Current layer: Return to default layer
285 */
286#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
287#define ACTION_LAYER_DEFAULT_P ACTION_LAYER_SET_P(0)
288#define ACTION_LAYER_DEFAULT_R ACTION_LAYER_SET_R(0)
289#define ACTION_LAYER_DEFAULT_B ACTION_LAYER_SET_B(0)
290/*
291 * Current layer: Set
292 */
293#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
294#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_MOMENTARY)
295#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
296#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_PRESS)
297#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_RELEASE)
298#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_BOTH)
299#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_TAP_TOGGLE)
300#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_SET, (layer)<<8 | (key))
301/*
302 * Current layer: Bit-op
303 */ 279 */
304#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits) 280#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer)
305#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY) 281#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_INV_B(layer)
306#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits) 282#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer)
307#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS) 283/* Set default layer */
308#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE) 284#define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer)
309#define ACTION_LAYER_BIT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH) 285#define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer)
310#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) 286#define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer)
311#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) 287#define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer)
288/* Keymap Set and clear overaly */
289#define ACTION_KEYMAP_RESET(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | 0)
290#define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
291#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
292#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
293/* Keymap Invert */
294#define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer)
295#define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
296#define ACTION_KEYMAP_INV_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_PRESS)
297#define ACTION_KEYMAP_INV_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_RELEASE)
298#define ACTION_KEYMAP_INV_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_BOTH)
299/* Keymap On */
300#define ACTION_KEYMAP_ON(layer) ACTION_KEYMAP_ON_OFF(layer)
301#define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
302#define ACTION_KEYMAP_ON_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_PRESS)
303#define ACTION_KEYMAP_ON_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_RELEASE)
304#define ACTION_KEYMAP_ON_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_BOTH)
305/* Keymap Off */
306#define ACTION_KEYMAP_OFF(layer) ACTION_KEYMAP_OFF_ON(layer)
307#define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
308#define ACTION_KEYMAP_OFF_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_PRESS)
309#define ACTION_KEYMAP_OFF_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_RELEASE)
310#define ACTION_KEYMAP_OFF_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_BOTH)
311/* Keymap Set */
312#define ACTION_KEYMAP_SET(layer) ACTION_KEYMAP_SET_CLEAR(layer)
313#define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
314#define ACTION_KEYMAP_SET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_PRESS)
315#define ACTION_KEYMAP_SET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_RELEASE)
316#define ACTION_KEYMAP_SET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_BOTH)
317/* Keymap Invert with tap key */
318#define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))
319
312/* 320/*
313 * Layer SWITCH 321 * Overlay Layer
314 */ 322 */
315/* momentary */ 323#define ACTION_OVERLAY(layer) ACTION_OVERLAY_MOMENTARY(layer)
