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-rw-r--r--keyboards/atreus/atreus.h20
1 files changed, 18 insertions, 2 deletions
diff --git a/keyboards/atreus/atreus.h b/keyboards/atreus/atreus.h
index 889a162a2..ce08cccf0 100644
--- a/keyboards/atreus/atreus.h
+++ b/keyboards/atreus/atreus.h
@@ -25,8 +25,23 @@
25#endif 25#endif
26 26
27// This a shortcut to help you visually see your layout. 27// This a shortcut to help you visually see your layout.
28// The first section contains all of the arguements 28// The first section contains all of the arguments.
29// The second converts the arguments into a two-dimensional array 29// The second converts the arguments into a two-dimensional array.
30// In the PCBDOWN case we need to swap the middle two keys: k35 and k36.
31#if defined(PCBDOWN)
32#define LAYOUT( \
33 k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
34 k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
35 k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
36 k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
37) \
38{ \
39 { k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
40 { k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
41 { k20, k21, k22, k23, k24, k36, k25, k26, k27, k28, k29 }, \
42 { k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b } \
43}
44#else
30#define LAYOUT( \ 45#define LAYOUT( \
31 k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ 46 k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
32 k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ 47 k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
@@ -39,3 +54,4 @@
39 { k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \ 54 { k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
40 { k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \ 55 { k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
41} 56}
57#endif