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@@ -1,8 +1,12 @@
1# RGB Matrix Lighting 1# RGB Matrix Lighting
2 2
3## Driver configuration
4
5### IS31FL3731
6
3There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: 7There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
4 8
5 RGB_MATRIX_ENABLE = yes 9 RGB_MATRIX_ENABLE = IS31FL3731
6 10
7Configure the hardware via your `config.h`: 11Configure the hardware via your `config.h`:
8 12
@@ -36,7 +40,51 @@ Define these arrays listing all the LEDs in your `<keyboard>.c`:
36 .... 40 ....
37 } 41 }
38 42
39Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf). The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now). 43Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
44
45### IS31FL3733
46
47There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
48
49 RGB_MATRIX_ENABLE = IS31FL3733
50
51Configure the hardware via your `config.h`:
52
53 // This is a 7-bit address, that gets left-shifted and bit 0
54 // set to 0 for write, 1 for read (as per I2C protocol)
55 // The address will vary depending on your wiring:
56 // 00 <-> GND
57 // 01 <-> SCL
58 // 10 <-> SDA
59 // 11 <-> VCC
60 // ADDR1 represents A1:A0 of the 7-bit address.
61 // ADDR2 represents A3:A2 of the 7-bit address.
62 // The result is: 0b101(ADDR2)(ADDR1)
63 #define DRIVER_ADDR_1 0b1010000
64 #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
65
66 #define DRIVER_COUNT 1
67 #define DRIVER_1_LED_TOTAL 64
68 #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
69
70Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
71
72Define these arrays listing all the LEDs in your `<keyboard>.c`:
73
74 const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
75 /* Refer to IS31 manual for these locations
76 * driver
77 * | R location
78 * | | G location
79 * | | | B location
80 * | | | | */
81 {0, B_1, A_1, C_1},
82 ....
83 }
84
85Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
86
87From this point forward the configuration is the same for all the drivers.
40 88
41 const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { 89 const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
42 /* {row | col << 4} 90 /* {row | col << 4}
@@ -80,7 +128,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
80These are the effects that are currently available: 128These are the effects that are currently available:
81 129
82 enum rgb_matrix_effects { 130 enum rgb_matrix_effects {
83 RGB_MATRIX_SOLID_COLOR = 1, 131 RGB_MATRIX_SOLID_COLOR = 1,
84 RGB_MATRIX_ALPHAS_MODS, 132 RGB_MATRIX_ALPHAS_MODS,
85 RGB_MATRIX_DUAL_BEACON, 133 RGB_MATRIX_DUAL_BEACON,
86 RGB_MATRIX_GRADIENT_UP_DOWN, 134 RGB_MATRIX_GRADIENT_UP_DOWN,
@@ -92,8 +140,9 @@ These are the effects that are currently available:
92 RGB_MATRIX_RAINBOW_PINWHEELS, 140 RGB_MATRIX_RAINBOW_PINWHEELS,
93 RGB_MATRIX_RAINBOW_MOVING_CHEVRON, 141 RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
94 RGB_MATRIX_JELLYBEAN_RAINDROPS, 142 RGB_MATRIX_JELLYBEAN_RAINDROPS,
143 RGB_MATRIX_DIGITAL_RAIN,
95 #ifdef RGB_MATRIX_KEYPRESSES 144 #ifdef RGB_MATRIX_KEYPRESSES
96 RGB_MATRIX_SOLID_REACTIVE, 145 RGB_MATRIX_SOLID_REACTIVE,
97 RGB_MATRIX_SPLASH, 146 RGB_MATRIX_SPLASH,
98 RGB_MATRIX_MULTISPLASH, 147 RGB_MATRIX_MULTISPLASH,
99 RGB_MATRIX_SOLID_SPLASH, 148 RGB_MATRIX_SOLID_SPLASH,
@@ -101,13 +150,37 @@ These are the effects that are currently available:
101 #endif 150 #endif
102 RGB_MATRIX_EFFECT_MAX 151 RGB_MATRIX_EFFECT_MAX
103 }; 152 };
153
154You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
155
156
157|Define |Description |
158|---------------------------------------------------|--------------------------------------------|
159|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
160|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
161|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
162|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
163|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
164|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
165|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
166|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
167|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
168|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
169|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
170|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
171|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
172|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
173|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
174|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
175|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
176
104 177
105## Custom layer effects 178## Custom layer effects
106 179
107Custom layer effects can be done by defining this in your `<keyboard>.c`: 180Custom layer effects can be done by defining this in your `<keyboard>.c`:
108 181
109 void rgb_matrix_indicators_kb(void) { 182 void rgb_matrix_indicators_kb(void) {
110 // rgb_matrix_set_color(index, red, green, blue); 183 rgb_matrix_set_color(index, red, green, blue);
111 } 184 }
112 185
113A similar function works in the keymap as `rgb_matrix_indicators_user`. 186A similar function works in the keymap as `rgb_matrix_indicators_user`.