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-rw-r--r--keyboards/ergodox/keymaps/default/visualizer.c42
1 files changed, 0 insertions, 42 deletions
diff --git a/keyboards/ergodox/keymaps/default/visualizer.c b/keyboards/ergodox/keymaps/default/visualizer.c
deleted file mode 100644
index 502e53f3d..000000000
--- a/keyboards/ergodox/keymaps/default/visualizer.c
+++ /dev/null
@@ -1,42 +0,0 @@
1/*
2Copyright 2017 Fred Sundvik
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18#include "simple_visualizer.h"
19
20// This function should be implemented by the keymap visualizer
21// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
22// that the simple_visualizer assumes that you are updating
23// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
24// stopped. This can be done by either double buffering it or by using constant strings
25static void get_visualizer_layer_and_color(visualizer_state_t* state) {
26 uint8_t saturation = 60;
27 if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
28 saturation = 255;
29 }
30 if (state->status.layer & 0x4) {
31 state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
32 state->layer_text = "Media & Mouse";
33 }
34 else if (state->status.layer & 0x2) {
35 state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
36 state->layer_text = "Symbol";
37 }
38 else {
39 state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
40 state->layer_text = "Default";
41 }
42}