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@@ -1,14 +1,14 @@
1# LED Matrix Lighting 1# LED Matrix Lighting :id=led-matrix-lighting
2 2
3This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it. 3This feature allows you to use LED matrices driven by external drivers. It hooks into the backlight system so you can use the same keycodes as backlighting to control it.
4 4
5If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead. 5If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_rgb_matrix.md) instead.
6 6
7## Driver configuration 7## Driver configuration :id=driver-configuration
8---
9### IS31FL3731 :id=is31fl3731
8 10
9### IS31FL3731 11There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 LED controller. To enable it, add this to your `rules.mk`:
10
11There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
12 12
13```make 13```make
14LED_MATRIX_ENABLE = yes 14LED_MATRIX_ENABLE = yes
@@ -19,7 +19,7 @@ You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>
19 19
20| Variable | Description | Default | 20| Variable | Description | Default |
21|----------|-------------|---------| 21|----------|-------------|---------|
22| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages | 100 | 22| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
23| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | 23| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
24| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | | 24| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | |
25| `DRIVER_LED_TOTAL` | (Required) How many LED lights are present across all drivers | | 25| `DRIVER_LED_TOTAL` | (Required) How many LED lights are present across all drivers | |
@@ -42,59 +42,336 @@ Here is an example using 2 drivers.
42#define LED_DRIVER_ADDR_2 0b1110110 42#define LED_DRIVER_ADDR_2 0b1110110
43 43
44#define LED_DRIVER_COUNT 2 44#define LED_DRIVER_COUNT 2
45#define LED_DRIVER_1_LED_COUNT 25 45#define LED_DRIVER_1_LED_TOTAL 25
46#define LED_DRIVER_2_LED_COUNT 24 46#define LED_DRIVER_2_LED_TOTAL 24
47#define DRIVER_LED_TOTAL LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL 47#define DRIVER_LED_TOTAL (LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL)
48``` 48```
49 49
50Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. 50!> Note the parentheses, this is so when `LED_DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL)` will give very different results than `rand() % LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL`.
51 51
52Define these arrays listing all the LEDs in your `<keyboard>.c`: 52Define these arrays listing all the LEDs in your `<keyboard>.c`:
53 53
54```c 54```c
55 const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { 55const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
56 /* Refer to IS31 manual for these locations 56/* Refer to IS31 manual for these locations
57 * driver 57 * driver
58 * | LED address 58 * | LED address
59 * | | */ 59 * | | */
60 { 0, C1_1 }, 60 { 0, C1_1 },
61 { 0, C1_15 }, 61 { 0, C1_15 },
62 // ... 62 // ...
63 } 63}
64``` 64```
65 65
66Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ). 66Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
67 67
68## Keycodes 68---
69
70From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
71
72```c
73led_config_t g_led_config = { {
74 // Key Matrix to LED Index
75 { 5, NO_LED, NO_LED, 0 },
76 { NO_LED, NO_LED, NO_LED, NO_LED },
77 { 4, NO_LED, NO_LED, 1 },
78 { 3, NO_LED, NO_LED, 2 }
79}, {
80 // LED Index to Physical Position
81 { 188, 16 }, { 187, 48 }, { 149, 64 }, { 112, 64 }, { 37, 48 }, { 38, 16 }
82}, {
83 // LED Index to Flag
84 1, 4, 4, 4, 4, 1
85} };
86```
87
88The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
89
90```c
91x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
92y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
93```
94
95Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
96
97As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define LED_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset.
98
99`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
100
101## Flags :id=flags
102
103|Define |Value |Description |
104|----------------------------|------|-------------------------------------------------|
105|`HAS_FLAGS(bits, flags)` |*n/a* |Evaluates to `true` if `bits` has all `flags` set|
106|`HAS_ANY_FLAGS(bits, flags)`|*n/a* |Evaluates to `true` if `bits` has any `flags` set|
107|`LED_FLAG_NONE` |`0x00`|If this LED has no flags |
108|`LED_FLAG_ALL` |`0xFF`|If this LED has all flags |
109|`LED_FLAG_MODIFIER` |`0x01`|If the LED is on a modifier key |
110|`LED_FLAG_KEYLIGHT` |`0x04`|If the LED is for key backlight |
111|`LED_FLAG_INDICATOR` |`0x08`|If the LED is for keyboard state indication |
112
113## Keycodes :id=keycodes
114
115All LED matrix keycodes are currently shared with the [Backlight feature](feature_backlight.md).
