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Diffstat (limited to 'keyboards/dztech/dz60rgb/v2/config.h')
-rw-r--r--keyboards/dztech/dz60rgb/v2/config.h76
1 files changed, 49 insertions, 27 deletions
diff --git a/keyboards/dztech/dz60rgb/v2/config.h b/keyboards/dztech/dz60rgb/v2/config.h
index ed1056ca9..c145cf03b 100644
--- a/keyboards/dztech/dz60rgb/v2/config.h
+++ b/keyboards/dztech/dz60rgb/v2/config.h
@@ -1,44 +1,66 @@
1#pragma once 1#pragma once
2
2/* USB Device descriptor parameter */ 3/* USB Device descriptor parameter */
3#define VENDOR_ID 0xFEED 4#define VENDOR_ID 0xFEED
4#define PRODUCT_ID 0x1219 5#define PRODUCT_ID 0x1219
5#define DEVICE_VER 0x0002 6#define DEVICE_VER 0x0002
6#define MANUFACTURER DZTECH 7#define MANUFACTURER DZTECH
7
8#define PRODUCT DZ60RGB 8#define PRODUCT DZ60RGB
9#define DESCRIPTION DZ60 AVR RGB keyboard 9#define DESCRIPTION DZ60 AVR RGB keyboard
10
11/* key matrix size */
10#define MATRIX_ROWS 5 12#define MATRIX_ROWS 5
11#define MATRIX_COLS 14 13#define MATRIX_COLS 14
12 14
13#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 } 15/*
14#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } 16 * Keyboard Matrix Assignments
17 *
18 * Change this to how you wired your keyboard
19 * COLS: AVR pins used for columns, left to right
20 * ROWS: AVR pins used for rows, top to bottom
21 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
22 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
23 *
24 */
25#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 }
26#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 }
15#define UNUSED_PINS 27#define UNUSED_PINS
28
29/* COL2ROW, ROW2COL*/
16#define DIODE_DIRECTION COL2ROW 30#define DIODE_DIRECTION COL2ROW
17 31
32/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
18#define DEBOUNCE 3 33#define DEBOUNCE 3
34
35/* disable these deprecated features by default */
36#ifndef LINK_TIME_OPTIMIZATION_ENABLE
37# define NO_ACTION_MACRO
38# define NO_ACTION_FUNCTION
39#endif
40
19#ifdef RGB_MATRIX_ENABLE 41#ifdef RGB_MATRIX_ENABLE
20#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects 42# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
21#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended 43# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
22#define RGB_MATRIX_KEYPRESSES 44# define RGB_MATRIX_KEYPRESSES
23#define RGB_MATRIX_FRAMEBUFFER_EFFECTS 45# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
24#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN 46# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
25#define DISABLE_RGB_MATRIX_BAND_SAT 47# define DISABLE_RGB_MATRIX_BAND_SAT
26#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT 48# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
27#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT 49# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
28#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE 50# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
29#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE 51# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
30#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS 52# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
31#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS 53# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
32#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS 54# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
33#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS 55# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
34#define DISABLE_RGB_MATRIX_SPLASH 56# define DISABLE_RGB_MATRIX_SPLASH
35#define DISABLE_RGB_MATRIX_MULTISPLASH 57# define DISABLE_RGB_MATRIX_MULTISPLASH
36#define DISABLE_RGB_MATRIX_SOLID_SPLASH 58# define DISABLE_RGB_MATRIX_SOLID_SPLASH
37#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH 59# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
38#define DISABLE_RGB_MATRIX_DIGITAL_RAIN 60# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
39#define DRIVER_ADDR_1 0b1010000 61# define DRIVER_ADDR_1 0b1010000
40#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. 62# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
41#define DRIVER_COUNT 2 63# define DRIVER_COUNT 2
42#define DRIVER_1_LED_TOTAL 63 64# define DRIVER_1_LED_TOTAL 63
43#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL 65# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
44#endif 66#endif