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1/*
2Copyright 2019 AbstractKB
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18#pragma once
19
20#include "config_common.h"
21
22/* USB Device descriptor parameter */
23#define VENDOR_ID 0xFEED
24#define PRODUCT_ID 0x0001
25#define DEVICE_VER 0x0001
26#define MANUFACTURER AbstractKB
27#define PRODUCT EllipseRev1
28#define DESCRIPTION The Ellipse Macropad
29
30/* key matrix size */
31#define MATRIX_ROWS 2
32#define MATRIX_COLS 3
33
34/*
35 * Keyboard Matrix Assignments
36 *
37 * Change this to how you wired your keyboard
38 * COLS: AVR pins used for columns, left to right
39 * ROWS: AVR pins used for rows, top to bottom
40 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
41 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
42 *
43*/
44#define MATRIX_ROW_PINS { D3, C7 }
45#define MATRIX_COL_PINS { F0, B6, B5 }
46#define UNUSED_PINS { B0, D0, D1, D2, D4, D6, D7, F1, F4, F5, F6, F7 }
47
48/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
49#define DIODE_DIRECTION COL2ROW
50
51#define BACKLIGHT_PIN C6
52//#define BACKLIGHT_BREATHING
53#define BACKLIGHT_LEVELS 15
54
55#define RGB_DI_PIN E6
56#ifdef RGB_DI_PIN
57 #define RGBLED_NUM 3
58 #define RGBLIGHT_HUE_STEP 8
59 #define RGBLIGHT_SAT_STEP 8
60 #define RGBLIGHT_VAL_STEP 8
61 #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
62 #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
63// /*== all animations enable ==*/
64// #define RGBLIGHT_ANIMATIONS
65// /*== or choose animations ==*/
66// #define RGBLIGHT_EFFECT_BREATHING
67// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
68// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
69// #define RGBLIGHT_EFFECT_SNAKE
70// #define RGBLIGHT_EFFECT_KNIGHT
71// #define RGBLIGHT_EFFECT_CHRISTMAS
72// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
73// #define RGBLIGHT_EFFECT_RGB_TEST
74// #define RGBLIGHT_EFFECT_ALTERNATING
75#endif
76
77/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
78#define DEBOUNCING_DELAY 5
79
80/* define if matrix has ghost (lacks anti-ghosting diodes) */
81//#define MATRIX_HAS_GHOST
82
83/* number of backlight levels */
84
85/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
86#define LOCKING_SUPPORT_ENABLE
87/* Locking resynchronize hack */
88#define LOCKING_RESYNC_ENABLE
89
90/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
91 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
92 */
93// #define GRAVE_ESC_CTRL_OVERRIDE
94
95/*
96 * Force NKRO
97 *
98 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
99 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
100 * makefile for this to work.)
101 *
102 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
103 * until the next keyboard reset.
104 *
105 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
106 * fully operational during normal computer usage.
107 *
108 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
109 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
110 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
111 * power-up.
112 *
113 */
114//#define FORCE_NKRO
115
116/*
117 * Magic Key Options
118 *
119 * Magic keys are hotkey commands that allow control over firmware functions of
120 * the keyboard. They are best used in combination with the HID Listen program,
121 * found here: https://www.pjrc.com/teensy/hid_listen.html
122 *
123 * The options below allow the magic key functionality to be changed. This is
124 * useful if your keyboard/keypad is missing keys and you want magic key support.
125 *
126 */
127
128/* key combination for magic key command */
129/*#define IS_COMMAND() ( \
130 keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
131)*/
132
133/* control how magic key switches layers */
134//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
135//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
136//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
137
138/* override magic key keymap */
139//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
140//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
141//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
142//#define MAGIC_KEY_HELP1 H
143//#define MAGIC_KEY_HELP2 SLASH
144//#define MAGIC_KEY_DEBUG D
145//#define MAGIC_KEY_DEBUG_MATRIX X
146//#define MAGIC_KEY_DEBUG_KBD K
147//#define MAGIC_KEY_DEBUG_MOUSE M
148//#define MAGIC_KEY_VERSION V
149//#define MAGIC_KEY_STATUS S
150//#define MAGIC_KEY_CONSOLE C
151//#define MAGIC_KEY_LAYER0_ALT1 ESC
152//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
153//#define MAGIC_KEY_LAYER0 0
154//#define MAGIC_KEY_LAYER1 1
155//#define MAGIC_KEY_LAYER2 2
156//#define MAGIC_KEY_LAYER3 3
157//#define MAGIC_KEY_LAYER4 4
158//#define MAGIC_KEY_LAYER5 5
159//#define MAGIC_KEY_LAYER6 6
160//#define MAGIC_KEY_LAYER7 7
161//#define MAGIC_KEY_LAYER8 8
162//#define MAGIC_KEY_LAYER9 9
163//#define MAGIC_KEY_BOOTLOADER PAUSE
164//#define MAGIC_KEY_LOCK CAPS
165//#define MAGIC_KEY_EEPROM E
166//#define MAGIC_KEY_NKRO N
167//#define MAGIC_KEY_SLEEP_LED Z
168
169/*
170 * Feature disable options
171 * These options are also useful to firmware size reduction.
172 */
173
174/* disable debug print */
175//#define NO_DEBUG
176
177/* disable print */
178//#define NO_PRINT
179
180/* disable action features */
181//#define NO_ACTION_LAYER
182//#define NO_ACTION_TAPPING
183//#define NO_ACTION_ONESHOT
184//#define NO_ACTION_MACRO
185//#define NO_ACTION_FUNCTION
186
187/*
188 * MIDI options
189 */
190
191/* Prevent use of disabled MIDI features in the keymap */
192//#define MIDI_ENABLE_STRICT 1
193
194/* enable basic MIDI features:
195 - MIDI notes can be sent when in Music mode is on
196*/
197//#define MIDI_BASIC
198
199/* enable advanced MIDI features:
200 - MIDI notes can be added to the keymap
201 - Octave shift and transpose
202 - Virtual sustain, portamento, and modulation wheel
203 - etc.
204*/
205//#define MIDI_ADVANCED
206
207/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
208//#define MIDI_TONE_KEYCODE_OCTAVES 1
209
210/*
211 * HD44780 LCD Display Configuration
212 */
213/*
214#define LCD_LINES 2 //< number of visible lines of the display
215#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
216
217#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
218
219#if LCD_IO_MODE
220#define LCD_PORT PORTB //< port for the LCD lines
221#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
222#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
223#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
224#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
225#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
226#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
227#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
228#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
229#define LCD_RS_PORT LCD_PORT //< port for RS line
230#define LCD_RS_PIN 3 //< pin for RS line
231#define LCD_RW_PORT LCD_PORT //< port for RW line
232#define LCD_RW_PIN 2 //< pin for RW line
233#define LCD_E_PORT LCD_PORT //< port for Enable line
234#define LCD_E_PIN 1 //< pin for Enable line
235#endif
236*/
237
238/* Bootmagic Lite key configuration */
239// #define BOOTMAGIC_LITE_ROW 0
240// #define BOOTMAGIC_LITE_COLUMN 0
241
242#define NUMBER_OF_ENCODERS 3
243#define ENCODERS_PAD_A { B2, B3, D5 }
244#define ENCODERS_PAD_B { B1, B7, B4 }
245#define ENCODER_RESOLUTION 2