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diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
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1/*
2Copyright 2017 Fred Sundvik
3This program is free software: you can redistribute it and/or modify
4it under the terms of the GNU General Public License as published by
5the Free Software Foundation, either version 2 of the License, or
6(at your option) any later version.
7This program is distributed in the hope that it will be useful,
8but WITHOUT ANY WARRANTY; without even the implied warranty of
9MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10GNU General Public License for more details.
11You should have received a copy of the GNU General Public License
12along with this program. If not, see <http://www.gnu.org/licenses/>.
13*/
14
15#include "visualizer.h"
16#include "gfx.h"
17#include "math.h"
18#include "default_animations.h"
19#include "led_backlight_keyframes.h"
20
21#define NUM_ROWS LED_HEIGHT
22#define NUM_COLS LED_WIDTH
23
24#define ONESIDESCAN 10
25#define BOTHSIDESCAN 20
26#define FULL_ON LUMA2COLOR(255)
27#define THREE_QUARTER LUMA2COLOR(200)
28#define HALF_ON LUMA2COLOR(150)
29#define ONE_QUARTER LUMA2COLOR(50)
30
31#define CROSSFADE_TIME 500
32#define GRADIENT_TIME 3000
33bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
34bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
35bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
36keyframe_animation_t Fade_in_all_leds = {
37 .num_frames = 1,
38 .loop = false,
39 .frame_lengths = {
40 CROSSFADE_TIME,
41 },
42 .frame_functions = {
43 led_backlight_keyframe_fade_in_all,
44 },
45};
46keyframe_animation_t decreasing_gradient = {
47 .num_frames = 8,
48 .loop = true,
49 .frame_lengths = {
50 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
51 0, // mirror leds
52 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
53 0, // normal leds
54 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
55 0, // mirror leds
56 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
57 0, // normal leds
58 },
59 .frame_functions = {
60 led_backlight_keyframe_one_period_sweep,
61 led_backlight_keyframe_mirror_orientation,
62 keyframe_no_operation,
63 keyframe_no_operation,
64 keyframe_no_operation,
65 keyframe_no_operation,
66 led_backlight_keyframe_one_period_sweep,
67 led_backlight_keyframe_normal_orientation,
68
69 },
70};
71
72
73
74static uint8_t off_on_off_gradient(float t, float index, float num) {
75 const float two_pi = M_PI * 2.0f;
76 float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
77 float x = t * two_pi + normalized_index-M_PI;
78 if((1*M_PI) < x && x < (3*M_PI))
79 {
80 float v = 0.5 * (cosf(x) + 1.0f);
81 return (uint8_t)(255.0f * v);
82 }
83 else
84 {
85 return 0;
86 }
87}
88static uint8_t off_on_gradient(float t, float index, float num) {
89 const float two_pi = M_PI * 2.0f;
90 float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
91 float x = t * two_pi + normalized_index-M_PI;
92 float v;
93 if((1*M_PI) < x && x < (2*M_PI))
94 {
95 v = 0.5 * (cosf(x) + 1.0f);
96 }
97 else if(x >= (2*M_PI))
98 {
99 v = 1;
100 }
101 else
102 {
103 v = 0;
104 }
105 return (uint8_t)(255.0f * v);
106}
107static uint8_t on_off_gradient(float t, float index, float num) {
108 const float two_pi = M_PI * 2.0f;
109 float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
110 float x = t * two_pi + normalized_index-M_PI;
111 float v;
112 if((2*M_PI) < x && x < (3*M_PI))
113 {
114 v = 0.5 * (cosf(x) + 1.0f);
115
116 }
117 else if(x >= (3*M_PI))
118 {
119 v = 0;
120 }
121 else
122 {
123 v = 1;
124 }
125 return (uint8_t)(255.0f * v);
126}
127
128bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
129 (void)state;
130 float frame_length = animation->frame_lengths[animation->current_frame];
131 float current_pos = frame_length - animation->time_left_in_frame;
132 float t = current_pos / frame_length;
133 for (int i=0; i< NUM_COLS; i++) {
134 uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
135 gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
136 }
137 return true;
138}
139
140bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
141 (void)state;
142 float frame_length = animation->frame_lengths[animation->current_frame];
143 float current_pos = frame_length - animation->time_left_in_frame;
144 float t = current_pos / frame_length;
