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-rw-r--r--keyboards/georgi/keymaps/default/keymap.c391
1 files changed, 200 insertions, 191 deletions
diff --git a/keyboards/georgi/keymaps/default/keymap.c b/keyboards/georgi/keymaps/default/keymap.c
index c3d69eb8a..3a0edb892 100644
--- a/keyboards/georgi/keymaps/default/keymap.c
+++ b/keyboards/georgi/keymaps/default/keymap.c
@@ -1,4 +1,4 @@
1/* 1/*
2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across 2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across
3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer 3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
4 * 4 *
@@ -15,215 +15,224 @@
15#include "keymap_steno.h" 15#include "keymap_steno.h"
16#define IGNORE_MOD_TAP_INTERRUPT 16#define IGNORE_MOD_TAP_INTERRUPT
17 17
18int getKeymapCount(void);
19
20// Proper Layers 18// Proper Layers
21#define FUNCT (LSD | LK | LP | LH) 19#define FUNCT (LSD | LK | LP | LH)
22#define MEDIA (LSD | LK | LW | LR) 20#define MEDIA (LSD | LK | LW | LR)
23#define MOVE (ST1 | ST2) 21#define MOVE (ST1 | ST2)
24 22
23// QMK Layers
24#define STENO_LAYER 0
25#define GAMING 1
26#define GAMING_2 2
27
25/* Keyboard Layout 28/* Keyboard Layout
26 * ,---------------------------------. ,------------------------------. 29 * ,---------------------------------. ,------------------------------.
27 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | 30 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
28 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| 31 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
29 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RG | RB | RS | RZ | 32 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
30 * `---------------------------------' `------------------------------' 33 * `---------------------------------' `------------------------------'
31 * ,---------------, .---------------. 34 * ,---------------, .---------------.
32 * | NUM | LA | LO | | RE | RU | NUM | 35 * | LNO | LA | LO | | RE | RU | RNO |
33 * `---------------' `---------------' 36 * `---------------' `---------------'
34 */ 37 */
35 38
36// YOU MUST ORDER THIS! 39// Note: You can only use basic keycodes here!
37// P Will return from processing on the first match it finds. Therefore 40// P() is just a wrapper to make your life easier.
38// PJ Will run the requested action, remove the matched chord and continue
39//
40// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps.
41// For all chords should be ordered by length in their section!
42// 41//
43// http://docs.gboards.ca 42// http://docs.gboards.ca
44bool processQwerty(void) { 43uint32_t processQwerty(bool lookup) {
45 // Place P's that would be trashed by PJ's here 44 // Specials
46 P( RT | RS | RD | RZ | NUM, SEND_STRING(VERSION); SEND_STRING(__DATE__)); 45 P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
47 P( NUM | LA | LO | RE | RU, SEND(KC_MPLY)); 46 P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
48 P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC)); 47 P( LFT | LK | LP | LW, REPEAT());
49 48 P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
50 // Thumb Chords 49
51 P( LA | LO | RE | RU, SEND(KC_CAPS)); 50 // Mouse Keys
52 P( LA | RU, SEND(KC_ESC)); 51 P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
53 PJ( LO | RE, SEND(KC_LCTL)); 52 P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
54 PJ( NUM | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); 53
55 PJ( NUM | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); 54 // Thumb Chords
56 55 P( LA | LO | RE | RU, SEND(KC_CAPS));
57 // Mods 56 P( LA | RU, SEND(KC_ESC));
58 PJ( RT | RD | RS | RZ, SEND(KC_LGUI)); 57 P( LO | RE, SEND(KC_LCTL));
