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@@ -47,7 +47,7 @@ PLAY_LOOP(my_song);
47 47
48It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard. 48It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
49 49
50## Music mode 50## Music Mode
51 51
52The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode. 52The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
53 53
@@ -82,7 +82,7 @@ The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, a
82 82
83 #define PITCH_STANDARD_A 432.0f 83 #define PITCH_STANDARD_A 432.0f
84 84
85## MIDI functionalty 85## MIDI Functionality
86 86
87This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. 87This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
88 88