145 for (int i=0; i< NUM_COLS; i++) {
146 uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
147 gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
148 }
149 return true;
150}
151bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
152 (void)state;
153 float frame_length = animation->frame_lengths[animation->current_frame];
154 float current_pos = frame_length - animation->time_left_in_frame;
155 float t = current_pos / frame_length;
156 for (int i=0; i< NUM_COLS; i++) {
157 uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
158 gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
159 }
160 return true;
161}
162
163
164/*
165 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
166| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
167+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
168| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
169| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
170| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
171| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
172| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
173| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
174| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
175| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
176| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
177| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 |
178| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 |
179| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 |
180| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 |
181| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 |
182| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |
183| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 |
184| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 |
185| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 |
186| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 |
187| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 |
188| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 |
189+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
190*/
191
192#ifdef MASTER_IS_ON_RIGHT /*right side*/
193keyframe_animation_t sweep_on_sweep_off_left_and_right = {
194 .num_frames = 12,
195 .loop = true,
196 .frame_lengths = {
197 0,
198 1,
199 gfxMillisecondsToTicks(GRADIENT_TIME), // left on
200 gfxMillisecondsToTicks(GRADIENT_TIME), // right on
201 gfxMillisecondsToTicks(GRADIENT_TIME), // left off
202 gfxMillisecondsToTicks(GRADIENT_TIME), // right off
203 0, // mirror leds
204 gfxMillisecondsToTicks(GRADIENT_TIME), // right on
205 gfxMillisecondsToTicks(GRADIENT_TIME), // left on
206 gfxMillisecondsToTicks(GRADIENT_TIME), // right off
207 gfxMillisecondsToTicks(GRADIENT_TIME), // left off
208 0, // normal leds
209 },
210 .frame_functions = {
211 led_backlight_keyframe_mirror_orientation,
212 led_backlight_keyframe_fade_out_all,
213 keyframe_no_operation,
214 led_backlight_keyframe_half_period_sweep_to_on,
215 keyframe_no_operation,
216 led_backlight_keyframe_half_period_sweep_to_off,
217 led_backlight_keyframe_normal_orientation,
218 led_backlight_keyframe_half_period_sweep_to_on,
219 keyframe_no_operation,
220 led_backlight_keyframe_half_period_sweep_to_off,
221 keyframe_no_operation,
222 led_backlight_keyframe_mirror_orientation,
223
224 },
225};
226keyframe_animation_t both_sides_fade_across = {
227 .num_frames = 10,
228 .loop = true,
229 .frame_lengths = {
230 0,
231 1,
232 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
233 0, // mirror leds
234 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
235 0, // normal leds
236 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
237 0, // mirror leds
238 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
239 0, // normal leds
240 },
241 .frame_functions = {
242 led_backlight_keyframe_mirror_orientation,
243 led_backlight_keyframe_fade_out_all,
244 keyframe_no_operation,
245 keyframe_no_operation,
246 led_backlight_keyframe_one_period_sweep,
247 led_backlight_keyframe_normal_orientation,
248 led_backlight_keyframe_one_period_sweep,
249 led_backlight_keyframe_mirror_orientation,
250 keyframe_no_operation,
251 keyframe_no_operation,
252 },
253};
254
255#else /*left side*/
256keyframe_animation_t sweep_on_sweep_off_left_and_right = {
257 .num_frames = 10,
258 .loop = true,