59 PJ( RT | RD, SEND(KC_LCTL)); 58 P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
60 PJ( RS | RZ, SEND(KC_LALT)); 59 P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
61 PJ( LA | NUM, SEND(KC_LCTL)); 60
62 PJ( LA | LO, SEND(KC_LALT)); 61 // Mods
63 PJ( LO, SEND(KC_LSFT)); 62 P( RT | RD | RS | RZ, SEND(KC_LGUI));
64 63 P( RT | RD, SEND(KC_LCTL));
65 // Function Layer 64 P( RS | RZ, SEND(KC_LALT));
66 P( FUNCT | RF | RR, SEND(KC_F5)); 65 P( LA | LNO, SEND(KC_LCTL));
67 P( FUNCT | RP | RB, SEND(KC_F6)); 66 P( LA | LO, SEND(KC_LALT));
68 P( FUNCT | RL | RG, SEND(KC_F7)); 67 P( LO, SEND(KC_LSFT));
69 P( FUNCT | RT | RS, SEND(KC_F8)); 68
70 P( FUNCT | RF, SEND(KC_F1)); 69 // Function Layer
71 P( FUNCT | RP, SEND(KC_F2)); 70 P( FUNCT | RF | RR, SEND(KC_F5));
72 P( FUNCT | RL, SEND(KC_F3)); 71 P( FUNCT | RP | RB, SEND(KC_F6));
73 P( FUNCT | RT, SEND(KC_F4)); 72 P( FUNCT | RL | RG, SEND(KC_F7));
74 P( FUNCT | RR, SEND(KC_F9)); 73 P( FUNCT | RT | RS, SEND(KC_F8));
75 P( FUNCT | RG, SEND(KC_F10)); 74 P( FUNCT | RF, SEND(KC_F1));
76 P( FUNCT | RB, SEND(KC_F11)); 75 P( FUNCT | RP, SEND(KC_F2));
77 P( FUNCT | RS, SEND(KC_F12)); 76 P( FUNCT | RL, SEND(KC_F3));
78 77 P( FUNCT | RT, SEND(KC_F4));
79 // Movement Layer 78 P( FUNCT | RR, SEND(KC_F9));
80 P( MOVE | RF, SEND(KC_LEFT)); 79 P( FUNCT | RG, SEND(KC_F10));
81 P( MOVE | RP, SEND(KC_DOWN)); 80 P( FUNCT | RB, SEND(KC_F11));
82 P( MOVE | RL, SEND(KC_UP)); 81 P( FUNCT | RS, SEND(KC_F12));
83 P( MOVE | RT, SEND(KC_RIGHT)); 82
84 P( MOVE | ST3, SEND(KC_PGUP)); 83 // Movement Layer
85 P( MOVE | ST4, SEND(KC_PGDN)); 84 P( MOVE | RF, SEND(KC_LEFT));
86 85 P( MOVE | RP, SEND(KC_DOWN));
87 // Media Layer 86 P( MOVE | RL, SEND(KC_UP));
88 P( MEDIA | RF, SEND(KC_MPRV)); 87 P( MOVE | RT, SEND(KC_RIGHT));
89 P( MEDIA | RP, SEND(KC_MPLY)); 88 P( MOVE | ST3, SEND(KC_PGUP));
90 P( MEDIA | RL, SEND(KC_MPLY)); 89 P( MOVE | ST4, SEND(KC_PGDN));
91 P( MEDIA | RT, SEND(KC_MNXT)); 90
92 P( MEDIA | RD, SEND(KC_VOLU)); 91 // Media Layer
93 P( MEDIA | RZ, SEND(KC_VOLD)); 92 P( MEDIA | RF, SEND(KC_MPRV));
94 P( MEDIA | RS, SEND(KC_MUTE)); 93 P( MEDIA | RP, SEND(KC_MPLY));
95 94 P( MEDIA | RL, SEND(KC_MPLY));
96 // Mouse Keys 95 P( MEDIA | RT, SEND(KC_MNXT));
97 P( LP | LH, clickMouse(KC_MS_BTN1)); 96 P( MEDIA | RD, SEND(KC_VOLU));
98 P( LW | LR, clickMouse(KC_MS_BTN2)); 97 P( MEDIA | RZ, SEND(KC_VOLD));
99 98 P( MEDIA | RS, SEND(KC_MUTE));
100 // Number Row 99
101 P( NUM | LSU, SEND(KC_1)); 100 // Number Row, Left
102 P( NUM | LFT, SEND(KC_2)); 101 P( LNO | LSU, SEND(KC_1));
103 P( NUM | LP, SEND(KC_3)); 102 P( LNO | LFT, SEND(KC_2));
104 P( NUM | LH, SEND(KC_4)); 103 P( LNO | LP, SEND(KC_3));
105 P( NUM | ST1, SEND(KC_5)); 104 P( LNO | LH, SEND(KC_4));
106 P( NUM | ST3, SEND(KC_6)); 105 P( LNO | ST1, SEND(KC_5));
107 P( NUM | RF, SEND(KC_7)); 106 P( LNO | ST3, SEND(KC_6));
108 P( NUM | RP, SEND(KC_8)); 107 P( LNO | RF, SEND(KC_7));
109 P( NUM | RL, SEND(KC_9)); 108 P( LNO | RP, SEND(KC_8));
110 P( NUM | RT, SEND(KC_0)); 109 P( LNO | RL, SEND(KC_9));
111 P( NUM | LA, SEND(KC_5)); 110 P( LNO | RT, SEND(KC_0));
112 P( NUM | RT, SEND(KC_0)); 111
113 112 // Number Row, Right
114 // Specials 113 P( RNO | LSU, SEND(KC_1));
115 P( LA | NUM, SEND(KC_ESC)); 114 P( RNO | LFT, SEND(KC_2));
116 P( RU | NUM, SEND(KC_TAB)); 115 P( RNO | LP, SEND(KC_3));
117 P( RE | RU, SEND(KC_BSPC)); 116 P( RNO | LH, SEND(KC_4));
118 P( RD | RZ, SEND(KC_ENT)); 117 P( RNO | ST1, SEND(KC_5));
119 P( RE, SEND(KC_ENT)); 118 P( RNO | ST3, SEND(KC_6));
120 P( RD, SEND(KC_BSPC)); 119 P( RNO | RF, SEND(KC_7));
121 P( NUM, SEND(KC_BSPC)); 120 P( RNO | RP, SEND(KC_8));
122 P( LA, SEND(KC_SPC)); 121 P( RNO | RL, SEND(KC_9));
123 P( RU, SEND(KC_SPC)); 122 P( RNO | RT, SEND(KC_0));
124 P( RZ, SEND(KC_ESC)); 123 P( RNO | LA, SEND(KC_5));
125 124
