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1/*
2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across
3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
4 *
5 * Don't modify the steno layer directly, instead add chords using the keycodes and macros
6 * from sten.h to the layout you want to modify.
7 *
8 * Observe the comment above processQWERTY!
9 *
10 * http://docs.gboards.ca
11 */
12
13#include QMK_KEYBOARD_H
14#include "sten.h"
15#include "keymap_steno.h"
16#define IGNORE_MOD_TAP_INTERRUPT
17
18// Proper Layers
19#define FUNCT (LSD | LK | LP | LH)
20#define MEDIA (LSD | LK | LW | LR)
21#define MOVE (ST1 | ST2)
22
23// QMK Layers
24#define STENO_LAYER 0
25
26/* Keyboard Layout
27 * ,---------------------------------. ,------------------------------.
28 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
29 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
30 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
31 * `---------------------------------' `------------------------------'
32 * ,---------------, .---------------.
33 * | LNO | LA | LO | | RE | RU | RNO |
34 * `---------------' `---------------'
35 */
36
37// Note: You can only use basic keycodes here!
38// P() is just a wrapper to make your life easier.
39//
40// http://docs.gboards.ca
41uint32_t processQwerty(bool lookup) {
42 // Specials
43 P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
44 P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
45 P( LFT | LK | LP | LW, REPEAT());
46 P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
47
48 // Mouse Keys
49 P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
50 P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
51
52 // Thumb Chords
53 P( LA | LO | RE | RU, SEND(KC_CAPS));
54 P( LA | RU, SEND(KC_ESC));
55 P( LO | RE, SEND(KC_LCTL));
56 P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
57 P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
58
59 // Mods
60 P( RT | RD | RS | RZ, SEND(KC_LGUI));
61 P( RT | RD, SEND(KC_LCTL));
62 P( RS | RZ, SEND(KC_LALT));
63 P( LA | LNO, SEND(KC_LCTL));
64 P( LA | LO, SEND(KC_LALT));
65 P( LO, SEND(KC_LSFT));
66
67 // Function Layer
68 P( FUNCT | RF | RR, SEND(KC_F5));
69 P( FUNCT | RP | RB, SEND(KC_F6));
70 P( FUNCT | RL | RG, SEND(KC_F7));
71 P( FUNCT | RT | RS, SEND(KC_F8));
72 P( FUNCT | RF, SEND(KC_F1));
73 P( FUNCT | RP, SEND(KC_F2));
74 P( FUNCT | RL, SEND(KC_F3));
75 P( FUNCT | RT, SEND(KC_F4));
76 P( FUNCT | RR, SEND(KC_F9));
77 P( FUNCT | RG, SEND(KC_F10));
78 P( FUNCT | RB, SEND(KC_F11));
79 P( FUNCT | RS, SEND(KC_F12));
80
81 // Movement Layer
82 P( MOVE | RF, SEND(KC_LEFT));
83 P( MOVE | RP, SEND(KC_DOWN));
84 P( MOVE | RL, SEND(KC_UP));
85 P( MOVE | RT, SEND(KC_RIGHT));
86 P( MOVE | ST3, SEND(KC_PGUP));
87 P( MOVE | ST4, SEND(KC_PGDN));
88
89 // Media Layer
90 P( MEDIA | RF, SEND(KC_MPRV));
91 P( MEDIA | RP, SEND(KC_MPLY));
92 P( MEDIA | RL, SEND(KC_MPLY));
93 P( MEDIA | RT, SEND(KC_MNXT));
94 P( MEDIA | RD, SEND(KC_VOLU));
95 P( MEDIA | RZ, SEND(KC_VOLD));
96 P( MEDIA | RS, SEND(KC_MUTE));
97
98 // Number Row, Left
99 P( LNO | LSU, SEND(KC_1));
100 P( LNO | LFT, SEND(KC_2));
101 P( LNO | LP, SEND(KC_3));
102 P( LNO | LH, SEND(KC_4));
103 P( LNO | ST1, SEND(KC_5));
104 P( LNO | ST3, SEND(KC_6));
105 P( LNO | RF, SEND(KC_7));
106 P( LNO | RP, SEND(KC_8));
107 P( LNO | RL, SEND(KC_9));
108 P( LNO | RT, SEND(KC_0));
109
110 // Number Row, Right
111 P( RNO | LSU, SEND(KC_1));
112 P( RNO | LFT, SEND(KC_2));
113 P( RNO | LP, SEND(KC_3));
114 P( RNO | LH, SEND(KC_4));
115 P( RNO | ST1, SEND(KC_5));
116 P( RNO | ST3, SEND(KC_6));
