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-rw-r--r--keyboards/crkbd/keymaps/devdev/config.h78
1 files changed, 48 insertions, 30 deletions
diff --git a/keyboards/crkbd/keymaps/devdev/config.h b/keyboards/crkbd/keymaps/devdev/config.h
index c858f8f2d..4848af224 100644
--- a/keyboards/crkbd/keymaps/devdev/config.h
+++ b/keyboards/crkbd/keymaps/devdev/config.h
@@ -84,34 +84,52 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
84# define RGB_MATRIX_VAL_STEP 8 84# define RGB_MATRIX_VAL_STEP 8
85# define RGB_MATRIX_SPD_STEP 10 85# define RGB_MATRIX_SPD_STEP 10
86 86
87/* Disable the animations you don't want/need. You will need to disable a good number of these * 87// RGB Matrix Animation modes. Explicitly enabled
88 * because they take up a lot of space. Disable until you can successfully compile your firmware. */ 88// For full list of effects, see:
89 # define DISABLE_RGB_MATRIX_ALPHAS_MODS 89// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
90// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN 90// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
91// # define DISABLE_RGB_MATRIX_BREATHING 91# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
92// # define DISABLE_RGB_MATRIX_CYCLE_ALL 92# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
93// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT 93# define ENABLE_RGB_MATRIX_BREATHING
94// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN 94# define ENABLE_RGB_MATRIX_BAND_SAT
95// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN 95# define ENABLE_RGB_MATRIX_BAND_VAL
96// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL 96# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
97// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON 97# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
98// # define DISABLE_RGB_MATRIX_DUAL_BEACON 98# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
99// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON 99# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
100// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS 100# define ENABLE_RGB_MATRIX_CYCLE_ALL
101// # define DISABLE_RGB_MATRIX_RAINDROPS 101# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
102// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS 102# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
103 # define DISABLE_RGB_MATRIX_TYPING_HEATMAP 103# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
104// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN 104# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
105// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE 105# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
106// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE 106# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
107 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 107# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
108// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 108# define ENABLE_RGB_MATRIX_DUAL_BEACON
109// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS 109# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
110// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS 110# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
111// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 111# define ENABLE_RGB_MATRIX_RAINDROPS
112 # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 112# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
113// # define DISABLE_RGB_MATRIX_SPLASH 113# define ENABLE_RGB_MATRIX_HUE_BREATHING
114// # define DISABLE_RGB_MATRIX_MULTISPLASH 114# define ENABLE_RGB_MATRIX_HUE_PENDULUM
115// # define DISABLE_RGB_MATRIX_SOLID_SPLASH 115# define ENABLE_RGB_MATRIX_HUE_WAVE
116// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 116# define ENABLE_RGB_MATRIX_PIXEL_RAIN
117# define ENABLE_RGB_MATRIX_PIXEL_FLOW
118# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
119// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
120// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP
121# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
122// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
123# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
124# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
125// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
126# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
127# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
128# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
129# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
130// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
131# define ENABLE_RGB_MATRIX_SPLASH
132# define ENABLE_RGB_MATRIX_MULTISPLASH
133# define ENABLE_RGB_MATRIX_SOLID_SPLASH
134# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
117#endif 135#endif