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@@ -2,7 +2,7 @@
2 2
3Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you. 3Your keymap can include keycodes that are more advanced than normal, for example keys that switch layers or send modifiers when held, but send regular keycodes when tapped. This page documents the functions that are available to you.
4 4
5### Assigning Custom Names 5## Assigning Custom Names
6 6
7People often define custom names using `#define`. For example: 7People often define custom names using `#define`. For example:
8 8
@@ -13,18 +13,21 @@ People often define custom names using `#define`. For example:
13 13
14This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable. 14This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
15 15
16### Limits of These Aliases 16## Caveats
17 17
18Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.md), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.md). 18Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored.
19
20Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
19 21
20# Switching and Toggling Layers 22# Switching and Toggling Layers
21 23
22These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers) 24These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers) When using momentary layer switching with MO(), LM(), TT(), or LT(), make sure to leave the key on the above layers transparent or it may not work as intended.
23 25
24* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).) 26* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
25* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated. 27* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
26* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers. 28* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
27* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. 29* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
30* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
28* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa 31* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
29* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed). 32* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
30* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps. 33* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
@@ -33,7 +36,7 @@ These functions allow you to activate layers in various ways. Note that layers a
33 36
34Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems. 37Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
35 38
36### Beginners 39## Beginners
37 40
38If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers: 41If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
39 42
@@ -41,11 +44,11 @@ If you are just getting started with QMK you will want to keep everything simple
41* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer. 44* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
42* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone. 45* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
43 46
44### Intermediate Users 47## Intermediate Users
45 48
46Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off. 49Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
47 50
48### Advanced Users 51## Advanced Users
49 52
50Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways. 53Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
51 54
@@ -55,57 +58,80 @@ Sometimes, you might want to switch between layers in a macro or as part of a ta
55 58
56# Modifier Keys 59# Modifier Keys
57 60
58These functions allow you to combine a mod with a keycode. When pressed the keydown for the mod will be sent first, and then *kc* will be sent. When released the keyup for *kc* will be sent and then the mod will be sent. 61These allow you to combine a modifier with a keycode. When pressed, the keydown event for the modifier, then `kc` will be sent. On release, the keyup event for `kc`, then the modifier will be sent.
59 62
60* `LSFT(kc)` or `S(kc)` - applies left Shift to *kc* (keycode) 63|Key |Aliases |Description |
61* `RSFT(kc)` - applies right Shift to *kc* 64|----------|----------------------|----------------------------------------------------|
62* `LCTL(kc)` - applies left Control to *kc* 65|`LCTL(kc)`| |Hold Left Control and press `kc` |
63* `RCTL(kc)` - applies right Control to *kc* 66|`LSFT(kc)`|`S(kc)` |Hold Left Shift and press `kc` |
64* `LALT(kc)` - applies left Alt to *kc* 67|`LALT(kc)`| |Hold Left Alt and press `kc` |
65* `RALT(kc)` - applies right Alt to *kc* 68|`LGUI(kc)`|`LCMD(kc)`, `LWIN(kc)`|Hold Left GUI and press `kc` |
66* `LGUI(kc)` - applies left GUI (command/win) to *kc* 69|`RCTL(kc)`| |Hold Right Control and press `kc` |
67* `RGUI(kc)` - applies right GUI (command/win) to *kc* 70|`RSFT(kc)`| |Hold Right Shift and press `kc` |
68* `HYPR(kc)` - applies Hyper (all modifiers) to *kc* 71|`RALT(kc)`|`ALGR(kc)` |Hold Right Alt and press `kc` |
69* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc* 72|`RGUI(kc)`|`RCMD(kc)`, `LWIN(kc)`|Hold Right GUI and press `kc` |
70* `LCAG(kc)` - applies CtrlAltGui to *kc* 73|`HYPR(kc)`| |Hold Left Control, Shift, Alt and GUI and press `kc`|
71 74|`MEH(kc)` | |Hold Left Control, Shift and Alt and press `kc` |
72You can also chain these, like this: 75|`LCAG(kc)`| |Hold Left Control, Alt and GUI and press `kc` |
73 76|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)`|Hold Left Shift and GUI and press `kc` |
74 LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress. 77|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
75 78
76# Mod Tap 79You can also chain them, for example `LCTL(LALT(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
80
81# Mod-Tap
82
83The Mod-Tap key `MT(mod, kc)` acts like a modifier when held, and a regular keycode when tapped. In other words, you can have a key that sends Escape when you tap it, but functions as a Control or Shift key when you hold it down.
