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1# Audio 1# Audio
2 2
3Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes. 3Your keyboard can make sounds! If you've got a spare pin you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
4 4
5Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h: 5To activate this feature, add `AUDIO_ENABLE = yes` to your `rules.mk`.
6 6
7Timer 1: 7## AVR based boards
8`#define B5_AUDIO` 8On Atmega32U4 based boards, up to two simultaneous tones can be rendered.
9`#define B6_AUDIO` 9With one speaker connected to a PWM capable pin on PORTC driven by timer 3 and the other on one of the PWM pins on PORTB driven by timer 1.
10`#define B7_AUDIO`
11 10
12Timer 3: 11The following pins can be configured as audio outputs in `config.h` - for one speaker set eiter one out of:
13`#define C4_AUDIO`
14`#define C5_AUDIO`
15`#define C6_AUDIO`
16 12
17If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration: 13* `#define AUDIO_PIN C4`
14* `#define AUDIO_PIN C5`
15* `#define AUDIO_PIN C6`
16* `#define AUDIO_PIN B5`
17* `#define AUDIO_PIN B6`
18* `#define AUDIO_PIN B7`
18 19
20and *optionally*, for a second speaker, one of:
21* `#define AUDIO_PIN_ALT B5`
22* `#define AUDIO_PIN_ALT B6`
23* `#define AUDIO_PIN_ALT B7`
24
25### Wiring
26per speaker is - for example with a piezo buzzer - the black lead to Ground, and the red lead connected to the selected AUDIO_PIN for the primary; and similarly with AUDIO_PIN_ALT for the secondary.
27
28
29## ARM based boards
30for more technical details, see the notes on [Audio driver](audio_driver.md).
31
32<!-- because I'm not sure where to fit this in: https://waveeditonline.com/ -->
33### DAC (basic)
34Most STM32 MCUs have DAC peripherals, with a notable exception of the STM32F1xx series. Generally, the DAC peripheral drives pins A4 or A5. To enable DAC-based audio output on STM32 devices, add `AUDIO_DRIVER = dac_basic` to `rules.mk` and set in `config.h` either:
35
36`#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`
37
38the other DAC channel can optionally be used with a secondary speaker, just set:
39
40`#define AUDIO_PIN_ALT A4` or `#define AUDIO_PIN_ALT A5`
41
42Do note though that the dac_basic driver is only capable of reproducing one tone per speaker/channel at a time, for more tones simultaneously, try the dac_additive driver.
43
44#### Wiring:
45for two piezos, for example configured as `AUDIO_PIN A4` and `AUDIO_PIN_ALT A5` would be: red lead to A4 and black to Ground, and similarly with the second one: A5 = red, and Ground = black
46
47another alternative is to drive *one* piezo with both DAC pins - for an extra "push".
48wiring red to A4 and black to A5 (or the other way round) and add `#define AUDIO_PIN_ALT_AS_NEGATIVE` to `config.h`
49
50##### Proton-C Example:
51The Proton-C comes (optionally) with one 'builtin' piezo, which is wired to A4+A5.
52For this board `config.h` would include these defines:
53
54```c
55#define AUDIO_PIN A5
56#define AUDIO_PIN_ALT A4
57#define AUDIO_PIN_ALT_AS_NEGATIVE
58```
59
60### DAC (additive)
61Another option, besides dac_basic (which produces sound through a square-wave), is to use the DAC to do additive wave synthesis.
62With a number of predefined wave-forms or by providing your own implementation to generate samples on the fly.
63To use this feature set `AUDIO_DRIVER = dac_additive` in your `rules.mk`, and select in `config.h` EITHER `#define AUDIO_PIN A4` or `#define AUDIO_PIN A5`.
64
65The used waveform *defaults* to sine, but others can be selected by adding one of the following defines to `config.h`:
66
67* `#define AUDIO_DAC_SAMPLE_WAVEFORM_SINE`
68* `#define AUDIO_DAC_SAMPLE_WAVEFORM_TRIANGLE`
69* `#define AUDIO_DAC_SAMPLE_WAVEFORM_TRAPEZOID`
70* `#define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE`
71
72Should you rather choose to generate and use your own sample-table with the DAC unit, implement `uint16_t dac_value_generate(void)` with your keyboard - for an example implementation see keyboards/planck/keymaps/synth_sample or keyboards/planck/keymaps/synth_wavetable
73
74
75### PWM (software)
76if the DAC pins are unavailable (or the MCU has no usable DAC at all, like STM32F1xx); PWM can be an alternative.
