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Diffstat (limited to 'docs/feature_rgb_matrix.md')
| -rw-r--r-- | docs/feature_rgb_matrix.md | 83 |
1 files changed, 78 insertions, 5 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index cb7aa666c..0af1e4947 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md | |||
| @@ -1,8 +1,12 @@ | |||
| 1 | # RGB Matrix Lighting | 1 | # RGB Matrix Lighting |
| 2 | 2 | ||
| 3 | ## Driver configuration | ||
| 4 | |||
| 5 | ### IS31FL3731 | ||
| 6 | |||
| 3 | There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: | 7 | There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: |
| 4 | 8 | ||
| 5 | RGB_MATRIX_ENABLE = yes | 9 | RGB_MATRIX_ENABLE = IS31FL3731 |
| 6 | 10 | ||
| 7 | Configure the hardware via your `config.h`: | 11 | Configure the hardware via your `config.h`: |
| 8 | 12 | ||
| @@ -36,7 +40,51 @@ Define these arrays listing all the LEDs in your `<keyboard>.c`: | |||
| 36 | .... | 40 | .... |
| 37 | } | 41 | } |
| 38 | 42 | ||
| 39 | Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf). The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now). | 43 | Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now). |
| 44 | |||
| 45 | ### IS31FL3733 | ||
| 46 | |||
| 47 | There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`: | ||
| 48 | |||
| 49 | RGB_MATRIX_ENABLE = IS31FL3733 | ||
| 50 | |||
| 51 | Configure the hardware via your `config.h`: | ||
| 52 | |||
| 53 | // This is a 7-bit address, that gets left-shifted and bit 0 | ||
| 54 | // set to 0 for write, 1 for read (as per I2C protocol) | ||
| 55 | // The address will vary depending on your wiring: | ||
| 56 | // 00 <-> GND | ||
| 57 | // 01 <-> SCL | ||
| 58 | // 10 <-> SDA | ||
| 59 | // 11 <-> VCC | ||
| 60 | // ADDR1 represents A1:A0 of the 7-bit address. | ||
| 61 | // ADDR2 represents A3:A2 of the 7-bit address. | ||
| 62 | // The result is: 0b101(ADDR2)(ADDR1) | ||
| 63 | #define DRIVER_ADDR_1 0b1010000 | ||
| 64 | #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. | ||
| 65 | |||
| 66 | #define DRIVER_COUNT 1 | ||
| 67 | #define DRIVER_1_LED_TOTAL 64 | ||
| 68 | #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL | ||
| 69 | |||
| 70 | Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1` | ||
| 71 | |||
| 72 | Define these arrays listing all the LEDs in your `<keyboard>.c`: | ||
| 73 | |||
| 74 | const is31_led g_is31_leds[DRIVER_LED_TOTAL] = { | ||
| 75 | /* Refer to IS31 manual for these locations | ||
| 76 | * driver | ||
| 77 | * | R location | ||
| 78 | * | | G location | ||
| 79 | * | | | B location | ||
| 80 | * | | | | */ | ||
| 81 | {0, B_1, A_1, C_1}, | ||
| 82 | .... | ||
| 83 | } | ||
| 84 | |||
| 85 | Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now). | ||
| 86 | |||
| 87 | From this point forward the configuration is the same for all the drivers. | ||
| 40 | 88 | ||
| 41 | const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { | 89 | const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = { |
| 42 | /* {row | col << 4} | 90 | /* {row | col << 4} |
| @@ -80,7 +128,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system: | |||
| 80 | These are the effects that are currently available: | 128 | These are the effects that are currently available: |
| 81 | 129 | ||
| 82 | enum rgb_matrix_effects { | 130 | enum rgb_matrix_effects { |
| 83 | RGB_MATRIX_SOLID_COLOR = 1, | 131 | RGB_MATRIX_SOLID_COLOR = 1, |
| 84 | RGB_MATRIX_ALPHAS_MODS, | 132 | RGB_MATRIX_ALPHAS_MODS, |
| 85 | RGB_MATRIX_DUAL_BEACON, | 133 | RGB_MATRIX_DUAL_BEACON, |
| 86 | RGB_MATRIX_GRADIENT_UP_DOWN, | 134 | RGB_MATRIX_GRADIENT_UP_DOWN, |
| @@ -92,8 +140,9 @@ These are the effects that are currently available: | |||
| 92 | RGB_MATRIX_RAINBOW_PINWHEELS, | 140 | RGB_MATRIX_RAINBOW_PINWHEELS, |
| 93 | RGB_MATRIX_RAINBOW_MOVING_CHEVRON, | 141 | RGB_MATRIX_RAINBOW_MOVING_CHEVRON, |
| 94 | RGB_MATRIX_JELLYBEAN_RAINDROPS, | 142 | RGB_MATRIX_JELLYBEAN_RAINDROPS, |
| 143 | RGB_MATRIX_DIGITAL_RAIN, | ||
| 95 | #ifdef RGB_MATRIX_KEYPRESSES | 144 | #ifdef RGB_MATRIX_KEYPRESSES |
| 96 | RGB_MATRIX_SOLID_REACTIVE, | 145 | RGB_MATRIX_SOLID_REACTIVE, |
| 97 | RGB_MATRIX_SPLASH, | 146 | RGB_MATRIX_SPLASH, |
| 98 | RGB_MATRIX_MULTISPLASH, | 147 | RGB_MATRIX_MULTISPLASH, |
| 99 | RGB_MATRIX_SOLID_SPLASH, | 148 | RGB_MATRIX_SOLID_SPLASH, |
| @@ -101,13 +150,37 @@ These are the effects that are currently available: | |||
| 101 | #endif | 150 | #endif |
| 102 | RGB_MATRIX_EFFECT_MAX | 151 | RGB_MATRIX_EFFECT_MAX |
| 103 | }; | 152 | }; |
| 153 | |||
| 154 | You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`: | ||
| 155 | |||
| 156 | |||
| 157 | |Define |Description | | ||
| 158 | |---------------------------------------------------|--------------------------------------------| | ||
| 159 | |`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` | | ||
| 160 | |`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | | ||
| 161 | |`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` | | ||
| 162 | |`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | | ||
| 163 | |`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | | ||
| 164 | |`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | | ||
| 165 | |`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | | ||
| 166 | |`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | | ||
| 167 | |`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | | ||
| 168 | |`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`| | ||
| 169 | |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | | ||
| 170 | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | | ||
| 171 | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | | ||
| 172 | |`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | | ||
| 173 | |`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` | | ||
| 174 | |`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | | ||
| 175 | |`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | | ||
| 176 | |||
| 104 | 177 | ||
| 105 | ## Custom layer effects | 178 | ## Custom layer effects |
| 106 | 179 | ||
| 107 | Custom layer effects can be done by defining this in your `<keyboard>.c`: | 180 | Custom layer effects can be done by defining this in your `<keyboard>.c`: |
| 108 | 181 | ||
| 109 | void rgb_matrix_indicators_kb(void) { | 182 | void rgb_matrix_indicators_kb(void) { |
| 110 | // rgb_matrix_set_color(index, red, green, blue); | 183 | rgb_matrix_set_color(index, red, green, blue); |
| 111 | } | 184 | } |
| 112 | 185 | ||
| 113 | A similar function works in the keymap as `rgb_matrix_indicators_user`. | 186 | A similar function works in the keymap as `rgb_matrix_indicators_user`. |