84
85The modifiers this keycode and `OSM()` accept are prefixed with `MOD_`, not `KC_`:
86
87|Modifier |Description |
88|----------|----------------------------------------|
89|`MOD_LCTL`|Left Control |
90|`MOD_LSFT`|Left Shift |
91|`MOD_LALT`|Left Alt |
92|`MOD_LGUI`|Left GUI (Windows/Command/Meta key) |
93|`MOD_RCTL`|Right Control |
94|`MOD_RSFT`|Right Shift |
95|`MOD_RALT`|Right Alt (AltGr) |
96|`MOD_RGUI`|Right GUI (Windows/Command/Meta key) |
97|`MOD_HYPR`|Hyper (Left Control, Shift, Alt and GUI)|
98|`MOD_MEH` |Meh (Left Control, Shift, and Alt) |
99
100You can combine these by ORing them together like so:
77 101
78`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down. 102```c
103MT(MOD_LCTL | MOD_LSFT, KC_ESC)
104```
79 105
80These are the values you can use for the `mod` in `MT()` and `OSM()`: 106This key would activate Left Control and Left Shift when held, and send Escape when tapped.
81 107
82 * MOD_LCTL 108For convenience, QMK includes some Mod-Tap shortcuts to make common combinations more compact in your keymap:
83 * MOD_LSFT
84 * MOD_LALT
85 * MOD_LGUI
86 * MOD_RCTL
87 * MOD_RSFT
88 * MOD_RALT
89 * MOD_RGUI
90 * MOD_HYPR
91 * MOD_MEH
92 109
93These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. 110|Key |Aliases |Description |
111|------------|---------------------------------------|-------------------------------------------------------|
112|`LCTL_T(kc)`|`CTL_T(kc)` |Left Control when held, `kc` when tapped |
113|`RCTL_T(kc)`| |Right Control when held, `kc` when tapped |
114|`LSFT_T(kc)`|`SFT_T(kc)` |Left Shift when held, `kc` when tapped |
115|`RSFT_T(kc)`| |Right Shift when held, `kc` when tapped |
116|`LALT_T(kc)`|`ALT_T(kc)` |Left Alt when held, `kc` when tapped |
117|`RALT_T(kc)`|`ALGR_T(kc)` |Right Alt when held, `kc` when tapped |
118|`LGUI_T(kc)`|`LCMD_T(kc)`, `RWIN_T(kc)`, `GUI_T(kc)`|Left GUI when held, `kc` when tapped |
119|`RGUI_T(kc)`|`RCMD_T(kc)`, `RWIN_T(kc)` |Right GUI when held, `kc` when tapped |
120|`C_S_T(kc)` | |Left Control and Shift when held, `kc` when tapped |
121|`MEH_T(kc)` | |Left Control, Shift and Alt when held, `kc` when tapped|
122|`LCAG_T(kc)`| |Left Control, Alt and GUI when held, `kc` when tapped |
123|`RCAG_T(kc)`| |Right Control, Alt and GUI when held, `kc` when tapped |
124|`ALL_T(kc)` | |Left Control, Shift, Alt and GUI when held, `kc` when tapped - more info [here](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)|
125|`SGUI_T(kc)`|`SCMD_T(kc)`, `SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
126|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
94 127
95We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact: 128## Caveats
96 129
97 * `CTL_T(kc)` - is LCTL when held and *kc* when tapped 130Unfortunately, these keycodes cannot be used in Mod-Taps or Layer-Taps, since any modifiers specified in the keycode are ignored.
98 * `SFT_T(kc)` - is LSFT when held and *kc* when tapped
99 * `ALT_T(kc)` - is LALT when held and *kc* when tapped
100 * `ALGR_T(kc)` - is AltGr when held and *kc* when tapped
101 * `GUI_T(kc)` - is LGUI when held and *kc* when tapped
102 * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
103 * `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
104 * `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
105 131
106?> Due to the way that keycodes are structured, any modifiers specified as part of `kc`, such as `LCTL()` or `KC_LPRN`, will only activate when held instead of tapped. 132Additionally, you may run into issues when using Remote Desktop Connection on Windows. Because these codes send shift very fast, Remote Desktop may miss the codes.
107 133
108?> Additionally, if there is at least one right-handed modifier, any other modifiers in a chain of functions will turn into their right-handed equivalents, so it is not possible to "mix and match" the two. 134To fix this, open Remote Desktop Connection, click on "Show Options", open the the "Local Resources" tab. In the keyboard section, change the drop down to "On this Computer". This will fix the issue, and allow the characters to work correctly.
109 135
110# One Shot Keys 136# One Shot Keys
111 137
@@ -115,6 +141,8 @@ For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A ch
115 141
116One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key. 142One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
117 143
144Additionally, hitting keys five times in a short period will lock that key. This applies for both One Shot Modifiers and One Shot Layers, and is controlled by the `ONESHOT_TAP_TOGGLE` define.
145
118You can control the behavior of one shot keys by defining these in `config.h`: 146You can control the behavior of one shot keys by defining these in `config.h`:
119 147
120```c 148```c
@@ -125,42 +153,78 @@ You can control the behavior of one shot keys by defining these in `config.h`:
125* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes. 153* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
126* `OSL(layer)` - momentary switch to *layer*. 154* `OSL(layer)` - momentary switch to *layer*.
127 155
128Sometimes, you want to activate a one-shot layer as part of a macro or tap dance routine. To do this, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`. For more complicated actions, take a look at the oneshot implementation in [`process_record`](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action.c#L429). 156Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine.
