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1/*
2This is the c configuration file for the keymap
3
4Copyright 2012 Jun Wako <wakojun@gmail.com>
5Copyright 2015 Jack Humbert
6Copyright 2021 Dane Evans
7
8
9This program is free software: you can redistribute it and/or modify
10it under the terms of the GNU General Public License as published by
11the Free Software Foundation, either version 2 of the License, or
12(at your option) any later version.
13
14This program is distributed in the hope that it will be useful,
15but WITHOUT ANY WARRANTY; without even the implied warranty of
16MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17GNU General Public License for more details.
18
19You should have received a copy of the GNU General Public License
20along with this program. If not, see <http://www.gnu.org/licenses/>.
21*/
22
23#pragma once
24
25//#define USE_MATRIX_I2C
26
27/* Select hand configuration */
28
29#define MASTER_LEFT
30// #define MASTER_RIGHT
31// #define EE_HANDS
32
33#define CUSTOM_FONT
34
35#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
36
37#define TAPPING_FORCE_HOLD
38#define TAPPING_TERM 200
39
40#define RGBLIGHT_SLEEP
41//
42#define RGBLIGHT_LAYERS
43
44#ifdef RGBLIGHT_ENABLE
45 #undef RGBLED_NUM
46
47 //#define RGBLIGHT_ANIMATIONS
48 #define RGBLIGHT_EFFECT_BREATHING
49 #define RGBLIGHT_EFFECT_RAINBOW_MOOD
50 #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
51 #define RGBLIGHT_EFFECT_SNAKE
52 #define RGBLIGHT_EFFECT_KNIGHT
53 //#define RGBLIGHT_EFFECT_CHRISTMAS
54 //#define RGBLIGHT_EFFECT_STATIC_GRADIENT
55 //#define RGBLIGHT_EFFECT_RGB_TEST
56 //#define RGBLIGHT_EFFECT_ALTERNATING
57 //#define RGBLIGHT_EFFECT_TWINKLE
58
59 //#define RGBLED_NUM 54
60 //#define RGBLED_SPLIT 27
61 //#define RGBLED_SPLIT { 27, 27 } // haven't figured out how to use this yet
62
63 #define RGBLED_NUM 27
64 #define RGBLIGHT_LIMIT_VAL 120
65 #define RGBLIGHT_HUE_STEP 10
66 #define RGBLIGHT_SAT_STEP 17
67 #define RGBLIGHT_VAL_STEP 17
68#endif
69
70#ifdef RGB_MATRIX_ENABLE
71# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
72// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
73// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
74# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
75# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
76// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
77// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
78# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
79
80#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
81
82# define RGB_MATRIX_HUE_STEP 8
83# define RGB_MATRIX_SAT_STEP 8
84# define RGB_MATRIX_VAL_STEP 8
85# define RGB_MATRIX_SPD_STEP 10
86
87/* Disable the animations you don't want/need. You will need to disable a good number of these *
88 * because they take up a lot of space. Disable until you can successfully compile your firmware. */
89 # define DISABLE_RGB_MATRIX_ALPHAS_MODS
90// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
91// # define DISABLE_RGB_MATRIX_BREATHING
92// # define DISABLE_RGB_MATRIX_CYCLE_ALL
93// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
94// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
95// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
96// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
97// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
98// # define DISABLE_RGB_MATRIX_DUAL_BEACON
99// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
100// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
101// # define DISABLE_RGB_MATRIX_RAINDROPS
102// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
103 # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
104// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
105// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
106// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
107 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
108// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
109// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
110// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
111// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
112 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
113// # define DISABLE_RGB_MATRIX_SPLASH
114// # define DISABLE_RGB_MATRIX_MULTISPLASH
115// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
116// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
117#endif