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1# DIP Switches
2
3DIP switches are supported by adding this to your `rules.mk`:
4
5 DIP_SWITCH_ENABLE = yes
6
7and this to your `config.h`:
8
9```c
10#define DIP_SWITCH_PINS { B14, A15, A10, B9 }
11```
12
13## Callbacks
14
15The callback functions can be inserted into your `<keyboard>.c`:
16
17```c
18void dip_switch_update_kb(uint8_t index, bool active) {
19 dip_switch_update_user(index, active);
20}
21```
22
23
24or `keymap.c`:
25
26```c
27void dip_switch_update_user(uint8_t index, bool active) {
28 switch (index) {
29 case 0:
30 if(active) { audio_on(); } else { audio_off(); }
31 break;
32 case 1:
33 if(active) { clicky_on(); } else { clicky_off(); }
34 break;
35 case 2:
36 if(active) { music_on(); } else { music_off(); }
37 break;
38 case 3:
39 if (active) {
40 #ifdef AUDIO_ENABLE
41 PLAY_SONG(plover_song);
42 #endif
43 layer_on(_PLOVER);
44 } else {
45 #ifdef AUDIO_ENABLE
46 PLAY_SONG(plover_gb_song);
47 #endif
48 layer_off(_PLOVER);
49 }
50 break;
51 }
52}
53```
54
55Additionally, we support bit mask functions which allow for more complex handling.
56
57
58```c
59void dip_switch_update_mask_kb(uint32_t state) {
60 dip_switch_update_mask_user(state);
61}
62```
63
64
65or `keymap.c`:
66
67```c
68void dip_switch_update_mask_user(uint32_t state) {
69 if (state & (1UL<<0) && state & (1UL<<1)) {
70 layer_on(_ADJUST); // C on esc
71 } else {
72 layer_off(_ADJUST);
73 }
74 if (state & (1UL<<0)) {
75 layer_on(_TEST_A); // A on ESC
76 } else {
77 layer_off(_TEST_A);
78 }
79 if (state & (1UL<<1)) {
80 layer_on(_TEST_B); // B on esc
81 } else {
82 layer_off(_TEST_B);
83 }
84}
85```
86
87
88## Hardware
89
90One side of the DIP switch should be wired directly to the pin on the MCU, and the other side to ground. It should not matter which side is connected to which, as it should be functionally the same.