316#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer) 324#define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
317#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY) 325#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV_R(layer)
318#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer) 326/* Overlay Clear */
319#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS) 327#define ACTION_OVERLAY_CLEAR ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | 0)
320#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE) 328#define ACTION_OVERLAY_CLEAR_P ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_PRESS)
321#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH) 329#define ACTION_OVERLAY_CLEAR_R ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_RELEASE)
322#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE) 330#define ACTION_OVERLAY_CLEAR_B ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_BOTH)
323#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key)) 331/* Overlay Invert 4-bit chunk */
332#define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
333/* Overlay Invert */
334#define ACTION_OVERLAY_INV(layer) ACTION_OVERLAY_INV_B(layer)
335#define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
336#define ACTION_OVERLAY_INV_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_PRESS)
337#define ACTION_OVERLAY_INV_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_RELEASE)
338#define ACTION_OVERLAY_INV_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_BOTH)
339/* Overlay On */
340#define ACTION_OVERLAY_ON(layer) ACTION_OVERLAY_ON_OFF(layer)
341#define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
342#define ACTION_OVERLAY_ON_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_PRESS)
343#define ACTION_OVERLAY_ON_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_RELEASE)
344#define ACTION_OVERLAY_ON_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_BOTH)
345/* Overlay Off */
346#define ACTION_OVERLAY_OFF(layer) ACTION_OVERLAY_OFF_ON(layer)
347#define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
348#define ACTION_OVERLAY_OFF_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_PRESS)
349#define ACTION_OVERLAY_OFF_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_RELEASE)
350#define ACTION_OVERLAY_OFF_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_BOTH)
351/* Overlay Set */
352#define ACTION_OVERLAY_SET(layer) ACTION_OVERLAY_SET_CLEAR(layer)
353#define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
354#define ACTION_OVERLAY_SET_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_PRESS)
355#define ACTION_OVERLAY_SET_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_RELEASE)
356#define ACTION_OVERLAY_SET_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_BOTH)
357/* Overlay Invert with tap key */
358#define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))
324 359
325 360
326/* 361/*
diff --git a/common/command.c b/common/command.c
index 2d01c95e6..202d531fd 100644
--- a/common/command.c
+++ b/common/command.c
@@ -543,9 +543,8 @@ static uint8_t numkey2num(uint8_t code)
543 543
544static void switch_default_layer(uint8_t layer) 544static void switch_default_layer(uint8_t layer)
545{ 545{
546 // TODO check existence of layer or whether it can be used as default layer 546 print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); print("\n");
547 print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); 547 default_layer_set(layer);
548 default_layer = layer; 548 overlay_clear();
549 layer_switch_clear();
550 clear_keyboard(); 549 clear_keyboard();
551} 550}
diff --git a/common/keymap.c b/common/keymap.c
index 078615814..3f13d4497 100644
--- a/common/keymap.c
+++ b/common/keymap.c
@@ -14,13 +14,71 @@ GNU General Public License for more details.
14You should have received a copy of the GNU General Public License 14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>. 15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/ 16*/
17#include <avr/pgmspace.h>
17#include "keymap.h" 18#include "keymap.h"