117 P( RNO | RF, SEND(KC_7));
118 P( RNO | RP, SEND(KC_8));
119 P( RNO | RL, SEND(KC_9));
120 P( RNO | RT, SEND(KC_0));
121 P( RNO | LA, SEND(KC_5));
122
123 // Specials
124 P( RU | RNO, SEND(KC_TAB));
125 P( RE | RU, SEND(KC_BSPC));
126 P( RD | RZ, SEND(KC_ENT));
127 P( RE, SEND(KC_ENT));
128 P( RD, SEND(KC_BSPC));
129 P( LNO, SEND(KC_BSPC));
130 P( RNO, SEND(KC_BSPC));
131 P( LA, SEND(KC_SPC));
132 P( RU, SEND(KC_SPC));
133 P( RZ, SEND(KC_ESC));
134
135 // Symbols and Numbers
136 P( PWR | RE | RU, SEND(KC_ENT));
137 P( PWR | LA | LO, SEND(KC_SPC));
138 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
139 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
140 P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
141 P( PWR | RD | RZ, SEND(KC_ESC));
142 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
143 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
144 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
145 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
146 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
147 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
148 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
149 P( PWR | LW, SEND(KC_LBRC));
150 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
151 P( PWR | LR, SEND(KC_RBRC));
152 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
153 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
154 P( PWR | ST3, SEND(KC_QUOT));
155 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
156 P( PWR | RF, SEND(KC_KP_PLUS));
157 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
158 P( PWR | RP, SEND(KC_MINS));
159 P( PWR | RB, SEND(KC_EQL));
160 P( PWR | RL, SEND(KC_SLSH));
161 P( PWR | RG, SEND(KC_COMM));
162 P( PWR | RT, SEND(KC_PAST));
163 P( PWR | RS, SEND(KC_DOT));
164 P( PWR | RD, SEND(KC_TAB));
165 P( PWR | LA, SEND(KC_LSFT));
166 P( PWR | LO, SEND(KC_SLSH));
167 P( PWR | RE, SEND(KC_SCLN));
168 P( PWR | RU, SEND(KC_BSLS));
169 P( PWR | LNO, SEND(KC_BSLS));
170
171 // Letters
172 P( LSU | LSD, SEND(KC_A));
173 P( LFT | LK, SEND(KC_S));
174 P( LP | LW, SEND(KC_D));
175 P( LH | LR, SEND(KC_F));
176 P( ST1 | ST2, SEND(KC_G));
177 P( ST3 | ST4, SEND(KC_H));
178 P( RF | RR, SEND(KC_J));
179 P( RT | RS, SEND(KC_SCLN));
180 P( RG | RL, SEND(KC_L));
181 P( RP | RB, SEND(KC_K));
182 P( LSU, SEND(KC_Q));
183 P( LSD, SEND(KC_Z));
184 P( LFT, SEND(KC_W));
185 P( LK, SEND(KC_X));
186 P( LP, SEND(KC_E));
187 P( LW, SEND(KC_C));
188 P( LH, SEND(KC_R));
189 P( LR, SEND(KC_V));
190 P( ST1, SEND(KC_T));
191 P( ST2, SEND(KC_B));
192 P( ST3, SEND(KC_Y));
193 P( ST4, SEND(KC_N));
194 P( RF, SEND(KC_U));
195 P( RR, SEND(KC_M));
196 P( RP, SEND(KC_I));
197 P( RB, SEND(KC_COMM));
198 P( RL, SEND(KC_O));
199 P( RG, SEND(KC_DOT));
200 P( RT, SEND(KC_P));
201 P( RS, SEND(KC_SLSH));
202 P( RNO, SEND(KC_BSPC));
203 P( LNO, SEND(KC_BSPC));
204
205 return 0;
206}
207
208// "Layers"
209// Steno layer should be first in your map.
210// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
211// If you need more space for chords, remove the two gaming layers.
212// Note: If using NO_ACTION_TAPPING, LT will not work!
213
214const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
215 // Main layer, everything goes through here
216 [STENO_LAYER] = LAYOUT_georgi(
217 STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
218 STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
219 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
220 )
221};
222// Don't fuck with this, thanks.
223size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);