116
117|Key |Description |
118|---------|-----------------------------|
119|`BL_TOGG`|Toggle LED Matrix on or off |
120|`BL_STEP`|Cycle through modes |
121|`BL_ON` |Turn on LED Matrix |
122|`BL_OFF` |Turn off LED Matrix |
123|`BL_INC` |Increase the brightness level|
124|`BL_DEC` |Decrease the brightness level|
125
126## LED Matrix Effects :id=led-matrix-effects
127
128These are the effects that are currently available:
129
130```c
131enum led_matrix_effects {
132 LED_MATRIX_NONE = 0,
133 LED_MATRIX_SOLID = 1, // Static single val, no speed support
134 LED_MATRIX_ALPHAS_MODS, // Static dual val, speed is val for LEDs marked as modifiers
135 LED_MATRIX_BREATHING, // Cycling brightness animation
136 LED_MATRIX_BAND, // Band fading brightness scrolling left to right
137 LED_MATRIX_BAND_PINWHEEL, // 3 blade spinning pinwheel fades brightness
138 LED_MATRIX_BAND_SPIRAL, // Spinning spiral fades brightness
139 LED_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
140 LED_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
141 LED_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
142 LED_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
143#if defined(LED_MATRIX_KEYPRESSES) || defined(LED_MATRIX_KEYRELEASES)
144 LED_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit then fades out
145 LED_MATRIX_SOLID_REACTIVE_WIDE // Value pulses near a single key hit then fades out
146 LED_MATRIX_SOLID_REACTIVE_MULTIWIDE // Value pulses near multiple key hits then fades out
147 LED_MATRIX_SOLID_REACTIVE_CROSS // Value pulses the same column and row of a single key hit then fades out
148 LED_MATRIX_SOLID_REACTIVE_MULTICROSS // Value pulses the same column and row of multiple key hits then fades out
149 LED_MATRIX_SOLID_REACTIVE_NEXUS // Value pulses away on the same column and row of a single key hit then fades out
150 LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out
151 LED_MATRIX_SOLID_SPLASH, // Value pulses away from a single key hit then fades out
152 LED_MATRIX_SOLID_MULTISPLASH, // Value pulses away from multiple key hits then fades out
153#endif
154 LED_MATRIX_WAVE_LEFT_RIGHT // Sine wave scrolling from left to right
155 LED_MATRIX_WAVE_UP_DOWN // Sine wave scrolling from up to down
156 LED_MATRIX_EFFECT_MAX
157};
158```
159
160You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
161
162
163|Define |Description |
164|-------------------------------------------------------|-----------------------------------------------|
165|`#define DISABLE_LED_MATRIX_ALPHAS_MODS` |Disables `LED_MATRIX_ALPHAS_MODS` |
166|`#define DISABLE_LED_MATRIX_BREATHING` |Disables `LED_MATRIX_BREATHING` |
167|`#define DISABLE_LED_MATRIX_BAND` |Disables `LED_MATRIX_BAND` |
168|`#define DISABLE_LED_MATRIX_BAND_PINWHEEL` |Disables `LED_MATRIX_BAND_PINWHEEL` |
169|`#define DISABLE_LED_MATRIX_BAND_SPIRAL` |Disables `LED_MATRIX_BAND_SPIRAL` |
170|`#define DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT` |Disables `LED_MATRIX_CYCLE_LEFT_RIGHT` |
171|`#define DISABLE_LED_MATRIX_CYCLE_UP_DOWN` |Disables `LED_MATRIX_CYCLE_UP_DOWN` |
172|`#define DISABLE_LED_MATRIX_CYCLE_OUT_IN` |Disables `LED_MATRIX_CYCLE_OUT_IN` |
173|`#define DISABLE_LED_MATRIX_DUAL_BEACON` |Disables `LED_MATRIX_DUAL_BEACON` |
174|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` |
175|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE` |Disables `LED_MATRIX_SOLID_REACTIVE_WIDE` |
176|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
177|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_CROSS` |
178|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`|
179|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_NEXUS` |
180|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
181|`#define DISABLE_LED_MATRIX_SOLID_SPLASH` |Disables `LED_MATRIX_SOLID_SPLASH` |
182|`#define DISABLE_LED_MATRIX_SOLID_MULTISPLASH` |Disables `LED_MATRIX_SOLID_MULTISPLASH` |
183|`#define DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Disables `LED_MATRIX_WAVE_LEFT_RIGHT` |
184|`#define DISABLE_LED_MATRIX_WAVE_UP_DOWN` |Disables `LED_MATRIX_WAVE_UP_DOWN` |
185
186## Custom LED Matrix Effects :id=custom-led-matrix-effects
187
188By setting `LED_MATRIX_CUSTOM_USER` (and/or `LED_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
189
190To declare new effects, create a new `led_matrix_user/kb.inc` that looks something like this:
191
192`led_matrix_user.inc` should go in the root of the keymap directory.