157
158For one shot layers, you need to call `set_oneshot_layer(LAYER, ONESHOT_START)` on key down, and `set_oneshot_layer(ONESHOT_PRESSED)` on key up. If you want to cancel the oneshot, call `reset_oneshot_layer()`.
129 159
130If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop. 160For one shot mods, you need to call `set_oneshot_mods(MOD)` to set it, or `clear_oneshot_mods()` to cancel it.
131 161
132# Permissive Hold 162!> If you're having issues with OSM translating over Remote Desktop Connection, this can be fixed by opening the settings, going to the "Local Resources" tap, and in the keyboard section, change the drop down to "On this Computer". This will fix the issue and allow OSM to function properly over Remote Desktop.
163
164# Tap-Hold Configuration Options
165
166While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonal defaults, but that may still cause issues for some people.
167
168These options let you modify the behavior of the Tap-Hold keys.
169
170## Permissive Hold
133 171
134As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option: 172As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
135 173
136``` 174```c
137#define PERMISSIVE_HOLD 175#define PERMISSIVE_HOLD
138``` 176```
139 177
140This makes it easier for fast typists to use dual-function keys. Without this, if you let go of a held key inside the tapping term, it won't register. 178This makes tap and hold keys (like Mod Tap) work better for fast typist, or for high `TAPPING_TERM` settings.
141 179
142Example: (Tapping Term = 200ms) 180If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the "tapping" function for both keys.
143 181
144- SHFT_T(KC_A) Down 182For Instance:
145- KC_X Down
146- KC_X Up
147- SHFT_T(KC_A) Up
148 183
149With defaults, if above is typed within tapping term, this will emit `ax`. With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X). 184- `SHFT_T(KC_A)` Down
185- `KC_X` Down
186- `KC_X` Up
187- `SHFT_T(KC_A)` Up
150 188
151# Mod tap interrupt 189Normally, if you do all this within the `TAPPING_TERM` (default: 200ms) this will be registered as `ax` by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as `X` (`SHIFT`+`x`).
152 190
153When a dual role key used for a modifier is quickly followed by another keys, it is interpreted as held even before the tapping term elapsed. This is a problem if a key is used for example inside a rolling combo because the second key will be pressed before the first key is released. 191?> If you have `Ignore Mod Tap Interrupt` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
154 192
155For example, when trying to type the rolling combo "zx" and z being configured to send Ctrl when hold, z rapidly followed by x actually sends Ctrl-x. That's bad. 193## Ignore Mod Tap Interrupt
156 194
157You can disable this behavior by defining `IGNORE_MOD_TAP_INTERRUPT` in `config.h`. 195To enable this setting, add this to your `config.h`:
158 196
159Note that this only concerns modifiers and not layer switching keys. 197```c
198#define IGNORE_MOD_TAP_INTERRUPT
199```
200
201Similar to Permissive Hold, this alters how the firmware processes input for fast typist. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the "tapping" function for both keys. This may not be desirable for rolling combo keys.
202
203Setting `Ignore Mod Tap Interrupt` requires holding both keys for the `TAPPING_TERM` to trigger the hold function (the mod).
204
205For Instance:
206
207- `SHFT_T(KC_A)` Down
208- `KC_X` Down
209- `SHFT_T(KC_A)` Up
210- `KC_X` Up
211
212Normally, this would send `X` (`SHIFT`+`x`). With `Ignore Mod Tap Interrupt` enabled, holding both keys are required for the `TAPPING_TERM` to register the hold action. A quick tap will output `ax` in this case, while a hold on both will still output `X` (`SHIFT`+`x`).
213
214
215?> __Note__: This only concerns modifiers and not layer switching keys.
216
217?> If you have `Permissive Hold` enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the `TAPPING_TERM`.
160 218
161# Hold after tap 219## Tapping Force Hold
162 220
163When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key. If you prefer to hold a modifier instead, define `TAPPING_FORCE_HOLD` in `config.h`. 221To enable `tapping force hold`, add the following to your `config.h`:
222
223```c
224#define TAPPING_FORCE_HOLD
225```
226
227When the user holds a key after tap, this repeats the tapped key rather to hold a modifier key. This allows to use auto repeat for the tapped key.
164 228
165Example: 229Example:
166 230
@@ -176,8 +240,14 @@ With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allo
176 240
177!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle). 241!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tapping Toggle).
178 242
179# Retro Tapping 243## Retro Tapping
244
245To enable `retro tapping`, add the following to your `config.h`:
246
247```c
248#define RETRO_TAPPING
249```
180 250
181When you hold a dual function key, and haven't pressed anything when you release the key, normally nothing happens. However, if you enable this, if you release the key without pressing another key, it will send the original key, even if it is outside of the tapping term. 251Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
182 252
183For instance, if you're using `LT(2, KC_SPACE)`, if you hold the key, don't hit anything else and then release it, normally, nothing happens. But with `RETRO_TAPPING` defined in your `config.h`, it will send `KC_SPACE`. 253For instance, holding and releasing `LT(2, KC_SPACE)` without hitting another key will result in nothing happening. With this enabled, it will send `KC_SPACE` instead.