diff options
Diffstat (limited to 'keyboards/crkbd/keymaps/devdev/config.h')
-rw-r--r-- | keyboards/crkbd/keymaps/devdev/config.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/devdev/config.h b/keyboards/crkbd/keymaps/devdev/config.h new file mode 100644 index 000000000..793c7b020 --- /dev/null +++ b/keyboards/crkbd/keymaps/devdev/config.h | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | This is the c configuration file for the keymap | ||
3 | |||
4 | Copyright 2012 Jun Wako <wakojun@gmail.com> | ||
5 | Copyright 2015 Jack Humbert | ||
6 | Copyright 2021 Dane Evans | ||
7 | |||
8 | |||
9 | This program is free software: you can redistribute it and/or modify | ||
10 | it under the terms of the GNU General Public License as published by | ||
11 | the Free Software Foundation, either version 2 of the License, or | ||
12 | (at your option) any later version. | ||
13 | |||
14 | This program is distributed in the hope that it will be useful, | ||
15 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
17 | GNU General Public License for more details. | ||
18 | |||
19 | You should have received a copy of the GNU General Public License | ||
20 | along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
21 | */ | ||
22 | |||
23 | #pragma once | ||
24 | |||
25 | //#define USE_MATRIX_I2C | ||
26 | |||
27 | /* Select hand configuration */ | ||
28 | |||
29 | #define MASTER_LEFT | ||
30 | // #define MASTER_RIGHT | ||
31 | // #define EE_HANDS | ||
32 | |||
33 | #define CUSTOM_FONT | ||
34 | |||
35 | #define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding | ||
36 | |||
37 | #define TAPPING_FORCE_HOLD | ||
38 | #define TAPPING_TERM 200 | ||
39 | |||
40 | #define RGBLIGHT_SLEEP | ||
41 | // | ||
42 | #define RGBLIGHT_LAYERS | ||
43 | |||
44 | #ifdef RGBLIGHT_ENABLE | ||
45 | #undef RGBLED_NUM | ||
46 | |||
47 | //#define RGBLIGHT_ANIMATIONS | ||
48 | #define RGBLIGHT_EFFECT_BREATHING | ||
49 | #define RGBLIGHT_EFFECT_RAINBOW_MOOD | ||
50 | #define RGBLIGHT_EFFECT_RAINBOW_SWIRL | ||
51 | #define RGBLIGHT_EFFECT_SNAKE | ||
52 | #define RGBLIGHT_EFFECT_KNIGHT | ||
53 | //#define RGBLIGHT_EFFECT_CHRISTMAS | ||
54 | //#define RGBLIGHT_EFFECT_STATIC_GRADIENT | ||
55 | //#define RGBLIGHT_EFFECT_RGB_TEST | ||
56 | //#define RGBLIGHT_EFFECT_ALTERNATING | ||
57 | //#define RGBLIGHT_EFFECT_TWINKLE | ||
58 | |||
59 | //#define RGBLED_NUM 54 | ||
60 | //#define RGBLED_SPLIT 27 | ||
61 | //#define RGBLED_SPLIT { 27, 27 } // haven't figured out how to use this yet | ||
62 | |||
63 | #define RGBLED_NUM 27 | ||
64 | #define RGBLIGHT_LIMIT_VAL 120 | ||
65 | #define RGBLIGHT_HUE_STEP 10 | ||
66 | #define RGBLIGHT_SAT_STEP 17 | ||
67 | #define RGBLIGHT_VAL_STEP 17 | ||
68 | #endif | ||
69 | |||
70 | #ifdef RGB_MATRIX_ENABLE | ||
71 | # define RGB_MATRIX_KEYPRESSES // reacts to keypresses | ||
72 | // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) | ||
73 | // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects | ||
74 | # define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended | ||
75 | # define RGB_MATRIX_FRAMEBUFFER_EFFECTS | ||
76 | // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) | ||
77 | // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) | ||
78 | # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. | ||
79 | |||
80 | #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT | ||
81 | |||
82 | # define RGB_MATRIX_HUE_STEP 8 | ||
83 | # define RGB_MATRIX_SAT_STEP 8 | ||
84 | # define RGB_MATRIX_VAL_STEP 8 | ||
85 | # define RGB_MATRIX_SPD_STEP 10 | ||
86 | |||
87 | /* Disable the animations you don't want/need. You will need to disable a good number of these * | ||
88 | * because they take up a lot of space. Disable until you can successfully compile your firmware. */ | ||
89 | # define DISABLE_RGB_MATRIX_ALPHAS_MODS | ||
90 | // # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN | ||
91 | // # define DISABLE_RGB_MATRIX_BREATHING | ||
92 | // # define DISABLE_RGB_MATRIX_CYCLE_ALL | ||
93 | // # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT | ||
94 | // # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN | ||
95 | // # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN | ||
96 | // # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL | ||
97 | // # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON | ||
98 | // # define DISABLE_RGB_MATRIX_DUAL_BEACON | ||
99 | // # define DISABLE_RGB_MATRIX_RAINBOW_BEACON | ||
100 | // # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS | ||
101 | // # define DISABLE_RGB_MATRIX_RAINDROPS | ||
102 | // # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS | ||
103 | # define DISABLE_RGB_MATRIX_TYPING_HEATMAP | ||
104 | // # define DISABLE_RGB_MATRIX_DIGITAL_RAIN | ||
105 | // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE | ||
106 | // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE | ||
107 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE | ||
108 | // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE | ||
109 | // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS | ||
110 | // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS | ||
111 | // # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS | ||
112 | # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS | ||
113 | // # define DISABLE_RGB_MATRIX_SPLASH | ||
114 | // # define DISABLE_RGB_MATRIX_MULTISPLASH | ||
115 | // # define DISABLE_RGB_MATRIX_SOLID_SPLASH | ||
116 | // # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH | ||
117 | #endif | ||