18#include "report.h" 19#include "report.h"
19#include "keycode.h" 20#include "keycode.h"
21#include "layer_switch.h"
20#include "action.h" 22#include "action.h"
23#include "debug.h"
21 24
22 25
23action_t keymap_keycode_to_action(uint8_t keycode) 26static action_t keycode_to_action(uint8_t keycode);
27
28#ifdef USE_KEYMAP_V2
29/* converts key to action */
30action_t action_for_key(uint8_t layer, key_t key)
31{
32 uint8_t keycode = keymap_key_to_keycode(layer, key);
33 switch (keycode) {
34 case KC_FN0 ... KC_FN31:
35 return keymap_fn_to_action(keycode);
36 default:
37 return keycode_to_action(keycode);
38 }
39}
40
41__attribute__ ((weak))
42void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
43{
44}
45#else
46/*
47 * legacy keymap support
48 */
49/* translation for legacy keymap */
50action_t action_for_key(uint8_t layer, key_t key)
51{
52 /* convert from legacy keycode to action */
53 /* layer 16-31 indicate 'overlay' but not supported in legacy keymap */
54 uint8_t keycode = keymap_get_keycode((layer & OVERLAY_MASK), key.row, key.col);
55 action_t action;
56 switch (keycode) {
57 case KC_FN0 ... KC_FN31:
58 {
59 uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
60 uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
61 if (key) {
62 action.code = ACTION_KEYMAP_TAP_KEY(layer, key);
63 } else {
64 action.code = ACTION_KEYMAP_MOMENTARY(layer);
65 }
66 }
67 return action;
68 default:
69 return keycode_to_action(keycode);
70 }
71}
72/* not used for legacy keymap */
73void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
74{
75}
76#endif
77
78
79
80/* translates keycode to action */
81static action_t keycode_to_action(uint8_t keycode)
24{ 82{
25 action_t action; 83 action_t action;
26 switch (keycode) { 84 switch (keycode) {
@@ -51,34 +109,3 @@ action_t keymap_keycode_to_action(uint8_t keycode)
51 } 109 }
52 return action; 110 return action;
53} 111}
54
55#ifndef NO_LEGACY_KEYMAP_SUPPORT
56/* legacy support with weak reference */
57__attribute__ ((weak))
58action_t action_for_key(uint8_t layer, key_t key)
59{
60 /* convert from legacy keycode to action */
61 uint8_t keycode = keymap_get_keycode(layer, key.row, key.col);
62 action_t action;
63 switch (keycode) {
64 case KC_FN0 ... KC_FN31:
65 {
66 uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
67 uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
68 if (key) {
69 action.code = ACTION_LAYER_SET_TAP_KEY(layer, key);
70 } else {
71 action.code = ACTION_LAYER_SET_MOMENTARY(layer);
72 }
73 }
74 return action;
75 default:
76 return keymap_keycode_to_action(keycode);
77 }
78}
79#endif
80
81__attribute__ ((weak))
82void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
83{
84}
diff --git a/common/keymap.h b/common/keymap.h
index 63bf14482..0c483483f 100644
--- a/common/keymap.h
+++ b/common/keymap.h
@@ -23,16 +23,19 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
23#include "action.h" 23#include "action.h"
24 24
25 25
26/* translates key_t to keycode */ 26#ifdef USE_KEYMAP_V2
27/* translates key to keycode
28 * layer: 0-15 for base layers
29 * 16-31 for overlays
30 */
27uint8_t keymap_key_to_keycode(uint8_t layer, key_t key); 31uint8_t keymap_key_to_keycode(uint8_t layer, key_t key);
28/* translates keycode to action */
29action_t keymap_keycode_to_action(uint8_t keycode);
30/* translates Fn keycode to action */ 32/* translates Fn keycode to action */
31action_t keymap_fn_to_action(uint8_t keycode); 33action_t keymap_fn_to_action(uint8_t keycode);
32 34#else
33 35#warning "You are using LEGACY KEYAMP. Consider using NEW KEYMAP."
34 36/*
35#ifndef NO_LEGACY_KEYMAP_SUPPORT 37 * legacy keymap support
38 */
36/* keycode of key */ 39/* keycode of key */
37uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col); 40uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
38/* layer to move during press Fn key */ 41/* layer to move during press Fn key */
diff --git a/common/layer_switch.c b/common/layer_switch.c
index 22bfb34f6..19e286f88 100644
--- a/common/layer_switch.c
+++ b/common/layer_switch.c
@@ -6,84 +6,168 @@
6#include "layer_switch.h" 6#include "layer_switch.h"