126 // Letters 125 // Specials
127 P( LSU | LSD, SEND(KC_A)); 126 P( RU | RNO, SEND(KC_TAB));
128 P( LFT | LK, SEND(KC_S)); 127 P( RE | RU, SEND(KC_BSPC));
129 P( LP | LW, SEND(KC_D)); 128 P( RD | RZ, SEND(KC_ENT));
130 P( LH | LR, SEND(KC_F)); 129 P( RE, SEND(KC_ENT));
131 P( ST1 | ST2, SEND(KC_G)); 130 P( RD, SEND(KC_BSPC));
132 P( ST3 | ST4, SEND(KC_H)); 131 P( LNO, SEND(KC_BSPC));
133 P( RF | RR, SEND(KC_J)); 132 P( RNO, SEND(KC_BSPC));
134 P( RT | RS, SEND(KC_SCLN)) 133 P( LA, SEND(KC_SPC));
135 P( RG | RL, SEND(KC_L)); 134 P( RU, SEND(KC_SPC));
136 P( RP | RB, SEND(KC_K)); 135 P( RZ, SEND(KC_ESC));
137 P( LSU, SEND(KC_Q)); 136
138 P( LSD, SEND(KC_Z)); 137 // Symbols and Numbers
139 P( LFT, SEND(KC_W)); 138 P( PWR | RE | RU, SEND(KC_ENT));
140 P( LK, SEND(KC_X)); 139 P( PWR | LA | LO, SEND(KC_SPC));
141 P( LP, SEND(KC_E)); 140 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
142 P( LW, SEND(KC_C)); 141 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
143 P( LH, SEND(KC_R)); 142 P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
144 P( LR, SEND(KC_V)); 143 P( PWR | RD | RZ, SEND(KC_ESC));
145 P( ST1, SEND(KC_T)); 144 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
146 P( ST2, SEND(KC_B)); 145 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
147 P( ST3, SEND(KC_Y)); 146 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
148 P( ST4, SEND(KC_N)); 147 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
149 P( RF, SEND(KC_U)); 148 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
150 P( RR, SEND(KC_M)); 149 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
151 P( RP, SEND(KC_I)); 150 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
152 P( RB, SEND(KC_COMM)); 151 P( PWR | LW, SEND(KC_LBRC));
153 P( RL, SEND(KC_O)); 152 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
154 P( RG, SEND(KC_DOT)); 153 P( PWR | LR, SEND(KC_RBRC));
155 P( RT, SEND(KC_P)); 154 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
156 P( RS, SEND(KC_SLSH)); 155 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
157 156 P( PWR | ST3, SEND(KC_QUOT));
158 // Symbols and Numbers 157 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
159 P( PWR | RE | RU, SEND(KC_ENT)); 158 P( PWR | RF, SEND(KC_KP_PLUS));
160 P( PWR | LA | LO, SEND(KC_SPC)); 159 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
161 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( 160 P( PWR | RP, SEND(KC_MINS));
162 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) 161 P( PWR | RB, SEND(KC_EQL));
163 P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` 162 P( PWR | RL, SEND(KC_SLSH));
164 P( PWR | RD | RZ, SEND(KC_ESC)); 163 P( PWR | RG, SEND(KC_COMM));
165 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # 164 P( PWR | RT, SEND(KC_PAST));
166 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ 165 P( PWR | RS, SEND(KC_DOT));
167 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! 166 P( PWR | RD, SEND(KC_TAB));
168 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % 167 P( PWR | LA, SEND(KC_LSFT));
169 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ 168 P( PWR | LO, SEND(KC_SLSH));
170 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ 169 P( PWR | RE, SEND(KC_SCLN));
171 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { 170 P( PWR | RU, SEND(KC_BSLS));
172 P( PWR | LW, SEND(KC_LBRC)); 171 P( PWR | LNO, SEND(KC_BSLS));
173 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } 172
174 P( PWR | LR, SEND(KC_RBRC)); 173 // Letters
175 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | 174 P( LSU | LSD, SEND(KC_A));
176 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ 175 P( LFT | LK, SEND(KC_S));
177 P( PWR | ST3, SEND(KC_QUOT)); 176 P( LP | LW, SEND(KC_D));
