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-rw-r--r--keyboards/crkbd/readme.md76
1 files changed, 48 insertions, 28 deletions
diff --git a/keyboards/crkbd/readme.md b/keyboards/crkbd/readme.md
index f3bf152d2..64b51f54f 100644
--- a/keyboards/crkbd/readme.md
+++ b/keyboards/crkbd/readme.md
@@ -56,34 +56,54 @@ And in your `config.h` file, add the following:
56 56
57/* Disable the animations you don't want/need. You will need to disable a good number of these * 57/* Disable the animations you don't want/need. You will need to disable a good number of these *
58 * because they take up a lot of space. Disable until you can successfully compile your firmware. */ 58 * because they take up a lot of space. Disable until you can successfully compile your firmware. */
59// # define DISABLE_RGB_MATRIX_ALPHAS_MODS 59// RGB Matrix Animation modes. Explicitly enabled
60// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN 60// For full list of effects, see:
61// # define DISABLE_RGB_MATRIX_BREATHING 61// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
62// # define DISABLE_RGB_MATRIX_CYCLE_ALL 62# define ENABLE_RGB_MATRIX_ALPHAS_MODS
63// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT 63# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
64// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN 64# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
65// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN 65# define ENABLE_RGB_MATRIX_BREATHING
66// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL 66# define ENABLE_RGB_MATRIX_BAND_SAT
67// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON 67# define ENABLE_RGB_MATRIX_BAND_VAL
68// # define DISABLE_RGB_MATRIX_DUAL_BEACON 68# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
69// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON 69# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
70// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS 70# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
71// # define DISABLE_RGB_MATRIX_RAINDROPS 71# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
72// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS 72# define ENABLE_RGB_MATRIX_CYCLE_ALL
73// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP 73# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
74// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN 74# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
75// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE 75# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
76// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE 76# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
77// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 77# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
78// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 78# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
79// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS 79# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
80// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS 80# define ENABLE_RGB_MATRIX_DUAL_BEACON
81// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 81# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
82// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 82# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
83// # define DISABLE_RGB_MATRIX_SPLASH 83# define ENABLE_RGB_MATRIX_RAINDROPS
84// # define DISABLE_RGB_MATRIX_MULTISPLASH 84# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
85// # define DISABLE_RGB_MATRIX_SOLID_SPLASH 85# define ENABLE_RGB_MATRIX_HUE_BREATHING
86// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 86# define ENABLE_RGB_MATRIX_HUE_PENDULUM
87# define ENABLE_RGB_MATRIX_HUE_WAVE
88# define ENABLE_RGB_MATRIX_PIXEL_RAIN
89# define ENABLE_RGB_MATRIX_PIXEL_FLOW
90# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
91// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
92# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
93# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
94// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
95# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
96# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
97# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
98# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
99# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
100# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
101# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
102# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
103# define ENABLE_RGB_MATRIX_SPLASH
104# define ENABLE_RGB_MATRIX_MULTISPLASH
105# define ENABLE_RGB_MATRIX_SOLID_SPLASH
106# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
87#endif 107#endif
88``` 108```
89 109