193`led_matrix_kb.inc` should go in the root of the keyboard directory.
194
195To use custom effects in your code, simply prepend `LED_MATRIX_CUSTOM_` to the effect name specified in `LED_MATRIX_EFFECT()`. For example, an effect declared as `LED_MATRIX_EFFECT(my_cool_effect)` would be referenced with:
196
197```c
198led_matrix_mode(led_MATRIX_CUSTOM_my_cool_effect);
199```
200
201```c
202// !!! DO NOT ADD #pragma once !!! //
203
204// Step 1.
205// Declare custom effects using the LED_MATRIX_EFFECT macro
206// (note the lack of semicolon after the macro!)
207LED_MATRIX_EFFECT(my_cool_effect)
208LED_MATRIX_EFFECT(my_cool_effect2)
209
210// Step 2.
211// Define effects inside the `LED_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
212#ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
213
214// e.g: A simple effect, self-contained within a single method
215static bool my_cool_effect(effect_params_t* params) {
216 LED_MATRIX_USE_LIMITS(led_min, led_max);
217 for (uint8_t i = led_min; i < led_max; i++) {
218 led_matrix_set_value(i, 0xFF);
219 }
220 return led_max < DRIVER_LED_TOTAL;
221}
222
223// e.g: A more complex effect, relying on external methods and state, with
224// dedicated init and run methods
225static uint8_t some_global_state;
226static void my_cool_effect2_complex_init(effect_params_t* params) {
227 some_global_state = 1;
228}
229static bool my_cool_effect2_complex_run(effect_params_t* params) {
230 LED_MATRIX_USE_LIMITS(led_min, led_max);
231 for (uint8_t i = led_min; i < led_max; i++) {
232 led_matrix_set_value(i, some_global_state++);
233 }
234
235 return led_max < DRIVER_LED_TOTAL;
236}
237static bool my_cool_effect2(effect_params_t* params) {
238 if (params->init) my_cool_effect2_complex_init(params);
239 return my_cool_effect2_complex_run(params);
240}
241
242#endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
243```
244
245For inspiration and examples, check out the built-in effects under `quantum/led_matrix_animations/`
246
247
248
249
250
251
252
253
254
255## Additional `config.h` Options :id=additional-configh-options
256
257```c
258#define LED_MATRIX_KEYPRESSES // reacts to keypresses
259#define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
260#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
261#define LED_DISABLE_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
262#define LED_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
263#define LED_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
264#define LED_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
265#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
266#define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs
267#define LED_MATRIX_STARTUP_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set
268#define LED_MATRIX_STARTUP_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
269#define LED_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
270#define LED_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
271 // If LED_MATRIX_KEYPRESSES or LED_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
272```
273
274## EEPROM storage :id=eeprom-storage
275
276The EEPROM for it is currently shared with the RGB Matrix system (it's generally assumed only one feature would be used at a time), but could be configured to use its own 32bit address with:
277
278```c
279#define EECONFIG_LED_MATRIX (uint32_t *)28
280```
281
282Where `28` is an unused index from `eeconfig.h`.
