diff options
Diffstat (limited to 'keyboards/M10A/keymaps/default/keymap.c')
| -rw-r--r-- | keyboards/M10A/keymaps/default/keymap.c | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/keyboards/M10A/keymaps/default/keymap.c b/keyboards/M10A/keymaps/default/keymap.c new file mode 100644 index 000000000..75abeb5b7 --- /dev/null +++ b/keyboards/M10A/keymaps/default/keymap.c | |||
| @@ -0,0 +1,49 @@ | |||
| 1 | // This is the canonical layout file for the Quantum project. If you want to add another keyboard, | ||
| 2 | // this is the style you want to emulate. | ||
| 3 | |||
| 4 | #include "M10A.h" | ||
| 5 | #include "action_layer.h" | ||
| 6 | #include "eeconfig.h" | ||
| 7 | |||
| 8 | extern keymap_config_t keymap_config; | ||
| 9 | |||
| 10 | // Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
| 11 | // The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
| 12 | // Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
| 13 | // entirely and just use numbers. | ||
| 14 | |||
| 15 | enum layers { | ||
| 16 | _LAYER0, | ||
| 17 | _LAYER1, | ||
| 18 | _LAYER2, | ||
| 19 | _LAYER3, | ||
| 20 | _LAYER4, | ||
| 21 | _LAYER5, | ||
| 22 | _LAYER6, | ||
| 23 | _LAYER7, | ||
| 24 | _LAYER8, | ||
| 25 | _LAYER9 | ||
| 26 | }; | ||
| 27 | |||
| 28 | // // Fillers to make layering more clear | ||
| 29 | // #define _______ KC_TRNS | ||
| 30 | // #define XXXXXXX KC_NO | ||
| 31 | |||
| 32 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 33 | [_LAYER0] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
| 34 | [_LAYER1] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
| 35 | [_LAYER2] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
| 36 | [_LAYER3] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
| 37 | [_LAYER4] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
| 38 | [_LAYER5] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
| 39 | [_LAYER6] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
| 40 | [_LAYER7] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
| 41 | [_LAYER8] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, | ||
| 42 | [_LAYER9] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}} | ||
| 43 | }; | ||
| 44 | |||
| 45 | void matrix_init_user(void) { | ||
| 46 | #ifdef BACKLIGHT_ENABLE | ||
| 47 | backlight_level(0); | ||
| 48 | #endif | ||
| 49 | } | ||