259 .frame_lengths = {
260 gfxMillisecondsToTicks(GRADIENT_TIME), // left on
261 gfxMillisecondsToTicks(GRADIENT_TIME), // right on
262 gfxMillisecondsToTicks(GRADIENT_TIME), // left off
263 gfxMillisecondsToTicks(GRADIENT_TIME), // right off
264 0, // mirror leds
265 gfxMillisecondsToTicks(GRADIENT_TIME), // right on
266 gfxMillisecondsToTicks(GRADIENT_TIME), // left on
267 gfxMillisecondsToTicks(GRADIENT_TIME), // right off
268 gfxMillisecondsToTicks(GRADIENT_TIME), // left off
269 0, // normal leds
270 },
271 .frame_functions = {
272 led_backlight_keyframe_half_period_sweep_to_on,
273 keyframe_no_operation,
274 led_backlight_keyframe_half_period_sweep_to_off,
275 keyframe_no_operation,
276 led_backlight_keyframe_mirror_orientation,
277 keyframe_no_operation,
278 led_backlight_keyframe_half_period_sweep_to_on,
279 keyframe_no_operation,
280 led_backlight_keyframe_half_period_sweep_to_off,
281 led_backlight_keyframe_normal_orientation,
282
283 },
284};
285keyframe_animation_t both_sides_fade_across = {
286 .num_frames = 8,
287 .loop = true,
288 .frame_lengths = {
289 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
290 0, // mirror leds
291 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
292 0, // normal leds
293 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
294 0, // mirror leds
295 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
296 0, // normal leds
297 },
298 .frame_functions = {
299 led_backlight_keyframe_one_period_sweep,
300 led_backlight_keyframe_mirror_orientation,
301 keyframe_no_operation,
302 keyframe_no_operation,
303 keyframe_no_operation,
304 keyframe_no_operation,
305 led_backlight_keyframe_one_period_sweep,
306 led_backlight_keyframe_normal_orientation,
307
308 },
309};
310
311
312#endif
313
314#define RED 0
315#define ORANGE 21
316#define YELLOW 42
317#define SPRING_GREEN 64
318#define GREEN 85
319#define TURQUOISE 107
320#define CYAN 127
321#define OCEAN 149
322#define BLUE 170
323#define VIOLET 192
324#define MAGENTA 212
325#define RASPBERRY 234
326
327// This function should be implemented by the keymap visualizer
328// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
329// that the simple_visualizer assumes that you are updating
330// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
331// stopped. This can be done by either double buffering it or by using constant strings
332static void get_visualizer_layer_and_color(visualizer_state_t* state) {
333 uint8_t saturation = 255;
334 /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
335 saturation = 255;
336 } */
337
338 if (state->status.layer & 0x400) {
339 state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
340 state->layer_text = "STENOGRAPHY";
341 }
342 else if (state->status.layer & 0x200) {
343 state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
344 state->layer_text = "FUNCTION";
345 }
346 else if (state->status.layer & 0x100) {
347 state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
348 state->layer_text = "Shortcuts Layer";
349 stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
350 start_keyframe_animation(&led_test_animation);
351 }
352 else if (state->status.layer & 0x80) {
353 state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
354 state->layer_text = "Plover";
355 }
356 else if (state->status.layer & 0x40) {
357 state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
358 state->layer_text = "Mirrored Symbols";
359 }
360 else if (state->status.layer & 0x20) {
361 state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
362 state->layer_text = "Symbols";
363 }
364 else if (state->status.layer & 0x8) {
365 state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
366 state->layer_text = "Mirrored Dvorak";
367 }
368 else if (state->status.layer & 0x4) {
369 state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
370 state->layer_text = "Dvorak";
371 stop_keyframe_animation(&led_test_animation);
372 start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
373 }
374 else if (state->status.layer & 0x2) {
375 state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
376 state->layer_text = "Mirrored Qwerty";
377 }
378 else {
379 state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
380 state->layer_text = "Qwerty";
381 stop_keyframe_animation(&led_test_animation);
382 start_keyframe_animation(&Fade_in_all_leds);
383 }
384}