283
284### Direct Operation :id=direct-operation
285|Function |Description |
286|--------------------------------------------|-------------|
287|`led_matrix_set_value_all(v)` |Set all of the LEDs to the given value, where `v` is between 0 and 255 (not written to EEPROM) |
288|`led_matrix_set_value(index, v)` |Set a single LED to the given value, where `v` is between 0 and 255, and `index` is between 0 and `DRIVER_LED_TOTAL` (not written to EEPROM) |
289
290### Disable/Enable Effects :id=disable-enable-effects
291|Function |Description |
292|--------------------------------------------|-------------|
293|`led_matrix_toggle()` |Toggle effect range LEDs between on and off |
294|`led_matrix_toggle_noeeprom()` |Toggle effect range LEDs between on and off (not written to EEPROM) |
295|`led_matrix_enable()` |Turn effect range LEDs on, based on their previous state |
296|`led_matrix_enable_noeeprom()` |Turn effect range LEDs on, based on their previous state (not written to EEPROM) |
297|`led_matrix_disable()` |Turn effect range LEDs off, based on their previous state |
298|`led_matrix_disable_noeeprom()` |Turn effect range LEDs off, based on their previous state (not written to EEPROM) |
69 299
70All LED matrix keycodes are currently shared with the [backlight system](feature_backlight.md). 300### Change Effect Mode :id=change-effect-mode
301|Function |Description |
302|--------------------------------------------|-------------|
303|`led_matrix_mode(mode)` |Set the mode, if LED animations are enabled |
304|`led_matrix_mode_noeeprom(mode)` |Set the mode, if LED animations are enabled (not written to EEPROM) |
305|`led_matrix_step()` |Change the mode to the next LED animation in the list of enabled LED animations |
306|`led_matrix_step_noeeprom()` |Change the mode to the next LED animation in the list of enabled LED animations (not written to EEPROM) |
307|`led_matrix_step_reverse()` |Change the mode to the previous LED animation in the list of enabled LED animations |
308|`led_matrix_step_reverse_noeeprom()` |Change the mode to the previous LED animation in the list of enabled LED animations (not written to EEPROM) |
309|`led_matrix_increase_speed()` |Increase the speed of the animations |
310|`led_matrix_increase_speed_noeeprom()` |Increase the speed of the animations (not written to EEPROM) |
311|`led_matrix_decrease_speed()` |Decrease the speed of the animations |
312|`led_matrix_decrease_speed_noeeprom()` |Decrease the speed of the animations (not written to EEPROM) |
313|`led_matrix_set_speed(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 |
314|`led_matrix_set_speed_noeeprom(speed)` |Set the speed of the animations to the given value where `speed` is between 0 and 255 (not written to EEPROM) |
71 315
72## LED Matrix Effects 316### Change Value :id=change-value
317|Function |Description |
318|--------------------------------------------|-------------|
319|`led_matrix_increase_val()` |Increase the value for effect range LEDs. This wraps around at maximum value |
320|`led_matrix_increase_val_noeeprom()` |Increase the value for effect range LEDs. This wraps around at maximum value (not written to EEPROM) |
321|`led_matrix_decrease_val()` |Decrease the value for effect range LEDs. This wraps around at minimum value |
322|`led_matrix_decrease_val_noeeprom()` |Decrease the value for effect range LEDs. This wraps around at minimum value (not written to EEPROM) |
73 323
74Currently no LED matrix effects have been created. 324### Query Current Status :id=query-current-status
325|Function |Description |
326|---------------------------------|---------------------------|
327|`led_matrix_is_enabled()` |Gets current on/off status |
328|`led_matrix_get_mode()` |Gets current mode |
329|`led_matrix_get_val()` |Gets current val |
330|`led_matrix_get_speed()` |Gets current speed |
331|`led_matrix_get_suspend_state()` |Gets current suspend state |
75 332
76## Custom Layer Effects 333## Callbacks :id=callbacks
77 334
78Custom layer effects can be done by defining this in your `<keyboard>.c`: 335### Indicators :id=indicators
79 336
337If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `led_matrix_indicators_kb` or `led_matrix_indicators_user` function for that:
80```c 338```c
81void led_matrix_indicators_kb(void) { 339void led_matrix_indicators_kb(void) {
82 led_matrix_set_index_value(index, value); 340 led_matrix_set_color(index, value);
83} 341}
84``` 342```
85 343
86A similar function works in the keymap as `led_matrix_indicators_user`. 344In addition, there are the advanced indicator functions. These are aimed at those with heavily customized displays, where rendering every LED per cycle is expensive. This includes a special macro to help make this easier to use: `LED_MATRIX_INDICATOR_SET_VALUE(i, v)`.
345
346```c
347void led_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
348 LED_MATRIX_INDICATOR_SET_VALUE(index, value);
349}
350```
87 351
88## Suspended State 352## Suspended State :id=suspended-state
353To use the suspend feature, make sure that `#define LED_DISABLE_WHEN_USB_SUSPENDED true` is added to the `config.h` file.
89 354
90To use the suspend feature, add this to your `<keyboard>.c`: 355Additionally add this to your `<keyboard>.c`:
91 356
92```c 357```c
93void suspend_power_down_kb(void) { 358void suspend_power_down_kb(void) {
94 led_matrix_set_suspend_state(true); 359 led_matrix_set_suspend_state(true);
360 suspend_power_down_user();
95} 361}
96 362
97void suspend_wakeup_init_kb(void) { 363void suspend_wakeup_init_kb(void) {
98 led_matrix_set_suspend_state(false); 364 led_matrix_set_suspend_state(false);
365 suspend_wakeup_init_user();
366}
367```
368or add this to your `keymap.c`:
369```c
370void suspend_power_down_user(void) {
371 led_matrix_set_suspend_state(true);
372}
373
374void suspend_wakeup_init_user(void) {
375 led_matrix_set_suspend_state(false);
99} 376}
100``` \ No newline at end of file 377```