77Note that there is currently only one speaker/pin supported.
78
79set in `rules.mk`:
80
81`AUDIO_DRIVER = pwm_software` and in `config.h`:
82`#define AUDIO_PIN C13` (can be any pin) to have the selected pin output a pwm signal, generated from a timer callback which toggles the pin in software.
83
84#### Wiring
85the usual piezo wiring: red goes to the selected AUDIO_PIN, black goes to ground.
86
87OR if you can chose to drive one piezo with two pins, for example `#define AUDIO_PIN B1`, `#define AUDIO_PIN_ALT B2` in `config.h`, with `#define AUDIO_PIN_ALT_AS_NEGATIVE` - then the red lead could go to B1, the black to B2.
88
89### PWM (hardware)
90STM32F1xx have to fall back to using PWM, but can do so in hardware; but again on currently only one speaker/pin.
91
92`AUDIO_DRIVER = pwm_hardware` in `rules.mk`, and in `config.h`:
93`#define AUDIO_PIN A8`
94`#define AUDIO_PWM_DRIVER PWMD1`
95`#define AUDIO_PWM_CHANNEL 1`
96(as well as `#define AUDIO_PWM_PAL_MODE 42` if you are on STM32F2 or larger)
97which will use Timer 1 to directly drive pin PA8 through the PWM hardware (TIM1_CH1 = PA8).
98Should you want to use the pwm-hardware on another pin and timer - be ready to dig into the STM32 data-sheet to pick the right TIMx_CHy and pin-alternate function.
99
100
101## Tone Multiplexing
102Since most drivers can only render one tone per speaker at a time (with the one exception: arm dac-additive) there also exists a "workaround-feature" that does time-slicing/multiplexing - which does what the name implies: cycle through a set of active tones (e.g. when playing chords in Music Mode) at a given rate, and put one tone at a time out through the one/few speakers that are available.
103
104To enable this feature, and configure a starting-rate, add the following defines to `config.h`:
105```c
106#define AUDIO_ENABLE_TONE_MULTIPLEXING
107#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
108```
109
110The audio core offers interface functions to get/set/change the tone multiplexing rate from within `keymap.c`.
111
112
113## Songs
114There's a couple of different sounds that will automatically be enabled without any other configuration:
19``` 115```
20STARTUP_SONG // plays when the keyboard starts up (audio.c) 116STARTUP_SONG // plays when the keyboard starts up (audio.c)
21GOODBYE_SONG // plays when you press the RESET key (quantum.c) 117GOODBYE_SONG // plays when you press the RESET key (quantum.c)
@@ -67,15 +163,34 @@ The available keycodes for audio are:
67* `AU_OFF` - Turn Audio Feature off 163* `AU_OFF` - Turn Audio Feature off
68* `AU_TOG` - Toggle Audio Feature state 164* `AU_TOG` - Toggle Audio Feature state
69 165
70!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely. 166!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
167
168## Tempo
169the 'speed' at which SONGs are played is dictated by the set Tempo, which is measured in beats-per-minute. Note lenghts are defined relative to that.
170The initial/default tempo is set to 120 bpm, but can be configured by setting `TEMPO_DEFAULT` in `config.c`.
171There is also a set of functions to modify the tempo from within the user/keymap code:
172```c
173void audio_set_tempo(uint8_t tempo);
174void audio_increase_tempo(uint8_t tempo_change);
175void audio_decrease_tempo(uint8_t tempo_change);
176```
71 177
72## ARM Audio Volume 178## ARM Audio Volume
73 179
74For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`: 180For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `AUDIO_DAC_SAMPLE_MAX` in your `config.h`:
75 181
76```c 182```c
77#define DAC_SAMPLE_MAX 65535U 183#define AUDIO_DAC_SAMPLE_MAX 4095U
78``` 184```
185the DAC usually runs in 12Bit mode, hence a volume of 100% = 4095U
186
187Note: this only adjusts the volume aka 'works' if you stick to WAVEFORM_SQUARE, since its samples are generated on the fly - any other waveform uses a hardcoded/precomputed sample-buffer.
188
189## Voices
190Aka "audio effects", different ones can be enabled by setting in `config.h` these defines:
191`#define AUDIO_VOICES` to enable the feature, and `#define AUDIO_VOICE_DEFAULT something` to select a specific effect
192for details see quantum/audio/voices.h and .c
193
79 194
80## Music Mode 195## Music Mode
81 196