7 7
8 8
9/*
10 * Default Layer (0-15)
11 */
9uint8_t default_layer = 0; 12uint8_t default_layer = 0;
10 13
11uint16_t layer_switch_stat = 0; 14void default_layer_set(uint8_t layer)
15{
16 debug("default_layer_set: ");
17 debug_dec(default_layer); debug(" to ");
18
19 default_layer = layer;
20
21 debug_dec(default_layer); debug("\n");
22
23 clear_keyboard_but_mods(); // To avoid stuck keys
24}
25
26
27/*
28 * Keymap Layer (0-15)
29 */
30uint16_t keymap_stat = 0;
31
32/* return highest layer whose state is on */
33uint8_t keymap_get_layer(void)
34{
35 return biton16(keymap_stat);
36}
37
38static void keymap_stat_set(uint16_t stat)
39{
40 debug("keymap: ");
41 keymap_debug(); debug(" to ");
12 42
43 keymap_stat = stat;
44
45 keymap_debug(); debug("\n");
46
47 clear_keyboard_but_mods(); // To avoid stuck keys
48}
49
50void keymap_clear(void)
51{
52 keymap_stat_set(0);
53}
54
55
56void keymap_set(uint16_t stat)
57{
58 keymap_stat_set(stat);
59}
60
61void keymap_move(uint8_t layer)
62{
63 keymap_stat_set(1<<layer);
64}
13 65
14uint16_t layer_switch_get_stat(void) 66void keymap_on(uint8_t layer)
15{ 67{
16 return layer_switch_stat; 68 keymap_stat_set(keymap_stat | (1<<layer));
17} 69}
18 70
71void keymap_off(uint8_t layer)
72{
73 keymap_stat_set(keymap_stat & ~(1<<layer));
74}
75
76void keymap_invert(uint8_t layer)
77{
78 keymap_stat_set(keymap_stat ^ (1<<layer));
79}
80
81void keymap_or(uint16_t stat)
82{
83 keymap_stat_set(keymap_stat | stat);
84}
85void keymap_and(uint16_t stat)
86{
87 keymap_stat_set(keymap_stat & stat);
88}
89void keymap_xor(uint16_t stat)
90{
91 keymap_stat_set(keymap_stat ^ stat);
92}
93
94void keymap_debug(void)
95{
96 debug_hex16(keymap_stat); debug("("); debug_dec(keymap_get_layer()); debug(")");
97}
98
99
100
101/*
102 * Overlay Layer (16-31 = 0-15|0x10)
103 */
104uint16_t overlay_stat = 0;
105
19/* return highest layer whose state is on */ 106/* return highest layer whose state is on */
20uint8_t layer_switch_get_layer(void) 107uint8_t overlay_get_layer(void)
21{ 108{
22 return biton16(layer_switch_stat); 109 return biton16(overlay_stat);
23} 110}
24 111
25static inline void stat_set(uint16_t stat) 112static void overlay_stat_set(uint16_t stat)
26{ 113{
27 debug("layer_switch: "); 114 debug("overlay: ");
28 layer_switch_debug(); debug(" to "); 115 overlay_debug(); debug(" to ");
29 116
30 layer_switch_stat = stat; 117 overlay_stat = stat;
31 118
32 layer_switch_debug(); debug("\n"); 119 overlay_debug(); debug("\n");
33 120
34 clear_keyboard_but_mods(); // To avoid stuck keys 121 clear_keyboard_but_mods(); // To avoid stuck keys
35} 122}
36 123
37void layer_switch_clear(void) 124void overlay_clear(void)
38{ 125{
39 stat_set(0); 126 overlay_stat_set(0);
40} 127}
41 128
42 129
43void layer_switch_set(uint16_t stat) 130void overlay_set(uint16_t stat)
44{ 131{
45 stat_set(stat); 132 overlay_stat_set(stat);
46} 133}
47 134
48void layer_switch_move(uint8_t layer) 135void overlay_move(uint8_t layer)
49{ 136{
50 if (layer) 137 overlay_stat_set(1<<layer);
51 stat_set(1<<layer);
52 else
53 stat_set(0); // fall back to default layer
54} 138}
55 139
56void layer_switch_on(uint8_t layer) 140void overlay_on(uint8_t layer)
57{ 141{
58 stat_set(layer_switch_stat | (1<<layer)); 142 overlay_stat_set(overlay_stat | (1<<layer));
59} 143}
60 144
61void layer_switch_off(uint8_t layer) 145void overlay_off(uint8_t layer)
62{ 146{
63 stat_set(layer_switch_stat & ~(1<<layer)); 147 overlay_stat_set(overlay_stat & ~(1<<layer));
64} 148}
65 149
66void layer_switch_invert(uint8_t layer) 150void overlay_invert(uint8_t layer)
67{ 151{
68 stat_set(layer_switch_stat ^ (1<<layer)); 152 overlay_stat_set(overlay_stat ^ (1<<layer));
69} 153}
70 154
71void layer_switch_or(uint16_t stat) 155void overlay_or(uint16_t stat)
72{ 156{
73 stat_set(layer_switch_stat | stat); 157 overlay_stat_set(overlay_stat | stat);
74} 158}
75void layer_switch_and(uint16_t stat) 159void overlay_and(uint16_t stat)
76{ 160{
77 stat_set(layer_switch_stat & stat); 161 overlay_stat_set(overlay_stat & stat);
78} 162}
79void layer_switch_xor(uint16_t stat) 163void overlay_xor(uint16_t stat)
