aboutsummaryrefslogtreecommitdiff
path: root/docs/feature_unicode.md
diff options
context:
space:
mode:
Diffstat (limited to 'docs/feature_unicode.md')
-rw-r--r--docs/feature_unicode.md107
1 files changed, 89 insertions, 18 deletions
diff --git a/docs/feature_unicode.md b/docs/feature_unicode.md
index 278b93ad7..f13eed05b 100644
--- a/docs/feature_unicode.md
+++ b/docs/feature_unicode.md
@@ -4,45 +4,108 @@ There are three Unicode keymap definition method available in QMK:
4 4
5## UNICODE_ENABLE 5## UNICODE_ENABLE
6 6
7Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in 7Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in keymap file, where *n* is a 4 digit hexadecimal.
8keymap file, where *n* is a 4 digit hexadecimal.
9 8
10## UNICODEMAP_ENABLE 9## UNICODEMAP_ENABLE
11 10
12Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping 11Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(n)` where *n* is the array index of the mapping table.
13table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. 12
14The keycode function is `X(n)` where *n* is the array index of the mapping 13And you may want to have an enum to make reference easier. So you'd want to add something like this to your keymap:
15table. 14
15```c
16enum unicode_name {
17 BANG, // ‽
18 IRONY, // ⸮
19 SNEK // snke 🐍
20};
21
22const uint32_t PROGMEM unicode_map[] = {
23 [BANG] = 0x0203D, // ‽
24 [IRONY] = 0x02E2E, // ⸮
25 [SNEK] = 0x1F40D // snke 🐍
26}:
27```
28
29Make sure that the order for both matches.
16 30
17## UCIS_ENABLE 31## UCIS_ENABLE
18 32
19TBD 33Supports Unicode up to 0xFFFFFFFF. As with `UNICODE_MAP`, you may want to main a mapping table in your keymap file. However, there is no keycodes for this feature, you will have to add a keycode or function to call `qk_ucis_start()`. Once you've run that, you can just type the text for your unicode, and then hit space or enter to complete it, or ESC to cancel it. And if it matches an entry in your table, it will automatically "backspace" the trigger word (from your table) and then will input the unicode sequence.
34
35For instance, you would need to have a table like this in your keymap:
36
37```c
38const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE
39(
40 UCIS_SYM("poop", 0x1f4a9),
41 UCIS_SYM("rofl", 0x1f923),
42 UCIS_SYM("kiss", 0x1f619)
43);
44```
45
46You run the function, and then type "rofl" and hit enter, it should backspace remove "rofl" and input the `0x1f923` unicode.
47
48### Customization
49
50There are several functions that you can add to your keymap to customize the functionality of this feature.
51
52* `void qk_ucis_start_user(void)` - This runs when you run the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji.
53* `void qk_ucis_success(uint8_t symbol_index)` - This runs when the unicode input has matched something, and has completed. Default doesn't do anything.
54* `void qk_ucis_symbol_fallback (void)` - This runs if the input text doesn't match anything. The default function falls back to trying that input as a unicode code.
55
56The default code for these are:
20 57
21Unicode input in QMK works by inputing a sequence of characters to the OS, 58```c
59void qk_ucis_start_user(void) { // outputs keyboard emoji
60 unicode_input_start();
61 register_hex(0x2328);
62 unicode_input_finish();
63}
64
65void qk_ucis_success(uint8_t symbol_index) {
66}
67
68void qk_ucis_symbol_fallback (void) { // falls back to manual unicode entry
69 for (uint8_t i = 0; i < qk_ucis_state.count - 1; i++) {
70 uint8_t code = qk_ucis_state.codes[i];
71 register_code(code);
72 unregister_code(code);
73 wait_ms(UNICODE_TYPE_DELAY);
74 }
75}
76```
77
78## Unicode Input methods
79
80Unicode input in QMK works by inputting a sequence of characters to the OS,
22sort of like macro. Unfortunately, each OS has different ideas on how Unicode is input. 81sort of like macro. Unfortunately, each OS has different ideas on how Unicode is input.
23 82
24This is the current list of Unicode input method in QMK: 83This is the current list of Unicode input method in QMK:
25 84
26* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex. 85* _UC_OSX_: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
27* UC_OSX_RALT: Same as UC_OSX, but sends the Right Alt key for unicode input 86* _UC_OSX_RALT_: Same as UC_OSX, but sends the Right Alt key for unicode input
28* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else. 87* _UC_LNX_: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
29* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead. 88* _UC_WIN_: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
30* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows. 89* _UC_WINC_: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
90
91At some point, you need to call `set_unicode_input_mode(x)` to set the correct unicode method. This sets the method that is used to send the unicode, and stores it in EEPROM, so you only need to call this once.
31 92
32To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values seperated by spaces. 93## `send_unicode_hex_string`
94
95To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
33For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")` 96For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
34 97
35There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string. 98There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
36 99
37# Additional Language Support 100## Additional Language Support
38 101
39In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware. 102In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
40 103
41# International Characters on Windows 104## International Characters on Windows
42 105
43[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others. 106### AutoHotkey allows Windows users to create custom hotkeys among others.
44 107
45The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background. 108The method does not require Unicode support in the keyboard itself but depends instead of [AutoHotkey](https://autohotkey.com) running in the background.
46 109
47First you need to select a modifier combination that is not in use by any of your programs. 110First you need to select a modifier combination that is not in use by any of your programs.
48CtrlAltWin is not used very widely and should therefore be perfect for this. 111CtrlAltWin is not used very widely and should therefore be perfect for this.
@@ -57,3 +120,11 @@ In the default script of AutoHotkey you can define custom hotkeys.
57 120
58The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a. 121The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
59AutoHotkey inserts the Text right of `Send, ` when this combination is pressed. 122AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
123
124### US International
125
126If you enable the US International layout on the system, it will use punctuation to accent the characters.
127
128For instance, typing "`a" will result in à.
129
130You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).