178 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " 177 P( LH | LR, SEND(KC_F));
179 P( PWR | RF, SEND(KC_KP_PLUS)); 178 P( ST1 | ST2, SEND(KC_G));
180 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & 179 P( ST3 | ST4, SEND(KC_H));
181 P( PWR | RP, SEND(KC_MINS)); 180 P( RF | RR, SEND(KC_J));
182 P( PWR | RB, SEND(KC_EQL)); 181 P( RT | RS, SEND(KC_SCLN));
183 P( PWR | RL, SEND(KC_SLSH)); 182 P( RG | RL, SEND(KC_L));
184 P( PWR | RG, SEND(KC_COMM)); 183 P( RP | RB, SEND(KC_K));
185 P( PWR | RT, SEND(KC_PAST)); 184 P( LSU, SEND(KC_Q));
186 P( PWR | RS, SEND(KC_DOT)); 185 P( LSD, SEND(KC_Z));
187 P( PWR | RD, SEND(KC_TAB)); 186 P( LFT, SEND(KC_W));
188 P( PWR | LA, SEND(KC_SCLN)); 187 P( LK, SEND(KC_X));
189 P( PWR | LO, SEND(KC_SLSH)); 188 P( LP, SEND(KC_E));
190 P( PWR | RE, SEND(KC_SCLN)); 189 P( LW, SEND(KC_C));
191 P( PWR | RU, SEND(KC_SLSH)); 190 P( LH, SEND(KC_R));
192 191 P( LR, SEND(KC_V));
193 192 P( ST1, SEND(KC_T));
194 // If we make here, send as a steno chord 193 P( ST2, SEND(KC_B));
195 // If plover is running we can hook that host side 194 P( ST3, SEND(KC_Y));
196 return false; 195 P( ST4, SEND(KC_N));
196 P( RF, SEND(KC_U));
197 P( RR, SEND(KC_M));
198 P( RP, SEND(KC_I));
199 P( RB, SEND(KC_COMM));
200 P( RL, SEND(KC_O));
201 P( RG, SEND(KC_DOT));
202 P( RT, SEND(KC_P));
203 P( RS, SEND(KC_SLSH));
204 P( RNO, SEND(KC_BSPC));
205 P( LNO, SEND(KC_BSPC));
206
207 return 0;
197} 208}
198 209
199#define STENO_LAYER 0
200#define GAMING 1
201#define GAMING_2 2
202
203// "Layers" 210// "Layers"
204// Steno layer should be first in your map. 211// Steno layer should be first in your map.
205// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. 212// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
206// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour 213// If you need more space for chords, remove the two gaming layers.
214// Note: If using NO_ACTION_TAPPING, LT will not work!
207 215
208const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 216const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
209// Main layer, everything goes through here 217 // Main layer, everything goes through here
210[STENO_LAYER] = LAYOUT_georgi( 218 [STENO_LAYER] = LAYOUT_georgi(
211STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, 219 STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
212STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, 220 STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
213 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N1) 221 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
214, 222 ),
215// Gaming layer with Numpad, Very limited 223 // Gaming layer with Numpad, Very limited
216[GAMING] = LAYOUT_georgi( 224 [GAMING] = LAYOUT_georgi(
217KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, 225 KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
218KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, 226 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
219KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)), 227 KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
220 228 ),
221[GAMING_2] = LAYOUT_georgi( 229
222KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, 230 [GAMING_2] = LAYOUT_georgi(
223KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, 231 KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
224 KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)) 232 KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
225}; 233 KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
226 234 )
227int getKeymapCount(void) { 235};
228 return sizeof(keymaps)/sizeof(keymaps[0]); 236
229} 237// Don't fuck with this, thanks.
238size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);