80{ 164{
81 stat_set(layer_switch_stat ^ stat); 165 overlay_stat_set(overlay_stat ^ stat);
82} 166}
83 167
84void layer_switch_debug(void) 168void overlay_debug(void)
85{ 169{
86 debug_hex16(layer_switch_stat); debug("("); debug_dec(layer_switch_get_layer()); debug(")"); 170 debug_hex16(overlay_stat); debug("("); debug_dec(overlay_get_layer()); debug(")");
87} 171}
88 172
89action_t layer_switch_get_action(key_t key) 173action_t layer_switch_get_action(key_t key)
@@ -91,14 +175,27 @@ action_t layer_switch_get_action(key_t key)
91 action_t action; 175 action_t action;
92 action.code = ACTION_TRANSPARENT; 176 action.code = ACTION_TRANSPARENT;
93 177
94 /* higher layer first */ 178 /* overlay: top layer first */
95 for (int8_t i = 15; i >= 0; i--) { 179 for (int8_t i = 15; i >= 0; i--) {
96 if (layer_switch_stat & (1<<i)) { 180 if (overlay_stat & (1<<i)) {
181 action = action_for_key(i | OVERLAY_BIT, key);
182 if (action.code != ACTION_TRANSPARENT) {
183 return action;
184 }
185 }
186 }
187
188 /* keymap: top layer first */
189 for (int8_t i = 15; i >= 0; i--) {
190 if (keymap_stat & (1<<i)) {
97 action = action_for_key(i, key); 191 action = action_for_key(i, key);
98 if (action.code != ACTION_TRANSPARENT) { 192 if (action.code != ACTION_TRANSPARENT) {
99 return action; 193 return action;
100 } 194 }
101 } 195 }
102 } 196 }
197
198 /* default layer */
199 action = action_for_key(default_layer, key);
103 return action; 200 return action;
104} 201}
diff --git a/common/layer_switch.h b/common/layer_switch.h
index 25c81a5dc..a566ab12b 100644
--- a/common/layer_switch.h
+++ b/common/layer_switch.h
@@ -22,36 +22,57 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
22#include "action.h" 22#include "action.h"
23 23
24 24
25/* overlays are asigned at layer 16-31 */
26#define OVERLAY_BIT 0x10
27#define OVERLAY_MASK 0x0F
28
29
30/*
31 * Default Layer
32 */
25/* base layer to fall back */ 33/* base layer to fall back */
26extern uint8_t default_layer; 34extern uint8_t default_layer;
35void default_layer_set(uint8_t layer);
36
37
38/*
39 * Keymap Layer
40 */
41extern uint16_t keymap_stat;
42/* return current active layer */
43uint8_t keymap_get_layer(void);
44void keymap_clear(void);
45void keymap_set(uint16_t stat);
46void keymap_move(uint8_t layer);
47void keymap_on(uint8_t layer);
48void keymap_off(uint8_t layer);
49void keymap_invert(uint8_t layer);
50/* bitwise operation */
51void keymap_or(uint16_t stat);
52void keymap_and(uint16_t stat);
53void keymap_xor(uint16_t stat);
54void keymap_debug(void);
27 55
28/* layer status */
29extern uint16_t layer_switch_stat;
30 56
31/* return layer status */ 57/*
32uint16_t layer_switch_get_stat(void); 58 * Overlay Layer
59 */
60extern uint16_t overlay_stat;
33/* return current active layer */ 61/* return current active layer */
34uint8_t layer_switch_get_layer(void); 62uint8_t overlay_get_layer(void);
35 63void overlay_clear(void);
36/* switch off all layers */ 64void overlay_set(uint16_t stat);
37void layer_switch_clear(void); 65void overlay_move(uint8_t layer);
38/* set layer status */ 66void overlay_on(uint8_t layer);
39void layer_switch_set(uint16_t stat); 67void overlay_off(uint8_t layer);
40/* move to layer */ 68void overlay_invert(uint8_t layer);
41void layer_switch_move(uint8_t layer); 69/* bitwise operation */
42/* switch on layer */ 70void overlay_or(uint16_t stat);
43void layer_switch_on(uint8_t layer); 71void overlay_and(uint16_t stat);
44/* switch off layer */ 72void overlay_xor(uint16_t stat);
45void layer_switch_off(uint8_t layer); 73void overlay_debug(void);
46/* switch state of layer */ 74
47void layer_switch_invert(uint8_t layer); 75
48
49/* bitwise operation against layer status */
50void layer_switch_or(uint16_t stat);
51void layer_switch_and(uint16_t stat);
52void layer_switch_xor(uint16_t stat);
53
54void layer_switch_debug(void);
55 76
56/* return action depending on current layer status */ 77/* return action depending on current layer status */
57action_t layer_switch_get_action(key_t key); 78action_t layer_switch_get_action(key_t key);